AIMar 17, 2025
The Amazon Nova Family of Models: Technical Report and Model CardAmazon AGI, Aaron Langford, Aayush Shah et al. · amazon-science
We present Amazon Nova, a new generation of state-of-the-art foundation models that deliver frontier intelligence and industry-leading price performance. Amazon Nova Pro is a highly-capable multimodal model with the best combination of accuracy, speed, and cost for a wide range of tasks. Amazon Nova Lite is a low-cost multimodal model that is lightning fast for processing images, video, documents and text. Amazon Nova Micro is a text-only model that delivers our lowest-latency responses at very low cost. Amazon Nova Canvas is an image generation model that creates professional grade images with rich customization controls. Amazon Nova Reel is a video generation model offering high-quality outputs, customization, and motion control. Our models were built responsibly and with a commitment to customer trust, security, and reliability. We report benchmarking results for core capabilities, agentic performance, long context, functional adaptation, runtime performance, and human evaluation.
LGFeb 23, 2023
Aligning Text-to-Image Models using Human FeedbackKimin Lee, Hao Liu, Moonkyung Ryu et al.
Deep generative models have shown impressive results in text-to-image synthesis. However, current text-to-image models often generate images that are inadequately aligned with text prompts. We propose a fine-tuning method for aligning such models using human feedback, comprising three stages. First, we collect human feedback assessing model output alignment from a set of diverse text prompts. We then use the human-labeled image-text dataset to train a reward function that predicts human feedback. Lastly, the text-to-image model is fine-tuned by maximizing reward-weighted likelihood to improve image-text alignment. Our method generates objects with specified colors, counts and backgrounds more accurately than the pre-trained model. We also analyze several design choices and find that careful investigations on such design choices are important in balancing the alignment-fidelity tradeoffs. Our results demonstrate the potential for learning from human feedback to significantly improve text-to-image models.
CVApr 22, 2023
A Review of Deep Learning for Video CaptioningMoloud Abdar, Meenakshi Kollati, Swaraja Kuraparthi et al.
Video captioning (VC) is a fast-moving, cross-disciplinary area of research that bridges work in the fields of computer vision, natural language processing (NLP), linguistics, and human-computer interaction. In essence, VC involves understanding a video and describing it with language. Captioning is used in a host of applications from creating more accessible interfaces (e.g., low-vision navigation) to video question answering (V-QA), video retrieval and content generation. This survey covers deep learning-based VC, including but, not limited to, attention-based architectures, graph networks, reinforcement learning, adversarial networks, dense video captioning (DVC), and more. We discuss the datasets and evaluation metrics used in the field, and limitations, applications, challenges, and future directions for VC.
LGMay 10, 2022
Efficient Risk-Averse Reinforcement LearningIdo Greenberg, Yinlam Chow, Mohammad Ghavamzadeh et al.
In risk-averse reinforcement learning (RL), the goal is to optimize some risk measure of the returns. A risk measure often focuses on the worst returns out of the agent's experience. As a result, standard methods for risk-averse RL often ignore high-return strategies. We prove that under certain conditions this inevitably leads to a local-optimum barrier, and propose a soft risk mechanism to bypass it. We also devise a novel Cross Entropy module for risk sampling, which (1) preserves risk aversion despite the soft risk; (2) independently improves sample efficiency. By separating the risk aversion of the sampler and the optimizer, we can sample episodes with poor conditions, yet optimize with respect to successful strategies. We combine these two concepts in CeSoR - Cross-entropy Soft-Risk optimization algorithm - which can be applied on top of any risk-averse policy gradient (PG) method. We demonstrate improved risk aversion in maze navigation, autonomous driving, and resource allocation benchmarks, including in scenarios where standard risk-averse PG completely fails.
LGAug 10, 2022
Robust Reinforcement Learning using Offline DataKishan Panaganti, Zaiyan Xu, Dileep Kalathil et al.
The goal of robust reinforcement learning (RL) is to learn a policy that is robust against the uncertainty in model parameters. Parameter uncertainty commonly occurs in many real-world RL applications due to simulator modeling errors, changes in the real-world system dynamics over time, and adversarial disturbances. Robust RL is typically formulated as a max-min problem, where the objective is to learn the policy that maximizes the value against the worst possible models that lie in an uncertainty set. In this work, we propose a robust RL algorithm called Robust Fitted Q-Iteration (RFQI), which uses only an offline dataset to learn the optimal robust policy. Robust RL with offline data is significantly more challenging than its non-robust counterpart because of the minimization over all models present in the robust Bellman operator. This poses challenges in offline data collection, optimization over the models, and unbiased estimation. In this work, we propose a systematic approach to overcome these challenges, resulting in our RFQI algorithm. We prove that RFQI learns a near-optimal robust policy under standard assumptions and demonstrate its superior performance on standard benchmark problems.
CLMay 31, 2022
A Mixture-of-Expert Approach to RL-based Dialogue ManagementYinlam Chow, Aza Tulepbergenov, Ofir Nachum et al.
Despite recent advancements in language models (LMs), their application to dialogue management (DM) problems and ability to carry on rich conversations remain a challenge. We use reinforcement learning (RL) to develop a dialogue agent that avoids being short-sighted (outputting generic utterances) and maximizes overall user satisfaction. Most existing RL approaches to DM train the agent at the word-level, and thus, have to deal with a combinatorially complex action space even for a medium-size vocabulary. As a result, they struggle to produce a successful and engaging dialogue even if they are warm-started with a pre-trained LM. To address this issue, we develop a RL-based DM using a novel mixture of expert language model (MoE-LM) that consists of (i) a LM capable of learning diverse semantics for conversation histories, (ii) a number of {\em specialized} LMs (or experts) capable of generating utterances corresponding to a particular attribute or personality, and (iii) a RL-based DM that performs dialogue planning with the utterances generated by the experts. Our MoE approach provides greater flexibility to generate sensible utterances with different intents and allows RL to focus on conversational-level DM. We compare it with SOTA baselines on open-domain dialogues and demonstrate its effectiveness both in terms of the diversity and sensibility of the generated utterances and the overall DM performance.
LGFeb 21, 2023
Offline Reinforcement Learning for Mixture-of-Expert Dialogue ManagementDhawal Gupta, Yinlam Chow, Aza Tulepbergenov et al.
Reinforcement learning (RL) has shown great promise for developing dialogue management (DM) agents that are non-myopic, conduct rich conversations, and maximize overall user satisfaction. Despite recent developments in RL and language models (LMs), using RL to power conversational chatbots remains challenging, in part because RL requires online exploration to learn effectively, whereas collecting novel human-bot interactions can be expensive and unsafe. This issue is exacerbated by the combinatorial action spaces facing these algorithms, as most LM agents generate responses at the word level. We develop a variety of RL algorithms, specialized to dialogue planning, that leverage recent Mixture-of-Expert Language Models (MoE-LMs) -- models that capture diverse semantics, generate utterances reflecting different intents, and are amenable for multi-turn DM. By exploiting MoE-LM structure, our methods significantly reduce the size of the action space and improve the efficacy of RL-based DM. We evaluate our methods in open-domain dialogue to demonstrate their effectiveness w.r.t.\ the diversity of intent in generated utterances and overall DM performance.
OCApr 24, 2023
On Dynamic Programming Decompositions of Static Risk Measures in Markov Decision ProcessesJia Lin Hau, Erick Delage, Mohammad Ghavamzadeh et al.
Optimizing static risk-averse objectives in Markov decision processes is difficult because they do not admit standard dynamic programming equations common in Reinforcement Learning (RL) algorithms. Dynamic programming decompositions that augment the state space with discrete risk levels have recently gained popularity in the RL community. Prior work has shown that these decompositions are optimal when the risk level is discretized sufficiently. However, we show that these popular decompositions for Conditional-Value-at-Risk (CVaR) and Entropic-Value-at-Risk (EVaR) are inherently suboptimal regardless of the discretization level. In particular, we show that a saddle point property assumed to hold in prior literature may be violated. However, a decomposition does hold for Value-at-Risk and our proof demonstrates how this risk measure differs from CVaR and EVaR. Our findings are significant because risk-averse algorithms are used in high-stake environments, making their correctness much more critical.
LGDec 9, 2022
Multi-Task Off-Policy Learning from Bandit FeedbackJoey Hong, Branislav Kveton, Sumeet Katariya et al.
Many practical applications, such as recommender systems and learning to rank, involve solving multiple similar tasks. One example is learning of recommendation policies for users with similar movie preferences, where the users may still rank the individual movies slightly differently. Such tasks can be organized in a hierarchy, where similar tasks are related through a shared structure. In this work, we formulate this problem as a contextual off-policy optimization in a hierarchical graphical model from logged bandit feedback. To solve the problem, we propose a hierarchical off-policy optimization algorithm (HierOPO), which estimates the parameters of the hierarchical model and then acts pessimistically with respect to them. We instantiate HierOPO in linear Gaussian models, for which we also provide an efficient implementation and analysis. We prove per-task bounds on the suboptimality of the learned policies, which show a clear improvement over not using the hierarchical model. We also evaluate the policies empirically. Our theoretical and empirical results show a clear advantage of using the hierarchy over solving each task independently.
LGNov 25, 2022
Operator Splitting Value IterationAmin Rakhsha, Andrew Wang, Mohammad Ghavamzadeh et al.
We introduce new planning and reinforcement learning algorithms for discounted MDPs that utilize an approximate model of the environment to accelerate the convergence of the value function. Inspired by the splitting approach in numerical linear algebra, we introduce Operator Splitting Value Iteration (OS-VI) for both Policy Evaluation and Control problems. OS-VI achieves a much faster convergence rate when the model is accurate enough. We also introduce a sample-based version of the algorithm called OS-Dyna. Unlike the traditional Dyna architecture, OS-Dyna still converges to the correct value function in presence of model approximation error.
IROct 22, 2023
Preference Elicitation with Soft Attributes in Interactive RecommendationErdem Biyik, Fan Yao, Yinlam Chow et al.
Preference elicitation plays a central role in interactive recommender systems. Most preference elicitation approaches use either item queries that ask users to select preferred items from a slate, or attribute queries that ask them to express their preferences for item characteristics. Unfortunately, users often wish to describe their preferences using soft attributes for which no ground-truth semantics is given. Leveraging concept activation vectors for soft attribute semantics, we develop novel preference elicitation methods that can accommodate soft attributes and bring together both item and attribute-based preference elicitation. Our techniques query users using both items and soft attributes to update the recommender system's belief about their preferences to improve recommendation quality. We demonstrate the effectiveness of our methods vis-a-vis competing approaches on both synthetic and real-world datasets.
LGMay 12, 2022
Collaborative Multi-agent Stochastic Linear BanditsAhmadreza Moradipari, Mohammad Ghavamzadeh, Mahnoosh Alizadeh
We study a collaborative multi-agent stochastic linear bandit setting, where $N$ agents that form a network communicate locally to minimize their overall regret. In this setting, each agent has its own linear bandit problem (its own reward parameter) and the goal is to select the best global action w.r.t. the average of their reward parameters. At each round, each agent proposes an action, and one action is randomly selected and played as the network action. All the agents observe the corresponding rewards of the played actions and use an accelerated consensus procedure to compute an estimate of the average of the rewards obtained by all the agents. We propose a distributed upper confidence bound (UCB) algorithm and prove a high probability bound on its $T$-round regret in which we include a linear growth of regret associated with each communication round. Our regret bound is of order $\mathcal{O}\Big(\sqrt{\frac{T}{N \log(1/|λ_2|)}}\cdot (\log T)^2\Big)$, where $λ_2$ is the second largest (in absolute value) eigenvalue of the communication matrix.
AIOct 9, 2023
Factual and Personalized Recommendations using Language Models and Reinforcement LearningJihwan Jeong, Yinlam Chow, Guy Tennenholtz et al.
Recommender systems (RSs) play a central role in connecting users to content, products, and services, matching candidate items to users based on their preferences. While traditional RSs rely on implicit user feedback signals, conversational RSs interact with users in natural language. In this work, we develop a comPelling, Precise, Personalized, Preference-relevant language model (P4LM) that recommends items to users while putting emphasis on explaining item characteristics and their relevance. P4LM uses the embedding space representation of a user's preferences to generate compelling responses that are factually-grounded and relevant w.r.t. the user's preferences. Moreover, we develop a joint reward function that measures precision, appeal, and personalization, which we use as AI-based feedback in a reinforcement learning-based language model framework. Using the MovieLens 25M dataset, we demonstrate that P4LM delivers compelling, personalized movie narratives to users.
LGSep 9, 2022
RASR: Risk-Averse Soft-Robust MDPs with EVaR and Entropic RiskJia Lin Hau, Marek Petrik, Mohammad Ghavamzadeh et al.
Prior work on safe Reinforcement Learning (RL) has studied risk-aversion to randomness in dynamics (aleatory) and to model uncertainty (epistemic) in isolation. We propose and analyze a new framework to jointly model the risk associated with epistemic and aleatory uncertainties in finite-horizon and discounted infinite-horizon MDPs. We call this framework that combines Risk-Averse and Soft-Robust methods RASR. We show that when the risk-aversion is defined using either EVaR or the entropic risk, the optimal policy in RASR can be computed efficiently using a new dynamic program formulation with a time-dependent risk level. As a result, the optimal risk-averse policies are deterministic but time-dependent, even in the infinite-horizon discounted setting. We also show that particular RASR objectives reduce to risk-averse RL with mean posterior transition probabilities. Our empirical results show that our new algorithms consistently mitigate uncertainty as measured by EVaR and other standard risk measures.
LGMay 12, 2022
Multi-Environment Meta-Learning in Stochastic Linear BanditsAhmadreza Moradipari, Mohammad Ghavamzadeh, Taha Rajabzadeh et al.
In this work we investigate meta-learning (or learning-to-learn) approaches in multi-task linear stochastic bandit problems that can originate from multiple environments. Inspired by the work of [1] on meta-learning in a sequence of linear bandit problems whose parameters are sampled from a single distribution (i.e., a single environment), here we consider the feasibility of meta-learning when task parameters are drawn from a mixture distribution instead. For this problem, we propose a regularized version of the OFUL algorithm that, when trained on tasks with labeled environments, achieves low regret on a new task without requiring knowledge of the environment from which the new task originates. Specifically, our regret bound for the new algorithm captures the effect of environment misclassification and highlights the benefits over learning each task separately or meta-learning without recognition of the distinct mixture components.
LGApr 22
Maximum Entropy Semi-Supervised Inverse Reinforcement LearningJulien Audiffren, Michal Valko, Alessandro Lazaric et al.
A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories, a number of unsupervised trajectories is available. We introduce MESSI, a novel algorithm that combines MaxEnt-IRL with principles coming from semi-supervised learning. In particular, MESSI integrates the unsupervised data into the MaxEnt-IRL framework using a pairwise penalty on trajectories. Empirical results in a highway driving and grid-world problems indicate that MESSI is able to take advantage of the unsupervised trajectories and improve the performance of MaxEnt-IRL.
LGNov 29, 2023
Maximum Entropy Model Correction in Reinforcement LearningAmin Rakhsha, Mete Kemertas, Mohammad Ghavamzadeh et al.
We propose and theoretically analyze an approach for planning with an approximate model in reinforcement learning that can reduce the adverse impact of model error. If the model is accurate enough, it accelerates the convergence to the true value function too. One of its key components is the MaxEnt Model Correction (MoCo) procedure that corrects the model's next-state distributions based on a Maximum Entropy density estimation formulation. Based on MoCo, we introduce the Model Correcting Value Iteration (MoCoVI) algorithm, and its sampled-based variant MoCoDyna. We show that MoCoVI and MoCoDyna's convergence can be much faster than the conventional model-free algorithms. Unlike traditional model-based algorithms, MoCoVI and MoCoDyna effectively utilize an approximate model and still converge to the correct value function.
LGOct 27, 2023
Bridging Distributionally Robust Learning and Offline RL: An Approach to Mitigate Distribution Shift and Partial Data CoverageKishan Panaganti, Zaiyan Xu, Dileep Kalathil et al.
The goal of an offline reinforcement learning (RL) algorithm is to learn optimal polices using historical (offline) data, without access to the environment for online exploration. One of the main challenges in offline RL is the distribution shift which refers to the difference between the state-action visitation distribution of the data generating policy and the learning policy. Many recent works have used the idea of pessimism for developing offline RL algorithms and characterizing their sample complexity under a relatively weak assumption of single policy concentrability. Different from the offline RL literature, the area of distributionally robust learning (DRL) offers a principled framework that uses a minimax formulation to tackle model mismatch between training and testing environments. In this work, we aim to bridge these two areas by showing that the DRL approach can be used to tackle the distributional shift problem in offline RL. In particular, we propose two offline RL algorithms using the DRL framework, for the tabular and linear function approximation settings, and characterize their sample complexity under the single policy concentrability assumption. We also demonstrate the superior performance our proposed algorithm through simulation experiments.
LGFeb 13
Beyond Binary Preferences: A Principled Framework for Reward Modeling with Ordinal FeedbackAmirhossein Afsharrad, Ruida Zhou, Luca Viano et al. · stanford
Reward modeling is crucial for aligning large language models with human preferences, yet current approaches lack a principled mathematical framework for leveraging ordinal preference data. When human annotators provide graded preferences on a Likert scale (e.g., significantly better, better, slightly better, negligibly better), existing methods typically apply ad-hoc heuristics, such as margin terms or scaling factors, to loss functions derived from binary preference models like Bradley-Terry. These approaches lack an underlying mathematical model for how ordinal preference data is generated. We present a theoretically grounded framework that formulates reward modeling with Likert scale preferences as a discrete ordinal regression problem. We derive two loss functions from this formulation: a negative log-likelihood loss and an all-threshold loss, both of which learn threshold parameters that naturally capture the ordinal structure of preferences. Unlike existing heuristic methods that manually specify fixed margins or scaling weights, our approach learns these parameters directly from data within a coherent probabilistic framework. Experimental results on multiple benchmarks demonstrate that our ordinal regression approach consistently achieves competitive or superior performance compared to existing heuristic methods across diverse evaluation categories including chat, reasoning, and safety tasks. Our work provides the first principled mathematical framework for incorporating Likert scale preferences into reward model training, moving beyond ad-hoc modifications of binary preference models to enable more effective utilization of fine-grained human feedback.
LGJun 2, 2023
Bayesian Regret Minimization in Offline BanditsMarek Petrik, Guy Tennenholtz, Mohammad Ghavamzadeh
We study how to make decisions that minimize Bayesian regret in offline linear bandits. Prior work suggests that one must take actions with maximum lower confidence bound (LCB) on their reward. We argue that the reliance on LCB is inherently flawed in this setting and propose a new algorithm that directly minimizes upper bounds on the Bayesian regret using efficient conic optimization solvers. Our bounds build heavily on new connections to monetary risk measures. Proving a matching lower bound, we show that our upper bounds are tight, and by minimizing them we are guaranteed to outperform the LCB approach. Our numerical results on synthetic domains confirm that our approach is superior to LCB.
CLJul 1, 2022
Reinforcement Learning of Multi-Domain Dialog Policies Via Action EmbeddingsJorge A. Mendez, Alborz Geramifard, Mohammad Ghavamzadeh et al.
Learning task-oriented dialog policies via reinforcement learning typically requires large amounts of interaction with users, which in practice renders such methods unusable for real-world applications. In order to reduce the data requirements, we propose to leverage data from across different dialog domains, thereby reducing the amount of data required from each given domain. In particular, we propose to learn domain-agnostic action embeddings, which capture general-purpose structure that informs the system how to act given the current dialog context, and are then specialized to a specific domain. We show how this approach is capable of learning with significantly less interaction with users, with a reduction of 35% in the number of dialogs required to learn, and to a higher level of proficiency than training separate policies for each domain on a set of simulated domains.
LGFeb 6
Displacement-Resistant Extensions of DPO with Nonconvex $f$-DivergencesIdan Pipano, Shoham Sabach, Kavosh Asadi et al.
DPO and related algorithms align language models by directly optimizing the RLHF objective: find a policy that maximizes the Bradley-Terry reward while staying close to a reference policy through a KL divergence penalty. Previous work showed that this approach could be further generalized: the original problem remains tractable even if the KL divergence is replaced by a family of $f$-divergence with a convex generating function $f$. Our first contribution is to show that convexity of $f$ is not essential. Instead, we identify a more general condition, referred to as DPO-inducing, that precisely characterizes when the RLHF problem remains tractable. Our next contribution is to establish a second condition on $f$ that is necessary to prevent probability displacement, a known empirical phenomenon in which the probabilities of the winner and the loser responses approach zero. We refer to any $f$ that satisfies this condition as displacement-resistant. We finally focus on a specific DPO-inducing and displacement-resistant $f$, leading to our novel SquaredPO loss. Compared to DPO, this new loss offers stronger theoretical guarantees while performing competitively in practice.
LGNov 4, 2025
Directional-Clamp PPOGilad Karpel, Ruida Zhou, Shoham Sabach et al.
Proximal Policy Optimization (PPO) is widely regarded as one of the most successful deep reinforcement learning algorithms, known for its robustness and effectiveness across a range of problems. The PPO objective encourages the importance ratio between the current and behavior policies to move to the "right" direction -- starting from importance sampling ratios equal to 1, increasing the ratios for actions with positive advantages and decreasing those with negative advantages. A clipping function is introduced to prevent over-optimization when updating the importance ratio in these "right" direction regions. Many PPO variants have been proposed to extend its success, most of which modify the objective's behavior by altering the clipping in the "right" direction regions. However, due to randomness in the rollouts and stochasticity of the policy optimization, we observe that the ratios frequently move to the "wrong" direction during the PPO optimization. This is a key factor hindering the improvement of PPO, but it has been largely overlooked. To address this, we propose the Directional-Clamp PPO algorithm (DClamp-PPO), which further penalizes the actions going to the strict "wrong" direction regions, where the advantage is positive (negative) and importance ratio falls below (above) $1 - β$ ($1+β$), for a tunable parameter $β\in (0, 1)$. The penalty is by enforcing a steeper loss slope, i.e., a clamp, in those regions. We demonstrate that DClamp-PPO consistently outperforms PPO, as well as its variants, by focusing on modifying the objective's behavior in the "right" direction, across various MuJoCo environments, using different random seeds. The proposed method is shown, both theoretically and empirically, to better avoid "wrong" direction updates while keeping the importance ratio closer to 1.
ROMay 13
MAPLE: Latent Multi-Agent Play for End-to-End Autonomous DrivingRajeev Yasarla, Deepti Hegde, Hsin-Pai Cheng et al.
Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.
CLSep 26, 2025Code
Synthetic Dialogue Generation for Interactive Conversational Elicitation & Recommendation (ICER)Moonkyung Ryu, Chih-Wei Hsu, Yinlam Chow et al.
While language models (LMs) offer great potential for conversational recommender systems (CRSs), the paucity of public CRS data makes fine-tuning LMs for CRSs challenging. In response, LMs as user simulators qua data generators can be used to train LM-based CRSs, but often lack behavioral consistency, generating utterance sequences inconsistent with those of any real user. To address this, we develop a methodology for generating natural dialogues that are consistent with a user's underlying state using behavior simulators together with LM-prompting. We illustrate our approach by generating a large, open-source CRS data set with both preference elicitation and example critiquing. Rater evaluation on some of these dialogues shows them to exhibit considerable consistency, factuality and naturalness.
AIMay 24, 2025Code
Diffusion Blend: Inference-Time Multi-Preference Alignment for Diffusion ModelsMin Cheng, Fatemeh Doudi, Dileep Kalathil et al.
Reinforcement learning (RL) algorithms have been used recently to align diffusion models with downstream objectives such as aesthetic quality and text-image consistency by fine-tuning them to maximize a single reward function under a fixed KL regularization. However, this approach is inherently restrictive in practice, where alignment must balance multiple, often conflicting objectives. Moreover, user preferences vary across prompts, individuals, and deployment contexts, with varying tolerances for deviation from a pre-trained base model. We address the problem of inference-time multi-preference alignment: given a set of basis reward functions and a reference KL regularization strength, can we design a fine-tuning procedure so that, at inference time, it can generate images aligned with any user-specified linear combination of rewards and regularization, without requiring additional fine-tuning? We propose Diffusion Blend, a novel approach to solve inference-time multi-preference alignment by blending backward diffusion processes associated with fine-tuned models, and we instantiate this approach with two algorithms: DB-MPA for multi-reward alignment and DB-KLA for KL regularization control. Extensive experiments show that Diffusion Blend algorithms consistently outperform relevant baselines and closely match or exceed the performance of individually fine-tuned models, enabling efficient, user-driven alignment at inference-time. The code is available at https://github.com/bluewoods127/DB-2025}{github.com/bluewoods127/DB-2025.
LGMay 25, 2023Code
DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion ModelsYing Fan, Olivia Watkins, Yuqing Du et al.
Learning from human feedback has been shown to improve text-to-image models. These techniques first learn a reward function that captures what humans care about in the task and then improve the models based on the learned reward function. Even though relatively simple approaches (e.g., rejection sampling based on reward scores) have been investigated, fine-tuning text-to-image models with the reward function remains challenging. In this work, we propose using online reinforcement learning (RL) to fine-tune text-to-image models. We focus on diffusion models, defining the fine-tuning task as an RL problem, and updating the pre-trained text-to-image diffusion models using policy gradient to maximize the feedback-trained reward. Our approach, coined DPOK, integrates policy optimization with KL regularization. We conduct an analysis of KL regularization for both RL fine-tuning and supervised fine-tuning. In our experiments, we show that DPOK is generally superior to supervised fine-tuning with respect to both image-text alignment and image quality. Our code is available at https://github.com/google-research/google-research/tree/master/dpok.
LGMay 20, 2020Code
Mirror Descent Policy OptimizationManan Tomar, Lior Shani, Yonathan Efroni et al.
Mirror descent (MD), a well-known first-order method in constrained convex optimization, has recently been shown as an important tool to analyze trust-region algorithms in reinforcement learning (RL). However, there remains a considerable gap between such theoretically analyzed algorithms and the ones used in practice. Inspired by this, we propose an efficient RL algorithm, called {\em mirror descent policy optimization} (MDPO). MDPO iteratively updates the policy by {\em approximately} solving a trust-region problem, whose objective function consists of two terms: a linearization of the standard RL objective and a proximity term that restricts two consecutive policies to be close to each other. Each update performs this approximation by taking multiple gradient steps on this objective function. We derive {\em on-policy} and {\em off-policy} variants of MDPO, while emphasizing important design choices motivated by the existing theory of MD in RL. We highlight the connections between on-policy MDPO and two popular trust-region RL algorithms: TRPO and PPO, and show that explicitly enforcing the trust-region constraint is in fact {\em not} a necessity for high performance gains in TRPO. We then show how the popular soft actor-critic (SAC) algorithm can be derived by slight modifications of off-policy MDPO. Overall, MDPO is derived from the MD principles, offers a unified approach to viewing a number of popular RL algorithms, and performs better than or on-par with TRPO, PPO, and SAC in a number of continuous control tasks. Code is available at \url{https://github.com/manantomar/Mirror-Descent-Policy-Optimization}.
LGApr 30
Bayesian policy gradient and actor-critic algorithmsMohammad Ghavamzadeh, Yaakov Engel, Michal Valko
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate the gradient, which tend to have high variance, requiring many samples and resulting in slow convergence. We first propose a Bayesian framework for policy gradient, based on modeling the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient and a measure of the uncertainty in the gradient estimates, namely, the gradient covariance, are provided at little extra cost. Since the proposed framework considers system trajectories as its basic observable unit, it does not require the dynamics within trajectories to be of any particular form, and can be extended to partially observable problems. On the downside, it cannot exploit the Markov property when the system is Markovian. To address this, we supplement our Bayesian policy gradient framework with a new actor-critic learning model in which a Bayesian class of non-parametric critics, based on Gaussian process temporal difference learning, is used. Such critics model the action-value function as a Gaussian process, allowing Bayes rule to be used to compute the posterior distribution over action-value functions, conditioned on the observed data. Appropriate choices of the policy parameterization and of the prior covariance (kernel) between action-values yield closed-form expressions for the posterior of the gradient of the expected return with respect to the policy parameters. We perform detailed experimental comparisons of the proposed Bayesian policy gradient and actor-critic algorithms with classic Monte-Carlo based policy gradient methods, on a number of reinforcement learning problems.
AIJun 4, 2025
Does Thinking More always Help? Mirage of Test-Time Scaling in Reasoning ModelsSoumya Suvra Ghosal, Souradip Chakraborty, Avinash Reddy et al.
Recent trends in test-time scaling for reasoning models (e.g., OpenAI o1, DeepSeek R1) have led to a popular belief that extending thinking traces using prompts like "Wait" or "Let me rethink" can improve performance. This raises a natural question: Does thinking more at test-time truly lead to better reasoning? To answer this question, we perform a detailed empirical study across models and benchmarks, which reveals a consistent pattern of initial performance improvements from additional thinking followed by a decline, due to "overthinking". To understand this non-monotonic trend, we consider a simple probabilistic model, which reveals that additional thinking increases output variance-creating an illusion of improved reasoning while ultimately undermining precision. Thus, observed gains from "more thinking" are not true indicators of improved reasoning, but artifacts stemming from the connection between model uncertainty and evaluation metric. This suggests that test-time scaling through extended thinking is not an effective way to utilize the inference thinking budget. Recognizing these limitations, we introduce an alternative test-time scaling approach, parallel thinking, inspired by Best-of-N sampling. Our method generates multiple independent reasoning paths within the same inference budget and selects the most consistent response via majority vote, achieving up to 20% higher accuracy compared to extended thinking. This provides a simple yet effective mechanism for test-time scaling of reasoning models.
LGJan 15, 2024
Contextual Bandits with Stage-wise ConstraintsAldo Pacchiano, Mohammad Ghavamzadeh, Peter Bartlett
We study contextual bandits in the presence of a stage-wise constraint when the constraint must be satisfied both with high probability and in expectation. We start with the linear case where both the reward function and the stage-wise constraint (cost function) are linear. In each of the high probability and in expectation settings, we propose an upper-confidence bound algorithm for the problem and prove a $T$-round regret bound for it. We also prove a lower-bound for this constrained problem, show how our algorithms and analyses can be extended to multiple constraints, and provide simulations to validate our theoretical results. In the high probability setting, we describe the minimum requirements for the action set for our algorithm to be tractable. In the setting that the constraint is in expectation, we specialize our results to multi-armed bandits and propose a computationally efficient algorithm for this setting with regret analysis. Finally, we extend our results to the case where the reward and cost functions are both non-linear. We propose an algorithm for this case and prove a regret bound for it that characterize the function class complexity by the eluder dimension.
LGApr 2, 2024
Confidence-aware Reward Optimization for Fine-tuning Text-to-Image ModelsKyuyoung Kim, Jongheon Jeong, Minyong An et al.
Fine-tuning text-to-image models with reward functions trained on human feedback data has proven effective for aligning model behavior with human intent. However, excessive optimization with such reward models, which serve as mere proxy objectives, can compromise the performance of fine-tuned models, a phenomenon known as reward overoptimization. To investigate this issue in depth, we introduce the Text-Image Alignment Assessment (TIA2) benchmark, which comprises a diverse collection of text prompts, images, and human annotations. Our evaluation of several state-of-the-art reward models on this benchmark reveals their frequent misalignment with human assessment. We empirically demonstrate that overoptimization occurs notably when a poorly aligned reward model is used as the fine-tuning objective. To address this, we propose TextNorm, a simple method that enhances alignment based on a measure of reward model confidence estimated across a set of semantically contrastive text prompts. We demonstrate that incorporating the confidence-calibrated rewards in fine-tuning effectively reduces overoptimization, resulting in twice as many wins in human evaluation for text-image alignment compared against the baseline reward models.
LGApr 2, 2025
Ordering-based Conditions for Global Convergence of Policy Gradient MethodsJincheng Mei, Bo Dai, Alekh Agarwal et al.
We prove that, for finite-arm bandits with linear function approximation, the global convergence of policy gradient (PG) methods depends on inter-related properties between the policy update and the representation. textcolor{blue}{First}, we establish a few key observations that frame the study: \textbf{(i)} Global convergence can be achieved under linear function approximation without policy or reward realizability, both for the standard Softmax PG and natural policy gradient (NPG). \textbf{(ii)} Approximation error is not a key quantity for characterizing global convergence in either algorithm. \textbf{(iii)} The conditions on the representation that imply global convergence are different between these two algorithms. Overall, these observations call into question approximation error as an appropriate quantity for characterizing the global convergence of PG methods under linear function approximation. \textcolor{blue}{Second}, motivated by these observations, we establish new general results: \textbf{(i)} NPG with linear function approximation achieves global convergence \emph{if and only if} the projection of the reward onto the representable space preserves the optimal action's rank, a quantity that is not strongly related to approximation error. \textbf{(ii)} The global convergence of Softmax PG occurs if the representation satisfies a non-domination condition and can preserve the ranking of rewards, which goes well beyond policy or reward realizability. We provide experimental results to support these theoretical findings.
LGOct 31, 2024
Q-learning for Quantile MDPs: A Decomposition, Performance, and Convergence AnalysisJia Lin Hau, Erick Delage, Esther Derman et al.
In Markov decision processes (MDPs), quantile risk measures such as Value-at-Risk are a standard metric for modeling RL agents' preferences for certain outcomes. This paper proposes a new Q-learning algorithm for quantile optimization in MDPs with strong convergence and performance guarantees. The algorithm leverages a new, simple dynamic program (DP) decomposition for quantile MDPs. Compared with prior work, our DP decomposition requires neither known transition probabilities nor solving complex saddle point equations and serves as a suitable foundation for other model-free RL algorithms. Our numerical results in tabular domains show that our Q-learning algorithm converges to its DP variant and outperforms earlier algorithms.
LGDec 9, 2024
Conservative Contextual Bandits: Beyond Linear RepresentationsRohan Deb, Mohammad Ghavamzadeh, Arindam Banerjee
Conservative Contextual Bandits (CCBs) address safety in sequential decision making by requiring that an agent's policy, along with minimizing regret, also satisfies a safety constraint: the performance is not worse than a baseline policy (e.g., the policy that the company has in production) by more than $(1+α)$ factor. Prior work developed UCB-style algorithms in the multi-armed [Wu et al., 2016] and contextual linear [Kazerouni et al., 2017] settings. However, in practice the cost of the arms is often a non-linear function, and therefore existing UCB algorithms are ineffective in such settings. In this paper, we consider CCBs beyond the linear case and develop two algorithms $\mathtt{C-SquareCB}$ and $\mathtt{C-FastCB}$, using Inverse Gap Weighting (IGW) based exploration and an online regression oracle. We show that the safety constraint is satisfied with high probability and that the regret of $\mathtt{C-SquareCB}$ is sub-linear in horizon $T$, while the regret of $\mathtt{C-FastCB}$ is first-order and is sub-linear in $L^*$, the cumulative loss of the optimal policy. Subsequently, we use a neural network for function approximation and online gradient descent as the regression oracle to provide $\tilde{O}(\sqrt{KT} + K/α) $ and $\tilde{O}(\sqrt{KL^*} + K (1 + 1/α))$ regret bounds, respectively. Finally, we demonstrate the efficacy of our algorithms on real-world data and show that they significantly outperform the existing baseline while maintaining the performance guarantee.
CLFeb 1
DISPO: Enhancing Training Efficiency and Stability in Reinforcement Learning for Large Language Model Mathematical ReasoningBatuhan K. Karaman, Aditya Rawal, Suhaila Shakiah et al.
Reinforcement learning with verifiable rewards has emerged as a promising paradigm for enhancing the reasoning capabilities of large language models particularly in mathematics. Current approaches in this domain present a clear trade-off: PPO-style methods (e.g., GRPO/DAPO) offer training stability but exhibit slow learning trajectories due to their trust-region constraints on policy updates, while REINFORCE-style approaches (e.g., CISPO) demonstrate improved learning efficiency but suffer from performance instability as they clip importance sampling weights while still permitting non-zero gradients outside the trust-region. To address these limitations, we introduce DISPO, a simple yet effective REINFORCE-style algorithm that decouples the up-clipping and down-clipping of importance sampling weights for correct and incorrect responses, yielding four controllable policy update regimes. Through targeted ablations, we uncover how each regime impacts training: for correct responses, weights >1 increase the average token entropy (i.e., exploration) while weights <1 decrease it (i.e., distillation) -- both beneficial but causing gradual performance degradation when excessive. For incorrect responses, overly restrictive clipping triggers sudden performance collapse through repetitive outputs (when weights >1) or vanishing response lengths (when weights <1). By separately tuning these four clipping parameters, DISPO maintains the exploration-distillation balance while preventing catastrophic failures, achieving 61.04% on AIME'24 (vs. 55.42% CISPO and 50.21% DAPO) with similar gains across various benchmarks and models.
LGFeb 22, 2025
C2-DPO: Constrained Controlled Direct Preference OptimizationKavosh Asadi, Julien Han, Idan Pipano et al.
Direct preference optimization (\texttt{DPO}) has emerged as a promising approach for solving the alignment problem in AI. In this paper, we make two counter-intuitive observations about \texttt{DPO}. First, we show that \texttt{DPO} loss could be derived by starting from an alternative optimization problem that only defines the KL guardrail on in-sample responses, unlike the original RLHF problem where guardrails are defined on the entire distribution. Second, we prove a surprising property of this alternative optimization problem, namely that under its optimal policy, both preferred and rejected responses tend to decrease in probability, a phenomenon typically displayed by DPO in practice. To control this behavior, we propose a set of constraints designed to limit the displacement of probability mass between the preferred and rejected responses in the reference and target policies. The resulting algorithm, which we call Constrained Controlled DPO (\texttt{C2-DPO}), has a meaningful RLHF interpretation. By hedging against the displacement, \texttt{C2-DPO} provides practical improvements over vanilla \texttt{DPO} when aligning several language models using standard preference datasets.
AIFeb 6, 2025
Preference Optimization via Contrastive Divergence: Your Reward Model is Secretly an NLL EstimatorZhuotong Chen, Fang Liu, Xuan Zhu et al.
Existing studies on preference optimization (PO) have centered on constructing pairwise preference data following simple heuristics, such as maximizing the margin between preferred and dispreferred completions based on human (or AI) ranked scores. However, none of these heuristics has a full theoretical justification. In this work, we develop a novel PO framework that provides theoretical guidance to effectively sample dispreferred completions. To achieve this, we formulate PO as minimizing the negative log-likelihood (NLL) of a probability model and propose to estimate its normalization constant via a sampling strategy. As we will demonstrate, these estimative samples can act as dispreferred completions in PO. We then select contrastive divergence (CD) as the sampling strategy, and propose a novel MC-PO algorithm that applies the Monte Carlo (MC) kernel from CD to sample hard negatives w.r.t. the parameterized reward model. Finally, we propose the OnMC-PO algorithm, an extension of MC-PO to the online setting. On popular alignment benchmarks, MC-PO outperforms existing SOTA baselines, and OnMC-PO leads to further improvement.
LGMay 12, 2023
Private and Communication-Efficient Algorithms for Entropy EstimationGecia Bravo-Hermsdorff, Róbert Busa-Fekete, Mohammad Ghavamzadeh et al.
Modern statistical estimation is often performed in a distributed setting where each sample belongs to a single user who shares their data with a central server. Users are typically concerned with preserving the privacy of their samples, and also with minimizing the amount of data they must transmit to the server. We give improved private and communication-efficient algorithms for estimating several popular measures of the entropy of a distribution. All of our algorithms have constant communication cost and satisfy local differential privacy. For a joint distribution over many variables whose conditional independence is given by a tree, we describe algorithms for estimating Shannon entropy that require a number of samples that is linear in the number of variables, compared to the quadratic sample complexity of prior work. We also describe an algorithm for estimating Gini entropy whose sample complexity has no dependence on the support size of the distribution and can be implemented using a single round of concurrent communication between the users and the server. In contrast, the previously best-known algorithm has high communication cost and requires the server to facilitate interaction between the users. Finally, we describe an algorithm for estimating collision entropy that generalizes the best known algorithm to the private and communication-efficient setting.
LGFeb 25, 2022
Non-stationary Bandits and Meta-Learning with a Small Set of Optimal ArmsMohammadJavad Azizi, Thang Duong, Yasin Abbasi-Yadkori et al.
We study a sequential decision problem where the learner faces a sequence of $K$-armed bandit tasks. The task boundaries might be known (the bandit meta-learning setting), or unknown (the non-stationary bandit setting). For a given integer $M\le K$, the learner aims to compete with the best subset of arms of size $M$. We design an algorithm based on a reduction to bandit submodular maximization, and show that, for $T$ rounds comprised of $N$ tasks, in the regime of large number of tasks and small number of optimal arms $M$, its regret in both settings is smaller than the simple baseline of $\tilde{O}(\sqrt{KNT})$ that can be obtained by using standard algorithms designed for non-stationary bandit problems. For the bandit meta-learning problem with fixed task length $τ$, we show that the regret of the algorithm is bounded as $\tilde{O}(NM\sqrt{M τ}+N^{2/3}Mτ)$. Under additional assumptions on the identifiability of the optimal arms in each task, we show a bandit meta-learning algorithm with an improved $\tilde{O}(N\sqrt{M τ}+N^{1/2}\sqrt{M K τ})$ regret.
LGFeb 25, 2022
Meta-Learning for Simple Regret MinimizationMohammadjavad Azizi, Branislav Kveton, Mohammad Ghavamzadeh et al.
We develop a meta-learning framework for simple regret minimization in bandits. In this framework, a learning agent interacts with a sequence of bandit tasks, which are sampled i.i.d.\ from an unknown prior distribution, and learns its meta-parameters to perform better on future tasks. We propose the first Bayesian and frequentist meta-learning algorithms for this setting. The Bayesian algorithm has access to a prior distribution over the meta-parameters and its meta simple regret over $m$ bandit tasks with horizon $n$ is mere $\tilde{O}(m / \sqrt{n})$. On the other hand, the meta simple regret of the frequentist algorithm is $\tilde{O}(\sqrt{m} n + m/ \sqrt{n})$. While its regret is worse, the frequentist algorithm is more general because it does not need a prior distribution over the meta-parameters. It can also be analyzed in more settings. We instantiate our algorithms for several classes of bandit problems. Our algorithms are general and we complement our theory by evaluating them empirically in several environments.
IRFeb 6, 2022
Discovering Personalized Semantics for Soft Attributes in Recommender Systems using Concept Activation VectorsChristina Göpfert, Alex Haig, Yinlam Chow et al.
Interactive recommender systems have emerged as a promising paradigm to overcome the limitations of the primitive user feedback used by traditional recommender systems (e.g., clicks, item consumption, ratings). They allow users to express intent, preferences, constraints, and contexts in a richer fashion, often using natural language (including faceted search and dialogue). Yet more research is needed to find the most effective ways to use this feedback. One challenge is inferring a user's semantic intent from the open-ended terms or attributes often used to describe a desired item, and using it to refine recommendation results. Leveraging concept activation vectors (CAVs) [26], a recently developed approach for model interpretability in machine learning, we develop a framework to learn a representation that captures the semantics of such attributes and connects them to user preferences and behaviors in recommender systems. One novel feature of our approach is its ability to distinguish objective and subjective attributes (both subjectivity of degree and of sense), and associate different senses of subjective attributes with different users. We demonstrate on both synthetic and real-world data sets that our CAV representation not only accurately interprets users' subjective semantics, but can also be used to improve recommendations through interactive item critiquing.
LGFeb 3, 2022
Deep Hierarchy in BanditsJoey Hong, Branislav Kveton, Sumeet Katariya et al.
Mean rewards of actions are often correlated. The form of these correlations may be complex and unknown a priori, such as the preferences of a user for recommended products and their categories. To maximize statistical efficiency, it is important to leverage these correlations when learning. We formulate a bandit variant of this problem where the correlations of mean action rewards are represented by a hierarchical Bayesian model with latent variables. Since the hierarchy can have multiple layers, we call it deep. We propose a hierarchical Thompson sampling algorithm (HierTS) for this problem, and show how to implement it efficiently for Gaussian hierarchies. The efficient implementation is possible due to a novel exact hierarchical representation of the posterior, which itself is of independent interest. We use this exact posterior to analyze the Bayes regret of HierTS in Gaussian bandits. Our analysis reflects the structure of the problem, that the regret decreases with the prior width, and also shows that hierarchies reduce the regret by non-constant factors in the number of actions. We confirm these theoretical findings empirically, in both synthetic and real-world experiments.
LGNov 12, 2021
Hierarchical Bayesian BanditsJoey Hong, Branislav Kveton, Manzil Zaheer et al.
Meta-, multi-task, and federated learning can be all viewed as solving similar tasks, drawn from a distribution that reflects task similarities. We provide a unified view of all these problems, as learning to act in a hierarchical Bayesian bandit. We propose and analyze a natural hierarchical Thompson sampling algorithm (HierTS) for this class of problems. Our regret bounds hold for many variants of the problems, including when the tasks are solved sequentially or in parallel; and show that the regret decreases with a more informative prior. Our proofs rely on a novel total variance decomposition that can be applied beyond our models. Our theory is complemented by experiments, which show that the hierarchy helps with knowledge sharing among the tasks. This confirms that hierarchical Bayesian bandits are a universal and statistically-efficient tool for learning to act with similar bandit tasks.
LGJun 10, 2021
Thompson Sampling with a Mixture PriorJoey Hong, Branislav Kveton, Manzil Zaheer et al.
We study Thompson sampling (TS) in online decision making, where the uncertain environment is sampled from a mixture distribution. This is relevant in multi-task learning, where a learning agent faces different classes of problems. We incorporate this structure in a natural way by initializing TS with a mixture prior, and call the resulting algorithm MixTS. To analyze MixTS, we develop a novel and general proof technique for analyzing the concentration of mixture distributions. We use it to prove Bayes regret bounds for MixTS in both linear bandits and finite-horizon reinforcement learning. Our bounds capture the structure of the prior, depend on the number of mixture components and their widths. We also demonstrate the empirical effectiveness of MixTS in synthetic and real-world experiments.
LGJun 9, 2021
Feature and Parameter Selection in Stochastic Linear BanditsAhmadreza Moradipari, Berkay Turan, Yasin Abbasi-Yadkori et al.
We study two model selection settings in stochastic linear bandits (LB). In the first setting, which we refer to as feature selection, the expected reward of the LB problem is in the linear span of at least one of $M$ feature maps (models). In the second setting, the reward parameter of the LB problem is arbitrarily selected from $M$ models represented as (possibly) overlapping balls in $\mathbb R^d$. However, the agent only has access to misspecified models, i.e.,~estimates of the centers and radii of the balls. We refer to this setting as parameter selection. For each setting, we develop and analyze a computationally efficient algorithm that is based on a reduction from bandits to full-information problems. This allows us to obtain regret bounds that are not worse (up to a $\sqrt{\log M}$ factor) than the case where the true model is known. This is the best-reported dependence on the number of models $M$ in these settings. Finally, we empirically show the effectiveness of our algorithms using synthetic and real-world experiments.
LGJun 9, 2021
Fixed-Budget Best-Arm Identification in Structured BanditsMohammad Javad Azizi, Branislav Kveton, Mohammad Ghavamzadeh
Best-arm identification (BAI) in a fixed-budget setting is a bandit problem where the learning agent maximizes the probability of identifying the optimal (best) arm after a fixed number of observations. Most works on this topic study unstructured problems with a small number of arms, which limits their applicability. We propose a general tractable algorithm that incorporates the structure, by successively eliminating suboptimal arms based on their mean reward estimates from a joint generalization model. We analyze our algorithm in linear and generalized linear models (GLMs), and propose a practical implementation based on a G-optimal design. In linear models, our algorithm has competitive error guarantees to prior works and performs at least as well empirically. In GLMs, this is the first practical algorithm with analysis for fixed-budget BAI.
LGMar 1, 2021
Adaptive Sampling for Minimax Fair ClassificationShubhanshu Shekhar, Greg Fields, Mohammad Ghavamzadeh et al.
Machine learning models trained on uncurated datasets can often end up adversely affecting inputs belonging to underrepresented groups. To address this issue, we consider the problem of adaptively constructing training sets which allow us to learn classifiers that are fair in a minimax sense. We first propose an adaptive sampling algorithm based on the principle of optimism, and derive theoretical bounds on its performance. We also propose heuristic extensions of this algorithm suitable for application to large scale, practical problems. Next, by deriving algorithm independent lower-bounds for a specific class of problems, we show that the performance achieved by our adaptive scheme cannot be improved in general. We then validate the benefits of adaptively constructing training sets via experiments on synthetic tasks with logistic regression classifiers, as well as on several real-world tasks using convolutional neural networks (CNNs).
LGDec 1, 2020
Non-Stationary Latent BanditsJoey Hong, Branislav Kveton, Manzil Zaheer et al.
Users of recommender systems often behave in a non-stationary fashion, due to their evolving preferences and tastes over time. In this work, we propose a practical approach for fast personalization to non-stationary users. The key idea is to frame this problem as a latent bandit, where the prototypical models of user behavior are learned offline and the latent state of the user is inferred online from its interactions with the models. We call this problem a non-stationary latent bandit. We propose Thompson sampling algorithms for regret minimization in non-stationary latent bandits, analyze them, and evaluate them on a real-world dataset. The main strength of our approach is that it can be combined with rich offline-learned models, which can be misspecified, and are subsequently fine-tuned online using posterior sampling. In this way, we naturally combine the strengths of offline and online learning.
LGNov 30, 2020
Soft-Robust Algorithms for Batch Reinforcement LearningElita A. Lobo, Mohammad Ghavamzadeh, Marek Petrik
In reinforcement learning, robust policies for high-stakes decision-making problems with limited data are usually computed by optimizing the percentile criterion, which minimizes the probability of a catastrophic failure. Unfortunately, such policies are typically overly conservative as the percentile criterion is non-convex, difficult to optimize, and ignores the mean performance. To overcome these shortcomings, we study the soft-robust criterion, which uses risk measures to balance the mean and percentile criterion better. In this paper, we establish the soft-robust criterion's fundamental properties, show that it is NP-hard to optimize, and propose and analyze two algorithms to approximately optimize it. Our theoretical analyses and empirical evaluations demonstrate that our algorithms compute much less conservative solutions than the existing approximate methods for optimizing the percentile-criterion.