MAMar 23
A Game-Theoretic Framework for Intelligent EV Charging Network Optimisation in Smart CitiesNiloofar Aminikalibar, Farzaneh Farhadi, Maria Chli
The transition to Electric Vehicles (EVs) demands intelligent, congestion-aware infrastructure planning to balance user convenience, economic viability, and traffic efficiency. We present a joint optimisation framework for EV Charging Station (CS) placement and pricing, explicitly capturing strategic driver behaviour through coupled non-atomic congestion games over road networks and charging facilities. From a Public Authority (PA) perspective, the model minimises social cost, travel times, queuing delays and charging expenses, while ensuring infrastructure profitability. To solve the resulting Mixed-Integer Nonlinear Programme, we propose a scalable two-level approximation method, Joint Placement and Pricing Optimisation under Driver Equilibrium (JPPO-DE), combining driver behaviour decomposition with integer relaxation. Experiments on the benchmark Sioux Falls Transportation Network (TN) demonstrate that our method consistently outperforms single-parameter baselines, effectively adapting to varying budgets, EV penetration levels, and station capacities. It achieves performance improvements of at least 16% over state-of-the-art approaches. A generalisation procedure further extends scalability to larger networks. By accurately modelling traffic equilibria and enabling adaptive, efficient infrastructure design, our framework advances key intelligent transportation system goals for sustainable urban mobility.
MAMar 23
Strategic Infrastructure Design via Multi-Agent Congestion Games with Joint Placement and PricingNiloofar Aminikalibar, Farzaneh Farhadi, Maria Chli
Real-world infrastructure planning increasingly involves strategic interactions among autonomous agents competing over congestible, limited resources. Applications such as Electric Vehicle (EV) charging, emergency response, and intelligent transportation require coordinated resource placement and pricing decisions, while anticipating the adaptive behaviour of decentralised, self-interested agents. We propose a novel multi-agent framework for joint placement and pricing under such interactions, formalised as a bi-level optimisation model. The upper level represents a central planner, while the lower level captures agent responses via coupled non-atomic congestion games. Motivated by the EV charging domain, we study a setting where a central planner provisions chargers and road capacity under budget and profitability constraints. The agent population includes both EV drivers and non-charging drivers (NCDs), who respond to congestion, delays, and costs. To solve the resulting NP-hard problem, we introduce ABO-MPN, a double-layer approximation framework that decouples agent types, applies integer adjustment and rounding, and targets high-impact placement and pricing decisions. Experiments on benchmark networks show that our model reduces social cost by up to 40% compared to placement- or pricing-only baselines, and generalises to other MAS-relevant domains.
GTOct 25, 2021
Optimal Auction Design for the Gradual Procurement of Strategic Service Provider AgentsFarzaneh Farhadi, Maria Chli, Nicholas R. Jennings
We consider an outsourcing problem where a software agent procures multiple services from providers with uncertain reliabilities to complete a computational task before a strict deadline. The service consumer requires a procurement strategy that achieves the optimal balance between success probability and invocation cost. However, the service providers are self-interested and may misrepresent their private cost information if it benefits them. For such settings, we design a novel procurement auction that provides the consumer with the highest possible revenue, while giving sufficient incentives to providers to tell the truth about their costs. This auction creates a contingent plan for gradual service procurement that suggests recruiting a new provider only when the success probability of the already hired providers drops below a time-dependent threshold. To make this auction incentive compatible, we propose a novel weighted threshold payment scheme which pays the minimum among all truthful mechanisms. Using the weighted payment scheme, we also design a low-complexity near-optimal auction that reduces the computational complexity of the optimal mechanism by 99% with only marginal performance loss (less than 1%). We demonstrate the effectiveness and strength of our proposed auctions through both game theoretical and numerical analysis. The experiment results confirm that the proposed auctions exhibit 59% improvement in performance over the current state-of-the-art, by increasing success probability up to 79% and reducing invocation cost by up to 11%.