Balasaravanan Thoravi Kumaravel

CV
h-index34
6papers
35citations
Novelty46%
AI Score44

6 Papers

AISep 20, 2024
SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending

Nels Numan, Shwetha Rajaram, Balasaravanan Thoravi Kumaravel et al.

There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from incorporating the user's physical context. To generate environments that support VR telepresence, we introduce SpaceBlender, a novel pipeline that utilizes generative AI techniques to blend users' physical surroundings into unified virtual spaces. This pipeline transforms user-provided 2D images into context-rich 3D environments through an iterative process consisting of depth estimation, mesh alignment, and diffusion-based space completion guided by geometric priors and adaptive text prompts. In a preliminary within-subjects study, where 20 participants performed a collaborative VR affinity diagramming task in pairs, we compared SpaceBlender with a generic virtual environment and a state-of-the-art scene generation framework, evaluating its ability to create virtual spaces suitable for collaboration. Participants appreciated the enhanced familiarity and context provided by SpaceBlender but also noted complexities in the generative environments that could detract from task focus. Drawing on participant feedback, we propose directions for improving the pipeline and discuss the value and design of blended spaces for different scenarios.

53.1CVMar 14
Multi-Object Advertisement Creative Generation

Jialu Gao, Mithun Das Gupta, Qun Li et al.

Lifestyle images are photographs that capture environments and objects in everyday settings. In furniture product marketing, advertisers often create lifestyle images containing products to resonate with potential buyers, allowing buyers to visualize how the products fit into their daily lives. While recent advances in Generative Artificial Intelligence (GenAI) have given rise to realistic image content creation, their application in e-commerce advertising is challenging because high-quality ads must authentically representing the products in realistic scearios. Therefore, manual intervention is usually required for individual generations, making it difficult to scale to larger product catalogs. To understand the challenges faced by advertisers using GenAI to create lifestyle images at scale, we conducted evaluations on ad images generated using state-of-the-art image generation models and identified the major challenges. Based on our findings, we present CreativeAds, a multi-product ad creation system that supports scalable automated generation with customized parameter adjustment for individual generation. To ensure automated high-quality ad generation, CreativeAds innovates a pipeline that consists of three modules to address challenges in product pairing, layout generation, and background generation separately. Furthermore, CreativeAds contains an intuitive user interface to allow users to oversee generation at scale, and it also supports detailed controls on individual generation for user customized adjustments. We performed a user study on CreativeAds and extensive evaluations of the generated images, demonstrating CreativeAds's ability to create large number of high-quality images at scale for advertisers without requiring expertise in GenAI tools.

AIJan 8
MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents

Tamil Sudaravan Mohan Doss, Michael Xu, Sudha Rao et al.

We present MineNPC-Task, a user-authored benchmark and evaluation harness for testing memory-aware, mixed-initiative LLM agents in open-world Minecraft. Rather than relying on synthetic prompts, tasks are elicited through formative and summative co-play with expert players, then normalized into parametric templates with explicit preconditions and dependency structure. These tasks are paired with machine-checkable validators under a bounded-knowledge policy that forbids out-of-world shortcuts. The harness captures plan, action, and memory events, including plan previews, targeted clarifications, memory reads and writes, precondition checks, and repair attempts, and reports outcomes relative to the total number of attempted subtasks using only in-world evidence. As an initial snapshot, we instantiate the framework with GPT-4o and evaluate 216 subtasks across 8 experienced players. We observe recurring breakdown patterns in code execution, inventory and tool handling, referencing, and navigation, alongside successful recoveries supported by mixed-initiative clarifications and lightweight memory use. Participants rated interaction quality and interface usability positively, while noting the need for stronger memory persistence across tasks. We release the complete task suite, validators, logs, and evaluation harness to support transparent and reproducible evaluation of future memory-aware embodied agents.

HCMar 20, 2024
BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI

Shwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel et al.

Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with distributed collaborators' needs. To enable end-user customization, we developed BlendScape, a rendering and composition system for video-conferencing participants to tailor environments to their meeting context by leveraging AI image generation techniques. BlendScape supports flexible representations of task spaces by blending users' physical or digital backgrounds into unified environments and implements multimodal interaction techniques to steer the generation. Through an exploratory study with 15 end-users, we investigated whether and how they would find value in using generative AI to customize video-conferencing environments. Participants envisioned using a system like BlendScape to facilitate collaborative activities in the future, but required further controls to mitigate distracting or unrealistic visual elements. We implemented scenarios to demonstrate BlendScape's expressiveness for supporting environment design strategies from prior work and propose composition techniques to improve the quality of environments.

CVMay 30, 2025
Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames

Sahithya Ravi, Gabriel Sarch, Vibhav Vineet et al.

An embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce Disjoint-3DQA , a generative QA benchmark that evaluates this ability of VLMs by posing questions about object pairs that are not co-visible in the same frame. We evaluated seven state-of-the-art VLMs and found that models lag behind human performance by 28%, with steeper declines in accuracy (60% to 30 %) as the temporal gap widens. Our analysis further reveals that providing trajectories or bird's-eye-view projections to VLMs results in only marginal improvements, whereas providing oracle 3D coordinates leads to a substantial 20% performance increase. This highlights a core bottleneck of multi-frame VLMs in constructing and maintaining 3D scene representations over time from visual signals. Disjoint-3DQA therefore sets a clear, measurable challenge for long-horizon spatial reasoning and aims to catalyze future research at the intersection of vision, language, and embodied AI.

CVMay 2, 2025
Grounding Task Assistance with Multimodal Cues from a Single Demonstration

Gabriel Sarch, Balasaravanan Thoravi Kumaravel, Sahithya Ravi et al.

A person's demonstration often serves as a key reference for others learning the same task. However, RGB video, the dominant medium for representing these demonstrations, often fails to capture fine-grained contextual cues such as intent, safety-critical environmental factors, and subtle preferences embedded in human behavior. This sensory gap fundamentally limits the ability of Vision Language Models (VLMs) to reason about why actions occur and how they should adapt to individual users. To address this, we introduce MICA (Multimodal Interactive Contextualized Assistance), a framework that improves conversational agents for task assistance by integrating eye gaze and speech cues. MICA segments demonstrations into meaningful sub-tasks and extracts keyframes and captions that capture fine-grained intent and user-specific cues, enabling richer contextual grounding for visual question answering. Evaluations on questions derived from real-time chat-assisted task replication show that multimodal cues significantly improve response quality over frame-based retrieval. Notably, gaze cues alone achieves 93% of speech performance, and their combination yields the highest accuracy. Task type determines the effectiveness of implicit (gaze) vs. explicit (speech) cues, underscoring the need for adaptable multimodal models. These results highlight the limitations of frame-based context and demonstrate the value of multimodal signals for real-world AI task assistance.