Haichao Zhang

CV
h-index15
11papers
362citations
Novelty59%
AI Score39

11 Papers

25.0ROJul 3, 2024Code
Solving Motion Planning Tasks with a Scalable Generative Model

Yihan Hu, Siqi Chai, Zhening Yang et al.

As autonomous driving systems being deployed to millions of vehicles, there is a pressing need of improving the system's scalability, safety and reducing the engineering cost. A realistic, scalable, and practical simulator of the driving world is highly desired. In this paper, we present an efficient solution based on generative models which learns the dynamics of the driving scenes. With this model, we can not only simulate the diverse futures of a given driving scenario but also generate a variety of driving scenarios conditioned on various prompts. Our innovative design allows the model to operate in both full-Autoregressive and partial-Autoregressive modes, significantly improving inference and training speed without sacrificing generative capability. This efficiency makes it ideal for being used as an online reactive environment for reinforcement learning, an evaluator for planning policies, and a high-fidelity simulator for testing. We evaluated our model against two real-world datasets: the Waymo motion dataset and the nuPlan dataset. On the simulation realism and scene generation benchmark, our model achieves the state-of-the-art performance. And in the planning benchmarks, our planner outperforms the prior arts. We conclude that the proposed generative model may serve as a foundation for a variety of motion planning tasks, including data generation, simulation, planning, and online training. Source code is public at https://github.com/HorizonRobotics/GUMP/

17.9ROJun 26, 2023
Imitation with Spatial-Temporal Heatmap: 2nd Place Solution for NuPlan Challenge

Yihan Hu, Kun Li, Pingyuan Liang et al.

This paper presents our 2nd place solution for the NuPlan Challenge 2023. Autonomous driving in real-world scenarios is highly complex and uncertain. Achieving safe planning in the complex multimodal scenarios is a highly challenging task. Our approach, Imitation with Spatial-Temporal Heatmap, adopts the learning form of behavior cloning, innovatively predicts the future multimodal states with a heatmap representation, and uses trajectory refinement techniques to ensure final safety. The experiment shows that our method effectively balances the vehicle's progress and safety, generating safe and comfortable trajectories. In the NuPlan competition, we achieved the second highest overall score, while obtained the best scores in the ego progress and comfort metrics.

12.8CVApr 2, 2024Code
OOSTraj: Out-of-Sight Trajectory Prediction With Vision-Positioning Denoising

Haichao Zhang, Yi Xu, Hongsheng Lu et al.

Trajectory prediction is fundamental in computer vision and autonomous driving, particularly for understanding pedestrian behavior and enabling proactive decision-making. Existing approaches in this field often assume precise and complete observational data, neglecting the challenges associated with out-of-view objects and the noise inherent in sensor data due to limited camera range, physical obstructions, and the absence of ground truth for denoised sensor data. Such oversights are critical safety concerns, as they can result in missing essential, non-visible objects. To bridge this gap, we present a novel method for out-of-sight trajectory prediction that leverages a vision-positioning technique. Our approach denoises noisy sensor observations in an unsupervised manner and precisely maps sensor-based trajectories of out-of-sight objects into visual trajectories. This method has demonstrated state-of-the-art performance in out-of-sight noisy sensor trajectory denoising and prediction on the Vi-Fi and JRDB datasets. By enhancing trajectory prediction accuracy and addressing the challenges of out-of-sight objects, our work significantly contributes to improving the safety and reliability of autonomous driving in complex environments. Our work represents the first initiative towards Out-Of-Sight Trajectory prediction (OOSTraj), setting a new benchmark for future research. The code is available at \url{https://github.com/Hai-chao-Zhang/OOSTraj}.

5.0CVOct 9, 2023
Layout Sequence Prediction From Noisy Mobile Modality

Haichao Zhang, Yi Xu, Hongsheng Lu et al.

Trajectory prediction plays a vital role in understanding pedestrian movement for applications such as autonomous driving and robotics. Current trajectory prediction models depend on long, complete, and accurately observed sequences from visual modalities. Nevertheless, real-world situations often involve obstructed cameras, missed objects, or objects out of sight due to environmental factors, leading to incomplete or noisy trajectories. To overcome these limitations, we propose LTrajDiff, a novel approach that treats objects obstructed or out of sight as equally important as those with fully visible trajectories. LTrajDiff utilizes sensor data from mobile phones to surmount out-of-sight constraints, albeit introducing new challenges such as modality fusion, noisy data, and the absence of spatial layout and object size information. We employ a denoising diffusion model to predict precise layout sequences from noisy mobile data using a coarse-to-fine diffusion strategy, incorporating the RMS, Siamese Masked Encoding Module, and MFM. Our model predicts layout sequences by implicitly inferring object size and projection status from a single reference timestamp or significantly obstructed sequences. Achieving SOTA results in randomly obstructed experiments and extremely short input experiments, our model illustrates the effectiveness of leveraging noisy mobile data. In summary, our approach offers a promising solution to the challenges faced by layout sequence and trajectory prediction models in real-world settings, paving the way for utilizing sensor data from mobile phones to accurately predict pedestrian bounding box trajectories. To the best of our knowledge, this is the first work that addresses severely obstructed and extremely short layout sequences by combining vision with noisy mobile modality, making it the pioneering work in the field of layout sequence trajectory prediction.

16.4CVMar 21, 2025
VQToken: Neural Discrete Token Representation Learning for Extreme Token Reduction in Video Large Language Models

Haichao Zhang, Yun Fu

Token-based video representation has emerged as a promising approach for enabling large language models (LLMs) to interpret video content. However, existing token reduction techniques, such as pruning and merging, often disrupt essential positional embeddings and rely on continuous visual tokens sampled from nearby pixels with similar spatial-temporal locations. By removing only a small fraction of tokens, these methods still produce relatively lengthy continuous sequences, which falls short of the extreme compression required to balance computational efficiency and token count in video LLMs. In this paper, we introduce the novel task of Extreme Short Token Reduction, which aims to represent entire videos using a minimal set of discrete tokens. We propose VQToken, a neural discrete token representation framework that (i) applies adaptive vector quantization to continuous ViT embeddings to learn a compact codebook and (ii) preserves spatial-temporal positions via a token hash function by assigning each grid-level token to its nearest codebook entry. On the Extreme Short Token Reduction task, our VQToken compresses sequences to just 0.07 percent of their original length while incurring only a 0.66 percent drop in accuracy on the NextQA-MC benchmark. It also achieves comparable performance on ActNet-QA, Long Video Bench, and VideoMME. We further introduce the Token Information Density (TokDense) metric and formalize fixed-length and adaptive-length subtasks, achieving state-of-the-art results in both settings. Our approach dramatically lowers theoretical complexity, increases information density, drastically reduces token counts, and enables efficient video LLMs in resource-constrained environments.

2.6CVOct 10, 2021
Sketch Me A Video

Haichao Zhang, Gang Yu, Tao Chen et al.

Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video, and have achieved promising results. However, the acquisition of guiding videos, or other forms of guiding temporal information is costly expensive and difficult in reality. Therefore, in this work we introduce a new video synthesis task by employing two rough bad-drwan sketches only as input to create a realistic portrait video. A two-stage Sketch-to-Video model is proposed, which consists of two key novelties: 1) a feature retrieve and projection (FRP) module, which parititions the input sketch into different parts and utilizes these parts for synthesizing a realistic start or end frame and meanwhile generating rich semantic features, is designed to alleviate the sketch out-of-domain problem due to arbitrarily drawn free-form sketch styles by different users. 2) A motion projection followed by feature blending module, which projects a video (used only in training phase) into a motion space modeled by normal distribution and blends the motion variables with semantic features extracted above, is proposed to alleviate the guiding temporal information missing problem in the test phase. Experiments conducted on a combination of CelebAMask-HQ and VoxCeleb2 dataset well validate that, our method can acheive both good quantitative and qualitative results in synthesizing high-quality videos from two rough bad-drawn sketches.

1.4CVOct 10, 2021
Fine-grained Identity Preserving Landmark Synthesis for Face Reenactment

Haichao Zhang, Youcheng Ben, Weixi Zhang et al.

Recent face reenactment works are limited by the coarse reference landmarks, leading to unsatisfactory identity preserving performance due to the distribution gap between the manipulated landmarks and those sampled from a real person. To address this issue, we propose a fine-grained identity-preserving landmark-guided face reenactment approach. The proposed method has two novelties. First, a landmark synthesis network which is designed to generate fine-grained landmark faces with more details. The network refines the manipulated landmarks and generates a smooth and gradually changing face landmark sequence with good identity preserving ability. Second, several novel loss functions including synthesized face identity preserving loss, foreground/background mask loss as well as boundary loss are designed, which aims at synthesizing clear and sharp high-quality faces. Experiments are conducted on our self-collected BeautySelfie and the public VoxCeleb1 datasets. The presented qualitative and quantitative results show that our method can reenact fine-grained higher quality faces with good ID-preserved appearance details, fewer artifacts and clearer boundaries than state-of-the-art works. Code will be released for reproduction.

10.4CLSep 17, 2018
Adversarial Text Generation via Feature-Mover's Distance

Liqun Chen, Shuyang Dai, Chenyang Tao et al.

Generative adversarial networks (GANs) have achieved significant success in generating real-valued data. However, the discrete nature of text hinders the application of GAN to text-generation tasks. Instead of using the standard GAN objective, we propose to improve text-generation GAN via a novel approach inspired by optimal transport. Specifically, we consider matching the latent feature distributions of real and synthetic sentences using a novel metric, termed the feature-mover's distance (FMD). This formulation leads to a highly discriminative critic and easy-to-optimize objective, overcoming the mode-collapsing and brittle-training problems in existing methods. Extensive experiments are conducted on a variety of tasks to evaluate the proposed model empirically, including unconditional text generation, style transfer from non-parallel text, and unsupervised cipher cracking. The proposed model yields superior performance, demonstrating wide applicability and effectiveness.

16.1AIMay 22, 2018Code
Guided Feature Transformation (GFT): A Neural Language Grounding Module for Embodied Agents

Haonan Yu, Xiaochen Lian, Haichao Zhang et al.

Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding module for embodied agents that can be trained end to end from scratch taking raw pixels, unstructured linguistic commands, and sparse rewards as the inputs. We model the language grounding process as a language-guided transformation of visual features, where latent sentence embeddings are used as the transformation matrices. In several language-directed navigation tasks that feature challenging partial observability and require simple reasoning, our module significantly outperforms the state of the art. We also release XWorld3D, an easy-to-customize 3D environment that can potentially be modified to evaluate a variety of embodied agents.

6.6CLJan 31, 2018Code
Interactive Grounded Language Acquisition and Generalization in a 2D World

Haonan Yu, Haichao Zhang, Wei Xu

We build a virtual agent for learning language in a 2D maze-like world. The agent sees images of the surrounding environment, listens to a virtual teacher, and takes actions to receive rewards. It interactively learns the teacher's language from scratch based on two language use cases: sentence-directed navigation and question answering. It learns simultaneously the visual representations of the world, the language, and the action control. By disentangling language grounding from other computational routines and sharing a concept detection function between language grounding and prediction, the agent reliably interpolates and extrapolates to interpret sentences that contain new word combinations or new words missing from training sentences. The new words are transferred from the answers of language prediction. Such a language ability is trained and evaluated on a population of over 1.6 million distinct sentences consisting of 119 object words, 8 color words, 9 spatial-relation words, and 50 grammatical words. The proposed model significantly outperforms five comparison methods for interpreting zero-shot sentences. In addition, we demonstrate human-interpretable intermediate outputs of the model in the appendix.

4.6CLMar 28, 2017
A Deep Compositional Framework for Human-like Language Acquisition in Virtual Environment

Haonan Yu, Haichao Zhang, Wei Xu

We tackle a task where an agent learns to navigate in a 2D maze-like environment called XWORLD. In each session, the agent perceives a sequence of raw-pixel frames, a natural language command issued by a teacher, and a set of rewards. The agent learns the teacher's language from scratch in a grounded and compositional manner, such that after training it is able to correctly execute zero-shot commands: 1) the combination of words in the command never appeared before, and/or 2) the command contains new object concepts that are learned from another task but never learned from navigation. Our deep framework for the agent is trained end to end: it learns simultaneously the visual representations of the environment, the syntax and semantics of the language, and the action module that outputs actions. The zero-shot learning capability of our framework results from its compositionality and modularity with parameter tying. We visualize the intermediate outputs of the framework, demonstrating that the agent truly understands how to solve the problem. We believe that our results provide some preliminary insights on how to train an agent with similar abilities in a 3D environment.