Yongliang Yang

CV
h-index33
6papers
422citations
Novelty63%
AI Score35

6 Papers

3.9CVApr 24, 2023
GRIG: Few-Shot Generative Residual Image Inpainting

Wanglong Lu, Xianta Jiang, Xiaogang Jin et al.

Image inpainting is the task of filling in missing or masked region of an image with semantically meaningful contents. Recent methods have shown significant improvement in dealing with large-scale missing regions. However, these methods usually require large training datasets to achieve satisfactory results and there has been limited research into training these models on a small number of samples. To address this, we present a novel few-shot generative residual image inpainting method that produces high-quality inpainting results. The core idea is to propose an iterative residual reasoning method that incorporates Convolutional Neural Networks (CNNs) for feature extraction and Transformers for global reasoning within generative adversarial networks, along with image-level and patch-level discriminators. We also propose a novel forgery-patch adversarial training strategy to create faithful textures and detailed appearances. Extensive evaluations show that our method outperforms previous methods on the few-shot image inpainting task, both quantitatively and qualitatively.

2.6CVJul 21, 2022
Gradient-based Point Cloud Denoising with Uniformity

Tian-Xing Xu, Yuan-Chen Guo, Yong-Liang Yang et al.

Point clouds captured by depth sensors are often contaminated by noises, obstructing further analysis and applications. In this paper, we emphasize the importance of point distribution uniformity to downstream tasks. We demonstrate that point clouds produced by existing gradient-based denoisers lack uniformity despite having achieved promising quantitative results. To this end, we propose GPCD++, a gradient-based denoiser with an ultra-lightweight network named UniNet to address uniformity. Compared with previous state-of-the-art methods, our approach not only generates competitive or even better denoising results, but also significantly improves uniformity which largely benefits applications such as surface reconstruction.

33.1CVFeb 20, 2020Code
BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images

Thu Nguyen-Phuoc, Christian Richardt, Long Mai et al.

We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the wholes cene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects' appearance, such as shadow and lighting, and provides control over each object's 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity).

2.6CVDec 18, 2019
Semantic Regularization: Improve Few-shot Image Classification by Reducing Meta Shift

Da Chen, Yongliang Yang, Zunlei Feng et al.

Few-shot image classification requires the classifier to robustly cope with unseen classes even if there are only a few samples for each class. Recent advances benefit from the meta-learning process where episodic tasks are formed to train a model that can adapt to class change. However, these task sare independent to each other and existing works mainly rely on limited samples of individual support set in a single meta task. This strategy leads to severe meta shift issues across multiple tasks, meaning the learned prototypes or class descriptors are not stable as each task only involves their own support set. To avoid this problem, we propose a concise Semantic RegularizationNetwork to learn a common semantic space under the framework of meta-learning. In this space, all class descriptors can be regularized by the learned semantic basis, which can effectively solve the meta shift problem. The key is to train a class encoder and decoder structure that can encode the sample embedding features into the semantic domain with trained semantic basis, and generate a more stable and general class descriptor from the decoder. We evaluate our work by extensive comparisons with previous methods on three benchmark datasets (MiniImageNet, TieredImageNet, and CUB). The results show that the semantic regularization module improves performance by 4%-7% over the baseline method, and achieves competitive results over the current state-of-the-art models.

28.7CVJun 18, 2018Code
RenderNet: A deep convolutional network for differentiable rendering from 3D shapes

Thu Nguyen-Phuoc, Chuan Li, Stephen Balaban et al.

Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it hard to explicitly correlate rendering parameters and the resulting image, posing a significant challenge for inverse rendering tasks. Recent work on differentiable rendering achieves differentiability either by designing surrogate gradients for non-differentiable operations or via an approximate but differentiable renderer. These methods, however, are still limited when it comes to handling occlusion, and restricted to particular rendering effects. We present RenderNet, a differentiable rendering convolutional network with a novel projection unit that can render 2D images from 3D shapes. Spatial occlusion and shading calculation are automatically encoded in the network. Our experiments show that RenderNet can successfully learn to implement different shaders, and can be used in inverse rendering tasks to estimate shape, pose, lighting and texture from a single image.

0.9CVApr 14, 2018Code
Physics-driven Fire Modeling from Multi-view Images

Garoe Dorta, Luca Benedetti, Dmitry Kit et al.

Fire effects are widely used in various computer graphics applications such as visual effects and video games. Modeling the shape and appearance of fire phenomenon is challenging as the underlying effects are driven by complex laws of physics. State-of-the-art fire modeling techniques rely on sophisticated physical simulations which require intensive parameter tuning, or use simplifications which produce physically invalid results. In this paper, we present a novel method of reconstructing physically valid fire models from multi-view stereo images. Our method, for the first time, provides plausible estimation of physical properties (e.g., temperature, density) of a fire volume using RGB cameras. This allows for a number of novel phenomena such as global fire illumination effects. The effectiveness and usefulness of our method are tested by generating fire models from a variety of input data, and applying the reconstructed fire models for realistic illumination of virtual scenes.