1.6LGJan 6, 2021
Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision treeClemente Rubio-Manzano, Tomas Lermanda, CLaudia Martinez et al.
In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception network based on the execution traces of the games and, second, representing it using fuzzy logic (linguistic variables and if-then rules). From this knowledge, a set of data (dataset) is automatically created to generate a learning model based on decision trees. This model will be used later to automatically control the movements of a bot. The result is an artificial agent that mimics the human player. We have implemented, tested and evaluated this technology. The results obtained are interesting and promising, showing that this method can be a good alternative to design and implement the behaviour of intelligent agents in video game development.
1.7AINov 27, 2017
How linguistic descriptions of data can help to the teaching-learning process in higher education, case of study: artificial intelligenceClemente Rubio-Manzano, Tomas Lermanda Senoceain
Artificial Intelligence is a central topic in the computer science curriculum. From the year 2011 a project-based learning methodology based on computer games has been designed and implemented into the intelligence artificial course at the University of the Bio-Bio. The project aims to develop software-controlled agents (bots) which are programmed by using heuristic algorithms seen during the course. This methodology allows us to obtain good learning results, however several challenges have been founded during its implementation. In this paper we show how linguistic descriptions of data can help to provide students and teachers with technical and personalized feedback about the learned algorithms. Algorithm behavior profile and a new Turing test for computer games bots based on linguistic modelling of complex phenomena are also proposed in order to deal with such challenges. In order to show and explore the possibilities of this new technology, a web platform has been designed and implemented by one of authors and its incorporation in the process of assessment allows us to improve the teaching learning process.
1.7AINov 8, 2017
On the incorporation of interval-valued fuzzy sets into the Bousi-Prolog system: declarative semantics, implementation and applicationsClemente Rubio-Manzano, Martin Pereira-Fariña
In this paper we analyse the benefits of incorporating interval-valued fuzzy sets into the Bousi-Prolog system. A syntax, declarative semantics and im- plementation for this extension is presented and formalised. We show, by using potential applications, that fuzzy logic programming frameworks enhanced with them can correctly work together with lexical resources and ontologies in order to improve their capabilities for knowledge representation and reasoning.