83.5CVApr 15
Seedance 2.0: Advancing Video Generation for World ComplexityTeam Seedance, De Chen, Liyang Chen et al. · gatech
Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.
IVDec 8, 2022
A Scale-Arbitrary Image Super-Resolution Network Using Frequency-domain InformationJing Fang, Yinbo Yu, Zhongyuan Wang et al.
Image super-resolution (SR) is a technique to recover lost high-frequency information in low-resolution (LR) images. Spatial-domain information has been widely exploited to implement image SR, so a new trend is to involve frequency-domain information in SR tasks. Besides, image SR is typically application-oriented and various computer vision tasks call for image arbitrary magnification. Therefore, in this paper, we study image features in the frequency domain to design a novel scale-arbitrary image SR network. First, we statistically analyze LR-HR image pairs of several datasets under different scale factors and find that the high-frequency spectra of different images under different scale factors suffer from different degrees of degradation, but the valid low-frequency spectra tend to be retained within a certain distribution range. Then, based on this finding, we devise an adaptive scale-aware feature division mechanism using deep reinforcement learning, which can accurately and adaptively divide the frequency spectrum into the low-frequency part to be retained and the high-frequency one to be recovered. Finally, we design a scale-aware feature recovery module to capture and fuse multi-level features for reconstructing the high-frequency spectrum at arbitrary scale factors. Extensive experiments on public datasets show the superiority of our method compared with state-of-the-art methods.
CVAug 9, 2023
Transmission and Color-guided Network for Underwater Image EnhancementPan Mu, Jing Fang, Haotian Qian et al.
In recent years, with the continuous development of the marine industry, underwater image enhancement has attracted plenty of attention. Unfortunately, the propagation of light in water will be absorbed by water bodies and scattered by suspended particles, resulting in color deviation and low contrast. To solve these two problems, we propose an Adaptive Transmission and Dynamic Color guided network (named ATDCnet) for underwater image enhancement. In particular, to exploit the knowledge of physics, we design an Adaptive Transmission-directed Module (ATM) to better guide the network. To deal with the color deviation problem, we design a Dynamic Color-guided Module (DCM) to post-process the enhanced image color. Further, we design an Encoder-Decoder-based Compensation (EDC) structure with attention and a multi-stage feature fusion mechanism to perform color restoration and contrast enhancement simultaneously. Extensive experiments demonstrate the state-of-the-art performance of the ATDCnet on multiple benchmark datasets.
87.2ROMar 11
AdaClearGrasp: Learning Adaptive Clearing for Zero-Shot Robust Dexterous Grasping in Densely Cluttered EnvironmentsZixuan Chen, Wenquan Zhang, Jing Fang et al.
In densely cluttered environments, physical interference, visual occlusions, and unstable contacts often cause direct dexterous grasping to fail, while aggressive singulation strategies may compromise safety. Enabling robots to adaptively decide whether to clear surrounding objects or directly grasp the target is therefore crucial for robust manipulation. We propose AdaClearGrasp, a closed-loop decision-execution framework for adaptive clearing and zero-shot dexterous grasping in densely cluttered environments. The framework formulates manipulation as a controllable high-level decision process that determines whether to directly grasp the target or first clear surrounding objects. A pretrained vision-language model (VLM) interprets visual observations and language task descriptions to reason about grasp interference and generate a high-level planning skeleton, which invokes structured atomic skills through a unified action interface. For dexterous grasping, we train a reinforcement learning policy with a relative hand-object distance representation, enabling zero-shot generalization across diverse object geometries and physical properties. During execution, visual feedback monitors outcomes and triggers replanning upon failures, forming a closed-loop correction mechanism. To evaluate language-conditioned dexterous grasping in clutter, we introduce Clutter-Bench, the first simulation benchmark with graded clutter complexity. It includes seven target objects across three clutter levels, yielding 210 task scenarios. We further perform sim-to-real experiments on three objects under three clutter levels (18 scenarios). Results demonstrate that AdaClearGrasp significantly improves grasp success rates in densely cluttered environments. For more videos and code, please visit our project website: https://chenzixuan99.github.io/adaclear-grasp.github.io/.
72.9CRMay 17
Lightweight and Fast Backdoor Model DetectionYinbo Yu, Jing Fang, Xuewen Zhang et al.
Deep neural networks (DNN), despite their remarkable performance, are highly vulnerable to backdoor attacks. Existing defenses mainly rely on activation anomaly analysis or trigger reverse engineering and often require clean samples or prior knowledge of trigger patterns, resulting in limited efficacy, practicability, and generalizability. More critically, while advanced attacks can implement backdoor implantation in milliseconds, current detection approaches typically demand minutes or even hours. To this end, we propose DFBScanner, a lightweight static parameter inspection framework for fast backdoor scanning. DFBScanner leverages our key observation that backdoor-induced feature perturbations can lead to distinctive and anomalous parameter updates in the final classification layer. Hence, we shift our detection focus from recognizing diverse and attack-specific trigger patterns targeted by prior work, to identifying the unified backdoor manifestation within the final layer, thereby enabling efficient and attack-agnostic detection. Specifically, by constructing and strategically combining multiple anomaly indicators of the final-layer parameters into a Trojan clue, DFBScanner detects backdoors through maximum anomaly scoring. DFBScanner is evaluated on a large-scale backdoor benchmark, including over 5,000 backdoor models trained on 4 datasets, 12 network architectures, 20 types of backdoor triggers, 2 attack strategies (all-to-one and -all), and 3 backdoor injection methods (data poisoning, training pipeline manipulation, and bit-flips). Numerical results show that DFBScanner achieves a 97.17% true-positive rate, 0.95% false-positive rate, and an average detection time of only 1 ms per model, significantly outperforming prior methods.
75.8CRMay 17
Fast and Lightweight Backdoor Detection via Head Random ProbingYinbo Yu, Xueyu Yin, Jing Fang et al.
Deep neural networks (DNNs) remain critically vulnerable to backdoor attacks. Existing post-training detectors often require clean or surrogate data, gradients, or iterative trigger reconstruction, leading to high computational costs and limited robustness under practical model-auditing scenarios. In this paper, we propose HTell, a fast and lightweight data-free backdoor detector based on head random probing. Instead of reconstructing diverse trigger patterns, HTell inspects their unified manifestation in the prediction head: backdoored models tend to exhibit abnormal response concentration on the target class under random latent probes. HTell generates architecture-aware random latent probes, feeds them directly into the model head, and detects backdoors by analyzing class-wise response statistics, without accessing real or surrogate data, model gradients, or parameter optimization. We evaluate HTell on a large-scale benchmark containing more than 6,000 backdoored models and over 700 clean models, covering 4 datasets, 14 architectures, and 21 types of backdoor attacks. HTell achieves 99.03% true positive rate and 2.11% false positive rate with only 12.69 ms/model detection latency, reducing the time cost by over 30,000$\times$ compared with representative gradient-based detectors. These results demonstrate that head random probing provides an accurate, robust, and efficient solution for large-scale data-free backdoor model auditing.
IVJun 2, 2025
RAW Image Reconstruction from RGB on Smartphones. NTIRE 2025 Challenge ReportMarcos V. Conde, Radu Timofte, Radu Berdan et al.
Numerous low-level vision tasks operate in the RAW domain due to its linear properties, bit depth, and sensor designs. Despite this, RAW image datasets are scarce and more expensive to collect than the already large and public sRGB datasets. For this reason, many approaches try to generate realistic RAW images using sensor information and sRGB images. This paper covers the second challenge on RAW Reconstruction from sRGB (Reverse ISP). We aim to recover RAW sensor images from smartphones given the corresponding sRGB images without metadata and, by doing this, ``reverse" the ISP transformation. Over 150 participants joined this NTIRE 2025 challenge and submitted efficient models. The proposed methods and benchmark establish the state-of-the-art for generating realistic RAW data.
AIJan 3, 2025
BLAST: A Stealthy Backdoor Leverage Attack against Cooperative Multi-Agent Deep Reinforcement Learning based SystemsJing Fang, Saihao Yan, Xueyu Yin et al.
Recent studies have shown that cooperative multi-agent deep reinforcement learning (c-MADRL) is under the threat of backdoor attacks. Once a backdoor trigger is observed, it will perform malicious actions leading to failures or malicious goals. However, existing backdoor attacks suffer from several issues, e.g., instant trigger patterns lack stealthiness, the backdoor is trained or activated by an additional network, or all agents are backdoored. To this end, in this paper, we propose a novel backdoor leverage attack against c-MADRL, BLAST, which attacks the entire multi-agent team by embedding the backdoor only in a single agent. Firstly, we introduce adversary spatiotemporal behavior patterns as the backdoor trigger rather than manual-injected fixed visual patterns or instant status and control the period to perform malicious actions. This method can guarantee the stealthiness and practicality of BLAST. Secondly, we hack the original reward function of the backdoor agent via unilateral guidance to inject BLAST, so as to achieve the \textit{leverage attack effect} that can pry open the entire multi-agent system via a single backdoor agent. We evaluate our BLAST against 3 classic c-MADRL algorithms (VDN, QMIX, and MAPPO) in 2 popular c-MADRL environments (SMAC and Pursuit), and 2 existing defense mechanisms. The experimental results demonstrate that BLAST can achieve a high attack success rate while maintaining a low clean performance variance rate.
CVDec 15, 2025
Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation ModelTeam Seedance, Heyi Chen, Siyan Chen et al.
Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.
HCAug 27, 2021
Motor-imagery classification model for brain-computer interface: a sparse group filter bank representation modelCancheng Li, Chuanbo Qin, Jing Fang
Background: Common spatial pattern (CSP) has been widely used for feature extraction in the case of motor imagery (MI) electroencephalogram (EEG) recordings and in MI classification of brain-computer interface (BCI) applications. BCI usually requires relatively long EEG data for reliable classifier training. More specifically, before using general spatial patterns for feature extraction, a training dictionary from two different classes is used to construct a compound dictionary matrix, and the representation of the test samples in the filter band is estimated as a linear combination of the columns in the dictionary matrix. New method: To alleviate the problem of sparse small sample (SS) between frequency bands. We propose a novel sparse group filter bank model (SGFB) for motor imagery in BCI system. Results: We perform a task by representing residuals based on the categories corresponding to the non-zero correlation coefficients. Besides, we also perform joint sparse optimization with constrained filter bands in three different time windows to extract robust CSP features in a multi-task learning framework. To verify the effectiveness of our model, we conduct an experiment on the public EEG dataset of BCI competition to compare it with other competitive methods. Comparison with existing methods: Decent classification performance for different subbands confirms that our algorithm is a promising candidate for improving MI-based BCI performance.
HCMar 13, 2020
Emotion Recognition From Gait Analyses: Current Research and Future DirectionsShihao Xu, Jing Fang, Xiping Hu et al.
Human gait refers to a daily motion that represents not only mobility, but it can also be used to identify the walker by either human observers or computers. Recent studies reveal that gait even conveys information about the walker's emotion. Individuals in different emotion states may show different gait patterns. The mapping between various emotions and gait patterns provides a new source for automated emotion recognition. Compared to traditional emotion detection biometrics, such as facial expression, speech and physiological parameters, gait is remotely observable, more difficult to imitate, and requires less cooperation from the subject. These advantages make gait a promising source for emotion detection. This article reviews current research on gait-based emotion detection, particularly on how gait parameters can be affected by different emotion states and how the emotion states can be recognized through distinct gait patterns. We focus on the detailed methods and techniques applied in the whole process of emotion recognition: data collection, preprocessing, and classification. At last, we discuss possible future developments of efficient and effective gait-based emotion recognition using the state of the art techniques on intelligent computation and big data.
CRJul 11, 2019
Adversarial Objects Against LiDAR-Based Autonomous Driving SystemsYulong Cao, Chaowei Xiao, Dawei Yang et al.
Deep neural networks (DNNs) are found to be vulnerable against adversarial examples, which are carefully crafted inputs with a small magnitude of perturbation aiming to induce arbitrarily incorrect predictions. Recent studies show that adversarial examples can pose a threat to real-world security-critical applications: a "physical adversarial Stop Sign" can be synthesized such that the autonomous driving cars will misrecognize it as others (e.g., a speed limit sign). However, these image-space adversarial examples cannot easily alter 3D scans of widely equipped LiDAR or radar on autonomous vehicles. In this paper, we reveal the potential vulnerabilities of LiDAR-based autonomous driving detection systems, by proposing an optimization based approach LiDAR-Adv to generate adversarial objects that can evade the LiDAR-based detection system under various conditions. We first show the vulnerabilities using a blackbox evolution-based algorithm, and then explore how much a strong adversary can do, using our gradient-based approach LiDAR-Adv. We test the generated adversarial objects on the Baidu Apollo autonomous driving platform and show that such physical systems are indeed vulnerable to the proposed attacks. We also 3D-print our adversarial objects and perform physical experiments to illustrate that such vulnerability exists in the real world. Please find more visualizations and results on the anonymous website: https://sites.google.com/view/lidar-adv.
LGJan 17, 2013
Herded Gibbs SamplingLuke Bornn, Yutian Chen, Nando de Freitas et al.
The Gibbs sampler is one of the most popular algorithms for inference in statistical models. In this paper, we introduce a herding variant of this algorithm, called herded Gibbs, that is entirely deterministic. We prove that herded Gibbs has an $O(1/T)$ convergence rate for models with independent variables and for fully connected probabilistic graphical models. Herded Gibbs is shown to outperform Gibbs in the tasks of image denoising with MRFs and named entity recognition with CRFs. However, the convergence for herded Gibbs for sparsely connected probabilistic graphical models is still an open problem.