CVMar 14, 2025Code
Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open SpaceWeichen Zhang, Zile Zhou, Xin Zeng et al.
Spatial reasoning is a fundamental capability of multimodal large language models (MLLMs), yet their performance in open aerial environments remains underexplored. In this work, we present Open3D-VQA, a novel benchmark for evaluating MLLMs' ability to reason about complex spatial relationships from an aerial perspective. The benchmark comprises 73k QA pairs spanning 7 general spatial reasoning tasks, including multiple-choice, true/false, and short-answer formats, and supports both visual and point cloud modalities. The questions are automatically generated from spatial relations extracted from both real-world and simulated aerial scenes. Evaluation on 13 popular MLLMs reveals that: 1) Models are generally better at answering questions about relative spatial relations than absolute distances, 2) 3D LLMs fail to demonstrate significant advantages over 2D LLMs, and 3) Fine-tuning solely on the simulated dataset can significantly improve the model's spatial reasoning performance in real-world scenarios. We release our benchmark, data generation pipeline, and evaluation toolkit to support further research: https://github.com/EmbodiedCity/Open3D-VQA.code.
97.8ROMay 15
WorldVLN: Autoregressive World Action Model for Aerial Vision-Language NavigationBaining Zhao, Jiacheng Xu, Weicheng Feng et al.
Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.
90.0AIApr 9Code
How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban AirspaceBaining Zhao, Ziyou Wang, Jianjie Fang et al.
Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.
80.3CVMay 5
A Benchmark for Interactive World Models with a Unified Action Generation FrameworkJianjie Fang, Yingshan Lei, Qin Wan et al.
Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
AIOct 12, 2024
EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City EnvironmentChen Gao, Baining Zhao, Weichen Zhang et al.
Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.
AIApr 17, 2025
Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement LearningBaining Zhao, Ziyou Wang, Jianjie Fang et al.
Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This paper introduces Embodied-R, a collaborative framework combining large-scale Vision-Language Models (VLMs) for perception and small-scale Language Models (LMs) for reasoning. Using Reinforcement Learning (RL) with a novel reward system considering think-answer logical consistency, the model achieves slow-thinking capabilities with limited computational resources. After training on only 5k embodied video samples, Embodied-R with a 3B LM matches state-of-the-art multimodal reasoning models (OpenAI-o1, Gemini-2.5-pro) on both in-distribution and out-of-distribution embodied spatial reasoning tasks. Embodied-R also exhibits emergent thinking patterns such as systematic analysis and contextual integration. We further explore research questions including response length, training on VLM, strategies for reward design, and differences in model generalization after SFT (Supervised Fine-Tuning) and RL training.
CVMar 8, 2025
UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban SpacesBaining Zhao, Jianjie Fang, Zichao Dai et al.
Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models (Video-LLMs) can naturally process continuous first-person visual observations like humans, enabling recall, perception, reasoning, and navigation. We have manually control drones to collect 3D embodied motion video data from real-world cities and simulated environments, resulting in 1.5k video clips. Then we design a pipeline to generate 5.2k multiple-choice questions. Evaluations of 17 widely-used Video-LLMs reveal current limitations in urban embodied cognition. Correlation analysis provides insight into the relationships between different tasks, showing that causal reasoning has a strong correlation with recall, perception, and navigation, while the abilities for counterfactual and associative reasoning exhibit lower correlation with other tasks. We also validate the potential for Sim-to-Real transfer in urban embodiment through fine-tuning.
CVApr 6, 2025
The Point, the Vision and the Text: Does Point Cloud Boost Spatial Reasoning of Large Language Models?Weichen Zhang, Ruiying Peng, Chen Gao et al.
3D Large Language Models (LLMs) leveraging spatial information in point clouds for 3D spatial reasoning attract great attention. Despite some promising results, the role of point clouds in 3D spatial reasoning remains under-explored. In this work, we comprehensively evaluate and analyze these models to answer the research question: \textit{Does point cloud truly boost the spatial reasoning capacities of 3D LLMs?} We first evaluate the spatial reasoning capacity of LLMs with different input modalities by replacing the point cloud with the visual and text counterparts. We then propose a novel 3D QA (Question-answering) benchmark, ScanReQA, that comprehensively evaluates models' understanding of binary spatial relationships. Our findings reveal several critical insights: 1) LLMs without point input could even achieve competitive performance even in a zero-shot manner; 2) existing 3D LLMs struggle to comprehend the binary spatial relationships; 3) 3D LLMs exhibit limitations in exploiting the structural coordinates in point clouds for fine-grained spatial reasoning. We think these conclusions can help the next step of 3D LLMs and also offer insights for foundation models in other modalities. We release datasets and reproducible codes in the anonymous project page: https://3d-llm.xyz.
CLMay 30, 2025
Context-Aware Sentiment Forecasting via LLM-based Multi-Perspective Role-Playing AgentsFanhang Man, Huandong Wang, Jianjie Fang et al.
User sentiment on social media reveals the underlying social trends, crises, and needs. Researchers have analyzed users' past messages to trace the evolution of sentiments and reconstruct sentiment dynamics. However, predicting the imminent sentiment of an ongoing event is rarely studied. In this paper, we address the problem of \textbf{sentiment forecasting} on social media to predict the user's future sentiment in response to the development of the event. We extract sentiment-related features to enhance the modeling skill and propose a multi-perspective role-playing framework to simulate the process of human response. Our preliminary results show significant improvement in sentiment forecasting on both microscopic and macroscopic levels.