Annika Schmidt

2papers

2 Papers

10.3ROApr 20
Locomotion of an Elastic Snake Robot via Natural Dynamics

Tristan Ehlert, Arne Sachtler, Annika Schmidt et al.

Nature suggests that exploiting the elasticities and natural dynamics of robotic systems could increase their locomotion efficiency. Prior work on elastic snake robots supports this hypothesis, but has not fully exploited the nonlinear dynamic behavior of the systems. Recent advances in eigenmanifold theory enable a better characterization of the natural dynamics in complex nonlinear systems. This letter investigates if and how the nonlinear natural dynamics of a kinematic elastic snake robot can be used to design efficient gaits. Two types of gaits based on natural dynamics are presented and compared to a state-of-the-art approach using dynamics simulations. The results reveal that a gait generated by switching between two nonlinear normal modes does not improve the locomotion efficiency of the robot. In contrast, gaits based on non-brake periodic trajectories (non-brake orbits) are perfectly efficient in the energy-conservative case. Further simulations with friction reveal that, in a more realistic scenario, non-brake orbit gaits achieve higher efficiency compared to the baseline gait on the rigid system. Overall, the investigation offers promising insights into the design of gaits based on natural dynamics, fostering further research.

ROJul 1, 2021
Model Mediated Teleoperation with a Hand-Arm Exoskeleton in Long Time Delays Using Reinforcement Learning

Hadi Beik-Mohammadi, Matthias Kerzel, Benedikt Pleintinger et al.

Telerobotic systems must adapt to new environmental conditions and deal with high uncertainty caused by long-time delays. As one of the best alternatives to human-level intelligence, Reinforcement Learning (RL) may offer a solution to cope with these issues. This paper proposes to integrate RL with the Model Mediated Teleoperation (MMT) concept. The teleoperator interacts with a simulated virtual environment, which provides instant feedback. Whereas feedback from the real environment is delayed, feedback from the model is instantaneous, leading to high transparency. The MMT is realized in combination with an intelligent system with two layers. The first layer utilizes Dynamic Movement Primitives (DMP) which accounts for certain changes in the avatar environment. And, the second layer addresses the problems caused by uncertainty in the model using RL methods. Augmented reality was also provided to fuse the avatar device and virtual environment models for the teleoperator. Implemented on DLR's Exodex Adam hand-arm haptic exoskeleton, the results show RL methods are able to find different solutions when changes are applied to the object position after the demonstration. The results also show DMPs to be effective at adapting to new conditions where there is no uncertainty involved.