Wenhua Wu

CV
h-index40
5papers
92citations
Novelty54%
AI Score33

5 Papers

20.4CVMay 25, 2025Code
VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

Tianchen Deng, Wenhua Wu, Junjie He et al.

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.

9.6CVMar 18, 2024
DVN-SLAM: Dynamic Visual Neural SLAM Based on Local-Global Encoding

Wenhua Wu, Guangming Wang, Ting Deng et al.

Recent research on Simultaneous Localization and Mapping (SLAM) based on implicit representation has shown promising results in indoor environments. However, there are still some challenges: the limited scene representation capability of implicit encodings, the uncertainty in the rendering process from implicit representations, and the disruption of consistency by dynamic objects. To address these challenges, we propose a real-time dynamic visual SLAM system based on local-global fusion neural implicit representation, named DVN-SLAM. To improve the scene representation capability, we introduce a local-global fusion neural implicit representation that enables the construction of an implicit map while considering both global structure and local details. To tackle uncertainties arising from the rendering process, we design an information concentration loss for optimization, aiming to concentrate scene information on object surfaces. The proposed DVN-SLAM achieves competitive performance in localization and mapping across multiple datasets. More importantly, DVN-SLAM demonstrates robustness in dynamic scenes, a trait that sets it apart from other NeRF-based methods.

3.6CVMay 26, 2025
ADD-SLAM: Adaptive Dynamic Dense SLAM with Gaussian Splatting

Wenhua Wu, Chenpeng Su, Siting Zhu et al.

Recent advancements in Neural Radiance Fields (NeRF) and 3D Gaussian-based Simultaneous Localization and Mapping (SLAM) methods have demonstrated exceptional localization precision and remarkable dense mapping performance. However, dynamic objects introduce critical challenges by disrupting scene consistency, leading to tracking drift and mapping artifacts. Existing methods that employ semantic segmentation or object detection for dynamic identification and filtering typically rely on predefined categorical priors, while discarding dynamic scene information crucial for robotic applications such as dynamic obstacle avoidance and environmental interaction. To overcome these challenges, we propose ADD-SLAM: an Adaptive Dynamic Dense SLAM framework based on Gaussian splitting. We design an adaptive dynamic identification mechanism grounded in scene consistency analysis, comparing geometric and textural discrepancies between real-time observations and historical maps. Ours requires no predefined semantic category priors and adaptively discovers scene dynamics. Precise dynamic object recognition effectively mitigates interference from moving targets during localization. Furthermore, we propose a dynamic-static separation mapping strategy that constructs a temporal Gaussian model to achieve online incremental dynamic modeling. Experiments conducted on multiple dynamic datasets demonstrate our method's flexible and accurate dynamic segmentation capabilities, along with state-of-the-art performance in both localization and mapping.

9.4CVDec 6, 2021
3D Hierarchical Refinement and Augmentation for Unsupervised Learning of Depth and Pose from Monocular Video

Guangming Wang, Jiquan Zhong, Shijie Zhao et al.

Depth and ego-motion estimations are essential for the localization and navigation of autonomous robots and autonomous driving. Recent studies make it possible to learn the per-pixel depth and ego-motion from the unlabeled monocular video. A novel unsupervised training framework is proposed with 3D hierarchical refinement and augmentation using explicit 3D geometry. In this framework, the depth and pose estimations are hierarchically and mutually coupled to refine the estimated pose layer by layer. The intermediate view image is proposed and synthesized by warping the pixels in an image with the estimated depth and coarse pose. Then, the residual pose transformation can be estimated from the new view image and the image of the adjacent frame to refine the coarse pose. The iterative refinement is implemented in a differentiable manner in this paper, making the whole framework optimized uniformly. Meanwhile, a new image augmentation method is proposed for the pose estimation by synthesizing a new view image, which creatively augments the pose in 3D space but gets a new augmented 2D image. The experiments on KITTI demonstrate that our depth estimation achieves state-of-the-art performance and even surpasses recent approaches that utilize other auxiliary tasks. Our visual odometry outperforms all recent unsupervised monocular learning-based methods and achieves competitive performance to the geometry-based method, ORB-SLAM2 with back-end optimization.

7.0RONov 24, 2020
Learning of Long-Horizon Sparse-Reward Robotic Manipulator Tasks with Base Controllers

Guangming Wang, Minjian Xin, Wenhua Wu et al.

Deep Reinforcement Learning (DRL) enables robots to perform some intelligent tasks end-to-end. However, there are still many challenges for long-horizon sparse-reward robotic manipulator tasks. On the one hand, a sparse-reward setting causes exploration inefficient. On the other hand, exploration using physical robots is of high cost and unsafe. In this paper, we propose a method of learning long-horizon sparse-reward tasks utilizing one or more existing traditional controllers named base controllers in this paper. Built upon Deep Deterministic Policy Gradients (DDPG), our algorithm incorporates the existing base controllers into stages of exploration, value learning, and policy update. Furthermore, we present a straightforward way of synthesizing different base controllers to integrate their strengths. Through experiments ranging from stacking blocks to cups, it is demonstrated that the learned state-based or image-based policies steadily outperform base controllers. Compared to previous works of learning from demonstrations, our method improves sample efficiency by orders of magnitude and improves the performance. Overall, our method bears the potential of leveraging existing industrial robot manipulation systems to build more flexible and intelligent controllers.