RONov 1, 2023
Neural Field Dynamics Model for Granular Object Piles ManipulationShangjie Xue, Shuo Cheng, Pujith Kachana et al.
We present a learning-based dynamics model for granular material manipulation. Inspired by the Eulerian approach commonly used in fluid dynamics, our method adopts a fully convolutional neural network that operates on a density field-based representation of object piles and pushers, allowing it to exploit the spatial locality of inter-object interactions as well as the translation equivariance through convolution operations. Furthermore, our differentiable action rendering module makes the model fully differentiable and can be directly integrated with a gradient-based trajectory optimization algorithm. We evaluate our model with a wide array of piles manipulation tasks both in simulation and real-world experiments and demonstrate that it significantly exceeds existing latent or particle-based methods in both accuracy and computation efficiency, and exhibits zero-shot generalization capabilities across various environments and tasks.
CVApr 25, 2025Code
SORT3D: Spatial Object-centric Reasoning Toolbox for Zero-Shot 3D Grounding Using Large Language ModelsNader Zantout, Haochen Zhang, Pujith Kachana et al.
Interpreting object-referential language and grounding objects in 3D with spatial relations and attributes is essential for robots operating alongside humans. However, this task is often challenging due to the diversity of scenes, large number of fine-grained objects, and complex free-form nature of language references. Furthermore, in the 3D domain, obtaining large amounts of natural language training data is difficult. Thus, it is important for methods to learn from little data and zero-shot generalize to new environments. To address these challenges, we propose SORT3D, an approach that utilizes rich object attributes from 2D data and merges a heuristics-based spatial reasoning toolbox with the ability of large language models (LLMs) to perform sequential reasoning. Importantly, our method does not require text-to-3D data for training and can be applied zero-shot to unseen environments. We show that SORT3D achieves state-of-the-art zero-shot performance on complex view-dependent grounding tasks on two benchmarks. We also implement the pipeline to run real-time on two autonomous vehicles and demonstrate that our approach can be used for object-goal navigation on previously unseen real-world environments. All source code for the system pipeline is publicly released at https://github.com/nzantout/SORT3D.
CVMar 20, 2025Code
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D ScenesHaochen Zhang, Nader Zantout, Pujith Kachana et al.
With the recent rise of large language models, vision-language models, and other general foundation models, there is growing potential for multimodal, multi-task robotics that can operate in diverse environments given natural language input. One such application is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the 3D spatial reasoning and semantic understanding required. Additionally, the language used may be imperfect or misaligned with the scene, further complicating the task. To address this challenge, we curate a benchmark dataset, IRef-VLA, for Interactive Referential Vision and Language-guided Action in 3D Scenes with imperfect references. IRef-VLA is the largest real-world dataset for the referential grounding task, consisting of over 11.5K scanned 3D rooms from existing datasets, 7.6M heuristically generated semantic relations, and 4.7M referential statements. Our dataset also contains semantic object and room annotations, scene graphs, navigable free space annotations, and is augmented with statements where the language has imperfections or ambiguities. We verify the generalizability of our dataset by evaluating with state-of-the-art models to obtain a performance baseline and also develop a graph-search baseline to demonstrate the performance bound and generation of alternatives using scene-graph knowledge. With this benchmark, we aim to provide a resource for 3D scene understanding that aids the development of robust, interactive navigation systems. The dataset and all source code is publicly released at https://github.com/HaochenZ11/IRef-VLA.
CVApr 30
LA-Pose: Latent Action Pretraining Meets Pose EstimationZhengqing Wang, Saurabh Nair, Prajwal Chidananda et al.
This paper revisits camera pose estimation through the lens of self-supervised pretraining, focusing on inverse-dynamics pretraining as a scalable alternative to the current trend of fully supervised training with 3D annotations. Concretely, we employ inverse- and forward-dynamics models to learn latent action representations, similar to Genie from large-scale driving videos. Our idea is simple yet effective. Existing methods use latent actions in their original capacity, that is, as action conditioning of world-models or as proxies of robot action parameters in policy networks. Our method, dubbed LA-Pose, repurposes the latent action features as inputs to a camera pose estimator, finetuned on a limited set of high-quality 3D annotations. This formulation enables accurate and generalizable pose prediction while maintaining feed-forward efficiency. Extensive experiments on driving benchmarks show that LA-Pose achieves competitive and even superior performance to state-of-the-art methods while using orders of magnitude less labeled data. Concretely, on the Waymo and PandaSet benchmarks, LA-Pose achieves over 10% higher pose accuracy than recent feed-forward methods. To our knowledge, this work is the first to demonstrate the power of inverse-dynamics self-supervised learning for pose estimation.
CVJun 2, 2025
Rig3R: Rig-Aware Conditioning for Learned 3D ReconstructionSamuel Li, Pujith Kachana, Prajwal Chidananda et al.
Estimating agent pose and 3D scene structure from multi-camera rigs is a central task in embodied AI applications such as autonomous driving. Recent learned approaches such as DUSt3R have shown impressive performance in multiview settings. However, these models treat images as unstructured collections, limiting effectiveness in scenarios where frames are captured from synchronized rigs with known or inferable structure. To this end, we introduce Rig3R, a generalization of prior multiview reconstruction models that incorporates rig structure when available, and learns to infer it when not. Rig3R conditions on optional rig metadata including camera ID, time, and rig poses to develop a rig-aware latent space that remains robust to missing information. It jointly predicts pointmaps and two types of raymaps: a pose raymap relative to a global frame, and a rig raymap relative to a rig-centric frame consistent across time. Rig raymaps allow the model to infer rig structure directly from input images when metadata is missing. Rig3R achieves state-of-the-art performance in 3D reconstruction, camera pose estimation, and rig discovery, outperforming both traditional and learned methods by 17-45% mAA across diverse real-world rig datasets, all in a single forward pass without post-processing or iterative refinement.