Edit Everything: A Text-Guided Generative System for Images EditingDefeng Xie, Ruichen Wang, Jian Ma et al.
We introduce a new generative system called Edit Everything, which can take image and text inputs and produce image outputs. Edit Everything allows users to edit images using simple text instructions. Our system designs prompts to guide the visual module in generating requested images. Experiments demonstrate that Edit Everything facilitates the implementation of the visual aspects of Stable Diffusion with the use of Segment Anything model and CLIP. Our system is publicly available at https://github.com/DefengXie/Edit_Everything.
EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object RelationsAhmad Darkhalil, Dandan Shan, Bin Zhu et al.
We introduce VISOR, a new dataset of pixel annotations and a benchmark suite for segmenting hands and active objects in egocentric video. VISOR annotates videos from EPIC-KITCHENS, which comes with a new set of challenges not encountered in current video segmentation datasets. Specifically, we need to ensure both short- and long-term consistency of pixel-level annotations as objects undergo transformative interactions, e.g. an onion is peeled, diced and cooked - where we aim to obtain accurate pixel-level annotations of the peel, onion pieces, chopping board, knife, pan, as well as the acting hands. VISOR introduces an annotation pipeline, AI-powered in parts, for scalability and quality. In total, we publicly release 272K manual semantic masks of 257 object classes, 9.9M interpolated dense masks, 67K hand-object relations, covering 36 hours of 179 untrimmed videos. Along with the annotations, we introduce three challenges in video object segmentation, interaction understanding and long-term reasoning. For data, code and leaderboards: http://epic-kitchens.github.io/VISOR
Subject-Diffusion:Open Domain Personalized Text-to-Image Generation without Test-time Fine-tuningJian Ma, Junhao Liang, Chen Chen et al.
Recent progress in personalized image generation using diffusion models has been significant. However, development in the area of open-domain and non-fine-tuning personalized image generation is proceeding rather slowly. In this paper, we propose Subject-Diffusion, a novel open-domain personalized image generation model that, in addition to not requiring test-time fine-tuning, also only requires a single reference image to support personalized generation of single- or multi-subject in any domain. Firstly, we construct an automatic data labeling tool and use the LAION-Aesthetics dataset to construct a large-scale dataset consisting of 76M images and their corresponding subject detection bounding boxes, segmentation masks and text descriptions. Secondly, we design a new unified framework that combines text and image semantics by incorporating coarse location and fine-grained reference image control to maximize subject fidelity and generalization. Furthermore, we also adopt an attention control mechanism to support multi-subject generation. Extensive qualitative and quantitative results demonstrate that our method outperforms other SOTA frameworks in single, multiple, and human customized image generation. Please refer to our \href{https://oppo-mente-lab.github.io/subject_diffusion/}{project page}
2.7IVMar 14, 2022
A deep learning pipeline for breast cancer ki-67 proliferation index scoringKhaled Benaggoune, Zeina Al Masry, Jian Ma et al.
The Ki-67 proliferation index is an essential biomarker that helps pathologists to diagnose and select appropriate treatments. However, automatic evaluation of Ki-67 is difficult due to nuclei overlapping and complex variations in their properties. This paper proposes an integrated pipeline for accurate automatic counting of Ki-67, where the impact of nuclei separation techniques is highlighted. First, semantic segmentation is performed by combining the Squeez and Excitation Resnet and Unet algorithms to extract nuclei from the background. The extracted nuclei are then divided into overlapped and non-overlapped regions based on eight geometric and statistical features. A marker-based Watershed algorithm is subsequently proposed and applied only to the overlapped regions to separate nuclei. Finally, deep features are extracted from each nucleus patch using Resnet18 and classified into positive or negative by a random forest classifier. The proposed pipeline's performance is validated on a dataset from the Department of Pathology at Hôpital Nord Franche-Comté hospital.
GlyphDraw: Seamlessly Rendering Text with Intricate Spatial Structures in Text-to-Image GenerationJian Ma, Mingjun Zhao, Chen Chen et al.
Recent breakthroughs in the field of language-guided image generation have yielded impressive achievements, enabling the creation of high-quality and diverse images based on user instructions.Although the synthesis performance is fascinating, one significant limitation of current image generation models is their insufficient ability to generate text coherently within images, particularly for complex glyph structures like Chinese characters. To address this problem, we introduce GlyphDraw, a general learning framework aiming to endow image generation models with the capacity to generate images coherently embedded with text for any specific language.We first sophisticatedly design the image-text dataset's construction strategy, then build our model specifically on a diffusion-based image generator and carefully modify the network structure to allow the model to learn drawing language characters with the help of glyph and position information.Furthermore, we maintain the model's open-domain image synthesis capability by preventing catastrophic forgetting by using parameter-efficient fine-tuning techniques.Extensive qualitative and quantitative experiments demonstrate that our method not only produces accurate language characters as in prompts, but also seamlessly blends the generated text into the background.Please refer to our \href{https://1073521013.github.io/glyph-draw.github.io/}{project page}. \end{abstract}
14.6CLJul 4, 2024
MS2SL: Multimodal Spoken Data-Driven Continuous Sign Language ProductionJian Ma, Wenguan Wang, Yi Yang et al.
Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for continuous sign language production, easing communication between sign and non-sign language users. In particular, a sequence diffusion model, utilizing embeddings extracted from text or speech, is crafted to generate sign predictions step by step. Moreover, by creating a joint embedding space for text, audio, and sign, we bind these modalities and leverage the semantic consistency among them to provide informative feedback for the model training. This embedding-consistency learning strategy minimizes the reliance on sign triplets and ensures continuous model refinement, even with a missing audio modality. Experiments on How2Sign and PHOENIX14T datasets demonstrate that our model achieves competitive performance in sign language production.
12.8CVAug 21, 2024
HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion ModelYi Wang, Jian Ma, Ruizhi Shao et al.
This paper aims to generate physically-layered 3D humans from text prompts. Existing methods either generate 3D clothed humans as a whole or support only tight and simple clothing generation, which limits their applications to virtual try-on and part-level editing. To achieve physically-layered 3D human generation with reusable and complex clothing, we propose a novel layer-wise dressed human representation based on a physically-decoupled diffusion model. Specifically, to achieve layer-wise clothing generation, we propose a dual-representation decoupling framework for generating clothing decoupled from the human body, in conjunction with an innovative multi-layer fusion volume rendering method. To match the clothing with different body shapes, we propose an SMPL-driven implicit field deformation network that enables the free transfer and reuse of clothing. Extensive experiments demonstrate that our approach not only achieves state-of-the-art layered 3D human generation with complex clothing but also supports virtual try-on and layered human animation.
2.7SDJul 15, 2024
Mutual Learning for Acoustic Matching and Dereverberation via Visual Scene-driven DiffusionJian Ma, Wenguan Wang, Yi Yang et al.
Visual acoustic matching (VAM) is pivotal for enhancing the immersive experience, and the task of dereverberation is effective in improving audio intelligibility. Existing methods treat each task independently, overlooking the inherent reciprocity between them. Moreover, these methods depend on paired training data, which is challenging to acquire, impeding the utilization of extensive unpaired data. In this paper, we introduce MVSD, a mutual learning framework based on diffusion models. MVSD considers the two tasks symmetrically, exploiting the reciprocal relationship to facilitate learning from inverse tasks and overcome data scarcity. Furthermore, we employ the diffusion model as foundational conditional converters to circumvent the training instability and over-smoothing drawbacks of conventional GAN architectures. Specifically, MVSD employs two converters: one for VAM called reverberator and one for dereverberation called dereverberator. The dereverberator judges whether the reverberation audio generated by reverberator sounds like being in the conditional visual scenario, and vice versa. By forming a closed loop, these two converters can generate informative feedback signals to optimize the inverse tasks, even with easily acquired one-way unpaired data. Extensive experiments on two standard benchmarks, i.e., SoundSpaces-Speech and Acoustic AVSpeech, exhibit that our framework can improve the performance of the reverberator and dereverberator and better match specified visual scenarios.
Compositional Text-to-Image Synthesis with Attention Map Control of Diffusion ModelsRuichen Wang, Zekang Chen, Chen Chen et al.
Recent text-to-image (T2I) diffusion models show outstanding performance in generating high-quality images conditioned on textual prompts. However, they fail to semantically align the generated images with the prompts due to their limited compositional capabilities, leading to attribute leakage, entity leakage, and missing entities. In this paper, we propose a novel attention mask control strategy based on predicted object boxes to address these issues. In particular, we first train a BoxNet to predict a box for each entity that possesses the attribute specified in the prompt. Then, depending on the predicted boxes, a unique mask control is applied to the cross- and self-attention maps. Our approach produces a more semantically accurate synthesis by constraining the attention regions of each token in the prompt to the image. In addition, the proposed method is straightforward and effective and can be readily integrated into existing cross-attention-based T2I generators. We compare our approach to competing methods and demonstrate that it can faithfully convey the semantics of the original text to the generated content and achieve high availability as a ready-to-use plugin. Please refer to https://github.com/OPPOMente-Lab/attention-mask-control.
ZeroMimic: Distilling Robotic Manipulation Skills from Web VideosJunyao Shi, Zhuolun Zhao, Tianyou Wang et al.
Many recent advances in robotic manipulation have come through imitation learning, yet these rely largely on mimicking a particularly hard-to-acquire form of demonstrations: those collected on the same robot in the same room with the same objects as the trained policy must handle at test time. In contrast, large pre-recorded human video datasets demonstrating manipulation skills in-the-wild already exist, which contain valuable information for robots. Is it possible to distill a repository of useful robotic skill policies out of such data without any additional requirements on robot-specific demonstrations or exploration? We present the first such system ZeroMimic, that generates immediately deployable image goal-conditioned skill policies for several common categories of manipulation tasks (opening, closing, pouring, pick&place, cutting, and stirring) each capable of acting upon diverse objects and across diverse unseen task setups. ZeroMimic is carefully designed to exploit recent advances in semantic and geometric visual understanding of human videos, together with modern grasp affordance detectors and imitation policy classes. After training ZeroMimic on the popular EpicKitchens dataset of ego-centric human videos, we evaluate its out-of-the-box performance in varied real-world and simulated kitchen settings with two different robot embodiments, demonstrating its impressive abilities to handle these varied tasks. To enable plug-and-play reuse of ZeroMimic policies on other task setups and robots, we release software and policy checkpoints of our skill policies.
6.5CVJan 13, 2022
Hand-Object Interaction ReasoningJian Ma, Dima Damen
This paper proposes an interaction reasoning network for modelling spatio-temporal relationships between hands and objects in video. The proposed interaction unit utilises a Transformer module to reason about each acting hand, and its spatio-temporal relation to the other hand as well as objects being interacted with. We show that modelling two-handed interactions are critical for action recognition in egocentric video, and demonstrate that by using positionally-encoded trajectories, the network can better recognise observed interactions. We evaluate our proposal on EPIC-KITCHENS and Something-Else datasets, with an ablation study.
5.9SIFeb 27, 2020
Graph Representation Learning for Merchant Incentive Optimization in Mobile Payment MarketingZiqi Liu, Dong Wang, Qianyu Yu et al.
Mobile payment such as Alipay has been widely used in our daily lives. To further promote the mobile payment activities, it is important to run marketing campaigns under a limited budget by providing incentives such as coupons, commissions to merchants. As a result, incentive optimization is the key to maximizing the commercial objective of the marketing campaign. With the analyses of online experiments, we found that the transaction network can subtly describe the similarity of merchants' responses to different incentives, which is of great use in the incentive optimization problem. In this paper, we present a graph representation learning method atop of transaction networks for merchant incentive optimization in mobile payment marketing. With limited samples collected from online experiments, our end-to-end method first learns merchant representations based on an attributed transaction networks, then effectively models the correlations between the commercial objectives each merchant may achieve and the incentives under varying treatments. Thus we are able to model the sensitivity to incentive for each merchant, and spend the most budgets on those merchants that show strong sensitivities in the marketing campaign. Extensive offline and online experimental results at Alipay demonstrate the effectiveness of our proposed approach.