Gerardo L. Febres

2papers

2 Papers

AISep 19, 2021
Complementing the Linear-Programming Learning Experience with the Design and Use of Computerized Games: The Formula 1 Championship Game

Gerardo L. Febres

This document focuses on modeling a complex situations to achieve an advantage within a competitive context. Our goal is to devise the characteristics of games to teach and exercise non-easily quantifiable tasks crucial to the math-modeling process. A computerized game to exercise the math-modeling process and optimization problem formulation is introduced. The game is named The Formula 1 Championship, and models of the game were developed in the computerized simulation platform MoNet. It resembles some situations in which team managers must make crucial decisions to enhance their racing cars up to the feasible, most advantageous conditions. This paper describes the game's rules, limitations, and five Formula 1 circuit simulators used for the championship development. We present several formulations of this situation in the form of optimization problems. Administering the budget to reach the best car adjustment to a set of circuits to win the respective races can be an approach. Focusing on the best distribution of each Grand Prix's budget and then deciding how to use the assigned money to improve the car is also the right approach. In general, there may be a degree of conflict among these approaches because they are different aspects of the same multi-scale optimization problem. Therefore, we evaluate the impact of assigning the highest priority to an element, or another, when formulating the optimization problem. Studying the effectiveness of solving such optimization problems turns out to be an exciting way of evaluating the advantages of focusing on one scale or another. Another thread of this research directs to the meaning of the game in the teaching-learning process. We believe applying the Formula 1 Game is an effective way to discover opportunities in a complex-system situation and formulate them to finally extract and concrete the related benefit to the context described.

SEJan 15, 2017
Basis to develop a platform for multiple-scale complex systems modeling and visualization: MoNet

Gerardo L. Febres

This work presents some characteristics of MoNet, a digital platform for the modeling and visualization of complex systems. Emphasis is on the ideas that allowed the successful progressive development of this modeling platform, which goes along with the implementation of applications to the modeling of several studied systems. The platform can represent different aspects of systems modeled at different observation scales. This tool offers advantages in the sense of favoring the perception of the phenomenon of the emergence of information, associated with changes of scale. This paper also includes some criteria used for the construction of this modeling platform. The power of current computers has made practical representing graphic resources such as shapes, line thickness, overlaying-text tags, colors, and transparencies, in the graphical modeling of systems. By visualizing diagrams conveniently designed to highlight contrasts, these modeling platforms allow the recognition of patterns that drive our understanding of systems and their structure. Graphs reflecting the benefits of the tool regarding the visualization of systems at different scales of observation are presented to illustrate the application of the platform.