ROJun 3, 2025Code
Tactile MNIST: Benchmarking Active Tactile PerceptionTim Schneider, Guillaume Duret, Cristiana de Farias et al.
Tactile perception has the potential to significantly enhance dexterous robotic manipulation by providing rich local information that can complement or substitute for other sensory modalities such as vision. However, because tactile sensing is inherently local, it is not well-suited for tasks that require broad spatial awareness or global scene understanding on its own. A human-inspired strategy to address this issue is to consider active perception techniques instead. That is, to actively guide sensors toward regions with more informative or significant features and integrate such information over time in order to understand a scene or complete a task. Both active perception and different methods for tactile sensing have received significant attention recently. Yet, despite advancements, both fields lack standardized benchmarks. To bridge this gap, we introduce the Tactile MNIST Benchmark Suite, an open-source, Gymnasium-compatible benchmark specifically designed for active tactile perception tasks, including localization, classification, and volume estimation. Our benchmark suite offers diverse simulation scenarios, from simple toy environments all the way to complex tactile perception tasks using vision-based tactile sensors. Furthermore, we also offer a comprehensive dataset comprising 13,500 synthetic 3D MNIST digit models and 153,600 real-world tactile samples collected from 600 3D printed digits. Using this dataset, we train a CycleGAN for realistic tactile simulation rendering. By providing standardized protocols and reproducible evaluation frameworks, our benchmark suite facilitates systematic progress in the fields of tactile sensing and active perception.
ROMay 9, 2025
Apple: Toward General Active Perception via Reinforcement LearningTim Schneider, Cristiana de Farias, Roberto Calandra et al.
Active perception is a fundamental skill that enables us humans to deal with uncertainty in our inherently partially observable environment. For senses such as touch, where the information is sparse and local, active perception becomes crucial. In recent years, active perception has emerged as an important research domain in robotics. However, current methods are often bound to specific tasks or make strong assumptions, which limit their generality. To address this gap, this work introduces APPLE (Active Perception Policy Learning) - a novel framework that leverages reinforcement learning (RL) to address a range of different active perception problems. APPLE jointly trains a transformer-based perception module and decision-making policy with a unified optimization objective, learning how to actively gather information. By design, APPLE is not limited to a specific task and can, in principle, be applied to a wide range of active perception problems. We evaluate two variants of APPLE across different tasks, including tactile exploration problems from the Tactile MNIST benchmark. Experiments demonstrate the efficacy of APPLE, achieving high accuracies on both regression and classification tasks. These findings underscore the potential of APPLE as a versatile and general framework for advancing active perception in robotics.
ROMar 19, 2025
Geometrically-Aware One-Shot Skill Transfer of Category-Level ObjectsCristiana de Farias, Luis Figueredo, Riddhiman Laha et al.
Robotic manipulation of unfamiliar objects in new environments is challenging and requires extensive training or laborious pre-programming. We propose a new skill transfer framework, which enables a robot to transfer complex object manipulation skills and constraints from a single human demonstration. Our approach addresses the challenge of skill acquisition and task execution by deriving geometric representations from demonstrations focusing on object-centric interactions. By leveraging the Functional Maps (FM) framework, we efficiently map interaction functions between objects and their environments, allowing the robot to replicate task operations across objects of similar topologies or categories, even when they have significantly different shapes. Additionally, our method incorporates a Task-Space Imitation Algorithm (TSIA) which generates smooth, geometrically-aware robot paths to ensure the transferred skills adhere to the demonstrated task constraints. We validate the effectiveness and adaptability of our approach through extensive experiments, demonstrating successful skill transfer and task execution in diverse real-world environments without requiring additional training.
ROJul 26, 2021
SpectGRASP: Robotic Grasping by Spectral CorrelationMaxime Adjigble, Cristiana de Farias, Rustam Stolkin et al.
This paper presents a spectral correlation-based method (SpectGRASP) for robotic grasping of arbitrarily shaped, unknown objects. Given a point cloud of an object, SpectGRASP extracts contact points on the object's surface matching the hand configuration. It neither requires offline training nor a-priori object models. We propose a novel Binary Extended Gaussian Image (BEGI), which represents the point cloud surface normals of both object and robot fingers as signals on a 2-sphere. Spherical harmonics are then used to estimate the correlation between fingers and object BEGIs. The resulting spectral correlation density function provides a similarity measure of gripper and object surface normals. This is highly efficient in that it is simultaneously evaluated at all possible finger rotations in SO(3). A set of contact points are then extracted for each finger using rotations with high correlation values. We then use our previous work, Local Contact Moment (LoCoMo) similarity metric, to sequentially rank the generated grasps such that the one with maximum likelihood is executed. We evaluate the performance of SpectGRASP by conducting experiments with a 7-axis robot fitted with a parallel-jaw gripper, in a physics simulation environment. Obtained results indicate that the method not only can grasp individual objects, but also can successfully clear randomly organized groups of objects. The SpectGRASP method also outperforms the closest state-of-the-art method in terms of grasp generation time and grasp-efficiency.
ROJul 17, 2021
Dual Quaternion-Based Visual Servoing for Grasping Moving ObjectsCristiana de Farias, Maxime Adjigble, Brahim Tamadazte et al.
This paper presents a new dual quaternion-based formulation for pose-based visual servoing. Extending our previous work on local contact moment (LoCoMo) based grasp planning, we demonstrate grasping of arbitrarily moving objects in 3D space. Instead of using the conventional axis-angle parameterization, dual quaternions allow designing the visual servoing task in a more compact manner and provide robustness to manipulator singularities. Given an object point cloud, LoCoMo generates a ranked list of grasp and pre-grasp poses, which are used as desired poses for visual servoing. Whenever the object moves (tracked by visual marker tracking), the desired pose updates automatically. For this, capitalising on the dual quaternion spatial distance error, we propose a dynamic grasp re-ranking metric to select the best feasible grasp for the moving object. This allows the robot to readily track and grasp arbitrarily moving objects. In addition, we also explore the robot null-space with our controller to avoid joint limits so as to achieve smooth trajectories while following moving objects. We evaluate the performance of the proposed visual servoing by conducting simulation experiments of grasping various objects using a 7-axis robot fitted with a 2-finger gripper. Obtained results demonstrate the efficiency of our proposed visual servoing.
ROFeb 28, 2021
Simultaneous Tactile Exploration and Grasp Refinement for Unknown ObjectsCristiana de Farias, Naresh Marturi, Rustam Stolkin et al.
This paper addresses the problem of simultaneously exploring an unknown object to model its shape, using tactile sensors on robotic fingers, while also improving finger placement to optimise grasp stability. In many situations, a robot will have only a partial camera view of the near side of an observed object, for which the far side remains occluded. We show how an initial grasp attempt, based on an initial guess of the overall object shape, yields tactile glances of the far side of the object which enable the shape estimate and consequently the successive grasps to be improved. We propose a grasp exploration approach using a probabilistic representation of shape, based on Gaussian Process Implicit Surfaces. This representation enables initial partial vision data to be augmented with additional data from successive tactile glances. This is combined with a probabilistic estimate of grasp quality to refine grasp configurations. When choosing the next set of finger placements, a bi-objective optimisation method is used to mutually maximise grasp quality and improve shape representation during successive grasp attempts. Experimental results show that the proposed approach yields stable grasp configurations more efficiently than a baseline method, while also yielding improved shape estimate of the grasped object.