EmoFace: Audio-driven Emotional 3D Face AnimationChang Liu, Qunfen Lin, Zijiao Zeng et al.
Audio-driven emotional 3D face animation aims to generate emotionally expressive talking heads with synchronized lip movements. However, previous research has often overlooked the influence of diverse emotions on facial expressions or proved unsuitable for driving MetaHuman models. In response to this deficiency, we introduce EmoFace, a novel audio-driven methodology for creating facial animations with vivid emotional dynamics. Our approach can generate facial expressions with multiple emotions, and has the ability to generate random yet natural blinks and eye movements, while maintaining accurate lip synchronization. We propose independent speech encoders and emotion encoders to learn the relationship between audio, emotion and corresponding facial controller rigs, and finally map into the sequence of controller values. Additionally, we introduce two post-processing techniques dedicated to enhancing the authenticity of the animation, particularly in blinks and eye movements. Furthermore, recognizing the scarcity of emotional audio-visual data suitable for MetaHuman model manipulation, we contribute an emotional audio-visual dataset and derive control parameters for each frames. Our proposed methodology can be applied in producing dialogues animations of non-playable characters (NPCs) in video games, and driving avatars in virtual reality environments. Our further quantitative and qualitative experiments, as well as an user study comparing with existing researches show that our approach demonstrates superior results in driving 3D facial models. The code and sample data are available at https://github.com/SJTU-Lucy/EmoFace.
20.9CVApr 2, 2024Code
LR-FPN: Enhancing Remote Sensing Object Detection with Location Refined Feature Pyramid NetworkHanqian Li, Ruinan Zhang, Ye Pan et al.
Remote sensing target detection aims to identify and locate critical targets within remote sensing images, finding extensive applications in agriculture and urban planning. Feature pyramid networks (FPNs) are commonly used to extract multi-scale features. However, existing FPNs often overlook extracting low-level positional information and fine-grained context interaction. To address this, we propose a novel location refined feature pyramid network (LR-FPN) to enhance the extraction of shallow positional information and facilitate fine-grained context interaction. The LR-FPN consists of two primary modules: the shallow position information extraction module (SPIEM) and the contextual interaction module (CIM). Specifically, SPIEM first maximizes the retention of solid location information of the target by simultaneously extracting positional and saliency information from the low-level feature map. Subsequently, CIM injects this robust location information into different layers of the original FPN through spatial and channel interaction, explicitly enhancing the object area. Moreover, in spatial interaction, we introduce a simple local and non-local interaction strategy to learn and retain the saliency information of the object. Lastly, the LR-FPN can be readily integrated into common object detection frameworks to improve performance significantly. Extensive experiments on two large-scale remote sensing datasets (i.e., DOTAV1.0 and HRSC2016) demonstrate that the proposed LR-FPN is superior to state-of-the-art object detection approaches. Our code and models will be publicly available.
1.2GRAug 6, 2025
MienCap: Realtime Performance-Based Facial Animation with Live Mood DynamicsYe Pan, Ruisi Zhang, Jingying Wang et al.
Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present both non-real time and real time solutions which drive character expressions in a geometrically consistent and perceptually valid way. For the non-real time system, we propose a 3D emotion transfer network makes use of a 2D human image to generate a stylized 3D rig parameters. For the real time system, we propose a blendshape adaption network which generates the character rig parameter motions with geometric consistency and temporally stability. We demonstrate the effectiveness of our system by comparing to a commercial product Faceware. Results reveal that ratings of the recognition, intensity, and attractiveness of expressions depicted for animated characters via our systems are statistically higher than Faceware. Our results may be implemented into the animation pipeline, and provide animators with a system for creating the expressions they wish to use more quickly and accurately.