Julius Hietala

2papers

2 Papers

CVSep 15, 2021
3D Annotation Of Arbitrary Objects In The Wild

Kenneth Blomqvist, Julius Hietala

Recent years have produced a variety of learning based methods in the context of computer vision and robotics. Most of the recently proposed methods are based on deep learning, which require very large amounts of data compared to traditional methods. The performance of the deep learning methods are largely dependent on the data distribution they were trained on, and it is important to use data from the robot's actual operating domain during training. Therefore, it is not possible to rely on pre-built, generic datasets when deploying robots in real environments, creating a need for efficient data collection and annotation in the specific operating conditions the robots will operate in. The challenge is then: how do we reduce the cost of obtaining such datasets to a point where we can easily deploy our robots in new conditions, environments and to support new sensors? As an answer to this question, we propose a data annotation pipeline based on SLAM, 3D reconstruction, and 3D-to-2D geometry. The pipeline allows creating 3D and 2D bounding boxes, along with per-pixel annotations of arbitrary objects without needing accurate 3D models of the objects prior to data collection and annotation. Our results showcase almost 90% Intersection-over-Union (IoU) agreement on both semantic segmentation and 2D bounding box detection across a variety of objects and scenes, while speeding up the annotation process by several orders of magnitude compared to traditional manual annotation.

ROSep 10, 2021
Learning Visual Feedback Control for Dynamic Cloth Folding

Julius Hietala, David Blanco-Mulero, Gokhan Alcan et al.

Robotic manipulation of cloth is a challenging task due to the high dimensionality of the configuration space and the complexity of dynamics affected by various material properties. The effect of complex dynamics is even more pronounced in dynamic folding, for example, when a square piece of fabric is folded in two by a single manipulator. To account for the complexity and uncertainties, feedback of the cloth state using e.g. vision is typically needed. However, construction of visual feedback policies for dynamic cloth folding is an open problem. In this paper, we present a solution that learns policies in simulation using Reinforcement Learning (RL) and transfers the learned policies directly to the real world. In addition, to learn a single policy that manipulates multiple materials, we randomize the material properties in simulation. We evaluate the contributions of visual feedback and material randomization in real-world experiments. The experimental results demonstrate that the proposed solution can fold successfully different fabric types using dynamic manipulation in the real world. Code, data, and videos are available at https://sites.google.com/view/dynamic-cloth-folding