Alessandro Zanardi

RO
h-index11
5papers
15citations
Novelty53%
AI Score33

5 Papers

ROOct 24, 2022
How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games

Alessandro Zanardi, Pier Giuseppe Sessa, Nando Käslin et al.

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most efficient equilibrium (in term of social cost) is often impractical from a computational standpoint, in this work we study the (in)efficiency of any equilibrium players might agree to play. More specifically, we bound the equilibrium inefficiency by modeling driving games as particular type of congestion games over spatio-temporal resources. We obtain novel guarantees that refine existing bounds on the Price of Anarchy (PoA) as a function of problem-dependent game parameters. For instance, the relative trade-off between proximity costs and personal objectives such as comfort and progress. Although the obtained guarantees concern open-loop trajectories, we observe efficient equilibria even when agents employ closed-loop policies trained via decentralized multi-agent reinforcement learning.

ROAug 2, 2023
A Counterfactual Safety Margin Perspective on the Scoring of Autonomous Vehicles' Riskiness

Alessandro Zanardi, Andrea Censi, Margherita Atzei et al.

Autonomous Vehicles (AVs) promise a range of societal advantages, including broader access to mobility, reduced road accidents, and enhanced transportation efficiency. However, evaluating the risks linked to AVs is complex due to limited historical data and the swift progression of technology. This paper presents a data-driven framework for assessing the risk of different AVs' behaviors in various operational design domains (ODDs), based on counterfactual simulations of "misbehaving" road users. We propose the notion of counterfactual safety margin, which represents the minimum deviation from nominal behavior that could cause a collision. This methodology not only pinpoints the most critical scenarios but also quantifies the (relative) risk's frequency and severity concerning AVs. Importantly, we show that our approach is applicable even when the AV's behavioral policy remains undisclosed, through worst- and best-case analyses, benefiting external entities like regulators and risk evaluators. Our experimental outcomes demonstrate the correlation between the safety margin, the quality of the driving policy, and the ODD, shedding light on the relative risks of different AV providers. Overall, this work contributes to the safety assessment of AVs and addresses legislative and insurance concerns surrounding this burgeoning technology.

ROApr 1, 2023
Factorization of Multi-Agent Sampling-Based Motion Planning

Alessandro Zanardi, Pietro Zullo, Andrea Censi et al.

Modern robotics often involves multiple embodied agents operating within a shared environment. Path planning in these cases is considerably more challenging than in single-agent scenarios. Although standard Sampling-based Algorithms (SBAs) can be used to search for solutions in the robots' joint space, this approach quickly becomes computationally intractable as the number of agents increases. To address this issue, we integrate the concept of factorization into sampling-based algorithms, which requires only minimal modifications to existing methods. During the search for a solution we can decouple (i.e., factorize) different subsets of agents into independent lower-dimensional search spaces once we certify that their future solutions will be independent of each other using a factorization heuristic. Consequently, we progressively construct a lean hypergraph where certain (hyper-)edges split the agents to independent subgraphs. In the best case, this approach can reduce the growth in dimensionality of the search space from exponential to linear in the number of agents. On average, fewer samples are needed to find high-quality solutions while preserving the optimality, completeness, and anytime properties of SBAs. We present a general implementation of a factorized SBA, derive an analytical gain in terms of sample complexity for PRM*, and showcase empirical results for RRG.

AIJun 1, 2025
Test Automation for Interactive Scenarios via Promptable Traffic Simulation

Augusto Mondelli, Yueshan Li, Alessandro Zanardi et al.

Autonomous vehicle (AV) planners must undergo rigorous evaluation before widespread deployment on public roads, particularly to assess their robustness against the uncertainty of human behaviors. While recent advancements in data-driven scenario generation enable the simulation of realistic human behaviors in interactive settings, leveraging these models to construct comprehensive tests for AV planners remains an open challenge. In this work, we introduce an automated method to efficiently generate realistic and safety-critical human behaviors for AV planner evaluation in interactive scenarios. We parameterize complex human behaviors using low-dimensional goal positions, which are then fed into a promptable traffic simulator, ProSim, to guide the behaviors of simulated agents. To automate test generation, we introduce a prompt generation module that explores the goal domain and efficiently identifies safety-critical behaviors using Bayesian optimization. We apply our method to the evaluation of an optimization-based planner and demonstrate its effectiveness and efficiency in automatically generating diverse and realistic driving behaviors across scenarios with varying initial conditions.

MANov 13, 2021
Posetal Games: Efficiency, Existence, and Refinement of Equilibria in Games with Prioritized Metrics

Alessandro Zanardi, Gioele Zardini, Sirish Srinivasan et al.

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a partially ordered set of metrics. This allows one to combine hierarchical priorities of each player with the interactive nature of the environment. By contextualizing standard game theoretical notions, we provide two sufficient conditions on the preference of the players to prove existence of pure Nash Equilibria in finite action sets. Moreover, we define formal operations on the preference structures and link them to a refinement of the game solutions, showing how the set of equilibria can be systematically shrunk. The presented results are showcased in a driving game where autonomous vehicles select from a finite set of trajectories. The results demonstrate the interpretability of results in terms of minimum-rank-violation for each player.