2.6LGSep 13, 2024
Towards certifiable AI in aviation: landscape, challenges, and opportunitiesHymalai Bello, Daniel Geißler, Lala Ray et al.
Artificial Intelligence (AI) methods are powerful tools for various domains, including critical fields such as avionics, where certification is required to achieve and maintain an acceptable level of safety. General solutions for safety-critical systems must address three main questions: Is it suitable? What drives the system's decisions? Is it robust to errors/attacks? This is more complex in AI than in traditional methods. In this context, this paper presents a comprehensive mind map of formal AI certification in avionics. It highlights the challenges of certifying AI development with an example to emphasize the need for qualification beyond performance metrics.
Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports DatasetAnton Smerdov, Bo Zhou, Paul Lukowicz et al.
Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological data. In this paper, we present a dataset collected from professional and amateur teams in 22 matches in League of Legends video game with more than 40 hours of recordings. Recorded data include the players' physiological activity, e.g. movements, pulse, saccades, obtained from various sensors, self-reported aftermatch survey, and in-game data. An important feature of the dataset is simultaneous data collection from five players, which facilitates the analysis of sensor data on a team level. Upon the collection of dataset we carried out its validation. In particular, we demonstrate that stress and concentration levels for professional players are less correlated, meaning more independent playstyle. Also, we show that the absence of team communication does not affect the professional players as much as amateur ones. To investigate other possible use cases of the dataset, we have trained classical machine learning algorithms for skill prediction and player re-identification using 3-minute sessions of sensor data. Best models achieved 0.856 and 0.521 (0.10 for a chance level) accuracy scores on a validation set for skill prediction and player re-id problems, respectively. The dataset is available at https://github.com/smerdov/eSports Sensors Dataset.
7.9LGDec 12, 2024
Beyond Confusion: A Fine-grained Dialectical Examination of Human Activity Recognition Benchmark DatasetsDaniel Geissler, Dominique Nshimyimana, Vitor Fortes Rey et al.
The research of machine learning (ML) algorithms for human activity recognition (HAR) has made significant progress with publicly available datasets. However, most research prioritizes statistical metrics over examining negative sample details. While recent models like transformers have been applied to HAR datasets with limited success from the benchmark metrics, their counterparts have effectively solved problems on similar levels with near 100% accuracy. This raises questions about the limitations of current approaches. This paper aims to address these open questions by conducting a fine-grained inspection of six popular HAR benchmark datasets. We identified for some parts of the data, none of the six chosen state-of-the-art ML methods can correctly classify, denoted as the intersect of false classifications (IFC). Analysis of the IFC reveals several underlying problems, including ambiguous annotations, irregularities during recording execution, and misaligned transition periods. We contribute to the field by quantifying and characterizing annotated data ambiguities, providing a trinary categorization mask for dataset patching, and stressing potential improvements for future data collections.