Julio A. Placed

RO
4papers
28citations
Novelty48%
AI Score51

4 Papers

48.6ROMar 18Code
Aion: Towards Hierarchical 4D Scene Graphs with Temporal Flow Dynamics

Iacopo Catalano, Eduardo Montijano, Javier Civera et al.

Autonomous navigation in dynamic environments requires spatial representations that capture both semantic structure and temporal evolution. 3D Scene Graphs (3DSGs) provide hierarchical multi-resolution abstractions that encode geometry and semantics, but existing extensions toward dynamics largely focus on individual objects or agents. In parallel, Maps of Dynamics (MoDs) model typical motion patterns and temporal regularities, yet are usually tied to grid-based discretizations that lack semantic awareness and do not scale well to large environments. In this paper we introduce Aion, a framework that embeds temporal flow dynamics directly within a hierarchical 3DSG, effectively incorporating the temporal dimension. Aion employs a graph-based sparse MoD representation to capture motion flows over arbitrary time intervals and attaches them to navigational nodes in the scene graph, yielding more interpretable and scalable predictions that improve planning and interaction in complex dynamic environments. We provide the code at https://github.com/IacopomC/aion

ROMar 9Code
Rheos: Modelling Continuous Motion Dynamics in Hierarchical 3D Scene Graphs

Iacopo Catalano, Francesco Verdoja, Javier Civera et al.

3D Scene Graphs (3DSGs) provide hierarchical, multi-resolution abstractions that encode the geometric and semantic structure of an environment, yet their treatment of dynamics remains limited to tracking individual agents. Maps of Dynamics (MoDs) complement this by modeling aggregate motion patterns, but rely on uniform grid discretizations that lack semantic grounding and scale poorly. We present Rheos, a framework that explicitly embeds continuous directional motion models into an additional dynamics layer of a hierarchical 3DSG that enhances the navigational properties of the graph. Each dynamics node maintains a semi-wrapped Gaussian mixture model that captures multimodal directional flow as a principled probability distribution with explicit uncertainty, replacing the discrete histograms used in prior work. To enable online operation, Rheos employs reservoir sampling for bounded-memory observation buffers, parallel per-cell model updates and a principled Bayesian Information Criterion (BIC) sweep that selects the optimal number of mixture components, reducing per-update initialization cost from quadratic to linear in the number of samples. Evaluated across four spatial resolutions in a simulated pedestrian environment, Rheos consistently outperforms the discrete baseline under continuous as well as unfavorable discrete metrics. We release our implementation as open source.

18.5ROMar 26Code
Massive Parallel Deep Reinforcement Learning for Active SLAM

Martín Arce Llobera, Julio A. Placed, Mariano De Paula et al.

Recent advances in parallel computing and GPU acceleration have created new opportunities for computation-intensive learning problems such as Active SLAM -- where actions are selected to reduce uncertainty and improve joint mapping and localization. However, existing DRL-based approaches remain constrained by the lack of scalable parallel training. In this work, we address this challenge by proposing a scalable end-to-end DRL framework for Active SLAM that enables massively parallel training. Compared with the state of the art, our method significantly reduces training time, supports continuous action spaces and facilitates the exploration of more realistic scenarios. It is released as an open-source framework to promote reproducibility and community adoption.

ROOct 4, 2021
A General Relationship between Optimality Criteria and Connectivity Indices for Active Graph-SLAM

Julio A. Placed, José A. Castellanos

Quantifying uncertainty is a key stage in active simultaneous localization and mapping (SLAM), as it allows to identify the most informative actions to execute. However, dealing with full covariance or even Fisher information matrices (FIMs) is computationally heavy and easily becomes intractable for online systems. In this work, we study the paradigm of active graph-SLAM formulated over \textit{SE(n)}, and propose a general relationship between the FIM of the system and the Laplacian matrix of the underlying pose-graph. This link makes possible to use graph connectivity indices as utility functions with optimality guarantees, since they approximate the well-known optimality criteria that stem from optimal design theory. Experimental validation demonstrates that the proposed method leads to equivalent decisions for active SLAM in a fraction of the time.