CVNov 3, 2025Code
Wonder3D++: Cross-domain Diffusion for High-fidelity 3D Generation from a Single ImageYuxiao Yang, Xiao-Xiao Long, Zhiyang Dou et al.
In this work, we introduce \textbf{Wonder3D++}, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of single-view reconstruction tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure the consistency of generation, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a cascaded 3D mesh extraction algorithm that drives high-quality surfaces from the multi-view 2D representations in only about $3$ minute in a coarse-to-fine manner. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and good efficiency compared to prior works. Code available at https://github.com/xxlong0/Wonder3D/tree/Wonder3D_Plus.
74.1CVMar 26
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated ImagesYumeng Liu, Xiao-Xiao Long, Marc Habermann et al.
Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.
CVNov 4, 2025
OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting ControlXilong Zhou, Jianchun Chen, Pramod Rao et al.
We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled lighting conditions. While recent advances in object-centric inverse rendering, novel view synthesis and relighting have shown promising results, most techniques still heavily rely on the synthetic datasets for training and small-scale real-world datasets for benchmarking, which limits their realism and generalization. To address this gap, OLATverse offers two key advantages over existing datasets: large-scale coverage of real objects and high-fidelity appearance under precisely controlled illuminations. Specifically, OLATverse contains 765 common and uncommon real-world objects, spanning a wide range of material categories. Each object is captured using 35 DSLR cameras and 331 individually controlled light sources, enabling the simulation of diverse illumination conditions. In addition, for each object, we provide well-calibrated camera parameters, accurate object masks, photometric surface normals, and diffuse albedo as auxiliary resources. We also construct an extensive evaluation set, establishing the first comprehensive real-world object-centric benchmark for inverse rendering and normal estimation. We believe that OLATverse represents a pivotal step toward integrating the next generation of inverse rendering and relighting methods with real-world data. The full dataset, along with all post-processing workflows, will be publicly released at https://vcai.mpi-inf.mpg.de/projects/OLATverse/.
CVJun 30, 2025Code
Epona: Autoregressive Diffusion World Model for Autonomous DrivingKaiwen Zhang, Zhenyu Tang, Xiaotao Hu et al.
Diffusion models have demonstrated exceptional visual quality in video generation, making them promising for autonomous driving world modeling. However, existing video diffusion-based world models struggle with flexible-length, long-horizon predictions and integrating trajectory planning. This is because conventional video diffusion models rely on global joint distribution modeling of fixed-length frame sequences rather than sequentially constructing localized distributions at each timestep. In this work, we propose Epona, an autoregressive diffusion world model that enables localized spatiotemporal distribution modeling through two key innovations: 1) Decoupled spatiotemporal factorization that separates temporal dynamics modeling from fine-grained future world generation, and 2) Modular trajectory and video prediction that seamlessly integrate motion planning with visual modeling in an end-to-end framework. Our architecture enables high-resolution, long-duration generation while introducing a novel chain-of-forward training strategy to address error accumulation in autoregressive loops. Experimental results demonstrate state-of-the-art performance with 7.4\% FVD improvement and minutes longer prediction duration compared to prior works. The learned world model further serves as a real-time motion planner, outperforming strong end-to-end planners on NAVSIM benchmarks. Code will be publicly available at \href{https://github.com/Kevin-thu/Epona/}{https://github.com/Kevin-thu/Epona/}.
76.7GRMay 18
CelloCut: Constructive Watertight Remeshing via Tetrahedral Cell CutsXuan Yang, Yuhang Zeng, Dinglong Fang et al.
Watertight remeshing aims to recover a surface that induces a globally consistent interior--exterior partition of 3D space. However, for meshes with complex topology, single-layer structures, or large missing regions, inferring such a partition from local surface geometry is inherently ambiguous. As a result, existing methods often produce surface-accurate yet volumetrically inconsistent reconstructions, e.g., closely spaced double shells. The key insight of this work is that watertight remeshing should be treated as a volumetric partitioning problem rather than a surface-level repair task. To this end, we propose CelloCut, a constructive framework that formulates watertight conversion as a binary labeling problem over a Delaunay tetrahedral partition of space. We solve this via graph-cut energy minimization with one-sided constraints that preserve proxy-supported interior evidence and weighted interface penalties that discourage unsupported newly introduced boundaries. By computing a globally consistent volumetric partition, CelloCut guarantees a strictly watertight output by construction and strongly suppresses pseudo-watertight artifacts such as double shells, even under severe topological defects. Experimental results on two newly introduced challenging benchmarks, CelloScan and CelloFill, as well as standard ModelNet10 dataset, demonstrate that CelloCut significantly outperforms state-of-the-art methods, particularly in handling complex topologies and single-layer structures, producing compact and volumetrically consistent solid reconstructions. The project page is available at https://rangeryx-66.github.io/CelloCut/.
81.4ROMar 23
Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body ControlQingrui Zhao, Kaiyue Yang, Xiyu Wang et al.
Humanoid robots require diverse motor skills to integrate into complex environments, but bridging the kinematic and dynamic embodiment gap from human data remains a major bottleneck. We demonstrate through Hessian analysis that traditional optimization-based retargeting is inherently non-convex and prone to local optima, leading to physical artifacts like joint jumps and self-penetration. To address this, we reformulate the targeting problem as learning data distribution rather than optimizing optimal solutions, where we propose NMR, a Neural Motion Retargeting framework that transforms static geometric mapping into a dynamics-aware learned process. We first propose Clustered-Expert Physics Refinement (CEPR), a hierarchical data pipeline that leverages VAE-based motion clustering to group heterogeneous movements into latent motifs. This strategy significantly reduces the computational overhead of massively parallel reinforcement learning experts, which project and repair noisy human demonstrations onto the robot's feasible motion manifold. The resulting high-fidelity data supervises a non-autoregressive CNN-Transformer architecture that reasons over global temporal context to suppress reconstruction noise and bypass geometric traps. Experiments on the Unitree G1 humanoid across diverse dynamic tasks (e.g., martial arts, dancing) show that NMR eliminates joint jumps and significantly reduces self-collisions compared to state-of-the-art baselines. Furthermore, NMR-generated references accelerate the convergence of downstream whole-body control policies, establishing a scalable path for bridging the human-robot embodiment gap.
CVJan 29
Drive-JEPA: Video JEPA Meets Multimodal Trajectory Distillation for End-to-End DrivingLinhan Wang, Zichong Yang, Chen Bai et al.
End-to-end autonomous driving increasingly leverages self-supervised video pretraining to learn transferable planning representations. However, pretraining video world models for scene understanding has so far brought only limited improvements. This limitation is compounded by the inherent ambiguity of driving: each scene typically provides only a single human trajectory, making it difficult to learn multimodal behaviors. In this work, we propose Drive-JEPA, a framework that integrates Video Joint-Embedding Predictive Architecture (V-JEPA) with multimodal trajectory distillation for end-to-end driving. First, we adapt V-JEPA for end-to-end driving, pretraining a ViT encoder on large-scale driving videos to produce predictive representations aligned with trajectory planning. Second, we introduce a proposal-centric planner that distills diverse simulator-generated trajectories alongside human trajectories, with a momentum-aware selection mechanism to promote stable and safe behavior. When evaluated on NAVSIM, the V-JEPA representation combined with a simple transformer-based decoder outperforms prior methods by 3 PDMS in the perception-free setting. The complete Drive-JEPA framework achieves 93.3 PDMS on v1 and 87.8 EPDMS on v2, setting a new state-of-the-art.
CVDec 4, 2025
LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token MergingZhijian Shu, Cheng Lin, Tao Xie et al.
3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However, it is time-consuming and memory-intensive for long sequences, limiting application to large-scale scenes beyond hundreds of images. To address this, we propose LiteVGGT, achieving up to 10x speedup and substantial memory reduction, enabling efficient processing of 1000-image scenes. We derive two key insights for 3D reconstruction: (1) tokens from local image regions have inherent geometric correlations, leading to high similarity and computational redundancy; (2) token similarity across adjacent network layers remains stable, allowing for reusable merge decisions. Guided by these, we design a simple yet efficient strategy, dubbed geometry-aware cached token merging. We analyze each token's geometric importance, optimizing anchor token selection to better preserve key information for reconstruction. We also cache and reuse merge indices across layers, substantially reducing latency with minimal accuracy impact. This strategy retains VGGT's core performance, enabling efficient fine-tuning and FP8 quantization for further gains. Extensive experiments validate LiteVGGT's effectiveness, scalability, and robustness. Project page: https://garlicba.github.io/LiteVGGT/
CVJul 25, 2025Code
PDT: Point Distribution Transformation with Diffusion ModelsJionghao Wang, Cheng Lin, Yuan Liu et al.
Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered and unconstrained nature to represent the underlying geometry of 3D shapes. However, how to extract meaningful structural information from unstructured point cloud distributions and transform them into semantically meaningful point distributions remains an under-explored problem. We present PDT, a novel framework for point distribution transformation with diffusion models. Given a set of input points, PDT learns to transform the point set from its original geometric distribution into a target distribution that is semantically meaningful. Our method utilizes diffusion models with novel architecture and learning strategy, which effectively correlates the source and the target distribution through a denoising process. Through extensive experiments, we show that our method successfully transforms input point clouds into various forms of structured outputs - ranging from surface-aligned keypoints, and inner sparse joints to continuous feature lines. The results showcase our framework's ability to capture both geometric and semantic features, offering a powerful tool for various 3D geometry processing tasks where structured point distributions are desired. Code will be available at this link: https://github.com/shanemankiw/PDT.
CVJan 27
Entropy-Guided k-Guard Sampling for Long-Horizon Autoregressive Video GenerationYizhao Han, Tianxing Shi, Zhao Wang et al.
Autoregressive (AR) architectures have achieved significant successes in LLMs, inspiring explorations for video generation. In LLMs, top-p/top-k sampling strategies work exceptionally well: language tokens have high semantic density and low redundancy, so a fixed size of token candidates already strikes a balance between semantic accuracy and generation diversity. In contrast, video tokens have low semantic density and high spatio-temporal redundancy. This mismatch makes static top-k/top-p strategies ineffective for video decoders: they either introduce unnecessary randomness for low-uncertainty regions (static backgrounds) or get stuck in early errors for high-uncertainty regions (foreground objects). Prediction errors will accumulate as more frames are generated and eventually severely degrade long-horizon quality. To address this, we propose Entropy-Guided k-Guard (ENkG) sampling, a simple yet effective strategy that adapts sampling to token-wise dispersion, quantified by the entropy of each token's predicted distribution. ENkG uses adaptive token candidate sizes: for low-entropy regions, it employs fewer candidates to suppress redundant noise and preserve structural integrity; for high-entropy regions, it uses more candidates to mitigate error compounding. ENkG is model-agnostic, training-free, and adds negligible overhead. Experiments demonstrate consistent improvements in perceptual quality and structural stability compared to static top-k/top-p strategies.
CVJul 10, 2025Code
MGVQ: Could VQ-VAE Beat VAE? A Generalizable Tokenizer with Multi-group QuantizationMingkai Jia, Wei Yin, Xiaotao Hu et al.
Vector Quantized Variational Autoencoders (VQ-VAEs) are fundamental models that compress continuous visual data into discrete tokens. Existing methods have tried to improve the quantization strategy for better reconstruction quality, however, there still exists a large gap between VQ-VAEs and VAEs. To narrow this gap, we propose MGVQ, a novel method to augment the representation capability of discrete codebooks, facilitating easier optimization for codebooks and minimizing information loss, thereby enhancing reconstruction quality. Specifically, we propose to retain the latent dimension to preserve encoded features and incorporate a set of sub-codebooks for quantization. Furthermore, we construct comprehensive zero-shot benchmarks featuring resolutions of 512p and 2k to evaluate the reconstruction performance of existing methods rigorously. MGVQ achieves the state-of-the-art performance on both ImageNet and 8 zero-shot benchmarks across all VQ-VAEs. Notably, compared with SD-VAE, we outperform them on ImageNet significantly, with rFID 0.49 v.s. 0.91, and achieve superior PSNR on all zero-shot benchmarks. These results highlight the superiority of MGVQ in reconstruction and pave the way for preserving fidelity in HD image processing tasks. Code will be publicly available at https://github.com/MKJia/MGVQ.
CVNov 25, 2025Code
DINO-Tok: Adapting DINO for Visual TokenizersMingkai Jia, Mingxiao Li, Liaoyuan Fan et al.
Recent advances in visual generation have highlighted the rise of Latent Generative Models (LGMs), which rely on effective visual tokenizers to bridge pixels and semantics. However, existing tokenizers are typically trained from scratch and struggle to balance semantic representation and reconstruction fidelity, particularly in high-dimensional latent spaces. In this work, we introduce DINO-Tok, a DINO-based visual tokenizer that unifies hierarchical representations into an information-complete latent space. By integrating shallow features that retain fine-grained details with deep features encoding global semantics, DINO-Tok effectively bridges pretrained representations and visual generation. We further analyze the challenges of vector quantization (VQ) in this high-dimensional space, where key information is often lost and codebook collapse occurs. We thus propose a global PCA reweighting mechanism to stabilize VQ and preserve essential information across dimensions. On ImageNet 256$\times$256, DINO-Tok achieves state-of-the-art reconstruction performance, reaching 28.54 PSNR for autoencoding and 23.98 PSNR for VQ-based modeling, significantly outperforming prior tokenizers and comparable to billion-level data trained models (such as Hunyuan and Wan). These results demonstrate that adapting powerful pretrained vision models like DINO for tokenization enables semantically aligned and high-fidelity latent representations, enabling next-generation visual generative models. Code will be publicly available at https://github.com/MKJia/DINO-Tok.
CVJul 19, 2025
Advances in Feed-Forward 3D Reconstruction and View Synthesis: A SurveyJiahui Zhang, Yuelei Li, Anpei Chen et al. · eth-zurich
3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and digital twins. Traditional methods rely on computationally intensive iterative optimization in a complex chain, limiting their applicability in real-world scenarios. Recent advances in feed-forward approaches, driven by deep learning, have revolutionized this field by enabling fast and generalizable 3D reconstruction and view synthesis. This survey offers a comprehensive review of feed-forward techniques for 3D reconstruction and view synthesis, with a taxonomy according to the underlying representation architectures including point cloud, 3D Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), etc. We examine key tasks such as pose-free reconstruction, dynamic 3D reconstruction, and 3D-aware image and video synthesis, highlighting their applications in digital humans, SLAM, robotics, and beyond. In addition, we review commonly used datasets with detailed statistics, along with evaluation protocols for various downstream tasks. We conclude by discussing open research challenges and promising directions for future work, emphasizing the potential of feed-forward approaches to advance the state of the art in 3D vision.
CVNov 26, 2024
Boost 3D Reconstruction using Diffusion-based Monocular Camera CalibrationJunyuan Deng, Wei Yin, Xiaoyang Guo et al.
In this paper, we present DM-Calib, a diffusion-based approach for estimating pinhole camera intrinsic parameters from a single input image. Monocular camera calibration is essential for many 3D vision tasks. However, most existing methods depend on handcrafted assumptions or are constrained by limited training data, resulting in poor generalization across diverse real-world images. Recent advancements in stable diffusion models, trained on massive data, have shown the ability to generate high-quality images with varied characteristics. Emerging evidence indicates that these models implicitly capture the relationship between camera focal length and image content. Building on this insight, we explore how to leverage the powerful priors of diffusion models for monocular pinhole camera calibration. Specifically, we introduce a new image-based representation, termed Camera Image, which losslessly encodes the numerical camera intrinsics and integrates seamlessly with the diffusion framework. Using this representation, we reformulate the problem of estimating camera intrinsics as the generation of a dense Camera Image conditioned on an input image. By fine-tuning a stable diffusion model to generate a Camera Image from a single RGB input, we can extract camera intrinsics via a RANSAC operation. We further demonstrate that our monocular calibration method enhances performance across various 3D tasks, including zero-shot metric depth estimation, 3D metrology, pose estimation and sparse-view reconstruction. Extensive experiments on multiple public datasets show that our approach significantly outperforms baselines and provides broad benefits to 3D vision tasks.
CVJan 25
PEAfowl: Perception-Enhanced Multi-View Vision-Language-Action for Bimanual ManipulationQingyu Fan, Zhaoxiang Li, Yi Lu et al.
Bimanual manipulation in cluttered scenes requires policies that remain stable under occlusions, viewpoint and scene variations. Existing vision-language-action models often fail to generalize because (i) multi-view features are fused via view-agnostic token concatenation, yielding weak 3D-consistent spatial understanding, and (ii) language is injected as global conditioning, resulting in coarse instruction grounding. In this paper, we introduce PEAfowl, a perception-enhanced multi-view VLA policy for bimanual manipulation. For spatial reasoning, PEAfowl predicts per-token depth distributions, performs differentiable 3D lifting, and aggregates local cross-view neighbors to form geometrically grounded, cross-view consistent representations. For instruction grounding, we propose to replace global conditioning with a Perceiver-style text-aware readout over frozen CLIP visual features, enabling iterative evidence accumulation. To overcome noisy and incomplete commodity depth without adding inference overhead, we apply training-only depth distillation from a pretrained depth teacher to supervise the depth-distribution head, providing perception front-end with geometry-aware priors. On RoboTwin 2.0 under domain-randomized setting, PEAfowl improves the strongest baseline by 23.0 pp in success rate, and real-robot experiments further demonstrate reliable sim-to-real transfer and consistent improvements from depth distillation. Project website: https://peafowlvla.github.io/.
CVOct 9, 2025
ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral ProbesJian Gao, Mengqi Yuan, Yifei Zeng et al.
Gaussian Splatting (GS) enables immersive rendering, but realistic 3D object-scene composition remains challenging. Baked appearance and shadow information in GS radiance fields cause inconsistencies when combining objects and scenes. Addressing this requires relightable object reconstruction and scene lighting estimation. For relightable object reconstruction, existing Gaussian-based inverse rendering methods often rely on ray tracing, leading to low efficiency. We introduce Surface Octahedral Probes (SOPs), which store lighting and occlusion information and allow efficient 3D querying via interpolation, avoiding expensive ray tracing. SOPs provide at least a 2x speedup in reconstruction and enable real-time shadow computation in Gaussian scenes. For lighting estimation, existing Gaussian-based inverse rendering methods struggle to model intricate light transport and often fail in complex scenes, while learning-based methods predict lighting from a single image and are viewpoint-sensitive. We observe that 3D object-scene composition primarily concerns the object's appearance and nearby shadows. Thus, we simplify the challenging task of full scene lighting estimation by focusing on the environment lighting at the object's placement. Specifically, we capture a 360 degrees reconstructed radiance field of the scene at the location and fine-tune a diffusion model to complete the lighting. Building on these advances, we propose ComGS, a novel 3D object-scene composition framework. Our method achieves high-quality, real-time rendering at around 28 FPS, produces visually harmonious results with vivid shadows, and requires only 36 seconds for editing. Code and dataset are available at https://nju-3dv.github.io/projects/ComGS/.