3.3EPFeb 22, 2023
Vision-Based Estimation of Small Body Rotational State during the Approach PhasePaolo Panicucci, Jérémy Lebreton, Roland Brochard et al.
The heterogeneity of the small body population complicates the prediction of small body properties before the spacecraft's arrival. In the context of autonomous small body exploration, it is crucial to develop algorithms that estimate the small body characteristics before orbit insertion and close proximity operations. This paper develops a vision-based estimation of the small-body rotational state (i.e., the center of rotation and rotation axis direction) during the approach phase. In this mission phase, the spacecraft observes the rotating celestial body and tracks features in images. As feature tracks are the projection of the landmarks' circular movement, the possible rotation axes are computed. Then, the rotation axis solution is chosen among the possible candidates by exploiting feature motion and a heuristic approach. Finally, the center of rotation is estimated from the center of brightness. The algorithm is tested on more than 800 test cases with two different asteroids (i.e., Bennu and Itokawa), three different lighting conditions, and more than 100 different rotation axis orientations. Each test case is composed of about 250 synthetic images of the asteroid which are used to track features and determine the rotational state. Results show that the error between the true rotation axis and its estimation is below $10^{\circ}$ for $80\%$ of the considered test cases, implying that the proposed algorithm is a suitable method for autonomous small body characterization.
7.6CVSep 17, 2024
Training Datasets Generation for Machine Learning: Application to Vision Based NavigationJérémy Lebreton, Ingo Ahrns, Roland Brochard et al.
Vision Based Navigation consists in utilizing cameras as precision sensors for GNC after extracting information from images. To enable the adoption of machine learning for space applications, one of obstacles is the demonstration that available training datasets are adequate to validate the algorithms. The objective of the study is to generate datasets of images and metadata suitable for training machine learning algorithms. Two use cases were selected and a robust methodology was developed to validate the datasets including the ground truth. The first use case is in-orbit rendezvous with a man-made object: a mockup of satellite ENVISAT. The second use case is a Lunar landing scenario. Datasets were produced from archival datasets (Chang'e 3), from the laboratory at DLR TRON facility and at Airbus Robotic laboratory, from SurRender software high fidelity image simulator using Model Capture and from Generative Adversarial Networks. The use case definition included the selection of algorithms as benchmark: an AI-based pose estimation algorithm and a dense optical flow algorithm were selected. Eventually it is demonstrated that datasets produced with SurRender and selected laboratory facilities are adequate to train machine learning algorithms.
8.4CVOct 20, 2025
Adapting Stereo Vision From Objects To 3D Lunar Surface Reconstruction with the StereoLunar DatasetClementine Grethen, Simone Gasparini, Geraldine Morin et al.
Accurate 3D reconstruction of lunar surfaces is essential for space exploration. However, existing stereo vision reconstruction methods struggle in this context due to the Moon's lack of texture, difficult lighting variations, and atypical orbital trajectories. State-of-the-art deep learning models, trained on human-scale datasets, have rarely been tested on planetary imagery and cannot be transferred directly to lunar conditions. To address this issue, we introduce LunarStereo, the first open dataset of photorealistic stereo image pairs of the Moon, simulated using ray tracing based on high-resolution topography and reflectance models. It covers diverse altitudes, lighting conditions, and viewing angles around the lunar South Pole, offering physically grounded supervision for 3D reconstruction tasks. Based on this dataset, we adapt the MASt3R model to the lunar domain through fine-tuning on LunarStereo. We validate our approach through extensive qualitative and quantitative experiments on both synthetic and real lunar data, evaluating 3D surface reconstruction and relative pose estimation. Extensive experiments on synthetic and real lunar data validate the approach, demonstrating significant improvements over zero-shot baselines and paving the way for robust cross-scale generalization in extraterrestrial environments.
6.6EPJun 21, 2021
Image simulation for space applications with the SurRender softwareJérémy Lebreton, Roland Brochard, Matthieu Baudry et al.
Image Processing algorithms for vision-based navigation require reliable image simulation capacities. In this paper we explain why traditional rendering engines may present limitations that are potentially critical for space applications. We introduce Airbus SurRender software v7 and provide details on features that make it a very powerful space image simulator. We show how SurRender is at the heart of the development processes of our computer vision solutions and we provide a series of illustrations of rendered images for various use cases ranging from Moon and Solar System exploration, to in orbit rendezvous and planetary robotics.
9.7IMOct 2, 2018
Scientific image rendering for space scenes with the SurRender softwareRoland Brochard, Jérémy Lebreton, Cyril Robin et al.
Spacecraft autonomy can be enhanced by vision-based navigation (VBN) techniques. Applications range from manoeuvers around Solar System objects and landing on planetary surfaces, to in-orbit servicing or space debris removal. The development and validation of VBN algorithms relies on the availability of physically accurate relevant images. Yet archival data from past missions can rarely serve this purpose and acquiring new data is often costly. The SurRender software is an image simulator that addresses the challenges of realistic image rendering, with high representativeness for space scenes. Images are rendered by raytracing, which implements the physical principles of geometrical light propagation, in physical units. A macroscopic instrument model and scene objects reflectance functions are used. SurRender is specially optimized for space scenes, with huge distances between objects and scenes up to Solar System size. Raytracing conveniently tackles some important effects for VBN algorithms: image quality, eclipses, secondary illumination, subpixel limb imaging, etc. A simulation is easily setup (in MATLAB, Python, and more) by specifying the position of the bodies (camera, Sun, planets, satellites) over time, 3D shapes and material surface properties. SurRender comes with its own modelling tool enabling to go beyond existing models for shapes, materials and sensors (projection, temporal sampling, electronics, etc.). It is natively designed to simulate different kinds of sensors (visible, LIDAR, etc.). Tools are available for manipulating huge datasets to store albedo maps and digital elevation models, or for procedural (fractal) texturing that generates high-quality images for a large range of observing distances (from millions of km to touchdown). We illustrate SurRender performances with a selection of case studies, placing particular emphasis on a 900-km Moon flyby simulation.