Adrien Maglo

h-index5
2papers
291citations

2 Papers

13.2CVApr 8, 2022
Efficient tracking of team sport players with few game-specific annotations

Adrien Maglo, Astrid Orcesi, Quoc-Cuong Pham

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public datasets such as the MOT challenge. However, the performance of these methods are not as satisfactory when applied to player tracking. Indeed, in addition to moving very quickly and often being occluded, the players wear the same jersey, which makes the task of reidentification very complex. Some recent tracking methods have been developed more specifically for the team sport context. Due to the lack of public data, these methods use private datasets that make impossible a comparison with them. In this paper, we propose a new generic method to track team sport players during a full game thanks to few human annotations collected via a semi-interactive system. Non-ambiguous tracklets and their appearance features are automatically generated with a detection and a reidentification network both pre-trained on public datasets. Then an incremental learning mechanism trains a Transformer to classify identities using few game-specific human annotations. Finally, tracklets are linked by an association algorithm. We demonstrate the efficiency of our approach on a challenging rugby sevens dataset. To overcome the lack of public sports tracking dataset, we publicly release this dataset at https://kalisteo.cea.fr/index.php/free-resources/. We also show that our method is able to track rugby sevens players during a full match, if they are observable at a minimal resolution, with the annotation of only 6 few seconds length tracklets per player.

4.8CVSep 16, 2022
KaliCalib: A Framework for Basketball Court Registration

Adrien Maglo, Astrid Orcesi, Quoc Cuong Pham

Tracking the players and the ball in team sports is key to analyse the performance or to enhance the game watching experience with augmented reality. When the only sources for this data are broadcast videos, sports-field registration systems are required to estimate the homography and re-project the ball or the players from the image space to the field space. This paper describes a new basketball court registration framework in the context of the MMSports 2022 camera calibration challenge. The method is based on the estimation by an encoder-decoder network of the positions of keypoints sampled with perspective-aware constraints. The regression of the basket positions and heavy data augmentation techniques make the model robust to different arenas. Ablation studies show the positive effects of our contributions on the challenge test set. Our method divides the mean squared error by 4.7 compared to the challenge baseline.