15.5LGJul 6, 2023
TGRL: An Algorithm for Teacher Guided Reinforcement LearningIdan Shenfeld, Zhang-Wei Hong, Aviv Tamar et al.
Learning from rewards (i.e., reinforcement learning or RL) and learning to imitate a teacher (i.e., teacher-student learning) are two established approaches for solving sequential decision-making problems. To combine the benefits of these different forms of learning, it is common to train a policy to maximize a combination of reinforcement and teacher-student learning objectives. However, without a principled method to balance these objectives, prior work used heuristics and problem-specific hyperparameter searches to balance the two objectives. We present a $\textit{principled}$ approach, along with an approximate implementation for $\textit{dynamically}$ and $\textit{automatically}$ balancing when to follow the teacher and when to use rewards. The main idea is to adjust the importance of teacher supervision by comparing the agent's performance to the counterfactual scenario of the agent learning without teacher supervision and only from rewards. If using teacher supervision improves performance, the importance of teacher supervision is increased and otherwise it is decreased. Our method, $\textit{Teacher Guided Reinforcement Learning}$ (TGRL), outperforms strong baselines across diverse domains without hyper-parameter tuning.
26.2ROJul 23, 2024
From Imitation to Refinement -- Residual RL for Precise AssemblyLars Ankile, Anthony Simeonov, Idan Shenfeld et al.
Recent advances in Behavior Cloning (BC) have made it easy to teach robots new tasks. However, we find that the ease of teaching comes at the cost of unreliable performance that saturates with increasing data for tasks requiring precision. The performance saturation can be attributed to two critical factors: (a) distribution shift resulting from the use of offline data and (b) the lack of closed-loop corrective control caused by action chucking (predicting a set of future actions executed open-loop) critical for BC performance. Our key insight is that by predicting action chunks, BC policies function more like trajectory "planners" than closed-loop controllers necessary for reliable execution. To address these challenges, we devise a simple yet effective method, ResiP (Residual for Precise Manipulation), that overcomes the reliability problem while retaining BC's ease of teaching and long-horizon capabilities. ResiP augments a frozen, chunked BC model with a fully closed-loop residual policy trained with reinforcement learning (RL) that addresses distribution shifts and introduces closed-loop corrections over open-loop execution of action chunks predicted by the BC trajectory planner. Videos, code, and data: https://residual-assembly.github.io.
31.8LGJan 28
Reinforcement Learning via Self-DistillationJonas Hübotter, Frederike Lübeck, Lejs Behric et al.
Large language models are increasingly post-trained with reinforcement learning in verifiable domains such as code and math. Yet, current methods for reinforcement learning with verifiable rewards (RLVR) learn only from a scalar outcome reward per attempt, creating a severe credit-assignment bottleneck. Many verifiable environments actually provide rich textual feedback, such as runtime errors or judge evaluations, that explain why an attempt failed. We formalize this setting as reinforcement learning with rich feedback and introduce Self-Distillation Policy Optimization (SDPO), which converts tokenized feedback into a dense learning signal without any external teacher or explicit reward model. SDPO treats the current model conditioned on feedback as a self-teacher and distills its feedback-informed next-token predictions back into the policy. In this way, SDPO leverages the model's ability to retrospectively identify its own mistakes in-context. Across scientific reasoning, tool use, and competitive programming on LiveCodeBench v6, SDPO improves sample efficiency and final accuracy over strong RLVR baselines. Notably, SDPO also outperforms baselines in standard RLVR environments that only return scalar feedback by using successful rollouts as implicit feedback for failed attempts. Finally, applying SDPO to individual questions at test time accelerates discovery on difficult binary-reward tasks, achieving the same discovery probability as best-of-k sampling or multi-turn conversations with 3x fewer attempts.
29.7LGJan 27
Self-Distillation Enables Continual LearningIdan Shenfeld, Mehul Damani, Jonas Hübotter et al.
Continual learning, enabling models to acquire new skills and knowledge without degrading existing capabilities, remains a fundamental challenge for foundation models. While on-policy reinforcement learning can reduce forgetting, it requires explicit reward functions that are often unavailable. Learning from expert demonstrations, the primary alternative, is dominated by supervised fine-tuning (SFT), which is inherently off-policy. We introduce Self-Distillation Fine-Tuning (SDFT), a simple method that enables on-policy learning directly from demonstrations. SDFT leverages in-context learning by using a demonstration-conditioned model as its own teacher, generating on-policy training signals that preserve prior capabilities while acquiring new skills. Across skill learning and knowledge acquisition tasks, SDFT consistently outperforms SFT, achieving higher new-task accuracy while substantially reducing catastrophic forgetting. In sequential learning experiments, SDFT enables a single model to accumulate multiple skills over time without performance regression, establishing on-policy distillation as a practical path to continual learning from demonstrations.
21.3LGFeb 3, 2025Code
KL-Regularized RLHF with Multiple Reference Models: Exact Solutions and Sample ComplexityGholamali Aminian, Amir R. Asadi, Idan Shenfeld et al.
Recent methods for aligning large language models (LLMs) with human feedback predominantly rely on a single reference model, which limits diversity, model overfitting, and underutilizes the wide range of available pre-trained models. Incorporating multiple reference models has the potential to address these limitations by broadening perspectives, reducing bias, and leveraging the strengths of diverse open-source LLMs. However, integrating multiple reference models into reinforcement learning with human feedback (RLHF) frameworks poses significant theoretical challenges, where achieving exact solutions has remained an open problem. This paper presents the first \emph{exact solution} to the multiple reference model problem in reverse KL-regularized RLHF. We introduce a comprehensive theoretical framework that includes rigorous statistical analysis and provides sample complexity guarantees. Additionally, we extend our analysis to forward KL-regularized RLHF, offering new insights into sample complexity requirements in multiple reference scenarios. Our contributions lay the foundation for more advanced and adaptable LLM alignment techniques, enabling the effective use of multiple reference models. This work paves the way for developing alignment frameworks that are both theoretically sound and better suited to the challenges of modern AI ecosystems.
Value Augmented Sampling for Language Model Alignment and PersonalizationSeungwook Han, Idan Shenfeld, Akash Srivastava et al.
Aligning Large Language Models (LLMs) to cater to different human preferences, learning new skills, and unlearning harmful behavior is an important problem. Search-based methods, such as Best-of-N or Monte-Carlo Tree Search, are performant, but impractical for LLM adaptation due to their high inference cost. On the other hand, using Reinforcement Learning (RL) for adaptation is computationally efficient, but performs worse due to the optimization challenges in co-training the value function and the policy. We present a new framework for reward optimization, Value Augmented Sampling (VAS), that can maximize different reward functions using data sampled from only the initial, frozen LLM. VAS solves for the optimal reward-maximizing policy without co-training the policy and the value function, making the optimization stable, outperforming established baselines, such as PPO and DPO, on standard benchmarks, and achieving comparable results to Best-of-128 with lower inference cost. Unlike existing RL methods that require changing the weights of the LLM, VAS does not require access to the weights of the pre-trained LLM. Thus, it can even adapt LLMs (e.g., ChatGPT), which are available only as APIs. In addition, our algorithm unlocks the new capability of composing several rewards and controlling the extent of each one during deployment time, paving the road ahead for the future of aligned, personalized LLMs.
JUICER: Data-Efficient Imitation Learning for Robotic AssemblyLars Ankile, Anthony Simeonov, Idan Shenfeld et al.
While learning from demonstrations is powerful for acquiring visuomotor policies, high-performance imitation without large demonstration datasets remains challenging for tasks requiring precise, long-horizon manipulation. This paper proposes a pipeline for improving imitation learning performance with a small human demonstration budget. We apply our approach to assembly tasks that require precisely grasping, reorienting, and inserting multiple parts over long horizons and multiple task phases. Our pipeline combines expressive policy architectures and various techniques for dataset expansion and simulation-based data augmentation. These help expand dataset support and supervise the model with locally corrective actions near bottleneck regions requiring high precision. We demonstrate our pipeline on four furniture assembly tasks in simulation, enabling a manipulator to assemble up to five parts over nearly 2500 time steps directly from RGB images, outperforming imitation and data augmentation baselines. Project website: https://imitation-juicer.github.io/.
19.0MLJul 8, 2025
Best-of-N through the Smoothing Lens: KL Divergence and Regret AnalysisGholamali Aminian, Idan Shenfeld, Amir R. Asadi et al.
A simple yet effective method for inference-time alignment of generative models is Best-of-$N$ (BoN), where $N$ outcomes are sampled from a reference policy, evaluated using a proxy reward model, and the highest-scoring one is selected. While prior work argues that BoN is almost optimal in reward vs KL tradeoffs, the effectiveness of BoN depends critically on the quality of the proxy reward model used for selection. For this purpose, we study BoN through a smooth version known as Soft Best-of-N (SBoN) and develop a theoretical framework to address this gap. We analyze the scaling behaviour of BoN by providing bounds on the KL divergence between the SBoN policy and the reference policy, offering insights into how performance varies with the number of samples. We also study the regret gap, i.e., the gap between the expected true reward under the optimal policy and the SBoN policy. Our theoretical and empirical findings show that smoothing helps SBoN mitigate reward overoptimization, especially when the quality of the proxy reward is low.
Offline Meta Learning of ExplorationRon Dorfman, Idan Shenfeld, Aviv Tamar
Consider the following instance of the Offline Meta Reinforcement Learning (OMRL) problem: given the complete training logs of $N$ conventional RL agents, trained on $N$ different tasks, design a meta-agent that can quickly maximize reward in a new, unseen task from the same task distribution. In particular, while each conventional RL agent explored and exploited its own different task, the meta-agent must identify regularities in the data that lead to effective exploration/exploitation in the unseen task. Here, we take a Bayesian RL (BRL) view, and seek to learn a Bayes-optimal policy from the offline data. Building on the recent VariBAD BRL approach, we develop an off-policy BRL method that learns to plan an exploration strategy based on an adaptive neural belief estimate. However, learning to infer such a belief from offline data brings a new identifiability issue we term MDP ambiguity. We characterize the problem, and suggest resolutions via data collection and modification procedures. Finally, we evaluate our framework on a diverse set of domains, including difficult sparse reward tasks, and demonstrate learning of effective exploration behavior that is qualitatively different from the exploration used by any RL agent in the data.