Yue Hu

CV
h-index18
7papers
89citations
Novelty51%
AI Score42

7 Papers

3.2ROSep 22, 2025Code
High-Precision and High-Efficiency Trajectory Tracking for Excavators Based on Closed-Loop Dynamics

Ziqing Zou, Cong Wang, Yue Hu et al.

The complex nonlinear dynamics of hydraulic excavators, such as time delays and control coupling, pose significant challenges to achieving high-precision trajectory tracking. Traditional control methods often fall short in such applications due to their inability to effectively handle these nonlinearities, while commonly used learning-based methods require extensive interactions with the environment, leading to inefficiency. To address these issues, we introduce EfficientTrack, a trajectory tracking method that integrates model-based learning to manage nonlinear dynamics and leverages closed-loop dynamics to improve learning efficiency, ultimately minimizing tracking errors. We validate our method through comprehensive experiments both in simulation and on a real-world excavator. Comparative experiments in simulation demonstrate that our method outperforms existing learning-based approaches, achieving the highest tracking precision and smoothness with the fewest interactions. Real-world experiments further show that our method remains effective under load conditions and possesses the ability for continual learning, highlighting its practical applicability. For implementation details and source code, please refer to https://github.com/ZiqingZou/EfficientTrack.

7.6CVNov 29, 2023
DAP: Domain-aware Prompt Learning for Vision-and-Language Navigation

Ting Liu, Yue Hu, Wansen Wu et al.

Following language instructions to navigate in unseen environments is a challenging task for autonomous embodied agents. With strong representation capabilities, pretrained vision-and-language models are widely used in VLN. However, most of them are trained on web-crawled general-purpose datasets, which incurs a considerable domain gap when used for VLN tasks. To address the problem, we propose a novel and model-agnostic domain-aware prompt learning (DAP) framework. For equipping the pretrained models with specific object-level and scene-level cross-modal alignment in VLN tasks, DAP applies a low-cost prompt tuning paradigm to learn soft visual prompts for extracting in-domain image semantics. Specifically, we first generate a set of in-domain image-text pairs with the help of the CLIP model. Then we introduce soft visual prompts in the input space of the visual encoder in a pretrained model. DAP injects in-domain visual knowledge into the visual encoder of the pretrained model in an efficient way. Experimental results on both R2R and REVERIE show the superiority of DAP compared to existing state-of-the-art methods.

3.9CVSep 7, 2023
Prompt-based Context- and Domain-aware Pretraining for Vision and Language Navigation

Ting Liu, Yue Hu, Wansen Wu et al.

Pretrained visual-language models have extensive world knowledge and are widely used in visual and language navigation (VLN). However, they are not sensitive to indoor scenarios for VLN tasks. Another challenge for VLN is how the agent understands the contextual relations between actions on a path and performs cross-modal alignment sequentially. In this paper, we propose a novel Prompt-bAsed coNtext- and inDoor-Aware (PANDA) pretraining framework to address these problems. It performs prompting in two stages. In the indoor-aware stage, we apply an efficient tuning paradigm to learn deep visual prompts from an indoor dataset, in order to augment pretrained models with inductive biases towards indoor environments. This can enable more sample-efficient adaptation for VLN agents. Furthermore, in the context-aware stage, we design a set of hard context prompts to capture the sequence-level semantics in the instruction. They enable further tuning of the pretrained models via contrastive learning. Experimental results on both R2R and REVERIE show the superiority of PANDA compared to existing state-of-the-art methods.

31.4ROJan 3, 2025
EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation

Siyuan Huang, Liliang Chen, Pengfei Zhou et al.

We introduce EnerVerse, a generative robotics foundation model that constructs and interprets embodied spaces. EnerVerse employs a chunk-wise autoregressive video diffusion framework to predict future embodied spaces from instructions, enhanced by a sparse context memory for long-term reasoning. To model the 3D robotics world, we adopt a multi-view video representation, providing rich perspectives to address challenges like motion ambiguity and 3D grounding. Additionally, EnerVerse-D, a data engine pipeline combining generative modeling with 4D Gaussian Splatting, forms a self-reinforcing data loop to reduce the sim-to-real gap. Leveraging these innovations, EnerVerse translates 4D world representations into physical actions via a policy head (EnerVerse-A), achieving state-of-the-art performance in both simulation and real-world tasks. For efficiency, EnerVerse-A reuses features from the first denoising step and predicts action chunks, achieving about 280 ms per 8-step action chunk on a single RTX 4090. Further video demos, dataset samples could be found in our project page.

17.3CVMay 20, 2024Code
AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field

Rong Liu, Rui Xu, Yue Hu et al.

3D Gaussian Splatting (3DGS) has recently advanced radiance field reconstruction by offering superior capabilities for novel view synthesis and real-time rendering speed. However, its strategy of blending optimization and adaptive density control might lead to sub-optimal results; it can sometimes yield noisy geometry and blurry artifacts due to prioritizing optimizing large Gaussians at the cost of adequately densifying smaller ones. To address this, we introduce AtomGS, consisting of Atomized Proliferation and Geometry-Guided Optimization. The Atomized Proliferation constrains ellipsoid Gaussians of various sizes into more uniform-sized Atom Gaussians. The strategy enhances the representation of areas with fine features by placing greater emphasis on densification in accordance with scene details. In addition, we proposed a Geometry-Guided Optimization approach that incorporates an Edge-Aware Normal Loss. This optimization method effectively smooths flat surfaces while preserving intricate details. Our evaluation shows that AtomGS outperforms existing state-of-the-art methods in rendering quality. Additionally, it achieves competitive accuracy in geometry reconstruction and offers a significant improvement in training speed over other SDF-based methods. More interactive demos can be found in our website (https://rongliu-leo.github.io/AtomGS/).

4.9CLOct 10, 2025
NL2GenSym: Natural Language to Generative Symbolic Rules for SOAR Cognitive Architecture via Large Language Models

Fang Yuan, Junjie Zeng, Yue Hu et al.

SOAR, a classic symbol-based cognitive architecture, has been fostering the development of general, human-like intelligent agents. Nevertheless, its practical adoption is hindered by the laborious manual rule coding. Emerging Large Language Models (LLMs) present the immense potential for efficient rules generation. However, there is a critical gap that current research predominantly focuses on conceptual frameworks and lacks robust experimental validation. To bridge this gap, we propose \textit{N}atural \textit{L}anguage to \textit{Gen}erative \textit{Sym}bolic Rules (NL2GenSym), a novel framework that integrates LLMs with SOAR to autonomously produce generative symbolic rules from natural language. Specifically, our framework introduces a novel Execution-Grounded Generator-Critic mechanism. The LLM-based Generator, guided by a Retrieval-Augmented Generation-accessed self-evolving domain knowledge base, proposes rules from natural language. Subsequently, these rules are immediately executed within the SOAR environment to rigorously validate their correctness. Based on this execution-grounded feedback, a reflective LLM-based Critic drives the iterative refinement of these rules. Experiments on our specialized Water Jug Problem (WJP) dataset, utilizing both Gemini and Qwen series models, validate the efficacy of our framework. It achieves a success rate over 86\% in generating rules from natural language. Crucially, the framework also generates novel heuristic rules, reducing average decision cycles for solving the WJP to 1.98 times the optimal solution and 1/1000 of baseline methods. Additionally, our initial experiments show that NL2GenSym enables smaller-parameter models to achieve better performance than larger counterparts.

1.7AINov 5, 2018
Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder

Junjie Zeng, Long Qin, Yue Hu et al.

In this paper, we present a hierarchical path planning framework called SG-RL (subgoal graphs-reinforcement learning), to plan rational paths for agents maneuvering in continuous and uncertain environments. By "rational", we mean (1) efficient path planning to eliminate first-move lags; (2) collision-free and smooth for agents with kinematic constraints satisfied. SG-RL works in a two-level manner. At the first level, SG-RL uses a geometric path-planning method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract paths, also called subgoal sequences. At the second level, SG-RL uses an RL method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal motion-planning policies which can generate kinematically feasible and collision-free trajectories between adjacent subgoals. The first advantage of the proposed method is that SSG can solve the limitations of sparse reward and local minima trap for RL agents; thus, LSPI can be used to generate paths in complex environments. The second advantage is that, when the environment changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI can deal with uncertainties by exploiting its generalization ability to handle changes in environments. Simulation experiments in representative scenarios demonstrate that, compared with existing methods, SG-RL can work well on large-scale maps with relatively low action-switching frequencies and shorter path lengths, and SG-RL can deal with small changes in environments. We further demonstrate that the design of reward functions and the types of training environments are important factors for learning feasible policies.