Jianzhu Yao

AI
h-index1
5papers
63citations
Novelty59%
AI Score55

5 Papers

7.0CLMar 17, 2022Code
EVA2.0: Investigating Open-Domain Chinese Dialogue Systems with Large-Scale Pre-Training

Yuxian Gu, Jiaxin Wen, Hao Sun et al. · tsinghua

Large-scale pre-training has shown remarkable performance in building open-domain dialogue systems. However, previous works mainly focus on showing and evaluating the conversational performance of the released dialogue model, ignoring the discussion of some key factors towards a powerful human-like chatbot, especially in Chinese scenarios. In this paper, we conduct extensive experiments to investigate these under-explored factors, including data quality control, model architecture designs, training approaches, and decoding strategies. We propose EVA2.0, a large-scale pre-trained open-domain Chinese dialogue model with 2.8 billion parameters, and will make our models and codes publicly available. Automatic and human evaluations show that EVA2.0 significantly outperforms other open-source counterparts. We also discuss the limitations of this work by presenting some failure cases and pose some future research directions on large-scale Chinese open-domain dialogue systems.

23.5AIMar 18Code
MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games

Yunfei Xie, Kevin Wang, Bobby Cheng et al.

Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates and makes rankings unreliable across repeated tournaments. Prompt choice worsens this further by producing different effective policies. We address both instability and underperformance with MEMO (Memory-augmented MOdel context optimization), a self-play framework that optimizes inference-time context by coupling retention and exploration. Retention maintains a persistent memory bank that stores structured insights from self-play trajectories and injects them as priors during later play. Exploration runs tournament-style prompt evolution with uncertainty-aware selection via TrueSkill, and uses prioritized replay to revisit rare and decisive states. Across five text-based games, MEMO raises mean win rate from 25.1% to 49.5% for GPT-4o-mini and from 20.9% to 44.3% for Qwen-2.5-7B-Instruct, using $2,000$ self-play games per task. Run-to-run variance also drops, giving more stable rankings across prompt variations. These results suggest that multi-agent LLM game performance and robustness have substantial room for improvement through context optimization. MEMO achieves the largest gains in negotiation and imperfect-information games, while RL remains more effective in perfect-information settings. All code is open-source and available here: https://github.com/openverse-ai/MEMO

2.4AIJan 23Code
VeRA: Verified Reasoning Data Augmentation at Scale

Zerui Cheng, Jiashuo Liu, Chunjie Wu et al.

The main issue with most evaluation schemes today is their "static" nature: the same problems are reused repeatedly, allowing for memorization, format exploitation, and eventual saturation. To measure genuine AI progress, we need evaluation that is robust by construction, not by post-hoc detection. In response, we propose VeRA (Verified Reasoning Data Augmentation), a framework that converts benchmark problems into executable specifications, comprising (i) a natural language template with placeholder slots, (ii) a coherent generator that samples valid configurations, and (iii) a deterministic verifier that validates parameters and calculates the corresponding correct answers for each configuration. From a single seed problem, VeRA automatically creates unlimited verified variants with reliable labels at near-zero marginal cost without human involvement. VeRA operates in two complementary modes. VeRA-E (equivalent) rewrites problems while keeping the underlying logic intact, useful for detecting memorization versus genuine reasoning. VeRA-H (hardened) systematically increases complexity while remaining verifiable, enabling reliable creation and labelling of fresh difficult tasks at the boundary of intelligence. Evaluating 16 frontier models with VeRA, we find: (i) VeRA-E improves evaluation quality and reveals contamination patterns. (ii) VeRA-H enables human-free generation of hard tasks with reliable labels. (iii) VeRA establishes verified benchmarks as a general paradigm. VeRA reconceptualizes benchmarks from static objects used until exhausted, to executable specifications generating fresh, verified instances on demand, enhancing robustness and cost-effectiveness for evaluation. With VeRA, we envision that evaluation in any verifiable domain can scale indefinitely without sacrificing label integrity. To stimulate future research, we have open-sourced all code and datasets.

0.6CLSep 18, 2022
A Benchmark for Understanding and Generating Dialogue between Characters in Stories

Jianzhu Yao, Ziqi Liu, Jian Guan et al. · tsinghua

Many classical fairy tales, fiction, and screenplays leverage dialogue to advance story plots and establish characters. We present the first study to explore whether machines can understand and generate dialogue in stories, which requires capturing traits of different characters and the relationships between them. To this end, we propose two new tasks including Masked Dialogue Generation and Dialogue Speaker Recognition, i.e., generating missing dialogue turns and predicting speakers for specified dialogue turns, respectively. We build a new dataset DialStory, which consists of 105k Chinese stories with a large amount of dialogue weaved into the plots to support the evaluation. We show the difficulty of the proposed tasks by testing existing models with automatic and manual evaluation on DialStory. Furthermore, we propose to learn explicit character representations to improve performance on these tasks. Extensive experiments and case studies show that our approach can generate more coherent and informative dialogue, and achieve higher speaker recognition accuracy than strong baselines.

16.9AIMay 28
MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Kevin Wang, Anna Thöni, Benjamin Kempinski et al.

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.