UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI AgentsHan Xiao, Guozhi Wang, Yuxiang Chai et al.
In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.
4.5CVFeb 2, 2015
Structured Occlusion Coding for Robust Face RecognitionYandong Wen, Weiyang Liu, Meng Yang et al.
Occlusion in face recognition is a common yet challenging problem. While sparse representation based classification (SRC) has been shown promising performance in laboratory conditions (i.e. noiseless or random pixel corrupted), it performs much worse in practical scenarios. In this paper, we consider the practical face recognition problem, where the occlusions are predictable and available for sampling. We propose the structured occlusion coding (SOC) to address occlusion problems. The structured coding here lies in two folds. On one hand, we employ a structured dictionary for recognition. On the other hand, we propose to use the structured sparsity in this formulation. Specifically, SOC simultaneously separates the occlusion and classifies the image. In this way, the problem of recognizing an occluded image is turned into seeking a structured sparse solution on occlusion-appended dictionary. In order to construct a well-performing occlusion dictionary, we propose an occlusion mask estimating technique via locality constrained dictionary (LCD), showing striking improvement in occlusion sample. On a category-specific occlusion dictionary, we replace norm sparsity with the structured sparsity which is shown more robust, further enhancing the robustness of our approach. Moreover, SOC achieves significant improvement in handling large occlusion in real world. Extensive experiments are conducted on public data sets to validate the superiority of the proposed algorithm.
3.1CVJun 20, 2013
Determining Points on Handwritten Mathematical SymbolsRui Hu, Stephen M. Watt
In a variety of applications, such as handwritten mathematics and diagram labelling, it is common to have symbols of many different sizes in use and for the writing not to follow simple baselines. In order to understand the scale and relative positioning of individual characters, it is necessary to identify the location of certain expected features. These are typically identified by particular points in the symbols, for example, the baseline of a lower case "p" would be identified by the lowest part of the bowl, ignoring the descender. We investigate how to find these special points automatically so they may be used in a number of problems, such as improving two-dimensional mathematical recognition and in handwriting neatening, while preserving the original style.