Lulu Zheng

AI
3papers
119citations
Novelty50%
AI Score45

3 Papers

AIMay 26
Multi-Stakeholder LLM Alignment: Decomposing Estimation from Aggregation

Lulu Zheng, Wenjin Yang, Xiangwen Zhang et al.

Multi-stakeholder tasks require one output to satisfy users with conflicting preferences. Holistic LLM judges conflate utility estimation and utility aggregation, yielding unstable implicit weights. We show empirically and theoretically that this aggregation-specific \emph{weighting noise} can create large score shifts when stakeholder satisfaction is dispersed; in our experiments, these weight-induced shifts also increase with stakeholder count. We propose \textsc{DecompR}: counterfactual-calibrated weights are fixed from query structure before candidate scoring, while per-role utilities are estimated independently, removing candidate-dependent weight drift and reducing estimation noise.

CLMay 24
GroupTravelBench: Benchmarking LLM Agents on Multi-Person Travel Planning

Xiang Cheng, Yulan Hu, Lulu Zheng et al.

Travel planning is a realistic task for evaluating the planning and tool-use abilities of LLM agents. However, existing benchmarks typically assume only a single user, thereby avoiding one of the most challenging aspects of real-world scenarios: an agent's ability to identify and resolve conflicts among multiple users. To address this gap, we introduce \textbf{GroupTravelBench}, the first benchmark for \textbf{multi-user, multi-turn} travel planning. Based on real user profiles, POI data, and ticket price data, we synthesize 650 tasks and divide them into three difficulty levels. Beyond standard abilities in single-user itinerary planning, such as multi-step reasoning and tool use, our benchmark further evaluates three key capabilities required for travel agents: \emph{(i) elicitation} -- proactively engaging in multi-turn dialogue to gather preferences from each user; \emph{(ii) coordination} -- resolving conflicts among users through compromise or subgrouping strategies; and \emph{(iii) planning} -- searching for travel plans that maximize overall group utility while maintaining fairness and feasibility. To simulate real-world conversational itinerary planning while enabling reliable tool use and offline evaluation, we build an interactive sandbox environment with cached real-world tool data. We evaluate a wide range of LLMs and find that even frontier models still show substantial weaknesses in preference coverage and group fairness. \textit{GroupTravelBench} provides a practical and reproducible benchmark for advancing research on LLM agents for real-world travel planning.

LGNov 22, 2021
Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration

Lulu Zheng, Jiarui Chen, Jianhao Wang et al.

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local action-observation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.