Tao Chen

CV
h-index27
3papers
72citations
Novelty57%
AI Score39

3 Papers

10.6CVOct 20, 2022Code
Coordinates Are NOT Lonely -- Codebook Prior Helps Implicit Neural 3D Representations

Fukun Yin, Wen Liu, Zilong Huang et al. · deepmind, tencent-ai

Implicit neural 3D representation has achieved impressive results in surface or scene reconstruction and novel view synthesis, which typically uses the coordinate-based multi-layer perceptrons (MLPs) to learn a continuous scene representation. However, existing approaches, such as Neural Radiance Field (NeRF) and its variants, usually require dense input views (i.e. 50-150) to obtain decent results. To relive the over-dependence on massive calibrated images and enrich the coordinate-based feature representation, we explore injecting the prior information into the coordinate-based network and introduce a novel coordinate-based model, CoCo-INR, for implicit neural 3D representation. The cores of our method are two attention modules: codebook attention and coordinate attention. The former extracts the useful prototypes containing rich geometry and appearance information from the prior codebook, and the latter propagates such prior information into each coordinate and enriches its feature representation for a scene or object surface. With the help of the prior information, our method can render 3D views with more photo-realistic appearance and geometries than the current methods using fewer calibrated images available. Experiments on various scene reconstruction datasets, including DTU and BlendedMVS, and the full 3D head reconstruction dataset, H3DS, demonstrate the robustness under fewer input views and fine detail-preserving capability of our proposed method.

14.4CVMar 21, 2025
Seeing What Matters: Empowering CLIP with Patch Generation-to-Selection

Gensheng Pei, Tao Chen, Yujia Wang et al.

The CLIP model has demonstrated significant advancements in aligning visual and language modalities through large-scale pre-training on image-text pairs, enabling strong zero-shot classification and retrieval capabilities on various domains. However, CLIP's training remains computationally intensive, with high demands on both data processing and memory. To address these challenges, recent masking strategies have emerged, focusing on the selective removal of image patches to improve training efficiency. Although effective, these methods often compromise key semantic information, resulting in suboptimal alignment between visual features and text descriptions. In this work, we present a concise yet effective approach called Patch Generation-to-Selection to enhance CLIP's training efficiency while preserving critical semantic content. Our method introduces a gradual masking process in which a small set of candidate patches is first pre-selected as potential mask regions. Then, we apply Sobel edge detection across the entire image to generate an edge mask that prioritizes the retention of the primary object areas. Finally, similarity scores between the candidate mask patches and their neighboring patches are computed, with optimal transport normalization refining the selection process to ensure a balanced similarity matrix. Our approach, CLIP-PGS, sets new state-of-the-art results in zero-shot classification and retrieval tasks, achieving superior performance in robustness evaluation and language compositionality benchmarks.

9.2DCMay 31, 2021
Multi-Objectivizing Software Configuration Tuning (for a single performance concern)

Tao Chen, Miqing Li

Automatically tuning software configuration for optimizing a single performance attribute (e.g., minimizing latency) is not trivial, due to the nature of the configuration systems (e.g., complex landscape and expensive measurement). To deal with the problem, existing work has been focusing on developing various effective optimizers. However, a prominent issue that all these optimizers need to take care of is how to avoid the search being trapped in local optima -- a hard nut to crack for software configuration tuning due to its rugged and sparse landscape, and neighboring configurations tending to behave very differently. Overcoming such in an expensive measurement setting is even more challenging. In this paper, we take a different perspective to tackle this issue. Instead of focusing on improving the optimizer, we work on the level of optimization model. We do this by proposing a meta multi-objectivization model (MMO) that considers an auxiliary performance objective (e.g., throughput in addition to latency). What makes this model unique is that we do not optimize the auxiliary performance objective, but rather use it to make similarly-performing while different configurations less comparable (i.e. Pareto nondominated to each other), thus preventing the search from being trapped in local optima. Experiments on eight real-world software systems/environments with diverse performance attributes reveal that our MMO model is statistically more effective than state-of-the-art single-objective counterparts in overcoming local optima (up to 42% gain), while using as low as 24% of their measurements to achieve the same (or better) performance result.