CVMar 14, 2022
NeILF: Neural Incident Light Field for Physically-based Material EstimationYao Yao, Jingyang Zhang, Jingbo Liu et al.
We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material properties as the surface BRDF modelled by multi-layer perceptrons. Compared with recent approaches that approximate scene lightings as the 2D environment map, NeILF is a fully 5D light field that is capable of modelling illuminations of any static scenes. In addition, occlusions and indirect lights can be handled naturally by the NeILF representation without requiring multiple bounces of ray tracing, making it possible to estimate material properties even for scenes with complex lightings and geometries. We also propose a smoothness regularization and a Lambertian assumption to reduce the material-lighting ambiguity during the optimization. Our method strictly follows the physically-based rendering equation, and jointly optimizes material and lighting through the differentiable rendering process. We have intensively evaluated the proposed method on our in-house synthetic dataset, the DTU MVS dataset, and real-world BlendedMVS scenes. Our method is able to outperform previous methods by a significant margin in terms of novel view rendering quality, setting a new state-of-the-art for image-based material and lighting estimation.
CVMar 30, 2023
NeILF++: Inter-Reflectable Light Fields for Geometry and Material EstimationJingyang Zhang, Yao Yao, Shiwei Li et al.
We present a novel differentiable rendering framework for joint geometry, material, and lighting estimation from multi-view images. In contrast to previous methods which assume a simplified environment map or co-located flashlights, in this work, we formulate the lighting of a static scene as one neural incident light field (NeILF) and one outgoing neural radiance field (NeRF). The key insight of the proposed method is the union of the incident and outgoing light fields through physically-based rendering and inter-reflections between surfaces, making it possible to disentangle the scene geometry, material, and lighting from image observations in a physically-based manner. The proposed incident light and inter-reflection framework can be easily applied to other NeRF systems. We show that our method can not only decompose the outgoing radiance into incident lights and surface materials, but also serve as a surface refinement module that further improves the reconstruction detail of the neural surface. We demonstrate on several datasets that the proposed method is able to achieve state-of-the-art results in terms of geometry reconstruction quality, material estimation accuracy, and the fidelity of novel view rendering.
CVAug 30, 2022
ASpanFormer: Detector-Free Image Matching with Adaptive Span TransformerHongkai Chen, Zixin Luo, Lei Zhou et al.
Generating robust and reliable correspondences across images is a fundamental task for a diversity of applications. To capture context at both global and local granularity, we propose ASpanFormer, a Transformer-based detector-free matcher that is built on hierarchical attention structure, adopting a novel attention operation which is capable of adjusting attention span in a self-adaptive manner. To achieve this goal, first, flow maps are regressed in each cross attention phase to locate the center of search region. Next, a sampling grid is generated around the center, whose size, instead of being empirically configured as fixed, is adaptively computed from a pixel uncertainty estimated along with the flow map. Finally, attention is computed across two images within derived regions, referred to as attention span. By these means, we are able to not only maintain long-range dependencies, but also enable fine-grained attention among pixels of high relevance that compensates essential locality and piece-wise smoothness in matching tasks. State-of-the-art accuracy on a wide range of evaluation benchmarks validates the strong matching capability of our method.
CVJun 7, 2022
Critical Regularizations for Neural Surface Reconstruction in the WildJingyang Zhang, Yao Yao, Shiwei Li et al.
Neural implicit functions have recently shown promising results on surface reconstructions from multiple views. However, current methods still suffer from excessive time complexity and poor robustness when reconstructing unbounded or complex scenes. In this paper, we present RegSDF, which shows that proper point cloud supervisions and geometry regularizations are sufficient to produce high-quality and robust reconstruction results. Specifically, RegSDF takes an additional oriented point cloud as input, and optimizes a signed distance field and a surface light field within a differentiable rendering framework. We also introduce the two critical regularizations for this optimization. The first one is the Hessian regularization that smoothly diffuses the signed distance values to the entire distance field given noisy and incomplete input. And the second one is the minimal surface regularization that compactly interpolates and extrapolates the missing geometry. Extensive experiments are conducted on DTU, BlendedMVS, and Tanks and Temples datasets. Compared with recent neural surface reconstruction approaches, RegSDF is able to reconstruct surfaces with fine details even for open scenes with complex topologies and unstructured camera trajectories.
CVSep 3, 2024
DepthCrafter: Generating Consistent Long Depth Sequences for Open-world VideosWenbo Hu, Xiangjun Gao, Xiaoyu Li et al.
Estimating video depth in open-world scenarios is challenging due to the diversity of videos in appearance, content motion, camera movement, and length. We present DepthCrafter, an innovative method for generating temporally consistent long depth sequences with intricate details for open-world videos, without requiring any supplementary information such as camera poses or optical flow. The generalization ability to open-world videos is achieved by training the video-to-depth model from a pre-trained image-to-video diffusion model, through our meticulously designed three-stage training strategy. Our training approach enables the model to generate depth sequences with variable lengths at one time, up to 110 frames, and harvest both precise depth details and rich content diversity from realistic and synthetic datasets. We also propose an inference strategy that can process extremely long videos through segment-wise estimation and seamless stitching. Comprehensive evaluations on multiple datasets reveal that DepthCrafter achieves state-of-the-art performance in open-world video depth estimation under zero-shot settings. Furthermore, DepthCrafter facilitates various downstream applications, including depth-based visual effects and conditional video generation.
CVNov 27, 2023
Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D DiffusionYuanxun Lu, Jingyang Zhang, Shiwei Li et al.
Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work, we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data, while still maintaining the strong generalization ability of the original 2D diffusion model, filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference, multi-view normal maps are generated using the 2.5D diffusion, and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that, our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse, mode-seeking-free, and high-fidelity 3D content generation in only 10 seconds. Project page: https://nju-3dv.github.io/projects/direct25.
CVOct 10, 2023
JointNet: Extending Text-to-Image Diffusion for Dense Distribution ModelingJingyang Zhang, Shiwei Li, Yuanxun Lu et al.
We introduce JointNet, a novel neural network architecture for modeling the joint distribution of images and an additional dense modality (e.g., depth maps). JointNet is extended from a pre-trained text-to-image diffusion model, where a copy of the original network is created for the new dense modality branch and is densely connected with the RGB branch. The RGB branch is locked during network fine-tuning, which enables efficient learning of the new modality distribution while maintaining the strong generalization ability of the large-scale pre-trained diffusion model. We demonstrate the effectiveness of JointNet by using RGBD diffusion as an example and through extensive experiments, showcasing its applicability in a variety of applications, including joint RGBD generation, dense depth prediction, depth-conditioned image generation, and coherent tile-based 3D panorama generation.
CVDec 24, 2025Code
UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric RefinementTanghui Jia, Dongyu Yan, Dehao Hao et al.
In this report, we introduce UltraShape 1.0, a scalable 3D diffusion framework for high-fidelity 3D geometry generation. The proposed approach adopts a two-stage generation pipeline: a coarse global structure is first synthesized and then refined to produce detailed, high-quality geometry. To support reliable 3D generation, we develop a comprehensive data processing pipeline that includes a novel watertight processing method and high-quality data filtering. This pipeline improves the geometric quality of publicly available 3D datasets by removing low-quality samples, filling holes, and thickening thin structures, while preserving fine-grained geometric details. To enable fine-grained geometry refinement, we decouple spatial localization from geometric detail synthesis in the diffusion process. We achieve this by performing voxel-based refinement at fixed spatial locations, where voxel queries derived from coarse geometry provide explicit positional anchors encoded via RoPE, allowing the diffusion model to focus on synthesizing local geometric details within a reduced, structured solution space. Our model is trained exclusively on publicly available 3D datasets, achieving strong geometric quality despite limited training resources. Extensive evaluations demonstrate that UltraShape 1.0 performs competitively with existing open-source methods in both data processing quality and geometry generation. All code and trained models will be released to support future research.
CVOct 10, 2023
HiFi-123: Towards High-fidelity One Image to 3D Content GenerationWangbo Yu, Li Yuan, Yan-Pei Cao et al.
Recent advances in diffusion models have enabled 3D generation from a single image. However, current methods often produce suboptimal results for novel views, with blurred textures and deviations from the reference image, limiting their practical applications. In this paper, we introduce HiFi-123, a method designed for high-fidelity and multi-view consistent 3D generation. Our contributions are twofold: First, we propose a Reference-Guided Novel View Enhancement (RGNV) technique that significantly improves the fidelity of diffusion-based zero-shot novel view synthesis methods. Second, capitalizing on the RGNV, we present a novel Reference-Guided State Distillation (RGSD) loss. When incorporated into the optimization-based image-to-3D pipeline, our method significantly improves 3D generation quality, achieving state-of-the-art performance. Comprehensive evaluations demonstrate the effectiveness of our approach over existing methods, both qualitatively and quantitatively. Video results are available on the project page.
CVNov 28, 2023
ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent SynthesisXiangjun Gao, Xiaoyu Li, Chaopeng Zhang et al.
In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a textured mesh of a human or by employing a 2D diffusion model as guidance with the Score Distillation Sampling (SDS) method, to lift the 2D image into 3D space. However, a generalizable implicit field often results in an over-smooth texture field, while the SDS method tends to lead to a texture-inconsistent novel view with the input image. In this paper, we introduce a texture-consistent back view synthesis module that could transfer the reference image content to the back view through depth and text-guided attention injection. Moreover, to alleviate the color distortion that occurs in the side region, we propose a visibility-aware patch consistency regularization for texture mapping and refinement combined with the synthesized back view texture. With the above techniques, we could achieve high-fidelity and texture-consistent human rendering from a single image. Experiments conducted on both real and synthetic data demonstrate the effectiveness of our method and show that our approach outperforms previous baseline methods.
CVJan 16
Map2Thought: Explicit 3D Spatial Reasoning via Metric Cognitive MapsXiangjun Gao, Zhensong Zhang, Dave Zhenyu Chen et al.
We propose Map2Thought, a framework that enables explicit and interpretable spatial reasoning for 3D VLMs. The framework is grounded in two key components: Metric Cognitive Map (Metric-CogMap) and Cognitive Chain-of-Thought (Cog-CoT). Metric-CogMap provides a unified spatial representation by integrating a discrete grid for relational reasoning with a continuous, metric-scale representation for precise geometric understanding. Building upon the Metric-CogMap, Cog-CoT performs explicit geometric reasoning through deterministic operations, including vector operations, bounding-box distances, and occlusion-aware appearance order cues, producing interpretable inference traces grounded in 3D structure. Experimental results show that Map2Thought enables explainable 3D understanding, achieving 59.9% accuracy using only half the supervision, closely matching the 60.9% baseline trained with the full dataset. It consistently outperforms state-of-the-art methods by 5.3%, 4.8%, and 4.0% under 10%, 25%, and 50% training subsets, respectively, on the VSI-Bench.
CVMar 7Code
CanoVerse: 3D Object Scalable Canonicalization and Dataset for Generation and PoseLi Jin, Yuchen Yang, Weikai Chen et al.
3D learning systems implicitly assume that objects occupy a coherent reference frame. Nonetheless, in practice, every asset arrives with an arbitrary global rotation, and models are left to resolve directional ambiguity on their own. This persistent misalignment suppresses pose-consistent generation, and blocks the emergence of stable directional semantics. To address this issue, we construct \methodName{}, a massive canonical 3D dataset of 320K objects over 1,156 categories -- an order-of-magnitude increase over prior work. At this scale, directional semantics become statistically learnable: Canoverse improves 3D generation stability, enables precise cross-modal 3D shape retrieval, and unlocks zero-shot point-cloud orientation estimation even for out-of-distribution data. This is achieved by a new canonicalization framework that reduces alignment from minutes to seconds per object via compact hypothesis generation and lightweight human discrimination, transforming canonicalization from manual curation into a high-throughput data generation pipeline. The Canoverse dataset will be publicly released upon acceptance. Project page: https://github.com/123321456-gif/Canoverse
CVAug 2, 2020Code
Stochastic Bundle Adjustment for Efficient and Scalable 3D ReconstructionLei Zhou, Zixin Luo, Mingmin Zhen et al.
Current bundle adjustment solvers such as the Levenberg-Marquardt (LM) algorithm are limited by the bottleneck in solving the Reduced Camera System (RCS) whose dimension is proportional to the camera number. When the problem is scaled up, this step is neither efficient in computation nor manageable for a single compute node. In this work, we propose a stochastic bundle adjustment algorithm which seeks to decompose the RCS approximately inside the LM iterations to improve the efficiency and scalability. It first reformulates the quadratic programming problem of an LM iteration based on the clustering of the visibility graph by introducing the equality constraints across clusters. Then, we propose to relax it into a chance constrained problem and solve it through sampled convex program. The relaxation is intended to eliminate the interdependence between clusters embodied by the constraints, so that a large RCS can be decomposed into independent linear sub-problems. Numerical experiments on unordered Internet image sets and sequential SLAM image sets, as well as distributed experiments on large-scale datasets, have demonstrated the high efficiency and scalability of the proposed approach. Codes are released at https://github.com/zlthinker/STBA.
CVJul 24, 2020Code
Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry ConsistencyJiaxiang Shang, Tianwei Shen, Shiwei Li et al.
Recent learning-based approaches, in which models are trained by single-view images have shown promising results for monocular 3D face reconstruction, but they suffer from the ill-posed face pose and depth ambiguity issue. In contrast to previous works that only enforce 2D feature constraints, we propose a self-supervised training architecture by leveraging the multi-view geometry consistency, which provides reliable constraints on face pose and depth estimation. We first propose an occlusion-aware view synthesis method to apply multi-view geometry consistency to self-supervised learning. Then we design three novel loss functions for multi-view consistency, including the pixel consistency loss, the depth consistency loss, and the facial landmark-based epipolar loss. Our method is accurate and robust, especially under large variations of expressions, poses, and illumination conditions. Comprehensive experiments on the face alignment and 3D face reconstruction benchmarks have demonstrated superiority over state-of-the-art methods. Our code and model are released in https://github.com/jiaxiangshang/MGCNet.
CVMar 24, 2020Code
KFNet: Learning Temporal Camera Relocalization using Kalman FilteringLei Zhou, Zixin Luo, Tianwei Shen et al.
Temporal camera relocalization estimates the pose with respect to each video frame in sequence, as opposed to one-shot relocalization which focuses on a still image. Even though the time dependency has been taken into account, current temporal relocalization methods still generally underperform the state-of-the-art one-shot approaches in terms of accuracy. In this work, we improve the temporal relocalization method by using a network architecture that incorporates Kalman filtering (KFNet) for online camera relocalization. In particular, KFNet extends the scene coordinate regression problem to the time domain in order to recursively establish 2D and 3D correspondences for the pose determination. The network architecture design and the loss formulation are based on Kalman filtering in the context of Bayesian learning. Extensive experiments on multiple relocalization benchmarks demonstrate the high accuracy of KFNet at the top of both one-shot and temporal relocalization approaches. Our codes are released at https://github.com/zlthinker/KFNet.
CVMar 6, 2020Code
D3Feat: Joint Learning of Dense Detection and Description of 3D Local FeaturesXuyang Bai, Zixin Luo, Lei Zhou et al.
A successful point cloud registration often lies on robust establishment of sparse matches through discriminative 3D local features. Despite the fast evolution of learning-based 3D feature descriptors, little attention has been drawn to the learning of 3D feature detectors, even less for a joint learning of the two tasks. In this paper, we leverage a 3D fully convolutional network for 3D point clouds, and propose a novel and practical learning mechanism that densely predicts both a detection score and a description feature for each 3D point. In particular, we propose a keypoint selection strategy that overcomes the inherent density variations of 3D point clouds, and further propose a self-supervised detector loss guided by the on-the-fly feature matching results during training. Finally, our method achieves state-of-the-art results in both indoor and outdoor scenarios, evaluated on 3DMatch and KITTI datasets, and shows its strong generalization ability on the ETH dataset. Towards practical use, we show that by adopting a reliable feature detector, sampling a smaller number of features is sufficient to achieve accurate and fast point cloud alignment.[code release](https://github.com/XuyangBai/D3Feat)
CVNov 22, 2019Code
BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo NetworksYao Yao, Zixin Luo, Shiwei Li et al.
While deep learning has recently achieved great success on multi-view stereo (MVS), limited training data makes the trained model hard to be generalized to unseen scenarios. Compared with other computer vision tasks, it is rather difficult to collect a large-scale MVS dataset as it requires expensive active scanners and labor-intensive process to obtain ground truth 3D structures. In this paper, we introduce BlendedMVS, a novel large-scale dataset, to provide sufficient training ground truth for learning-based MVS. To create the dataset, we apply a 3D reconstruction pipeline to recover high-quality textured meshes from images of well-selected scenes. Then, we render these mesh models to color images and depth maps. To introduce the ambient lighting information during training, the rendered color images are further blended with the input images to generate the training input. Our dataset contains over 17k high-resolution images covering a variety of scenes, including cities, architectures, sculptures and small objects. Extensive experiments demonstrate that BlendedMVS endows the trained model with significantly better generalization ability compared with other MVS datasets. The dataset and pretrained models are available at \url{https://github.com/YoYo000/BlendedMVS}.
CVAug 14, 2019Code
Learning Two-View Correspondences and Geometry Using Order-Aware NetworkJiahui Zhang, Dawei Sun, Zixin Luo et al.
Establishing correspondences between two images requires both local and global spatial context. Given putative correspondences of feature points in two views, in this paper, we propose Order-Aware Network, which infers the probabilities of correspondences being inliers and regresses the relative pose encoded by the essential matrix. Specifically, this proposed network is built hierarchically and comprises three novel operations. First, to capture the local context of sparse correspondences, the network clusters unordered input correspondences by learning a soft assignment matrix. These clusters are in a canonical order and invariant to input permutations. Next, the clusters are spatially correlated to form the global context of correspondences. After that, the context-encoded clusters are recovered back to the original size through a proposed upsampling operator. We intensively experiment on both outdoor and indoor datasets. The accuracy of the two-view geometry and correspondences are significantly improved over the state-of-the-arts. Code will be available at https://github.com/zjhthu/OANet.git.
CVFeb 27, 2019Code
Recurrent MVSNet for High-resolution Multi-view Stereo Depth InferenceYao Yao, Zixin Luo, Shiwei Li et al.
Deep learning has recently demonstrated its excellent performance for multi-view stereo (MVS). However, one major limitation of current learned MVS approaches is the scalability: the memory-consuming cost volume regularization makes the learned MVS hard to be applied to high-resolution scenes. In this paper, we introduce a scalable multi-view stereo framework based on the recurrent neural network. Instead of regularizing the entire 3D cost volume in one go, the proposed Recurrent Multi-view Stereo Network (R-MVSNet) sequentially regularizes the 2D cost maps along the depth direction via the gated recurrent unit (GRU). This reduces dramatically the memory consumption and makes high-resolution reconstruction feasible. We first show the state-of-the-art performance achieved by the proposed R-MVSNet on the recent MVS benchmarks. Then, we further demonstrate the scalability of the proposed method on several large-scale scenarios, where previous learned approaches often fail due to the memory constraint. Code is available at https://github.com/YoYo000/MVSNet.
CVFeb 25, 2019Code
Beyond Photometric Loss for Self-Supervised Ego-Motion EstimationTianwei Shen, Zixin Luo, Lei Zhou et al.
Accurate relative pose is one of the key components in visual odometry (VO) and simultaneous localization and mapping (SLAM). Recently, the self-supervised learning framework that jointly optimizes the relative pose and target image depth has attracted the attention of the community. Previous works rely on the photometric error generated from depths and poses between adjacent frames, which contains large systematic error under realistic scenes due to reflective surfaces and occlusions. In this paper, we bridge the gap between geometric loss and photometric loss by introducing the matching loss constrained by epipolar geometry in a self-supervised framework. Evaluated on the KITTI dataset, our method outperforms the state-of-the-art unsupervised ego-motion estimation methods by a large margin. The code and data are available at https://github.com/hlzz/DeepMatchVO.
CVNov 26, 2018Code
Matchable Image Retrieval by Learning from Surface ReconstructionTianwei Shen, Zixin Luo, Lei Zhou et al.
Convolutional Neural Networks (CNNs) have achieved superior performance on object image retrieval, while Bag-of-Words (BoW) models with handcrafted local features still dominate the retrieval of overlapping images in 3D reconstruction. In this paper, we narrow down this gap by presenting an efficient CNN-based method to retrieve images with overlaps, which we refer to as the matchable image retrieval problem. Different from previous methods that generates training data based on sparse reconstruction, we create a large-scale image database with rich 3D geometrics and exploit information from surface reconstruction to obtain fine-grained training data. We propose a batched triplet-based loss function combined with mesh re-projection to effectively learn the CNN representation. The proposed method significantly accelerates the image retrieval process in 3D reconstruction and outperforms the state-of-the-art CNN-based and BoW methods for matchable image retrieval. The code and data are available at https://github.com/hlzz/mirror.
CVFeb 11, 2025
Matrix3D: Large Photogrammetry Model All-in-OneYuanxun Lu, Jingyang Zhang, Tian Fang et al.
We present Matrix3D, a unified model that performs several photogrammetry subtasks, including pose estimation, depth prediction, and novel view synthesis using just the same model. Matrix3D utilizes a multi-modal diffusion transformer (DiT) to integrate transformations across several modalities, such as images, camera parameters, and depth maps. The key to Matrix3D's large-scale multi-modal training lies in the incorporation of a mask learning strategy. This enables full-modality model training even with partially complete data, such as bi-modality data of image-pose and image-depth pairs, thus significantly increases the pool of available training data. Matrix3D demonstrates state-of-the-art performance in pose estimation and novel view synthesis tasks. Additionally, it offers fine-grained control through multi-round interactions, making it an innovative tool for 3D content creation. Project page: https://nju-3dv.github.io/projects/matrix3d.
CVMay 22, 2024
Affine-based Deformable Attention and Selective Fusion for Semi-dense MatchingHongkai Chen, Zixin Luo, Yurun Tian et al.
Identifying robust and accurate correspondences across images is a fundamental problem in computer vision that enables various downstream tasks. Recent semi-dense matching methods emphasize the effectiveness of fusing relevant cross-view information through Transformer. In this paper, we propose several improvements upon this paradigm. Firstly, we introduce affine-based local attention to model cross-view deformations. Secondly, we present selective fusion to merge local and global messages from cross attention. Apart from network structure, we also identify the importance of enforcing spatial smoothness in loss design, which has been omitted by previous works. Based on these augmentations, our network demonstrate strong matching capacity under different settings. The full version of our network achieves state-of-the-art performance among semi-dense matching methods at a similar cost to LoFTR, while the slim version reaches LoFTR baseline's performance with only 15% computation cost and 18% parameters.
CVNov 19, 2025
Complex-Valued 2D Gaussian Representation for Computer-Generated HolographyYicheng Zhan, Xiangjun Gao, Long Quan et al.
We propose a new hologram representation based on structured complex-valued 2D Gaussian primitives, which replaces per-pixel information storage and reduces the parameter search space by up to 10:1. To enable end-to-end training, we develop a differentiable rasterizer for our representation, integrated with a GPU-optimized light propagation kernel in free space. Our extensive experiments show that our method achieves up to 2.5x lower VRAM usage and 50% faster optimization while producing higher-fidelity reconstructions than existing methods. We further introduce a conversion procedure that adapts our representation to practical hologram formats, including smooth and random phase-only holograms. Our experiments show that this procedure can effectively suppress noise artifacts observed in previous methods. By reducing the hologram parameter search space, our representation enables a more scalable hologram estimation in the next-generation computer-generated holography systems.
CVAug 23, 2021
Learning Signed Distance Field for Multi-view Surface ReconstructionJingyang Zhang, Yao Yao, Long Quan
Recent works on implicit neural representations have shown promising results for multi-view surface reconstruction. However, most approaches are limited to relatively simple geometries and usually require clean object masks for reconstructing complex and concave objects. In this work, we introduce a novel neural surface reconstruction framework that leverages the knowledge of stereo matching and feature consistency to optimize the implicit surface representation. More specifically, we apply a signed distance field (SDF) and a surface light field to represent the scene geometry and appearance respectively. The SDF is directly supervised by geometry from stereo matching, and is refined by optimizing the multi-view feature consistency and the fidelity of rendered images. Our method is able to improve the robustness of geometry estimation and support reconstruction of complex scene topologies. Extensive experiments have been conducted on DTU, EPFL and Tanks and Temples datasets. Compared to previous state-of-the-art methods, our method achieves better mesh reconstruction in wide open scenes without masks as input.
CVAug 19, 2021
Learning to Match Features with Seeded Graph Matching NetworkHongkai Chen, Zixin Luo, Jiahui Zhang et al.
Matching local features across images is a fundamental problem in computer vision. Targeting towards high accuracy and efficiency, we propose Seeded Graph Matching Network, a graph neural network with sparse structure to reduce redundant connectivity and learn compact representation. The network consists of 1) Seeding Module, which initializes the matching by generating a small set of reliable matches as seeds. 2) Seeded Graph Neural Network, which utilizes seed matches to pass messages within/across images and predicts assignment costs. Three novel operations are proposed as basic elements for message passing: 1) Attentional Pooling, which aggregates keypoint features within the image to seed matches. 2) Seed Filtering, which enhances seed features and exchanges messages across images. 3) Attentional Unpooling, which propagates seed features back to original keypoints. Experiments show that our method reduces computational and memory complexity significantly compared with typical attention-based networks while competitive or higher performance is achieved.
CVAug 11, 2020
Learning Stereo Matchability in Disparity Regression NetworksJingyang Zhang, Yao Yao, Zixin Luo et al.
Learning-based stereo matching has recently achieved promising results, yet still suffers difficulties in establishing reliable matches in weakly matchable regions that are textureless, non-Lambertian, or occluded. In this paper, we address this challenge by proposing a stereo matching network that considers pixel-wise matchability. Specifically, the network jointly regresses disparity and matchability maps from 3D probability volume through expectation and entropy operations. Next, a learned attenuation is applied as the robust loss function to alleviate the influence of weakly matchable pixels in the training. Finally, a matchability-aware disparity refinement is introduced to improve the depth inference in weakly matchable regions. The proposed deep stereo matchability (DSM) framework can improve the matching result or accelerate the computation while still guaranteeing the quality. Moreover, the DSM framework is portable to many recent stereo networks. Extensive experiments are conducted on Scene Flow and KITTI stereo datasets to demonstrate the effectiveness of the proposed framework over the state-of-the-art learning-based stereo methods.
CVAug 4, 2020
Learning Discriminative Feature with CRF for Unsupervised Video Object SegmentationMingmin Zhen, Shiwei Li, Lei Zhou et al.
In this paper, we introduce a novel network, called discriminative feature network (DFNet), to address the unsupervised video object segmentation task. To capture the inherent correlation among video frames, we learn discriminative features (D-features) from the input images that reveal feature distribution from a global perspective. The D-features are then used to establish correspondence with all features of test image under conditional random field (CRF) formulation, which is leveraged to enforce consistency between pixels. The experiments verify that DFNet outperforms state-of-the-art methods by a large margin with a mean IoU score of 83.4% and ranks first on the DAVIS-2016 leaderboard while using much fewer parameters and achieving much more efficient performance in the inference phase. We further evaluate DFNet on the FBMS dataset and the video saliency dataset ViSal, reaching a new state-of-the-art. To further demonstrate the generalizability of our framework, DFNet is also applied to the image object co-segmentation task. We perform experiments on a challenging dataset PASCAL-VOC and observe the superiority of DFNet. The thorough experiments verify that DFNet is able to capture and mine the underlying relations of images and discover the common foreground objects.
CVMar 23, 2020
ASLFeat: Learning Local Features of Accurate Shape and LocalizationZixin Luo, Lei Zhou, Xuyang Bai et al.
This work focuses on mitigating two limitations in the joint learning of local feature detectors and descriptors. First, the ability to estimate the local shape (scale, orientation, etc.) of feature points is often neglected during dense feature extraction, while the shape-awareness is crucial to acquire stronger geometric invariance. Second, the localization accuracy of detected keypoints is not sufficient to reliably recover camera geometry, which has become the bottleneck in tasks such as 3D reconstruction. In this paper, we present ASLFeat, with three light-weight yet effective modifications to mitigate above issues. First, we resort to deformable convolutional networks to densely estimate and apply local transformation. Second, we take advantage of the inherent feature hierarchy to restore spatial resolution and low-level details for accurate keypoint localization. Finally, we use a peakiness measurement to relate feature responses and derive more indicative detection scores. The effect of each modification is thoroughly studied, and the evaluation is extensively conducted across a variety of practical scenarios. State-of-the-art results are reported that demonstrate the superiority of our methods.
CVSep 19, 2019
Self-Supervised Learning of Depth and Motion Under Photometric InconsistencyTianwei Shen, Lei Zhou, Zixin Luo et al.
The self-supervised learning of depth and pose from monocular sequences provides an attractive solution by using the photometric consistency of nearby frames as it depends much less on the ground-truth data. In this paper, we address the issue when previous assumptions of the self-supervised approaches are violated due to the dynamic nature of real-world scenes. Different from handling the noise as uncertainty, our key idea is to incorporate more robust geometric quantities and enforce internal consistency in the temporal image sequence. As demonstrated on commonly used benchmark datasets, the proposed method substantially improves the state-of-the-art methods on both depth and relative pose estimation for monocular image sequences, without adding inference overhead.
CVMay 22, 2019
Learning Fully Dense Neural Networks for Image Semantic SegmentationMingmin Zhen, Jinglu Wang, Lei Zhou et al.
Semantic segmentation is pixel-wise classification which retains critical spatial information. The "feature map reuse" has been commonly adopted in CNN based approaches to take advantage of feature maps in the early layers for the later spatial reconstruction. Along this direction, we go a step further by proposing a fully dense neural network with an encoder-decoder structure that we abbreviate as FDNet. For each stage in the decoder module, feature maps of all the previous blocks are adaptively aggregated to feed-forward as input. On the one hand, it reconstructs the spatial boundaries accurately. On the other hand, it learns more efficiently with the more efficient gradient backpropagation. In addition, we propose the boundary-aware loss function to focus more attention on the pixels near the boundary, which boosts the "hard examples" labeling. We have demonstrated the best performance of the FDNet on the two benchmark datasets: PASCAL VOC 2012, NYUDv2 over previous works when not considering training on other datasets.
CVApr 8, 2019
ContextDesc: Local Descriptor Augmentation with Cross-Modality ContextZixin Luo, Tianwei Shen, Lei Zhou et al.
Most existing studies on learning local features focus on the patch-based descriptions of individual keypoints, whereas neglecting the spatial relations established from their keypoint locations. In this paper, we go beyond the local detail representation by introducing context awareness to augment off-the-shelf local feature descriptors. Specifically, we propose a unified learning framework that leverages and aggregates the cross-modality contextual information, including (i) visual context from high-level image representation, and (ii) geometric context from 2D keypoint distribution. Moreover, we propose an effective N-pair loss that eschews the empirical hyper-parameter search and improves the convergence. The proposed augmentation scheme is lightweight compared with the raw local feature description, meanwhile improves remarkably on several large-scale benchmarks with diversified scenes, which demonstrates both strong practicality and generalization ability in geometric matching applications.
CVJul 17, 2018
GeoDesc: Learning Local Descriptors by Integrating Geometry ConstraintsZixin Luo, Tianwei Shen, Lei Zhou et al.
Learned local descriptors based on Convolutional Neural Networks (CNNs) have achieved significant improvements on patch-based benchmarks, whereas not having demonstrated strong generalization ability on recent benchmarks of image-based 3D reconstruction. In this paper, we mitigate this limitation by proposing a novel local descriptor learning approach that integrates geometry constraints from multi-view reconstructions, which benefits the learning process in terms of data generation, data sampling and loss computation. We refer to the proposed descriptor as GeoDesc, and demonstrate its superior performance on various large-scale benchmarks, and in particular show its great success on challenging reconstruction tasks. Moreover, we provide guidelines towards practical integration of learned descriptors in Structure-from-Motion (SfM) pipelines, showing the good trade-off that GeoDesc delivers to 3D reconstruction tasks between accuracy and efficiency.
CVJul 16, 2018
Learning and Matching Multi-View Descriptors for Registration of Point CloudsLei Zhou, Siyu Zhu, Zixin Luo et al.
Critical to the registration of point clouds is the establishment of a set of accurate correspondences between points in 3D space. The correspondence problem is generally addressed by the design of discriminative 3D local descriptors on the one hand, and the development of robust matching strategies on the other hand. In this work, we first propose a multi-view local descriptor, which is learned from the images of multiple views, for the description of 3D keypoints. Then, we develop a robust matching approach, aiming at rejecting outlier matches based on the efficient inference via belief propagation on the defined graphical model. We have demonstrated the boost of our approaches to registration on the public scanning and multi-view stereo datasets. The superior performance has been verified by the intensive comparisons against a variety of descriptors and matching methods.
CVApr 7, 2018
MVSNet: Depth Inference for Unstructured Multi-view StereoYao Yao, Zixin Luo, Shiwei Li et al.
We present an end-to-end deep learning architecture for depth map inference from multi-view images. In the network, we first extract deep visual image features, and then build the 3D cost volume upon the reference camera frustum via the differentiable homography warping. Next, we apply 3D convolutions to regularize and regress the initial depth map, which is then refined with the reference image to generate the final output. Our framework flexibly adapts arbitrary N-view inputs using a variance-based cost metric that maps multiple features into one cost feature. The proposed MVSNet is demonstrated on the large-scale indoor DTU dataset. With simple post-processing, our method not only significantly outperforms previous state-of-the-arts, but also is several times faster in runtime. We also evaluate MVSNet on the complex outdoor Tanks and Temples dataset, where our method ranks first before April 18, 2018 without any fine-tuning, showing the strong generalization ability of MVSNet.
CVFeb 28, 2017
Parallel Structure from Motion from Local Increment to Global AveragingSiyu Zhu, Tianwei Shen, Lei Zhou et al.
In this paper, we tackle the accurate and consistent Structure from Motion (SfM) problem, in particular camera registration, far exceeding the memory of a single computer in parallel. Different from the previous methods which drastically simplify the parameters of SfM and sacrifice the accuracy of the final reconstruction, we try to preserve the connectivities among cameras by proposing a camera clustering algorithm to divide a large SfM problem into smaller sub-problems in terms of camera clusters with overlapping. We then exploit a hybrid formulation that applies the relative poses from local incremental SfM into a global motion averaging framework and produce accurate and consistent global camera poses. Our scalable formulation in terms of camera clusters is highly applicable to the whole SfM pipeline including track generation, local SfM, 3D point triangulation and bundle adjustment. We are even able to reconstruct the camera poses of a city-scale data-set containing more than one million high-resolution images with superior accuracy and robustness evaluated on benchmark, Internet, and sequential data-sets.
CVNov 25, 2016
Color Constancy with Derivative ColorsHuan Lei, Guang Jiang, Long Quan
Information about the illuminant color is well contained in both achromatic regions and the specular components of highlight regions. In this paper, we propose a novel way to achieve color constancy by exploiting such clues. The key to our approach lies in the use of suitably extracted derivative colors, which are able to compute the illuminant color robustly with kernel density estimation. While extracting derivative colors from achromatic regions to approximate the illuminant color well is basically straightforward, the success of our extraction in highlight regions is attributed to the different rates of variation of the diffuse and specular magnitudes in the dichromatic reflection model. The proposed approach requires no training phase and is simple to implement. More significantly, it performs quite satisfactorily under inter-database parameter settings. Our experiments on three standard databases demonstrate its effectiveness and fine performance in comparison to state-of-the-art methods.
CVAug 7, 2014
Low-rank SIFT: An Affine Invariant Feature for Place RecognitionChao Yang, Shengnan Caih, Jingdong Wang et al.
In this paper, we present a novel affine-invariant feature based on SIFT, leveraging the regular appearance of man-made objects. The feature achieves full affine invariance without needing to simulate over affine parameter space. Low-rank SIFT, as we name the feature, is based on our observation that local tilt, which are caused by changes of camera axis orientation, could be normalized by converting local patches to standard low-rank forms. Rotation, translation and scaling invariance could be achieved in ways similar to SIFT. As an extension of SIFT, our method seeks to add prior to solve the ill-posed affine parameter estimation problem and normalizes them directly, and is applicable to objects with regular structures. Furthermore, owing to recent breakthrough in convex optimization, such parameter could be computed efficiently. We will demonstrate its effectiveness in place recognition as our major application. As extra contributions, we also describe our pipeline of constructing geotagged building database from the ground up, as well as an efficient scheme for automatic feature selection.