Tianhao Wu

CV
h-index74
51papers
3,861citations
Novelty53%
AI Score61

51 Papers

CVMar 7, 2022Code
Kubric: A scalable dataset generator

Klaus Greff, Francois Belletti, Lucas Beyer et al. · deepmind, mila

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.

ROJun 17, 2022Code
Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning

Yuanpei Chen, Tianhao Wu, Shengjie Wang et al. · baidu, pku

Achieving human-level dexterity is an important open problem in robotics. However, tasks of dexterous hand manipulation, even at the baby level, are challenging to solve through reinforcement learning (RL). The difficulty lies in the high degrees of freedom and the required cooperation among heterogeneous agents (e.g., joints of fingers). In this study, we propose the Bimanual Dexterous Hands Benchmark (Bi-DexHands), a simulator that involves two dexterous hands with tens of bimanual manipulation tasks and thousands of target objects. Specifically, tasks in Bi-DexHands are designed to match different levels of human motor skills according to cognitive science literature. We built Bi-DexHands in the Issac Gym; this enables highly efficient RL training, reaching 30,000+ FPS by only one single NVIDIA RTX 3090. We provide a comprehensive benchmark for popular RL algorithms under different settings; this includes Single-agent/Multi-agent RL, Offline RL, Multi-task RL, and Meta RL. Our results show that the PPO type of on-policy algorithms can master simple manipulation tasks that are equivalent up to 48-month human babies (e.g., catching a flying object, opening a bottle), while multi-agent RL can further help to master manipulations that require skilled bimanual cooperation (e.g., lifting a pot, stacking blocks). Despite the success on each single task, when it comes to acquiring multiple manipulation skills, existing RL algorithms fail to work in most of the multi-task and the few-shot learning settings, which calls for more substantial development from the RL community. Our project is open sourced at https://github.com/PKU-MARL/DexterousHands.

CLJul 28, 2024
Meta-Rewarding Language Models: Self-Improving Alignment with LLM-as-a-Meta-Judge

Tianhao Wu, Weizhe Yuan, Olga Golovneva et al. · meta-ai

Large Language Models (LLMs) are rapidly surpassing human knowledge in many domains. While improving these models traditionally relies on costly human data, recent self-rewarding mechanisms (Yuan et al., 2024) have shown that LLMs can improve by judging their own responses instead of relying on human labelers. However, existing methods have primarily focused on improving model responses rather than judgment capabilities, resulting in rapid saturation during iterative training. To address this issue, we introduce a novel Meta-Rewarding step to the self-improvement process, where the model judges its own judgements and uses that feedback to refine its judgment skills. Surprisingly, this unsupervised approach improves the model's ability to judge {\em and} follow instructions, as demonstrated by a win rate improvement of Llama-3-8B-Instruct from 22.9% to 39.4% on AlpacaEval 2, and 20.6% to 29.1% on Arena-Hard. These results strongly suggest the potential for self-improving models without human supervision.

CVAug 7, 2022Code
Domain Randomization-Enhanced Depth Simulation and Restoration for Perceiving and Grasping Specular and Transparent Objects

Qiyu Dai, Jiyao Zhang, Qiwei Li et al.

Commercial depth sensors usually generate noisy and missing depths, especially on specular and transparent objects, which poses critical issues to downstream depth or point cloud-based tasks. To mitigate this problem, we propose a powerful RGBD fusion network, SwinDRNet, for depth restoration. We further propose Domain Randomization-Enhanced Depth Simulation (DREDS) approach to simulate an active stereo depth system using physically based rendering and generate a large-scale synthetic dataset that contains 130K photorealistic RGB images along with their simulated depths carrying realistic sensor noises. To evaluate depth restoration methods, we also curate a real-world dataset, namely STD, that captures 30 cluttered scenes composed of 50 objects with different materials from specular, transparent, to diffuse. Experiments demonstrate that the proposed DREDS dataset bridges the sim-to-real domain gap such that, trained on DREDS, our SwinDRNet can seamlessly generalize to other real depth datasets, e.g. ClearGrasp, and outperform the competing methods on depth restoration with a real-time speed. We further show that our depth restoration effectively boosts the performance of downstream tasks, including category-level pose estimation and grasping tasks. Our data and code are available at https://github.com/PKU-EPIC/DREDS

CVMar 24, 2023
Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views

Hanxue Liang, Tianhao Wu, Param Hanji et al. · cambridge

Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants of the techniques, each evaluated on a set of test views typically using image quality metrics such as PSNR, SSIM, or LPIPS. There has been a lack of research on how NVS methods perform with respect to perceived video quality. We present the first study on perceptual evaluation of NVS and NeRF variants. For this study, we collected two datasets of scenes captured in a controlled lab environment as well as in-the-wild. In contrast to existing datasets, these scenes come with reference video sequences, allowing us to test for temporal artifacts and subtle distortions that are easily overlooked when viewing only static images. We measured the quality of videos synthesized by several NVS methods in a well-controlled perceptual quality assessment experiment as well as with many existing state-of-the-art image/video quality metrics. We present a detailed analysis of the results and recommendations for dataset and metric selection for NVS evaluation.

ROMar 4, 2022
GraspARL: Dynamic Grasping via Adversarial Reinforcement Learning

Tianhao Wu, Fangwei Zhong, Yiran Geng et al. · pku

Grasping moving objects, such as goods on a belt or living animals, is an important but challenging task in robotics. Conventional approaches rely on a set of manually defined object motion patterns for training, resulting in poor generalization to unseen object trajectories. In this work, we introduce an adversarial reinforcement learning framework for dynamic grasping, namely GraspARL. To be specific. we formulate the dynamic grasping problem as a 'move-and-grasp' game, where the robot is to pick up the object on the mover and the adversarial mover is to find a path to escape it. Hence, the two agents play a min-max game and are trained by reinforcement learning. In this way, the mover can auto-generate diverse moving trajectories while training. And the robot trained with the adversarial trajectories can generalize to various motion patterns. Empirical results on the simulator and real-world scenario demonstrate the effectiveness of each and good generalization of our method.

GTJul 29, 2023
Blockchain-empowered Federated Learning for Healthcare Metaverses: User-centric Incentive Mechanism with Optimal Data Freshness

Jiawen Kang, Jinbo Wen, Dongdong Ye et al.

Given the revolutionary role of metaverses, healthcare metaverses are emerging as a transformative force, creating intelligent healthcare systems that offer immersive and personalized services. The healthcare metaverses allow for effective decision-making and data analytics for users. However, there still exist critical challenges in building healthcare metaverses, such as the risk of sensitive data leakage and issues with sensing data security and freshness, as well as concerns around incentivizing data sharing. In this paper, we first design a user-centric privacy-preserving framework based on decentralized Federated Learning (FL) for healthcare metaverses. To further improve the privacy protection of healthcare metaverses, a cross-chain empowered FL framework is utilized to enhance sensing data security. This framework utilizes a hierarchical cross-chain architecture with a main chain and multiple subchains to perform decentralized, privacy-preserving, and secure data training in both virtual and physical spaces. Moreover, we utilize Age of Information (AoI) as an effective data-freshness metric and propose an AoI-based contract theory model under Prospect Theory (PT) to motivate sensing data sharing in a user-centric manner. This model exploits PT to better capture the subjective utility of the service provider. Finally, our numerical results demonstrate the effectiveness of the proposed schemes for healthcare metaverses.

CVMay 31, 2022
D$^2$NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video

Tianhao Wu, Fangcheng Zhong, Andrea Tagliasacchi et al.

Given a monocular video, segmenting and decoupling dynamic objects while recovering the static environment is a widely studied problem in machine intelligence. Existing solutions usually approach this problem in the image domain, limiting their performance and understanding of the environment. We introduce Decoupled Dynamic Neural Radiance Field (D$^2$NeRF), a self-supervised approach that takes a monocular video and learns a 3D scene representation which decouples moving objects, including their shadows, from the static background. Our method represents the moving objects and the static background by two separate neural radiance fields with only one allowing for temporal changes. A naive implementation of this approach leads to the dynamic component taking over the static one as the representation of the former is inherently more general and prone to overfitting. To this end, we propose a novel loss to promote correct separation of phenomena. We further propose a shadow field network to detect and decouple dynamically moving shadows. We introduce a new dataset containing various dynamic objects and shadows and demonstrate that our method can achieve better performance than state-of-the-art approaches in decoupling dynamic and static 3D objects, occlusion and shadow removal, and image segmentation for moving objects.

CVSep 28, 2022
MTU-Net: Multi-level TransUNet for Space-based Infrared Tiny Ship Detection

Tianhao Wu, Boyang Li, Yihang Luo et al.

Space-based infrared tiny ship detection aims at separating tiny ships from the images captured by earth orbiting satellites. Due to the extremely large image coverage area (e.g., thousands square kilometers), candidate targets in these images are much smaller, dimer, more changeable than those targets observed by aerial-based and land-based imaging devices. Existing short imaging distance-based infrared datasets and target detection methods cannot be well adopted to the space-based surveillance task. To address these problems, we develop a space-based infrared tiny ship detection dataset (namely, NUDT-SIRST-Sea) with 48 space-based infrared images and 17598 pixel-level tiny ship annotations. Each image covers about 10000 square kilometers of area with 10000X10000 pixels. Considering the extreme characteristics (e.g., small, dim, changeable) of those tiny ships in such challenging scenes, we propose a multi-level TransUNet (MTU-Net) in this paper. Specifically, we design a Vision Transformer (ViT) Convolutional Neural Network (CNN) hybrid encoder to extract multi-level features. Local feature maps are first extracted by several convolution layers and then fed into the multi-level feature extraction module (MVTM) to capture long-distance dependency. We further propose a copy-rotate-resize-paste (CRRP) data augmentation approach to accelerate the training phase, which effectively alleviates the issue of sample imbalance between targets and background. Besides, we design a FocalIoU loss to achieve both target localization and shape description. Experimental results on the NUDT-SIRST-Sea dataset show that our MTU-Net outperforms traditional and existing deep learning based SIRST methods in terms of probability of detection, false alarm rate and intersection over union.

38.8LGJun 1
CityTrajBench: A Unified Benchmark for City-Scale Vehicle Trajectory Generation

Shibo Zhu, Xiaodan Shi, Dayin Chen et al.

Urban trajectory generation is a fundamental task for transportation simulation, urban planning, and mobility analytics. However, systematic comparison across trajectory generation methods remains difficult because existing studies often rely on different datasets, preprocessing pipelines, trajectory representations, and evaluation metrics. This fragmentation makes it unclear whether reported performance differences arise from the generation mechanism itself or from inconsistent experimental protocols. To address this issue, we present CityTrajBench, a unified benchmark framework and protocol for city-scale vehicle trajectory generation. CityTrajBench standardizes data ingestion, trajectory normalization, feature construction, model adaptation, map-aware post-processing, model selection, and multi-level evaluation under a common setting. It supports heterogeneous generators, including statistical baselines, VAE-based, GAN-based, diffusion-based, and flow-matching-based models, and evaluates them on three real-world urban trajectory datasets. The benchmark measures global spatial realism, trip-level distribution fidelity, trajectory-level geometric similarity, conditional mobility consistency, and efficiency. Experiments reveal clear trade-offs across model families: DiffTraj is strongest on trajectory-level geometric fidelity, DiffRNTraj is competitive on structure-sensitive global realism, and TrajFlow provides a strong balance across realism, quality, conditional consistency, and efficiency. Meanwhile, a simple Markov baseline remains competitive on coarse-grained trip and local-movement statistics. These findings show that urban trajectory generation quality is inherently multi-objective, that no single model dominates all criteria equally, and that CityTrajBench provides a reproducible benchmark protocol and testbed for future research on urban mobility generation.

AIMar 1, 2022Code
$ \text{T}^3 $OMVP: A Transformer-based Time and Team Reinforcement Learning Scheme for Observation-constrained Multi-Vehicle Pursuit in Urban Area

Zheng Yuan, Tianhao Wu, Qinwen Wang et al.

Smart Internet of Vehicles (IoVs) combined with Artificial Intelligence (AI) will contribute to vehicle decision-making in the Intelligent Transportation System (ITS). Multi-Vehicle Pursuit games (MVP), a multi-vehicle cooperative ability to capture mobile targets, is becoming a hot research topic gradually. Although there are some achievements in the field of MVP in the open space environment, the urban area brings complicated road structures and restricted moving spaces as challenges to the resolution of MVP games. We define an Observation-constrained MVP (OMVP) problem in this paper and propose a Transformer-based Time and Team Reinforcement Learning scheme ($ \text{T}^3 $OMVP) to address the problem. First, a new multi-vehicle pursuit model is constructed based on decentralized partially observed Markov decision processes (Dec-POMDP) to instantiate this problem. Second, by introducing and modifying the transformer-based observation sequence, QMIX is redefined to adapt to the complicated road structure, restricted moving spaces and constrained observations, so as to control vehicles to pursue the target combining the vehicle's observations. Third, a multi-intersection urban environment is built to verify the proposed scheme. Extensive experimental results demonstrate that the proposed $ \text{T}^3 $OMVP scheme achieves significant improvements relative to state-of-the-art QMIX approaches by 9.66%~106.25%. Code is available at https://github.com/pipihaiziguai/T3OMVP.

LGFeb 3, 2023
A Reduction-based Framework for Sequential Decision Making with Delayed Feedback

Yunchang Yang, Han Zhong, Tianhao Wu et al.

We study stochastic delayed feedback in general multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for multi-agent sequential decision making with delayed feedback.

LGSep 30, 2023
Pairwise Proximal Policy Optimization: Harnessing Relative Feedback for LLM Alignment

Tianhao Wu, Banghua Zhu, Ruoyu Zhang et al.

Large Language Models (LLMs) can acquire extensive world knowledge through pre-training on large corpora. However, due to exposure to low-quality data, LLMs may exhibit harmful behavior without aligning with human values. The dominant approach for steering LLMs towards beneficial behavior involves Reinforcement Learning with Human Feedback (RLHF), with Proximal Policy Optimization (PPO) serving as the default RL optimizer. Despite its effectiveness, PPO has limitations when optimizing rewards trained from comparison-based loss. Primarily, PPO is not invariant to equivalent reward functions containing identical preference information due to the need to calibrate the reward scale. Additionally, PPO's necessity for token-wise updates introduces complexity in both function approximation and algorithm design compared to trajectory-wise optimization. This paper proposes a new framework, reinforcement learning with relative feedback, and a novel trajectory-wise policy gradient algorithm, Pairwise Proximal Policy Optimization (P3O) that operates directly on comparative rewards. We show theoretically that P3O is invariant to equivalent rewards and avoids the complexity of PPO. Empirical evaluations demonstrate that P3O outperforms PPO in the KL-Reward trade-off and can align with human preferences as well as or better than prior methods. In summary, this work introduces a simpler yet effective approach for aligning LLMs to human preferences through relative feedback.

CVJul 6, 2023
PanoDiffusion: 360-degree Panorama Outpainting via Diffusion

Tianhao Wu, Chuanxia Zheng, Tat-Jen Cham

Generating complete 360-degree panoramas from narrow field of view images is ongoing research as omnidirectional RGB data is not readily available. Existing GAN-based approaches face some barriers to achieving higher quality output, and have poor generalization performance over different mask types. In this paper, we present our 360-degree indoor RGB-D panorama outpainting model using latent diffusion models (LDM), called PanoDiffusion. We introduce a new bi-modal latent diffusion structure that utilizes both RGB and depth panoramic data during training, which works surprisingly well to outpaint depth-free RGB images during inference. We further propose a novel technique of introducing progressive camera rotations during each diffusion denoising step, which leads to substantial improvement in achieving panorama wraparound consistency. Results show that our PanoDiffusion not only significantly outperforms state-of-the-art methods on RGB-D panorama outpainting by producing diverse well-structured results for different types of masks, but can also synthesize high-quality depth panoramas to provide realistic 3D indoor models.

LGJun 15, 2023
Neural Fields with Hard Constraints of Arbitrary Differential Order

Fangcheng Zhong, Kyle Fogarty, Param Hanji et al.

While deep learning techniques have become extremely popular for solving a broad range of optimization problems, methods to enforce hard constraints during optimization, particularly on deep neural networks, remain underdeveloped. Inspired by the rich literature on meshless interpolation and its extension to spectral collocation methods in scientific computing, we develop a series of approaches for enforcing hard constraints on neural fields, which we refer to as Constrained Neural Fields (CNF). The constraints can be specified as a linear operator applied to the neural field and its derivatives. We also design specific model representations and training strategies for problems where standard models may encounter difficulties, such as conditioning of the system, memory consumption, and capacity of the network when being constrained. Our approaches are demonstrated in a wide range of real-world applications. Additionally, we develop a framework that enables highly efficient model and constraint specification, which can be readily applied to any downstream task where hard constraints need to be explicitly satisfied during optimization.

CVJul 3, 2024
Expressive Gaussian Human Avatars from Monocular RGB Video

Hezhen Hu, Zhiwen Fan, Tianhao Wu et al.

Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human avatars when learned from monocular RGB video; a setting that introduces new challenges in capturing and animating fine-grained details. To this end, we introduce EVA, a drivable human model that meticulously sculpts fine details based on 3D Gaussians and SMPL-X, an expressive parametric human model. Focused on enhancing expressiveness, our work makes three key contributions. First, we highlight the critical importance of aligning the SMPL-X model with RGB frames for effective avatar learning. Recognizing the limitations of current SMPL-X prediction methods for in-the-wild videos, we introduce a plug-and-play module that significantly ameliorates misalignment issues. Second, we propose a context-aware adaptive density control strategy, which is adaptively adjusting the gradient thresholds to accommodate the varied granularity across body parts. Last but not least, we develop a feedback mechanism that predicts per-pixel confidence to better guide the learning of 3D Gaussians. Extensive experiments on two benchmarks demonstrate the superiority of our framework both quantitatively and qualitatively, especially on the fine-grained hand and facial details. See the project website at \url{https://evahuman.github.io}

92.1CVMay 16Code
WOW-Seg: A Word-free Open World Segmentation Model

Danyang Li, Tianhao Wu, Bin Li et al.

Open world image segmentation aims to achieve precise segmentation and semantic understanding of targets within images by addressing the infinitely open set of object categories encountered in the real world. However, traditional closed-set segmentation approaches struggle to adapt to complex open world scenarios, while foundation segmentation models such as SAM exhibit notable discrepancies between their strong segmentation capabilities and relatively weaker semantic understanding. To bridge these discrepancies, we propose WOW-Seg, a Word-free Open World Segmentation model for segmenting and recognizing objects from open-set categories. Specifically, WOW-Seg introduces a novel visual prompt module, Mask2Token, which transforms image masks into visual tokens and ensures their alignment with the VLLM feature space. Moreover, we introduce the Cascade Attention Mask to decouple information across different instances. This approach mitigates inter-instance interference, leading to a significant improvement in model performance. We further construct an open world region recognition test benchmark: the Region Recognition Dataset (RR-7K). With 7,662 classes, it represents the most extensive category-rich region recognition dataset to date. WOW-Seg attains strong results on the LVIS dataset, achieving a semantic similarity of 89.7 and a semantic IoU of 82.4. This performance surpasses the previous SOTA while using only one-eighth the parameter count. These results underscore the strong open world generalization capabilities of WOW-Seg. The code and related resources are available at https://github.com/AAwcAA/WOW-Seg-Meta.

AINov 25, 2024Code
From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judge

Dawei Li, Bohan Jiang, Liangjie Huang et al.

Assessment and evaluation have long been critical challenges in artificial intelligence (AI) and natural language processing (NLP). Traditional methods, usually matching-based or small model-based, often fall short in open-ended and dynamic scenarios. Recent advancements in Large Language Models (LLMs) inspire the "LLM-as-a-judge" paradigm, where LLMs are leveraged to perform scoring, ranking, or selection for various machine learning evaluation scenarios. This paper presents a comprehensive survey of LLM-based judgment and assessment, offering an in-depth overview to review this evolving field. We first provide the definition from both input and output perspectives. Then we introduce a systematic taxonomy to explore LLM-as-a-judge along three dimensions: what to judge, how to judge, and how to benchmark. Finally, we also highlight key challenges and promising future directions for this emerging area. More resources on LLM-as-a-judge are on the website: https://llm-as-a-judge.github.io and https://github.com/llm-as-a-judge/Awesome-LLM-as-a-judge.

ROSep 12, 2023
GraspGF: Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping

Tianhao Wu, Mingdong Wu, Jiyao Zhang et al.

The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field~(GraspGF), and a history-conditional residual policy. GraspGF learns `how' to grasp by estimating the gradient from a success grasping example set, while the residual policy determines `when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at "https://sites.google.com/view/graspgf".

CVAug 23, 2023
ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene Stylization

Wenzhao Li, Tianhao Wu, Fangcheng Zhong et al.

The radiance fields style transfer is an emerging field that has recently gained popularity as a means of 3D scene stylization, thanks to the outstanding performance of neural radiance fields in 3D reconstruction and view synthesis. We highlight a research gap in radiance fields style transfer, the lack of sufficient perceptual controllability, motivated by the existing concept in the 2D image style transfer. In this paper, we present ARF-Plus, a 3D neural style transfer framework offering manageable control over perceptual factors, to systematically explore the perceptual controllability in 3D scene stylization. Four distinct types of controls - color preservation control, (style pattern) scale control, spatial (selective stylization area) control, and depth enhancement control - are proposed and integrated into this framework. Results from real-world datasets, both quantitative and qualitative, show that the four types of controls in our ARF-Plus framework successfully accomplish their corresponding perceptual controls when stylizing 3D scenes. These techniques work well for individual style inputs as well as for the simultaneous application of multiple styles within a scene. This unlocks a realm of limitless possibilities, allowing customized modifications of stylization effects and flexible merging of the strengths of different styles, ultimately enabling the creation of novel and eye-catching stylistic effects on 3D scenes.

CVMar 17, 2023
$α$Surf: Implicit Surface Reconstruction for Semi-Transparent and Thin Objects with Decoupled Geometry and Opacity

Tianhao Wu, Hanxue Liang, Fangcheng Zhong et al.

Implicit surface representations such as the signed distance function (SDF) have emerged as a promising approach for image-based surface reconstruction. However, existing optimization methods assume solid surfaces and are therefore unable to properly reconstruct semi-transparent surfaces and thin structures, which also exhibit low opacity due to the blending effect with the background. While neural radiance field (NeRF) based methods can model semi-transparency and achieve photo-realistic quality in synthesized novel views, their volumetric geometry representation tightly couples geometry and opacity, and therefore cannot be easily converted into surfaces without introducing artifacts. We present $α$Surf, a novel surface representation with decoupled geometry and opacity for the reconstruction of semi-transparent and thin surfaces where the colors mix. Ray-surface intersections on our representation can be found in closed-form via analytical solutions of cubic polynomials, avoiding Monte-Carlo sampling and is fully differentiable by construction. Our qualitative and quantitative evaluations show that our approach can accurately reconstruct surfaces with semi-transparent and thin parts with fewer artifacts, achieving better reconstruction quality than state-of-the-art SDF and NeRF methods. Website: https://alphasurf.netlify.app/

CVNov 4, 2025Code
UniChange: Unifying Change Detection with Multimodal Large Language Model

Xu Zhang, Danyang Li, Xiaohang Dong et al.

Change detection (CD) is a fundamental task for monitoring and analyzing land cover dynamics. While recent high performance models and high quality datasets have significantly advanced the field, a critical limitation persists. Current models typically acquire limited knowledge from single-type annotated data and cannot concurrently leverage diverse binary change detection (BCD) and semantic change detection (SCD) datasets. This constraint leads to poor generalization and limited versatility. The recent advancements in Multimodal Large Language Models (MLLMs) introduce new possibilities for a unified CD framework. We leverage the language priors and unification capabilities of MLLMs to develop UniChange, the first MLLM-based unified change detection model. UniChange integrates generative language abilities with specialized CD functionalities. Our model successfully unifies both BCD and SCD tasks through the introduction of three special tokens: [T1], [T2], and [CHANGE]. Furthermore, UniChange utilizes text prompts to guide the identification of change categories, eliminating the reliance on predefined classification heads. This design allows UniChange to effectively acquire knowledge from multi-source datasets, even when their class definitions conflict. Experiments on four public benchmarks (WHU-CD, S2Looking, LEVIR-CD+, and SECOND) demonstrate SOTA performance, achieving IoU scores of 90.41, 53.04, 78.87, and 57.62, respectively, surpassing all previous methods. The code is available at https://github.com/Erxucomeon/UniChange.

CLFeb 27
Full-Stack Domain Enhancement for Combustion LLMs: Construction and Optimization

Quanjia Xiao, Weimin Ouyang, Zonglin Yang et al.

Large language models (LLMs) in the direction of task adaptation and capability enhancement for professional fields demonstrate significant application potential. Nevertheless, for complex physical systems such as combustion science, general-purpose LLMs often generate severe hallucinations due to insufficient domain knowledge and the inability to adhere to physical conservation laws. To address this issue, we propose the first full-stack domain-enhanced LLM workflow tailored for the field of combustion science, which integrates automated domain corpus construction, incremental pre-training, instruction fine-tuning, and verifiable reward-based reinforcement learning. This workflow ensures that the model truly internalizes physical laws rather than merely learning textual statistical patterns. We also release FlameBench, a standardized evaluation benchmark specifically designed for complex reasoning tasks in combustion science. Experimental results demonstrate that the model developed in this work significantly outperforms state-of-the-art general-purpose closed-source models and traditional retrieval-augmented generation methods on combustion science reasoning tasks. This work lays a solid technical and resource foundation for the subsequent development of domain-specific scientific research agents with reliable scientific reasoning capabilities.

AINov 23, 2023Code
Education distillation:getting student models to learn in shcools

Ling Feng, Tianhao Wu, Xiangrong Ren et al.

This paper introduces a new knowledge distillation method, called education distillation (ED), which is inspired by the structured and progressive nature of human learning. ED mimics the educational stages of primary school, middle school, and university and designs teaching reference blocks. The student model is split into a main body and multiple teaching reference blocks to learn from teachers step by step. This promotes efficient knowledge distillation while maintaining the architecture of the student model. Experimental results on the CIFAR100, Tiny Imagenet, Caltech and Food-101 datasets show that the teaching reference blocks can effectively avoid the problem of forgetting. Compared with conventional single-teacher and multi-teacher knowledge distillation methods, ED significantly improves the accuracy and generalization ability of the student model. These findings highlight the potential of ED to improve model performance across different architectures and datasets, indicating its value in various deep learning scenarios. Code examples can be obtained at: https://github.com/Revolutioner1/ED.git.

CVFeb 22
PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image Synthesis

Zhilin Guo, Jing Yang, Kyle Fogarty et al.

Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based workflows require laborious manual rigging or template-based fittings, while neural volumetric methods rely on canonical templates and re-optimization for each unseen pose. We present PoseCraft, a diffusion framework built around tokenized 3D interface: instead of relying only on rasterized geometry as 2D control images, we encode sparse 3D landmarks and camera extrinsics as discrete conditioning tokens and inject them into diffusion via cross-attention. Our approach preserves 3D semantics by avoiding 2D re-projection ambiguity under large pose and viewpoint changes, and produces photorealistic imagery that faithfully captures identity and appearance. To train and evaluate at scale, we also implement GenHumanRF, a data generation workflow that renders diverse supervision from volumetric reconstructions. Our experiments show that PoseCraft achieves significant perceptual quality improvement over diffusion-centric methods, and attains better or comparable metrics to latest volumetric rendering SOTA while better preserving fabric and hair details.

LGDec 21, 2025
Benchmarking neural surrogates on realistic spatiotemporal multiphysics flows

Runze Mao, Rui Zhang, Xuan Bai et al.

Predicting multiphysics dynamics is computationally expensive and challenging due to the severe coupling of multi-scale, heterogeneous physical processes. While neural surrogates promise a paradigm shift, the field currently suffers from an "illusion of mastery", as repeatedly emphasized in top-tier commentaries: existing evaluations overly rely on simplified, low-dimensional proxies, which fail to expose the models' inherent fragility in realistic regimes. To bridge this critical gap, we present REALM (REalistic AI Learning for Multiphysics), a rigorous benchmarking framework designed to test neural surrogates on challenging, application-driven reactive flows. REALM features 11 high-fidelity datasets spanning from canonical multiphysics problems to complex propulsion and fire safety scenarios, alongside a standardized end-to-end training and evaluation protocol that incorporates multiphysics-aware preprocessing and a robust rollout strategy. Using this framework, we systematically benchmark over a dozen representative surrogate model families, including spectral operators, convolutional models, Transformers, pointwise operators, and graph/mesh networks, and identify three robust trends: (i) a scaling barrier governed jointly by dimensionality, stiffness, and mesh irregularity, leading to rapidly growing rollout errors; (ii) performance primarily controlled by architectural inductive biases rather than parameter count; and (iii) a persistent gap between nominal accuracy metrics and physically trustworthy behavior, where models with high correlations still miss key transient structures and integral quantities. Taken together, REALM exposes the limits of current neural surrogates on realistic multiphysics flows and offers a rigorous testbed to drive the development of next-generation physics-aware architectures.

LGSep 22, 2020Code
Sanity-Checking Pruning Methods: Random Tickets can Win the Jackpot

Jingtong Su, Yihang Chen, Tianle Cai et al.

Network pruning is a method for reducing test-time computational resource requirements with minimal performance degradation. Conventional wisdom of pruning algorithms suggests that: (1) Pruning methods exploit information from training data to find good subnetworks; (2) The architecture of the pruned network is crucial for good performance. In this paper, we conduct sanity checks for the above beliefs on several recent unstructured pruning methods and surprisingly find that: (1) A set of methods which aims to find good subnetworks of the randomly-initialized network (which we call "initial tickets"), hardly exploits any information from the training data; (2) For the pruned networks obtained by these methods, randomly changing the preserved weights in each layer, while keeping the total number of preserved weights unchanged per layer, does not affect the final performance. These findings inspire us to choose a series of simple \emph{data-independent} prune ratios for each layer, and randomly prune each layer accordingly to get a subnetwork (which we call "random tickets"). Experimental results show that our zero-shot random tickets outperform or attain a similar performance compared to existing "initial tickets". In addition, we identify one existing pruning method that passes our sanity checks. We hybridize the ratios in our random ticket with this method and propose a new method called "hybrid tickets", which achieves further improvement. (Our code is publicly available at https://github.com/JingtongSu/sanity-checking-pruning)

CVDec 10, 2019Code
DeOccNet: Learning to See Through Foreground Occlusions in Light Fields

Yingqian Wang, Tianhao Wu, Jungang Yang et al.

Background objects occluded in some views of a light field (LF) camera can be seen by other views. Consequently, occluded surfaces are possible to be reconstructed from LF images. In this paper, we handle the LF de-occlusion (LF-DeOcc) problem using a deep encoder-decoder network (namely, DeOccNet). In our method, sub-aperture images (SAIs) are first given to the encoder to incorporate both spatial and angular information. The encoded representations are then used by the decoder to render an occlusionfree center-view SAI. To the best of our knowledge, DeOccNet is the first deep learning-based LF-DeOcc method. To handle the insufficiency of training data, we propose an LF synthesis approach to embed selected occlusion masks into existing LF images. Besides, several synthetic and realworld LFs are developed for performance evaluation. Experimental results show that, after training on the generated data, our DeOccNet can effectively remove foreground occlusions and achieves superior performance as compared to other state-of-the-art methods. Source codes are available at: https://github.com/YingqianWang/DeOccNet.

CLOct 14, 2024
Thinking LLMs: General Instruction Following with Thought Generation

Tianhao Wu, Janice Lan, Weizhe Yuan et al. · meta-ai

LLMs are typically trained to answer user questions or follow instructions similarly to how human experts respond. However, in the standard alignment framework they lack the basic ability of explicit thinking before answering. Thinking is important for complex questions that require reasoning and planning -- but can be applied to any task. We propose a training method for equipping existing LLMs with such thinking abilities for general instruction following without use of additional human data. We achieve this by an iterative search and optimization procedure that explores the space of possible thought generations, allowing the model to learn how to think without direct supervision. For each instruction, the thought candidates are scored using a judge model to evaluate their responses only, and then optimized via preference optimization. We show that this procedure leads to superior performance on AlpacaEval and Arena-Hard, and shows gains from thinking on non-reasoning categories such as marketing, health and general knowledge, in addition to more traditional reasoning & problem-solving tasks.

NIMar 22, 2024
Blockchain-based Pseudonym Management for Vehicle Twin Migrations in Vehicular Edge Metaverse

Jiawen Kang, Xiaofeng Luo, Jiangtian Nie et al.

Driven by the great advances in metaverse and edge computing technologies, vehicular edge metaverses are expected to disrupt the current paradigm of intelligent transportation systems. As highly computerized avatars of Vehicular Metaverse Users (VMUs), the Vehicle Twins (VTs) deployed in edge servers can provide valuable metaverse services to improve driving safety and on-board satisfaction for their VMUs throughout journeys. To maintain uninterrupted metaverse experiences, VTs must be migrated among edge servers following the movements of vehicles. This can raise concerns about privacy breaches during the dynamic communications among vehicular edge metaverses. To address these concerns and safeguard location privacy, pseudonyms as temporary identifiers can be leveraged by both VMUs and VTs to realize anonymous communications in the physical space and virtual spaces. However, existing pseudonym management methods fall short in meeting the extensive pseudonym demands in vehicular edge metaverses, thus dramatically diminishing the performance of privacy preservation. To this end, we present a cross-metaverse empowered dual pseudonym management framework. We utilize cross-chain technology to enhance management efficiency and data security for pseudonyms. Furthermore, we propose a metric to assess the privacy level and employ a Multi-Agent Deep Reinforcement Learning (MADRL) approach to obtain an optimal pseudonym generating strategy. Numerical results demonstrate that our proposed schemes are high-efficiency and cost-effective, showcasing their promising applications in vehicular edge metaverses.

CLMar 26, 2025
Advancements in Natural Language Processing: Exploring Transformer-Based Architectures for Text Understanding

Tianhao Wu, Yu Wang, Ngoc Quach

Natural Language Processing (NLP) has witnessed a transformative leap with the advent of transformer-based architectures, which have significantly enhanced the ability of machines to understand and generate human-like text. This paper explores the advancements in transformer models, such as BERT and GPT, focusing on their superior performance in text understanding tasks compared to traditional methods like recurrent neural networks (RNNs). By analyzing statistical properties through visual representations-including probability density functions of text length distributions and feature space classifications-the study highlights the models' proficiency in handling long-range dependencies, adapting to conditional shifts, and extracting features for classification, even with overlapping classes. Drawing on recent 2024 research, including enhancements in multi-hop knowledge graph reasoning and context-aware chat interactions, the paper outlines a methodology involving data preparation, model selection, pretraining, fine-tuning, and evaluation. The results demonstrate state-of-the-art performance on benchmarks like GLUE and SQuAD, with F1 scores exceeding 90%, though challenges such as high computational costs persist. This work underscores the pivotal role of transformers in modern NLP and suggests future directions, including efficiency optimization and multimodal integration, to further advance language-based AI systems.

CVMar 17, 2025
Amodal3R: Amodal 3D Reconstruction from Occluded 2D Images

Tianhao Wu, Chuanxia Zheng, Frank Guan et al.

Most image-based 3D object reconstructors assume that objects are fully visible, ignoring occlusions that commonly occur in real-world scenarios. In this paper, we introduce Amodal3R, a conditional 3D generative model designed to reconstruct 3D objects from partial observations. We start from a "foundation" 3D generative model and extend it to recover plausible 3D geometry and appearance from occluded objects. We introduce a mask-weighted multi-head cross-attention mechanism followed by an occlusion-aware attention layer that explicitly leverages occlusion priors to guide the reconstruction process. We demonstrate that, by training solely on synthetic data, Amodal3R learns to recover full 3D objects even in the presence of occlusions in real scenes. It substantially outperforms existing methods that independently perform 2D amodal completion followed by 3D reconstruction, thereby establishing a new benchmark for occlusion-aware 3D reconstruction.

LGJan 18, 2025
Step-KTO: Optimizing Mathematical Reasoning through Stepwise Binary Feedback

Yen-Ting Lin, Di Jin, Tengyu Xu et al.

Large language models (LLMs) have recently demonstrated remarkable success in mathematical reasoning. Despite progress in methods like chain-of-thought prompting and self-consistency sampling, these advances often focus on final correctness without ensuring that the underlying reasoning process is coherent and reliable. This paper introduces Step-KTO, a training framework that combines process-level and outcome-level binary feedback to guide LLMs toward more trustworthy reasoning trajectories. By providing binary evaluations for both the intermediate reasoning steps and the final answer, Step-KTO encourages the model to adhere to logical progressions rather than relying on superficial shortcuts. Our experiments on challenging mathematical benchmarks show that Step-KTO significantly improves both final answer accuracy and the quality of intermediate reasoning steps. For example, on the MATH-500 dataset, Step-KTO achieves a notable improvement in Pass@1 accuracy over strong baselines. These results highlight the promise of integrating stepwise process feedback into LLM training, paving the way toward more interpretable and dependable reasoning capabilities.

LGOct 15, 2024
DySpec: Faster Speculative Decoding with Dynamic Token Tree Structure

Yunfan Xiong, Ruoyu Zhang, Yanzeng Li et al. · pku

While speculative decoding has recently appeared as a promising direction for accelerating the inference of large language models (LLMs), the speedup and scalability are strongly bounded by the token acceptance rate. Prevalent methods usually organize predicted tokens as independent chains or fixed token trees, which fails to generalize to diverse query distributions. In this paper, we propose DySpec, a faster speculative decoding algorithm with a novel dynamic token tree structure. We begin by bridging the draft distribution and acceptance rate from intuitive and empirical clues, and successfully show that the two variables are strongly correlated. Based on this, we employ a greedy strategy to dynamically expand the token tree at run time. Theoretically, we show that our method can achieve optimal results under mild assumptions. Empirically, DySpec yields a higher acceptance rate and speedup than fixed trees. DySpec can drastically improve the throughput and reduce the latency of token generation across various data distribution and model sizes, which significantly outperforms strong competitors, including Specinfer and Sequoia. Under low temperature setting, DySpec can improve the throughput up to 9.1$\times$ and reduce the latency up to 9.4$\times$ on Llama2-70B. Under high temperature setting, DySpec can also improve the throughput up to 6.21$\times$, despite the increasing difficulty of speculating more than one token per step for draft model.

CLJan 30, 2025
R.I.P.: Better Models by Survival of the Fittest Prompts

Ping Yu, Weizhe Yuan, Olga Golovneva et al.

Training data quality is one of the most important drivers of final model quality. In this work, we introduce a method for evaluating data integrity based on the assumption that low-quality input prompts result in high variance and low quality responses. This is achieved by measuring the rejected response quality and the reward gap between the chosen and rejected preference pair. Our method, Rejecting Instruction Preferences (RIP) can be used to filter prompts from existing training sets, or to make high quality synthetic datasets, yielding large performance gains across various benchmarks compared to unfiltered data. Using Llama 3.1-8B-Instruct, RIP improves AlpacaEval2 LC Win Rate by 9.4%, Arena-Hard by 8.7%, and WildBench by 9.9%. Using Llama 3.3-70B-Instruct, RIP improves Arena-Hard from 67.5 to 82.9, which is from 18th place to 6th overall in the leaderboard.

LGDec 25, 2024
Computing Approximate Graph Edit Distance via Optimal Transport

Qihao Cheng, Da Yan, Tianhao Wu et al.

Given a graph pair $(G^1, G^2)$, graph edit distance (GED) is defined as the minimum number of edit operations converting $G^1$ to $G^2$. GED is a fundamental operation widely used in many applications, but its exact computation is NP-hard, so the approximation of GED has gained a lot of attention. Data-driven learning-based methods have been found to provide superior results compared to classical approximate algorithms, but they directly fit the coupling relationship between a pair of vertices from their vertex features. We argue that while pairwise vertex features can capture the coupling cost (discrepancy) of a pair of vertices, the vertex coupling matrix should be derived from the vertex-pair cost matrix through a more well-established method that is aware of the global context of the graph pair, such as optimal transport. In this paper, we propose an ensemble approach that integrates a supervised learning-based method and an unsupervised method, both based on optimal transport. Our learning method, GEDIOT, is based on inverse optimal transport that leverages a learnable Sinkhorn algorithm to generate the coupling matrix. Our unsupervised method, GEDGW, models GED computation as a linear combination of optimal transport and its variant, Gromov-Wasserstein discrepancy, for node and edge operations, respectively, which can be solved efficiently without needing the ground truth. Our ensemble method, GEDHOT, combines GEDIOT and GEDGW to further boost the performance. Extensive experiments demonstrate that our methods significantly outperform the existing methods in terms of the performance of GED computation, edit path generation, and model generalizability.

CVMar 21, 2024
ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition

Tianhao Wu, Chuanxia Zheng, Tat-Jen Cham et al.

3D decomposition/segmentation still remains a challenge as large-scale 3D annotated data is not readily available. Contemporary approaches typically leverage 2D machine-generated segments, integrating them for 3D consistency. While the majority of these methods are based on NeRFs, they face a potential weakness that the instance/semantic embedding features derive from independent MLPs, thus preventing the segmentation network from learning the geometric details of the objects directly through radiance and density. In this paper, we propose ClusteringSDF, a novel approach to achieve both segmentation and reconstruction in 3D via the neural implicit surface representation, specifically Signal Distance Function (SDF), where the segmentation rendering is directly integrated with the volume rendering of neural implicit surfaces. Although based on ObjectSDF++, ClusteringSDF no longer requires the ground-truth segments for supervision while maintaining the capability of reconstructing individual object surfaces, but purely with the noisy and inconsistent labels from pre-trained models.As the core of ClusteringSDF, we introduce a high-efficient clustering mechanism for lifting the 2D labels to 3D and the experimental results on the challenging scenes from ScanNet and Replica datasets show that ClusteringSDF can achieve competitive performance compared against the state-of-the-art with significantly reduced training time.

CVMay 20, 2024
Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping

Tianhao Wu, Jing Yang, Zhilin Guo et al.

By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the body, substantially limiting their application scenarios. We found that naively applying Gaussians to model the clothed chest and shoulders tends to result in blurry reconstruction and noisy floaters under novel poses. This is because of the fundamental limitation of Gaussians and point clouds -- each Gaussian or point can only have a single directional radiance without spatial variance, therefore an unnecessarily large number of them is required to represent complicated spatially varying texture, even for simple geometry. In contrast, we propose to model the body part with a neural texture that consists of coarse and pose-dependent fine colors. To properly render the body texture for each view and pose without accurate geometry nor UV mapping, we optimize another sparse set of Gaussians as anchors that constrain the neural warping field that maps image plane coordinates to the texture space. We demonstrate that Gaussian Head & Shoulders can fit the high-frequency details on the clothed upper body with high fidelity and potentially improve the accuracy and fidelity of the head region. We evaluate our method with casual phone-captured and internet videos and show our method archives superior reconstruction quality and robustness in both self and cross reenactment tasks. To fully utilize the efficient rendering speed of Gaussian splatting, we additionally propose an accelerated inference method of our trained model without Multi-Layer Perceptron (MLP) queries and reach a stable rendering speed of around 130 FPS for any subjects.

LGJun 5, 2025
Sample Complexity and Representation Ability of Test-time Scaling Paradigms

Baihe Huang, Shanda Li, Tianhao Wu et al.

Test-time scaling paradigms have significantly advanced the capabilities of large language models (LLMs) on complex tasks. Despite their empirical success, theoretical understanding of the sample efficiency of various test-time strategies -- such as self-consistency, best-of-$n$, and self-correction -- remains limited. In this work, we first establish a separation result between two repeated sampling strategies: self-consistency requires $Θ(1/Δ^2)$ samples to produce the correct answer, while best-of-$n$ only needs $Θ(1/Δ)$, where $Δ< 1$ denotes the probability gap between the correct and second most likely answers. Next, we present an expressiveness result for the self-correction approach with verifier feedback: it enables Transformers to simulate online learning over a pool of experts at test time. Therefore, a single Transformer architecture can provably solve multiple tasks without prior knowledge of the specific task associated with a user query, extending the representation theory of Transformers from single-task to multi-task settings. Finally, we empirically validate our theoretical results, demonstrating the practical effectiveness of self-correction methods.

CVApr 21, 2024
LTOS: Layout-controllable Text-Object Synthesis via Adaptive Cross-attention Fusions

Xiaoran Zhao, Tianhao Wu, Yu Lai et al.

Controllable text-to-image generation synthesizes visual text and objects in images with certain conditions, which are frequently applied to emoji and poster generation. Visual text rendering and layout-to-image generation tasks have been popular in controllable text-to-image generation. However, each of these tasks typically focuses on single modality generation or rendering, leaving yet-to-be-bridged gaps between the approaches correspondingly designed for each of the tasks. In this paper, we combine text rendering and layout-to-image generation tasks into a single task: layout-controllable text-object synthesis (LTOS) task, aiming at synthesizing images with object and visual text based on predefined object layout and text contents. As compliant datasets are not readily available for our LTOS task, we construct a layout-aware text-object synthesis dataset, containing elaborate well-aligned labels of visual text and object information. Based on the dataset, we propose a layout-controllable text-object adaptive fusion (TOF) framework, which generates images with clear, legible visual text and plausible objects. We construct a visual-text rendering module to synthesize text and employ an object-layout control module to generate objects while integrating the two modules to harmoniously generate and integrate text content and objects in images. To better the image-text integration, we propose a self-adaptive cross-attention fusion module that helps the image generation to attend more to important text information. Within such a fusion module, we use a self-adaptive learnable factor to learn to flexibly control the influence of cross-attention outputs on image generation. Experimental results show that our method outperforms the state-of-the-art in LTOS, text rendering, and layout-to-image tasks, enabling harmonious visual text rendering and object generation.

AIApr 10, 2025
Boosting Universal LLM Reward Design through Heuristic Reward Observation Space Evolution

Zen Kit Heng, Zimeng Zhao, Tianhao Wu et al.

Large Language Models (LLMs) are emerging as promising tools for automated reinforcement learning (RL) reward design, owing to their robust capabilities in commonsense reasoning and code generation. By engaging in dialogues with RL agents, LLMs construct a Reward Observation Space (ROS) by selecting relevant environment states and defining their internal operations. However, existing frameworks have not effectively leveraged historical exploration data or manual task descriptions to iteratively evolve this space. In this paper, we propose a novel heuristic framework that enhances LLM-driven reward design by evolving the ROS through a table-based exploration caching mechanism and a text-code reconciliation strategy. Our framework introduces a state execution table, which tracks the historical usage and success rates of environment states, overcoming the Markovian constraint typically found in LLM dialogues and facilitating more effective exploration. Furthermore, we reconcile user-provided task descriptions with expert-defined success criteria using structured prompts, ensuring alignment in reward design objectives. Comprehensive evaluations on benchmark RL tasks demonstrate the effectiveness and stability of the proposed framework. Code and video demos are available at jingjjjjjie.github.io/LLM2Reward.

LGJun 26, 2024
RouteLLM: Learning to Route LLMs with Preference Data

Isaac Ong, Amjad Almahairi, Vincent Wu et al.

Large language models (LLMs) exhibit impressive capabilities across a wide range of tasks, yet the choice of which model to use often involves a trade-off between performance and cost. More powerful models, though effective, come with higher expenses, while less capable models are more cost-effective. To address this dilemma, we propose several efficient router models that dynamically select between a stronger and a weaker LLM during inference, aiming to optimize the balance between cost and response quality. We develop a training framework for these routers leveraging human preference data and data augmentation techniques to enhance performance. Our evaluation on widely-recognized benchmarks shows that our approach significantly reduces costs-by over 2 times in certain cases-without compromising the quality of responses. Interestingly, our router models also demonstrate significant transfer learning capabilities, maintaining their performance even when the strong and weak models are changed at test time. This highlights the potential of these routers to provide a cost-effective yet high-performance solution for deploying LLMs.

LGJun 17, 2024
From Crowdsourced Data to High-Quality Benchmarks: Arena-Hard and BenchBuilder Pipeline

Tianle Li, Wei-Lin Chiang, Evan Frick et al.

The rapid evolution of Large Language Models (LLMs) has outpaced the development of model evaluation, highlighting the need for continuous curation of new, challenging benchmarks. However, manual curation of high-quality, human-aligned benchmarks is expensive and time-consuming. To address this, we introduce BenchBuilder, an automated pipeline that leverages LLMs to curate high-quality, open-ended prompts from large, crowd-sourced datasets, enabling continuous benchmark updates without human in the loop. We apply BenchBuilder to datasets such as Chatbot Arena and WildChat-1M, extracting challenging prompts and utilizing LLM-as-a-Judge for automatic model evaluation. To validate benchmark quality, we propose new metrics to measure a benchmark's alignment with human preferences and ability to separate models. We release Arena-Hard-Auto, a benchmark consisting 500 challenging prompts curated by BenchBuilder. Arena-Hard-Auto provides 3x higher separation of model performances compared to MT-Bench and achieves 98.6% correlation with human preference rankings, all at a cost of $20. Our work sets a new framework for the scalable curation of automated benchmarks from extensive data.

LGDec 21, 2021
Nearly Optimal Policy Optimization with Stable at Any Time Guarantee

Tianhao Wu, Yunchang Yang, Han Zhong et al.

Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. However, theoretical understanding of these methods remains insufficient. Even in the episodic (time-inhomogeneous) tabular setting, the state-of-the-art theoretical result of policy-based method in \citet{shani2020optimistic} is only $\tilde{O}(\sqrt{S^2AH^4K})$ where $S$ is the number of states, $A$ is the number of actions, $H$ is the horizon, and $K$ is the number of episodes, and there is a $\sqrt{SH}$ gap compared with the information theoretic lower bound $\tildeΩ(\sqrt{SAH^3K})$. To bridge such a gap, we propose a novel algorithm Reference-based Policy Optimization with Stable at Any Time guarantee (\algnameacro), which features the property "Stable at Any Time". We prove that our algorithm achieves $\tilde{O}(\sqrt{SAH^3K} + \sqrt{AH^4K})$ regret. When $S > H$, our algorithm is minimax optimal when ignoring logarithmic factors. To our best knowledge, RPO-SAT is the first computationally efficient, nearly minimax optimal policy-based algorithm for tabular RL.

RODec 19, 2021
RoboAssembly: Learning Generalizable Furniture Assembly Policy in a Novel Multi-robot Contact-rich Simulation Environment

Mingxin Yu, Lin Shao, Zhehuan Chen et al.

Part assembly is a typical but challenging task in robotics, where robots assemble a set of individual parts into a complete shape. In this paper, we develop a robotic assembly simulation environment for furniture assembly. We formulate the part assembly task as a concrete reinforcement learning problem and propose a pipeline for robots to learn to assemble a diverse set of chairs. Experiments show that when testing with unseen chairs, our approach achieves a success rate of 74.5% under the object-centric setting and 50.0% under the full setting. We adopt an RRT-Connect algorithm as the baseline, which only achieves a success rate of 18.8% after a significantly longer computation time. Supplemental materials and videos are available on our project webpage.

SYAug 9, 2021
A Credibility-aware Swarm-Federated Deep Learning Framework in Internet of Vehicles

Zhe Wang, Xinhang Li, Tianhao Wu et al.

Federated Deep Learning (FDL) is helping to realize distributed machine learning in the Internet of Vehicles (IoV). However, FDL's global model needs multiple clients to upload learning model parameters, thus still existing unavoidable communication overhead and data privacy risks. The recently proposed Swarm Learning (SL) provides a decentralized machine-learning approach uniting edge computing and blockchain-based coordination without the need for a central coordinator. This paper proposes a Swarm-Federated Deep Learning framework in the IoV system (IoV-SFDL) that integrates SL into the FDL framework. The IoV-SFDL organizes vehicles to generate local SL models with adjacent vehicles based on the blockchain empowered SL, then aggregates the global FDL model among different SL groups with a proposed credibility weights prediction algorithm. Extensive experimental results demonstrate that compared with the baseline frameworks, the proposed IoV-SFDL framework achieves a 16.72% reduction in edge-to-global communication overhead while improving about 5.02% in model performance with the same training iterations.

CVJun 28, 2021
VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects

Ruihai Wu, Yan Zhao, Kaichun Mo et al.

Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their myriad semantic categories, diverse shape geometry, and complicated part functionality. Previous works mostly abstract kinematic structure with estimated joint parameters and part poses as the visual representations for manipulating 3D articulated objects. In this paper, we propose object-centric actionable visual priors as a novel perception-interaction handshaking point that the perception system outputs more actionable guidance than kinematic structure estimation, by predicting dense geometry-aware, interaction-aware, and task-aware visual action affordance and trajectory proposals. We design an interaction-for-perception framework VAT-Mart to learn such actionable visual representations by simultaneously training a curiosity-driven reinforcement learning policy exploring diverse interaction trajectories and a perception module summarizing and generalizing the explored knowledge for pointwise predictions among diverse shapes. Experiments prove the effectiveness of the proposed approach using the large-scale PartNet-Mobility dataset in SAPIEN environment and show promising generalization capabilities to novel test shapes, unseen object categories, and real-world data. Project page: https://hyperplane-lab.github.io/vat-mart

LGJun 22, 2021
A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning

Yunchang Yang, Tianhao Wu, Han Zhong et al.

In this paper, we present a reduction-based framework for conservative bandits and RL, in which our core technique is to calculate the necessary and sufficient budget obtained from running the baseline policy. For lower bounds, we improve the existing lower bound for conservative multi-armed bandits and obtain new lower bounds for conservative linear bandits, tabular RL and low-rank MDP, through a black-box reduction that turns a certain lower bound in the nonconservative setting into a new lower bound in the conservative setting. For upper bounds, in multi-armed bandits, linear bandits and tabular RL, our new upper bounds tighten or match existing ones with significantly simpler analyses. We also obtain a new upper bound for conservative low-rank MDP.

MAMay 5, 2021
Density-Aware Federated Imitation Learning for Connected and Automated Vehicles with Unsignalized Intersection

Tianhao Wu, Mingzhi Jiang, Yinhui Han et al.

Intelligent Transportation System (ITS) has become one of the essential components in Industry 4.0. As one of the critical indicators of ITS, efficiency has attracted wide attention from researchers. However, the next generation of urban traffic carried by multiple transport service providers may prohibit the raw data interaction among multiple regions for privacy reasons, easily ignored in the existing research. This paper puts forward a federated learning-based vehicle control framework to solve the above problem, including interactors, trainers, and an aggregator. In addition, the density-aware model aggregation method is utilized in this framework to improve vehicle control. What is more, to promote the performance of the end-to-end learning algorithm in the safety aspect, this paper proposes an imitation learning algorithm, which can obtain collision avoidance capabilities from a set of collision avoidance rules. Furthermore, a loss-aware experience selection strategy is also explored, reducing the communication overhead between the interactors and the trainers via extra computing. Finally, the experiment results demonstrate that the proposed imitation learning algorithm obtains the ability to avoid collisions and reduces discomfort by 55.71%. Besides, density-aware model aggregation can further reduce discomfort by 41.37%, and the experience selection scheme can reduce the communication overhead by 12.80% while ensuring model convergence.

AIDec 1, 2020
A Multi-intersection Vehicular Cooperative Control based on End-Edge-Cloud Computing

Mingzhi Jiang, Tianhao Wu, Zhe Wang et al.

Cooperative Intelligent Transportation Systems (C-ITS) will change the modes of road safety and traffic management, especially at intersections without traffic lights, namely unsignalized intersections. Existing researches focus on vehicle control within a small area around an unsignalized intersection. In this paper, we expand the control domain to a large area with multiple intersections. In particular, we propose a Multi-intersection Vehicular Cooperative Control (MiVeCC) to enable cooperation among vehicles in a large area with multiple unsignalized intersections. Firstly, a vehicular end-edge-cloud computing framework is proposed to facilitate end-edge-cloud vertical cooperation and horizontal cooperation among vehicles. Then, the vehicular cooperative control problems in the cloud and edge layers are formulated as Markov Decision Process (MDP) and solved by two-stage reinforcement learning. Furthermore, to deal with high-density traffic, vehicle selection methods are proposed to reduce the state space and accelerate algorithm convergence without performance degradation. A multi-intersection simulation platform is developed to evaluate the proposed scheme. Simulation results show that the proposed MiVeCC can improve travel efficiency at multiple intersections by up to 4.59 times without collision compared with existing methods.