Zahra Montazeri

GR
h-index14
7papers
20citations
Novelty54%
AI Score43

7 Papers

GRJul 19, 2023
A Hierarchical Architecture for Neural Materials

Bowen Xue, Shuang Zhao, Henrik Wann Jensen et al.

Neural reflectance models are capable of reproducing the spatially-varying appearance of many real-world materials at different scales. Unfortunately, existing techniques such as NeuMIP have difficulties handling materials with strong shadowing effects or detailed specular highlights. In this paper, we introduce a neural appearance model that offers a new level of accuracy. Central to our model is an inception-based core network structure that captures material appearances at multiple scales using parallel-operating kernels and ensures multi-stage features through specialized convolution layers. Furthermore, we encode the inputs into frequency space, introduce a gradient-based loss, and employ it adaptive to the progress of the learning phase. We demonstrate the effectiveness of our method using a variety of synthetic and real examples.

GRNov 23, 2022
Learning to Rasterize Differentiably

Chenghao Wu, Hamila Mailee, Zahra Montazeri et al.

Differentiable rasterization changes the standard formulation of primitive rasterization -- by enabling gradient flow from a pixel to its underlying triangles -- using distribution functions in different stages of rendering, creating a "soft" version of the original rasterizer. However, choosing the optimal softening function that ensures the best performance and convergence to a desired goal requires trial and error. Previous work has analyzed and compared several combinations of softening. In this work, we take it a step further and, instead of making a combinatorial choice of softening operations, parameterize the continuous space of common softening operations. We study meta-learning tunable softness functions over a set of inverse rendering tasks (2D and 3D shape, pose and occlusion) so it generalizes to new and unseen differentiable rendering tasks with optimal softness.

45.4GRMay 17
Real-Time Neural Hair Denoising

Chenghao Wu, Yuefan Shen, Tao Huang et al.

We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial reconstruction and temporal accumulation to recover hair coverage, i.e., fractional hair visibility within a pixel, and tangent. It then uses a tangent-guided reconstruction step to complete the position, which is subsequently used for physically based deferred hair shading. We evaluate our method across a diverse set of hairstyles, including straight, wavy, afro, and ponytail styles, under both static and dynamic scenarios. Our method achieves higher hair reconstruction quality than existing hair-specific denoising techniques and general industrial neural reconstruction solutions such as DLSS and FSR.

CVFeb 6
VideoNeuMat: Neural Material Extraction from Generative Video Models

Bowen Xue, Saeed Hadadan, Zheng Zeng et al.

Creating photorealistic materials for 3D rendering requires exceptional artistic skill. Generative models for materials could help, but are currently limited by the lack of high-quality training data. While recent video generative models effortlessly produce realistic material appearances, this knowledge remains entangled with geometry and lighting. We present VideoNeuMat, a two-stage pipeline that extracts reusable neural material assets from video diffusion models. First, we finetune a large video model (Wan 2.1 14B) to generate material sample videos under controlled camera and lighting trajectories, effectively creating a "virtual gonioreflectometer" that preserves the model's material realism while learning a structured measurement pattern. Second, we reconstruct compact neural materials from these videos through a Large Reconstruction Model (LRM) finetuned from a smaller Wan 1.3B video backbone. From 17 generated video frames, our LRM performs single-pass inference to predict neural material parameters that generalize to novel viewing and lighting conditions. The resulting materials exhibit realism and diversity far exceeding the limited synthetic training data, demonstrating that material knowledge can be successfully transferred from internet-scale video models into standalone, reusable neural 3D assets.

GRApr 25, 2024
ReflectanceFusion: Diffusion-based text to SVBRDF Generation

Bowen Xue, Giuseppe Claudio Guarnera, Shuang Zhao et al.

We introduce Reflectance Diffusion, a new neural text-to-texture model capable of generating high-fidelity SVBRDF maps from textual descriptions. Our method leverages a tandem neural approach, consisting of two modules, to accurately model the distribution of spatially varying reflectance as described by text prompts. Initially, we employ a pre-trained stable diffusion 2 model to generate a latent representation that informs the overall shape of the material and serves as our backbone model. Then, our ReflectanceUNet enables fine-tuning control over the material's physical appearance and generates SVBRDF maps. ReflectanceUNet module is trained on an extensive dataset comprising approximately 200,000 synthetic spatially varying materials. Our generative SVBRDF diffusion model allows for the synthesis of multiple SVBRDF estimates from a single textual input, offering users the possibility to choose the output that best aligns with their requirements. We illustrate our method's versatility by generating SVBRDF maps from a range of textual descriptions, both specific and broad. Our ReflectanceUNet model can integrate optional physical parameters, such as roughness and specularity, enhancing customization. When the backbone module is fixed, the ReflectanceUNet module refines the material, allowing direct edits to its physical attributes. Comparative evaluations demonstrate that ReflectanceFusion achieves better accuracy than existing text-to-material models, such as Text2Mat, while also providing the benefits of editable and relightable SVBRDF maps.

CVJun 2, 2025
Physics-Guided Motion Loss for Video Generation Model

Bowen Xue, Giuseppe Claudio Guarnera, Shuang Zhao et al.

Current video diffusion models generate visually compelling content but often violate basic laws of physics, producing subtle artifacts like rubber-sheet deformations and inconsistent object motion. We introduce a frequency-domain physics prior that improves motion plausibility without modifying model architectures. Our method decomposes common rigid motions (translation, rotation, scaling) into lightweight spectral losses, requiring only 2.7% of frequency coefficients while preserving 97%+ of spectral energy. Applied to Open-Sora, MVDIT, and Hunyuan, our approach improves both motion accuracy and action recognition by ~11% on average on OpenVID-1M (relative), while maintaining visual quality. User studies show 74--83% preference for our physics-enhanced videos. It also reduces warping error by 22--37% (depending on the backbone) and improves temporal consistency scores. These results indicate that simple, global spectral cues are an effective drop-in regularizer for physically plausible motion in video diffusion.

CVMay 22, 2019
Separating Overlapping Tissue Layers from Microscopy Images

Zahra Montazeri, Gopi M

Manual preparation of tissue slices for microscopy imaging can introduce tissue tears and overlaps. Typically, further digital processing algorithms such as registration and 3D reconstruction from tissue image stacks cannot handle images with tissue tear/overlap artifacts, and so such images are usually discarded. In this paper, we propose an imaging model and an algorithm to digitally separate overlapping tissue data of mouse brain images into two layers. We show the correctness of our model and the algorithm by comparing our results with the ground truth.