8.5ITMay 8
How Big Should a Wireless Foundation Model Be?Wei-Lun Cheng, Wanjiun Liao
Wireless foundation models are rapidly emerging as a key enabler of AI-native communication systems, yet a fundamental question remains unanswered: how large should these models be? We present a principled, physics-grounded answer, showing that the intrinsic dimensionality (dNL, the nonlinear manifold dimension of the channel) acts as the fundamental bottleneck, defining the scaling ceiling once a data-sufficient regime is reached. This dimensionality is not a design choice but a physical constraint: Maxwell's equations, finite scatterers, and antenna aperture inherently constrain wireless propagation environments to a limited number of degrees of freedom -- spanning 5-35 across both real-world OTA measurements and 3GPP-standardized channel models we evaluate -- orders of magnitude below the ~1,000-dimensional semantic space of language. As a consequence, we propose a scaling framework for wireless AI: taking NTN satellite channels as a representative case (dNL ~= 14), scaling gains diminish rapidly beyond ~30 million parameters, entering a stochastic asymptote above 70M where a further 1.6x increase (96M->150M) yields only 0.52 dB. Beyond this ceiling, inference-time adaptation via pilot-aided test-time training (TTT) is far more effective: a compact 12M-parameter model surpasses a static 96M model by 9.9 dB (NMSE, SNR = 20 dB) / 7.6 dB (MCM, SNR = 10 dB) at one-eighth the parameters. With dNL distributions validated across real-world indoor massive MIMO measurements, our scaling laws and TTT gains are demonstrated through NTN satellite simulations, reframing wireless AI design: channel geometry -- not model size -- fundamentally governs the scaling laws of physical-layer wireless AI.
NIOct 4, 2021
Cybersickness-aware Tile-based Adaptive 360° Video StreamingChiao-Wen Lin, Chih-Hang Wang, De-Nian Yang et al.
In contrast to traditional videos, the imaging in virtual reality (VR) is 360°, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused part of the video, instead of the whole one. On the other hand, the techniques to alleviate cybersickness, which is akin to motion sickness and happens when using digital displays, have not been jointly explored with the tile selection in VR. In this paper, we investigate Tile Selection with Cybersickness Control (TSCC) in an adaptive 360° video streaming system with cybersickness alleviation. We propose an m-competitive online algorithm with Cybersickness Indicator (CI) and Video Loss Indicator (VLI) to evaluate instant cybersickness and the total loss of video quality. Moreover, the algorithm exploits Sickness Migration Indicator (SMI) to evaluate the cybersickness accumulated over time and the increase of optical flow to improve the tile quality assignment. Simulations with a real network dataset show that our algorithm outperforms the baselines regarding video quality and cybersickness accumulation.
LGSep 25, 2015
A Mathematical Theory for Clustering in Metric SpacesCheng-Shang Chang, Wanjiun Liao, Yu-Sheng Chen et al.
Clustering is one of the most fundamental problems in data analysis and it has been studied extensively in the literature. Though many clustering algorithms have been proposed, clustering theories that justify the use of these clustering algorithms are still unsatisfactory. In particular, one of the fundamental challenges is to address the following question: What is a cluster in a set of data points? In this paper, we make an attempt to address such a question by considering a set of data points associated with a distance measure (metric). We first propose a new cohesion measure in terms of the distance measure. Using the cohesion measure, we define a cluster as a set of points that are cohesive to themselves. For such a definition, we show there are various equivalent statements that have intuitive explanations. We then consider the second question: How do we find clusters and good partitions of clusters under such a definition? For such a question, we propose a hierarchical agglomerative algorithm and a partitional algorithm. Unlike standard hierarchical agglomerative algorithms, our hierarchical agglomerative algorithm has a specific stopping criterion and it stops with a partition of clusters. Our partitional algorithm, called the K-sets algorithm in the paper, appears to be a new iterative algorithm. Unlike the Lloyd iteration that needs two-step minimization, our K-sets algorithm only takes one-step minimization. One of the most interesting findings of our paper is the duality result between a distance measure and a cohesion measure. Such a duality result leads to a dual K-sets algorithm for clustering a set of data points with a cohesion measure. The dual K-sets algorithm converges in the same way as a sequential version of the classical kernel K-means algorithm. The key difference is that a cohesion measure does not need to be positive semi-definite.
MMMar 30, 2015
Error-Resilient Multicasting for Multi-View 3D Videos in Wireless NetworksChi-Heng Lin, De-Nian Yang, Ji-Tang Lee et al.
With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of innovative applications. However, enabling multi-view 3D video services may overwhelm WiFi networks when every view of a video are multicasted. In this paper, therefore, we propose to incorporate depth-image-based rendering (DIBR), which allows each mobile client to synthesize the desired view from nearby left and right views, in order to effectively reduce the bandwidth consumption. Moreover, when each client suffers from packet losses, retransmissions incur additional bandwidth consumption and excess delay, which in turn undermines the quality of experience in video applications. To address the above issue, we first discover the merit of view protection via DIBR for multi-view video multicast using a mathematical analysis and then design a new protocol, named Multi-View Group Management Protocol (MVGMP), to support the dynamic join and leave of users and the change of desired views. The simulation results demonstrate that our protocol effectively reduces bandwidth consumption and increases the probability for each client to successfully playback the desired views in a multi-view 3D video.