18.9SEMay 15
HAI-Eval: Measuring Human-AI Synergy in Collaborative CodingHanjun Luo, Chiming Ni, Jiaheng Wen et al.
LLM-powered coding agents are reshaping the development paradigm. However, existing evaluation systems, neither traditional tests for humans nor benchmarks for LLMs, fail to capture this shift. They remain focused on well-defined algorithmic problems, which excludes problems where success depends on human-AI collaboration. Such collaborative problems not only require human reasoning to interpret complex contexts and guide solution strategies, but also demand AI efficiency for implementation. To bridge this gap, we introduce HAI-Eval, a unified benchmark designed to measure the synergy of human-AI partnership in coding. HAI-Eval's core innovation is its "Collaboration-Necessary" problem templates, which are intractable for both standalone LLMs and unaided humans, but solvable through effective collaboration. Specifically, HAI-Eval uses 45 templates to dynamically create tasks. It also provides a standardized IDE for human participants and a reproducible toolkit with 450 task instances for LLMs, ensuring an ecologically valid evaluation. We conduct a within-subject study with 45 participants and benchmark their performance against 5 state-of-the-art LLMs under 4 different levels of human intervention. Results show that standalone LLMs and unaided participants achieve poor pass rates (0.67% and 18.89%), human-AI collaboration significantly improves performance to 31.11%. Our analysis reveals an emerging co-reasoning partnership. This finding challenges the traditional human-tool hierarchy by showing that strategic breakthroughs can originate from either humans or AI. HAI-Eval establishes not only a challenging benchmark for next-generation coding agents but also a grounded, scalable framework for assessing core developer competencies in the AI era. Our benchmark and interactive demo will be openly accessible.
Motion Avatar: Generate Human and Animal Avatars with Arbitrary MotionZeyu Zhang, Yiran Wang, Biao Wu et al.
In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily concentrate on either generating the 3D avatar mesh alone or producing motion sequences, with integrating these two aspects proving to be a persistent challenge. Additionally, while avatar and motion generation predominantly target humans, extending these techniques to animals remains a significant challenge due to inadequate training data and methods. To bridge these gaps, our paper presents three key contributions. Firstly, we proposed a novel agent-based approach named Motion Avatar, which allows for the automatic generation of high-quality customizable human and animal avatars with motions through text queries. The method significantly advanced the progress in dynamic 3D character generation. Secondly, we introduced a LLM planner that coordinates both motion and avatar generation, which transforms a discriminative planning into a customizable Q&A fashion. Lastly, we presented an animal motion dataset named Zoo-300K, comprising approximately 300,000 text-motion pairs across 65 animal categories and its building pipeline ZooGen, which serves as a valuable resource for the community. See project website https://steve-zeyu-zhang.github.io/MotionAvatar/
6.2CVFeb 21, 2025
Human Motion Prediction, Reconstruction, and GenerationCanxuan Gang, Yiran Wang
This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear dynamics, occlusions, and motion style variations. Reconstruction aims to recover accurate 3D human body movements from visual inputs, often leveraging transformer-based architectures, diffusion models, and physical consistency losses to handle noise and complex poses. Motion generation synthesizes realistic and diverse motions from action labels, textual descriptions, or environmental constraints, with applications in robotics, gaming, and virtual avatars. Additionally, text-to-motion generation and human-object interaction modeling have gained attention, enabling fine-grained and context-aware motion synthesis for augmented reality and robotics. This review highlights key methodologies, datasets, challenges, and future research directions driving progress in these fields.