4.3GRNov 3, 2022
NaRPA: Navigation and Rendering Pipeline for AstronauticsRoshan Thomas Eapen, Ramchander Rao Bhaskara, Manoranjan Majji
This paper presents Navigation and Rendering Pipeline for Astronautics (NaRPA) - a novel ray-tracing-based computer graphics engine to model and simulate light transport for space-borne imaging. NaRPA incorporates lighting models with attention to atmospheric and shading effects for the synthesis of space-to-space and ground-to-space virtual observations. In addition to image rendering, the engine also possesses point cloud, depth, and contour map generation capabilities to simulate passive and active vision-based sensors and to facilitate the designing, testing, or verification of visual navigation algorithms. Physically based rendering capabilities of NaRPA and the efficacy of the proposed rendering algorithm are demonstrated using applications in representative space-based environments. A key demonstration includes NaRPA as a tool for generating stereo imagery and application in 3D coordinate estimation using triangulation. Another prominent application of NaRPA includes a novel differentiable rendering approach for image-based attitude estimation is proposed to highlight the efficacy of the NaRPA engine for simulating vision-based navigation and guidance operations.
5.5ROOct 18, 2022
FPGA Hardware Acceleration for Feature-Based Relative Navigation ApplicationsRamchander Rao Bhaskara, Manoranjan Majji
Estimation of rigid transformation between two point clouds is a computationally challenging problem in vision-based relative navigation. Targeting a real-time navigation solution utilizing point-cloud and image registration algorithms, this paper develops high-performance avionics for power and resource constrained pose estimation framework. A Field-Programmable Gate Array (FPGA) based embedded architecture is developed to accelerate estimation of relative pose between the point-clouds, aided by image features that correspond to the individual point sets. At algorithmic level, the pose estimation method is an adaptation of Optimal Linear Attitude and Translation Estimator (OLTAE) for relative attitude and translation estimation. At the architecture level, the proposed embedded solution is a hardware/software co-design that evaluates the OLTAE computations on the bare-metal hardware for high-speed state estimation. The finite precision FPGA evaluation of the OLTAE algorithm is compared with a double-precision evaluation on MATLAB for performance analysis and error quantification. Implementation results of the proposed finite-precision OLTAE accelerator demonstrate the high-performance compute capabilities of the FPGA-based pose estimation while offering relative numerical errors below 7%.
1.4CVDec 24, 2022
Differentiable Rendering for Pose Estimation in Proximity OperationsRamchander Rao Bhaskara, Roshan Thomas Eapen, Manoranjan Majji
Differentiable rendering aims to compute the derivative of the image rendering function with respect to the rendering parameters. This paper presents a novel algorithm for 6-DoF pose estimation through gradient-based optimization using a differentiable rendering pipeline. We emphasize two key contributions: (1) instead of solving the conventional 2D to 3D correspondence problem and computing reprojection errors, images (rendered using the 3D model) are compared only in the 2D feature space via sparse 2D feature correspondences. (2) Instead of an analytical image formation model, we compute an approximate local gradient of the rendering process through online learning. The learning data consists of image features extracted from multi-viewpoint renders at small perturbations in the pose neighborhood. The gradients are propagated through the rendering pipeline for the 6-DoF pose estimation using nonlinear least squares. This gradient-based optimization regresses directly upon the pose parameters by aligning the 3D model to reproduce a reference image shape. Using representative experiments, we demonstrate the application of our approach to pose estimation in proximity operations.
Icy Moon Surface Simulation and Stereo Depth Estimation for Sampling AutonomyRamchander Bhaskara, Georgios Georgakis, Jeremy Nash et al.
Sampling autonomy for icy moon lander missions requires understanding of topographic and photometric properties of the sampling terrain. Unavailability of high resolution visual datasets (either bird-eye view or point-of-view from a lander) is an obstacle for selection, verification or development of perception systems. We attempt to alleviate this problem by: 1) proposing Graphical Utility for Icy moon Surface Simulations (GUISS) framework, for versatile stereo dataset generation that spans the spectrum of bulk photometric properties, and 2) focusing on a stereo-based visual perception system and evaluating both traditional and deep learning-based algorithms for depth estimation from stereo matching. The surface reflectance properties of icy moon terrains (Enceladus and Europa) are inferred from multispectral datasets of previous missions. With procedural terrain generation and physically valid illumination sources, our framework can fit a wide range of hypotheses with respect to visual representations of icy moon terrains. This is followed by a study over the performance of stereo matching algorithms under different visual hypotheses. Finally, we emphasize the standing challenges to be addressed for simulating perception data assets for icy moons such as Enceladus and Europa. Our code can be found here: https://github.com/nasa-jpl/guiss.