Hyeonjong Ju

h-index13
2papers

2 Papers

74.1AIApr 13
PAC-BENCH: Evaluating Multi-Agent Collaboration under Privacy Constraints

Minjun Park, Donghyun Kim, Hyeonjong Ju et al.

We are entering an era in which individuals and organizations increasingly deploy dedicated AI agents that interact and collaborate with other agents. However, the dynamics of multi-agent collaboration under privacy constraints remain poorly understood. In this work, we present $PAC\text{-}Bench$, a benchmark for systematic evaluation of multi-agent collaboration under privacy constraints. Experiments on $PAC\text{-}Bench$ show that privacy constraints substantially degrade collaboration performance and make outcomes depend more on the initiating agent than the partner. Further analysis reveals that this degradation is driven by recurring coordination breakdowns, including early-stage privacy violations, overly conservative abstraction, and privacy-induced hallucinations. Together, our findings identify privacy-aware multi-agent collaboration as a distinct and unresolved challenge that requires new coordination mechanisms beyond existing agent capabilities.

CLNov 4, 2025
LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation

Gyeom Hwangbo, Hyungjoo Chae, Minseok Kang et al.

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from insufficiently detailed, coarse-grained instructions, advancing 3D scene synthesis guided by more detailed, fine-grained instructions that reflect real-world environments becomes crucial. Without such realistic scenes, training embodied agents in unrealistic environments can lead them to learn priors that diverge significantly from real-world physics and semantics, degrading their performance when deployed. Thus, verifying the alignment between the fine-grained instruction and the generated scene is essential for effective learning. However, current evaluation methods, such as CLIPScore and vision-language models (VLMs), often fail to reliably assess such alignment. This shortcoming arises primarily from their shallow understanding of 3D scenes, which often leads to improperly grounded scene components. To address this, we introduce LEGO-Eval, an evaluation framework equipped with diverse tools designed to explicitly ground scene components, enabling more accurate alignment assessments. We also present LEGO-Bench, a benchmark of detailed instructions that specify complex layouts and attributes of real-world environments. Experiments demonstrate that LEGO-Eval outperforms VLM-as-a-judge by 0.41 F1 score in assessing scene-instruction alignment. Benchmarking with LEGO-Bench reveals significant limitations in current generation methods. Across all evaluated approaches, success rates reached at most 10% in generating scenes that fully align with fine-grained instructions.