Attila Szabó

STR-EL
h-index81
3papers
230citations
Novelty40%
AI Score26

3 Papers

12.6QUANT-PHDec 20, 2021Code
NetKet 3: Machine Learning Toolbox for Many-Body Quantum Systems

Filippo Vicentini, Damian Hofmann, Attila Szabó et al.

We introduce version 3 of NetKet, the machine learning toolbox for many-body quantum physics. NetKet is built around neural-network quantum states and provides efficient algorithms for their evaluation and optimization. This new version is built on top of JAX, a differentiable programming and accelerated linear algebra framework for the Python programming language. The most significant new feature is the possibility to define arbitrary neural network ansätze in pure Python code using the concise notation of machine-learning frameworks, which allows for just-in-time compilation as well as the implicit generation of gradients thanks to automatic differentiation. NetKet 3 also comes with support for GPU and TPU accelerators, advanced support for discrete symmetry groups, chunking to scale up to thousands of degrees of freedom, drivers for quantum dynamics applications, and improved modularity, allowing users to use only parts of the toolbox as a foundation for their own code.

2.6CVDec 14, 2021
Learning to Deblur and Rotate Motion-Blurred Faces

Givi Meishvili, Attila Szabó, Simon Jenni et al.

We propose a solution to the novel task of rendering sharp videos from new viewpoints from a single motion-blurred image of a face. Our method handles the complexity of face blur by implicitly learning the geometry and motion of faces through the joint training on three large datasets: FFHQ and 300VW, which are publicly available, and a new Bern Multi-View Face Dataset (BMFD) that we built. The first two datasets provide a large variety of faces and allow our model to generalize better. BMFD instead allows us to introduce multi-view constraints, which are crucial to synthesizing sharp videos from a new camera view. It consists of high frame rate synchronized videos from multiple views of several subjects displaying a wide range of facial expressions. We use the high frame rate videos to simulate realistic motion blur through averaging. Thanks to this dataset, we train a neural network to reconstruct a 3D video representation from a single image and the corresponding face gaze. We then provide a camera viewpoint relative to the estimated gaze and the blurry image as input to an encoder-decoder network to generate a video of sharp frames with a novel camera viewpoint. We demonstrate our approach on test subjects of our multi-view dataset and VIDTIMIT.

12.2STR-ELFeb 11, 2020
Neural network wave functions and the sign problem

Attila Szabó, Claudio Castelnovo

Neural quantum states (NQS) are a promising approach to study many-body quantum physics. However, they face a major challenge when applied to lattice models: Convolutional networks struggle to converge to ground states with a nontrivial sign structure. We tackle this problem by proposing a neural network architecture with a simple, explicit, and interpretable phase ansatz, which can robustly represent such states and achieve state-of-the-art variational energies for both conventional and frustrated antiferromagnets. In the latter case, our approach uncovers low-energy states that exhibit the Marshall sign rule and are therefore inconsistent with the expected ground state. Such states are the likely cause of the obstruction for NQS-based variational Monte Carlo to access the true ground states of these systems. We discuss the implications of this observation and suggest potential strategies to overcome the problem.