Jeremy Morgan

2papers

2 Papers

87.9ROMay 26
Colosseum V2: Benchmarking Generalization for Vision Language Action Models

Jeremy Morgan, Prajwal Vijay, Hyeonho Oh et al.

Vision-Language-Action (VLA) models demonstrate promising generalization in robotic manipulation, driven by advances in large-scale vision and language pre-training. This progress can be misleading. Despite the zero-shot perception and language capabilities of VLAs, their overall task performance often degrades under distribution shifts, revealing gaps in how these systems translate high-level understanding into robust behavior. To systematically study this gap, we introduce Colosseum V2, a large-scale simulation benchmark for evaluating VLA generalization in robot learning across diverse conditions. The benchmark comprises 28 tasks spanning 13 task categories and two robot morphologies, covering a wide range of manipulation primitives and long-horizon behaviors. Built on the ManiSkill simulator, Colosseum V2 enables fast, GPU-parallelized evaluation and supports both in-domain and out-of-domain testing at scale. We evaluate state-of-the-art methods, including Action Chunking Transformers (ACT) and Pi0.5, and reveal limitations in both base performance and generalization. We demonstrate strong correlations between simulation and real-world metrics that support the ecological validity of the benchmark. By standardizing tasks, metrics, and evaluation protocols within a unified benchmark, Colosseum V2 enables reproducible and fair comparisons, reduced evaluation overhead, and accelerated progress toward general-purpose robot policies.

RONov 17, 2021
IKFlow: Generating Diverse Inverse Kinematics Solutions

Barrett Ames, Jeremy Morgan, George Konidaris

Inverse kinematics - finding joint poses that reach a given Cartesian-space end-effector pose - is a common operation in robotics, since goals and waypoints are typically defined in Cartesian space, but robots must be controlled in joint space. However, existing inverse kinematics solvers return a single solution pose, where systems with more than 6 degrees of freedom support infinitely many such solutions, which can be useful in the presence of constraints, pose preferences, or obstacles. We introduce a method that uses a deep neural network to learn to generate a diverse set of samples from the solution space of such kinematic chains. The resulting samples can be generated quickly (2000 solutions in under 10ms) and accurately (to within 10 millimeters and 2 degrees of an exact solution) and can be rapidly refined by classical methods if necessary.