Joseph West

LG
h-index2
3papers
15citations
Novelty50%
AI Score37

3 Papers

6.5CVNov 27, 2024Code
From Open Vocabulary to Open World: Teaching Vision Language Models to Detect Novel Objects

Zizhao Li, Zhengkang Xiang, Joseph West et al.

Traditional object detection methods operate under the closed-set assumption, where models can only detect a fixed number of objects predefined in the training set. Recent works on open vocabulary object detection (OVD) enable the detection of objects defined by an in-principle unbounded vocabulary, which reduces the cost of training models for specific tasks. However, OVD heavily relies on accurate prompts provided by an ``oracle'', which limits their use in critical applications such as driving scene perception. OVD models tend to misclassify near-out-of-distribution (NOOD) objects that have similar features to known classes, and ignore far-out-of-distribution (FOOD) objects. To address these limitations, we propose a framework that enables OVD models to operate in open world settings, by identifying and incrementally learning previously unseen objects. To detect FOOD objects, we propose Open World Embedding Learning (OWEL) and introduce the concept of Pseudo Unknown Embedding which infers the location of unknown classes in a continuous semantic space based on the information of known classes. We also propose Multi-Scale Contrastive Anchor Learning (MSCAL), which enables the identification of misclassified unknown objects by promoting the intra-class consistency of object embeddings at different scales. The proposed method achieves state-of-the-art performance on standard open world object detection and autonomous driving benchmarks while maintaining its open vocabulary object detection capability.

4.1LGAug 28, 2025
Adaptive Segmentation of EEG for Machine Learning Applications

Johnson Zhou, Joseph West, Krista A. Ehinger et al.

Objective. Electroencephalography (EEG) data is derived by sampling continuous neurological time series signals. In order to prepare EEG signals for machine learning, the signal must be divided into manageable segments. The current naive approach uses arbitrary fixed time slices, which may have limited biological relevance because brain states are not confined to fixed intervals. We investigate whether adaptive segmentation methods are beneficial for machine learning EEG analysis. Approach. We introduce a novel adaptive segmentation method, CTXSEG, that creates variable-length segments based on statistical differences in the EEG data and propose ways to use them with modern machine learning approaches that typically require fixed-length input. We assess CTXSEG using controllable synthetic data generated by our novel signal generator CTXGEN. While our CTXSEG method has general utility, we validate it on a real-world use case by applying it to an EEG seizure detection problem. We compare the performance of CTXSEG with fixed-length segmentation in the preprocessing step of a typical EEG machine learning pipeline for seizure detection. Main results. We found that using CTXSEG to prepare EEG data improves seizure detection performance compared to fixed-length approaches when evaluated using a standardized framework, without modifying the machine learning method, and requires fewer segments. Significance. This work demonstrates that adaptive segmentation with CTXSEG can be readily applied to modern machine learning approaches, with potential to improve performance. It is a promising alternative to fixed-length segmentation for signal preprocessing and should be considered as part of the standard preprocessing repertoire in EEG machine learning applications.

6.6LGMar 29, 2019
Improved Reinforcement Learning with Curriculum

Joseph West, Frederic Maire, Cameron Browne et al.

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions that lead to a terminal state (win, lose or draw). The advantage of learning end-games first is that once the actions which lead to a terminal state are understood, it becomes possible to incrementally learn the consequences of actions that are further away from a terminal state - we call this an end-game-first curriculum. Currently the state-of-the-art machine learning player for general board games, AlphaZero by Google DeepMind, does not employ a structured training curriculum; instead learning from the entire game at all times. By employing an end-game-first training curriculum to train an AlphaZero inspired player, we empirically show that the rate of learning of an artificial player can be improved during the early stages of training when compared to a player not using a training curriculum.