Xutong Liu

LG
h-index34
33papers
253citations
Novelty58%
AI Score57

33 Papers

LGFeb 15, 2023
On-Demand Communication for Asynchronous Multi-Agent Bandits

Yu-Zhen Janice Chen, Lin Yang, Xuchuang Wang et al. · uw

This paper studies a cooperative multi-agent multi-armed stochastic bandit problem where agents operate asynchronously -- agent pull times and rates are unknown, irregular, and heterogeneous -- and face the same instance of a K-armed bandit problem. Agents can share reward information to speed up the learning process at additional communication costs. We propose ODC, an on-demand communication protocol that tailors the communication of each pair of agents based on their empirical pull times. ODC is efficient when the pull times of agents are highly heterogeneous, and its communication complexity depends on the empirical pull times of agents. ODC is a generic protocol that can be integrated into most cooperative bandit algorithms without degrading their performance. We then incorporate ODC into the natural extensions of UCB and AAE algorithms and propose two communication-efficient cooperative algorithms. Our analysis shows that both algorithms are near-optimal in regret.

LGAug 31, 2022
Batch-Size Independent Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms or Independent Arms

Xutong Liu, Jinhang Zuo, Siwei Wang et al. · uw

In this paper, we study the combinatorial semi-bandits (CMAB) and focus on reducing the dependency of the batch-size $K$ in the regret bound, where $K$ is the total number of arms that can be pulled or triggered in each round. First, for the setting of CMAB with probabilistically triggered arms (CMAB-T), we discover a novel (directional) triggering probability and variance modulated (TPVM) condition that can replace the previously-used smoothness condition for various applications, such as cascading bandits, online network exploration and online influence maximization. Under this new condition, we propose a BCUCB-T algorithm with variance-aware confidence intervals and conduct regret analysis which reduces the $O(K)$ factor to $O(\log K)$ or $O(\log^2 K)$ in the regret bound, significantly improving the regret bounds for the above applications. Second, for the setting of non-triggering CMAB with independent arms, we propose a SESCB algorithm which leverages on the non-triggering version of the TPVM condition and completely removes the dependency on $K$ in the leading regret. As a valuable by-product, the regret analysis used in this paper can improve several existing results by a factor of $O(\log K)$. Finally, experimental evaluations show our superior performance compared with benchmark algorithms in different applications.

LGMar 30, 2023
Contextual Combinatorial Bandits with Probabilistically Triggered Arms

Xutong Liu, Jinhang Zuo, Siwei Wang et al. · uw

We study contextual combinatorial bandits with probabilistically triggered arms (C$^2$MAB-T) under a variety of smoothness conditions that capture a wide range of applications, such as contextual cascading bandits and contextual influence maximization bandits. Under the triggering probability modulated (TPM) condition, we devise the C$^2$-UCB-T algorithm and propose a novel analysis that achieves an $\tilde{O}(d\sqrt{KT})$ regret bound, removing a potentially exponentially large factor $O(1/p_{\min})$, where $d$ is the dimension of contexts, $p_{\min}$ is the minimum positive probability that any arm can be triggered, and batch-size $K$ is the maximum number of arms that can be triggered per round. Under the variance modulated (VM) or triggering probability and variance modulated (TPVM) conditions, we propose a new variance-adaptive algorithm VAC$^2$-UCB and derive a regret bound $\tilde{O}(d\sqrt{T})$, which is independent of the batch-size $K$. As a valuable by-product, our analysis technique and variance-adaptive algorithm can be applied to the CMAB-T and C$^2$MAB setting, improving existing results there as well. We also include experiments that demonstrate the improved performance of our algorithms compared with benchmark algorithms on synthetic and real-world datasets.

LGMar 1, 2023
Efficient Explorative Key-term Selection Strategies for Conversational Contextual Bandits

Zhiyong Wang, Xutong Liu, Shuai Li et al. · uw

Conversational contextual bandits elicit user preferences by occasionally querying for explicit feedback on key-terms to accelerate learning. However, there are aspects of existing approaches which limit their performance. First, information gained from key-term-level conversations and arm-level recommendations is not appropriately incorporated to speed up learning. Second, it is important to ask explorative key-terms to quickly elicit the user's potential interests in various domains to accelerate the convergence of user preference estimation, which has never been considered in existing works. To tackle these issues, we first propose ``ConLinUCB", a general framework for conversational bandits with better information incorporation, combining arm-level and key-term-level feedback to estimate user preference in one step at each time. Based on this framework, we further design two bandit algorithms with explorative key-term selection strategies, ConLinUCB-BS and ConLinUCB-MCR. We prove tighter regret upper bounds of our proposed algorithms. Particularly, ConLinUCB-BS achieves a regret bound of $O(d\sqrt{T\log T})$, better than the previous result $O(d\sqrt{T}\log T)$. Extensive experiments on synthetic and real-world data show significant advantages of our algorithms in learning accuracy (up to 54\% improvement) and computational efficiency (up to 72\% improvement), compared to the classic ConUCB algorithm, showing the potential benefit to recommender systems.

LGAug 31, 2022
Federated Online Clustering of Bandits

Xutong Liu, Haoru Zhao, Tong Yu et al. · uw

Contextual multi-armed bandit (MAB) is an important sequential decision-making problem in recommendation systems. A line of works, called the clustering of bandits (CLUB), utilize the collaborative effect over users and dramatically improve the recommendation quality. Owing to the increasing application scale and public concerns about privacy, there is a growing demand to keep user data decentralized and push bandit learning to the local server side. Existing CLUB algorithms, however, are designed under the centralized setting where data are available at a central server. We focus on studying the federated online clustering of bandit (FCLUB) problem, which aims to minimize the total regret while satisfying privacy and communication considerations. We design a new phase-based scheme for cluster detection and a novel asynchronous communication protocol for cooperative bandit learning for this problem. To protect users' privacy, previous differential privacy (DP) definitions are not very suitable, and we propose a new DP notion that acts on the user cluster level. We provide rigorous proofs to show that our algorithm simultaneously achieves (clustered) DP, sublinear communication complexity and sublinear regret. Finally, experimental evaluations show our superior performance compared with benchmark algorithms.

MMJul 29, 2024
AxiomVision: Accuracy-Guaranteed Adaptive Visual Model Selection for Perspective-Aware Video Analytics

Xiangxiang Dai, Zeyu Zhang, Peng Yang et al. · uw

The rapid evolution of multimedia and computer vision technologies requires adaptive visual model deployment strategies to effectively handle diverse tasks and varying environments. This work introduces AxiomVision, a novel framework that can guarantee accuracy by leveraging edge computing to dynamically select the most efficient visual models for video analytics under diverse scenarios. Utilizing a tiered edge-cloud architecture, AxiomVision enables the deployment of a broad spectrum of visual models, from lightweight to complex DNNs, that can be tailored to specific scenarios while considering camera source impacts. In addition, AxiomVision provides three core innovations: (1) a dynamic visual model selection mechanism utilizing continual online learning, (2) an efficient online method that efficiently takes into account the influence of the camera's perspective, and (3) a topology-driven grouping approach that accelerates the model selection process. With rigorous theoretical guarantees, these advancements provide a scalable and effective solution for visual tasks inherent to multimedia systems, such as object detection, classification, and counting. Empirically, AxiomVision achieves a 25.7\% improvement in accuracy.

LGOct 4, 2023
Online Clustering of Bandits with Misspecified User Models

Zhiyong Wang, Jize Xie, Xutong Liu et al. · uw

The contextual linear bandit is an important online learning problem where given arm features, a learning agent selects an arm at each round to maximize the cumulative rewards in the long run. A line of works, called the clustering of bandits (CB), utilize the collaborative effect over user preferences and have shown significant improvements over classic linear bandit algorithms. However, existing CB algorithms require well-specified linear user models and can fail when this critical assumption does not hold. Whether robust CB algorithms can be designed for more practical scenarios with misspecified user models remains an open problem. In this paper, we are the first to present the important problem of clustering of bandits with misspecified user models (CBMUM), where the expected rewards in user models can be perturbed away from perfect linear models. We devise two robust CB algorithms, RCLUMB and RSCLUMB (representing the learned clustering structure with dynamic graph and sets, respectively), that can accommodate the inaccurate user preference estimations and erroneous clustering caused by model misspecifications. We prove regret upper bounds of $O(ε_*T\sqrt{md\log T} + d\sqrt{mT}\log T)$ for our algorithms under milder assumptions than previous CB works (notably, we move past a restrictive technical assumption on the distribution of the arms), which match the lower bound asymptotically in $T$ up to logarithmic factors, and also match the state-of-the-art results in several degenerate cases. The techniques in proving the regret caused by misclustering users are quite general and may be of independent interest. Experiments on both synthetic and real-world data show our outperformance over previous algorithms.

LGApr 21
Continuous Semantic Caching for Low-Cost LLM Serving

Baran Atalar, Xutong Liu, Jinhang Zuo et al.

As Large Language Models (LLMs) become increasingly popular, caching responses so that they can be reused by users with semantically similar queries has become a vital strategy for reducing inference costs and latency. Existing caching frameworks have proposed to decide which query responses to cache by assuming a finite, known universe of discrete queries and learning their serving costs and arrival probabilities. As LLMs' pool of users and queries expands, however, such an assumption becomes increasingly untenable: real-world LLM queries reside in an infinite, continuous embedding space. In this paper, we establish the first rigorous theoretical framework for semantic LLM response caching in continuous query space under uncertainty. To bridge the gap between discrete optimization and continuous representation spaces, we introduce dynamic $ε$-net discretization coupled with Kernel Ridge Regression. This design enables the system to formally quantify estimation uncertainty and generalize partial feedback on LLM query costs across continuous semantic query neighborhoods. We develop both offline learning and online adaptive algorithms optimized to reduce switching costs incurred by changing the cached responses. We prove that our online algorithm achieves a sublinear regret bound against an optimal continuous oracle, which reduces to existing bounds for discrete query models. Extensive empirical evaluations demonstrate that our framework approximates the continuous optimal cache well while also reducing computational and switching overhead compared to existing methods.

LGAug 16, 2024
Stochastic Bandits Robust to Adversarial Attacks

Xuchuang Wang, Jinhang Zuo, Xutong Liu et al. · uw

This paper investigates stochastic multi-armed bandit algorithms that are robust to adversarial attacks, where an attacker can first observe the learner's action and {then} alter their reward observation. We study two cases of this model, with or without the knowledge of an attack budget $C$, defined as an upper bound of the summation of the difference between the actual and altered rewards. For both cases, we devise two types of algorithms with regret bounds having additive or multiplicative $C$ dependence terms. For the known attack budget case, we prove our algorithms achieve the regret bound of ${O}((K/Δ)\log T + KC)$ and $\tilde{O}(\sqrt{KTC})$ for the additive and multiplicative $C$ terms, respectively, where $K$ is the number of arms, $T$ is the time horizon, $Δ$ is the gap between the expected rewards of the optimal arm and the second-best arm, and $\tilde{O}$ hides the logarithmic factors. For the unknown case, we prove our algorithms achieve the regret bound of $\tilde{O}(\sqrt{KT} + KC^2)$ and $\tilde{O}(KC\sqrt{T})$ for the additive and multiplicative $C$ terms, respectively. In addition to these upper bound results, we provide several lower bounds showing the tightness of our bounds and the optimality of our algorithms. These results delineate an intrinsic separation between the bandits with attacks and corruption models [Lykouris et al., 2018].

LGOct 30, 2025
Offline Clustering of Preference Learning with Active-data Augmentation

Jingyuan Liu, Fatemeh Ghaffari, Xuchuang Wang et al.

Preference learning from pairwise feedback is a widely adopted framework in applications such as reinforcement learning with human feedback and recommendations. In many practical settings, however, user interactions are limited or costly, making offline preference learning necessary. Moreover, real-world preference learning often involves users with different preferences. For example, annotators from different backgrounds may rank the same responses differently. This setting presents two central challenges: (1) identifying similarity across users to effectively aggregate data, especially under scenarios where offline data is imbalanced across dimensions, and (2) handling the imbalanced offline data where some preference dimensions are underrepresented. To address these challenges, we study the Offline Clustering of Preference Learning problem, where the learner has access to fixed datasets from multiple users with potentially different preferences and aims to maximize utility for a test user. To tackle the first challenge, we first propose Off-C$^2$PL for the pure offline setting, where the learner relies solely on offline data. Our theoretical analysis provides a suboptimality bound that explicitly captures the tradeoff between sample noise and bias. To address the second challenge of inbalanced data, we extend our framework to the setting with active-data augmentation where the learner is allowed to select a limited number of additional active-data for the test user based on the cluster structure learned by Off-C$^2$PL. In this setting, our second algorithm, A$^2$-Off-C$^2$PL, actively selects samples that target the least-informative dimensions of the test user's preference. We prove that these actively collected samples contribute more effectively than offline ones. Finally, we validate our theoretical results through simulations on synthetic and real-world datasets.

AIMay 7
Best Arm Identification in Generalized Linear Bandits via Hybrid Feedback

Qirun Zeng, Xuchuang Wang, Jiayi Shen et al.

We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio--based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish $δ$-correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.

LGMar 4
Steering Frozen LLMs: Adaptive Social Alignment via Online Prompt Routing

Zeyu Zhang, Xiangxiang Dai, Ziyi Han et al.

Large language models (LLMs) are typically governed by post-training alignment (e.g., RLHF or DPO), which yields a largely static policy during deployment and inference. However, real-world safety is a full-lifecycle problem: static defenses degrade against evolving jailbreak behaviors, and fixed weights cannot adapt to pluralistic, time-varying safety norms. This motivates inference-time governance that steers behavior without costly retraining. To address this, we introduce the Consensus Clustering LinUCB Bandit (CCLUB), a unified framework for adaptive social alignment via system-prompt routing. CCLUB employs a conservative consensus clustering mechanism: it pools data only within the intersection of utility and safety similarity graphs, effectively preventing unsafe generalization across semantically proximal but risk-divergent contexts. Our theoretical analysis yields a sublinear regret guarantee, demonstrating near-optimal performance of CCLUB. Extensive experiments validate that CCLUB outperforms strong baselines, achieving a 10.98% improvement in cumulative reward and a 14.42% reduction in the average suboptimality gap.

LGNov 4, 2025
Online Learning to Rank under Corruption: A Robust Cascading Bandits Approach

Fatemeh Ghaffari, Siddarth Sitaraman, Xutong Liu et al.

Online learning to rank (OLTR) studies how to recommend a short ranked list of items from a large pool and improves future rankings based on user clicks. This setting is commonly modeled as cascading bandits, where the objective is to maximize the likelihood that the user clicks on at least one of the presented items across as many timesteps as possible. However, such systems are vulnerable to click fraud and other manipulations (i.e., corruption), where bots or paid click farms inject corrupted feedback that misleads the learning process and degrades user experience. In this paper, we propose MSUCB, a robust algorithm that incorporates a novel mean-of-medians estimator, which to our knowledge is applied to bandits with corruption setting for the first time. This estimator behaves like a standard mean in the absence of corruption, so no cost is paid for robustness. Under corruption, the median step filters out outliers and corrupted samples, keeping the estimate close to its true value. Updating this estimate at every round further accelerates empirical convergence in experiments. Hence, MSUCB achieves optimal logarithmic regret in the absence of corruption and degrades gracefully under corruptions, with regret increasing only by an additive term tied to the total corruption. Comprehensive and extensive experiments on real-world datasets further demonstrate that our approach consistently outperforms prior methods while maintaining strong robustness. In particular, it achieves a \(97.35\%\) and a \(91.60\%\) regret improvement over two state-of-the-art methods.

LGMay 1
Scaling Federated Linear Contextual Bandits via Sketching

Hantao Yang, Hong Xie, Xutong Liu et al.

In federated contextual linear bandits, high data dimensionality incurs prohibitive computation and communication costs: local agents perform $O(d^3)$-time determinant computation and upload $O(d^2)$ parameters, making existing algorithms unscalable, where $d$ is the dimension of data. To relieve these scaling bottlenecks, this paper proposes Federated Sketch Contextual Linear Bandits (FSCLB). On the computation side, FSCLB uses SVD to indirectly obtain the determinant required for communication, eliminating the prohibitive cost of direct determinant calculation and cutting complexity from $O(d^3)$ to $O(l^2d)$ per round, where $l< d$ is the sketch size. On the communication side, FSCLB introduces a double-sketch strategy that reduces both upload and download costs from $O(d^2)$ to $O(ld)$. Naively involving sketch update into federated contextual linear bandits can destroy the local increment and invalidate the asynchronous communication condition; FSCLB solves this by replacing the covariance matrix with the sketch matrix when deciding whether to communicate. Theoretically, FSCLB achieves a regret bound of $\widetilde{O} ((\sqrt{d}+\sqrt{M\varepsilon_l})\sqrt{lT})$, where $\varepsilon_l$ is the upper bounded by the spectral tail of the covariance matrix; when $l$ exceeds the rank of the covariance matrix, the bound simplifies to $\widetilde{O}(\sqrt{ldT})$, matching the optimal no-sketch regret. Experiments on both synthetic and real-world datasets show that FSCLB significantly reduces computational and communication costs by over 90 \% while sacrificing only a negligible amount of cumulative reward.

LGMay 1
Unlearning Offline Stochastic Multi-Armed Bandits

Zichun Ye, Runqi Wang, Xuchuang Wang et al.

Machine unlearning aims to unlearn data points from a learned model, offering a principled way to process data-deletion requests and mitigate privacy risks without full retraining. Prior work has mainly studied unsupervised / supervised machine unlearning, leaving unlearning for sequential decision-making systems far less understood. We initiate the first study of a foundational sequential decision-making problem: offline stochastic multi-armed bandits (MAB). We formalize the privacy constraint for offline MAB and measure utility by the post-unlearning decision quality. We conduct a systematic study of both single- and multi-source unlearning scenarios under two data-generation models, the fixed-sample model and the distribution model. For these settings, our algorithmic design is built on two canonical base algorithms: Gaussian mechanism and rollback, and we propose adaptive algorithms that switch between them according to the data regime and privacy constraint. We further introduce a mixing procedure that elucidates the rationale behind these baselines. We provide performance guarantees across the above settings and establish lower bounds under both dataset models. Experiments validate the predicted tradeoffs and demonstrate the effectiveness of the proposed methods.

LGFeb 26, 2024
Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users

Hantao Yang, Xutong Liu, Zhiyong Wang et al. · uw

We study the problem of federated contextual combinatorial cascading bandits, where $|\mathcal{U}|$ agents collaborate under the coordination of a central server to provide tailored recommendations to the $|\mathcal{U}|$ corresponding users. Existing works consider either a synchronous framework, necessitating full agent participation and global synchronization, or assume user homogeneity with identical behaviors. We overcome these limitations by considering (1) federated agents operating in an asynchronous communication paradigm, where no mandatory synchronization is required and all agents communicate independently with the server, (2) heterogeneous user behaviors, where users can be stratified into $J \le |\mathcal{U}|$ latent user clusters, each exhibiting distinct preferences. For this setting, we propose a UCB-type algorithm with delicate communication protocols. Through theoretical analysis, we give sub-linear regret bounds on par with those achieved in the synchronous framework, while incurring only logarithmic communication costs. Empirical evaluation on synthetic and real-world datasets validates our algorithm's superior performance in terms of regrets and communication costs.

LGJun 21, 2025
Online Multi-LLM Selection via Contextual Bandits under Unstructured Context Evolution

Manhin Poon, XiangXiang Dai, Xutong Liu et al. · uw

Large language models (LLMs) exhibit diverse response behaviors, costs, and strengths, making it challenging to select the most suitable LLM for a given user query. We study the problem of adaptive multi-LLM selection in an online setting, where the learner interacts with users through multi-step query refinement and must choose LLMs sequentially without access to offline datasets or model internals. A key challenge arises from unstructured context evolution: the prompt dynamically changes in response to previous model outputs via a black-box process, which cannot be simulated, modeled, or learned. To address this, we propose the first contextual bandit framework for sequential LLM selection under unstructured prompt dynamics. We formalize a notion of myopic regret and develop a LinUCB-based algorithm that provably achieves sublinear regret without relying on future context prediction. We further introduce budget-aware and positionally-aware (favoring early-stage satisfaction) extensions to accommodate variable query costs and user preferences for early high-quality responses. Our algorithms are theoretically grounded and require no offline fine-tuning or dataset-specific training. Experiments on diverse benchmarks demonstrate that our methods outperform existing LLM routing strategies in both accuracy and cost-efficiency, validating the power of contextual bandits for real-time, adaptive LLM selection.

NIJun 14, 2025
Learning Best Paths in Quantum Networks

Xuchuang Wang, Maoli Liu, Xutong Liu et al.

Quantum networks (QNs) transmit delicate quantum information across noisy quantum channels. Crucial applications, like quantum key distribution (QKD) and distributed quantum computation (DQC), rely on efficient quantum information transmission. Learning the best path between a pair of end nodes in a QN is key to enhancing such applications. This paper addresses learning the best path in a QN in the online learning setting. We explore two types of feedback: "link-level" and "path-level". Link-level feedback pertains to QNs with advanced quantum switches that enable link-level benchmarking. Path-level feedback, on the other hand, is associated with basic quantum switches that permit only path-level benchmarking. We introduce two online learning algorithms, BeQuP-Link and BeQuP-Path, to identify the best path using link-level and path-level feedback, respectively. To learn the best path, BeQuP-Link benchmarks the critical links dynamically, while BeQuP-Path relies on a subroutine, transferring path-level observations to estimate link-level parameters in a batch manner. We analyze the quantum resource complexity of these algorithms and demonstrate that both can efficiently and, with high probability, determine the best path. Finally, we perform NetSquid-based simulations and validate that both algorithms accurately and efficiently identify the best path.

LGOct 22, 2024
Combinatorial Logistic Bandits

Xutong Liu, Xiangxiang Dai, Xuchuang Wang et al. · uw

We introduce a novel framework called combinatorial logistic bandits (CLogB), where in each round, a subset of base arms (called the super arm) is selected, with the outcome of each base arm being binary and its expectation following a logistic parametric model. The feedback is governed by a general arm triggering process. Our study covers CLogB with reward functions satisfying two smoothness conditions, capturing application scenarios such as online content delivery, online learning to rank, and dynamic channel allocation. We first propose a simple yet efficient algorithm, CLogUCB, utilizing a variance-agnostic exploration bonus. Under the 1-norm triggering probability modulated (TPM) smoothness condition, CLogUCB achieves a regret bound of $\tilde{O}(d\sqrt{κKT})$, where $\tilde{O}$ ignores logarithmic factors, $d$ is the dimension of the feature vector, $κ$ represents the nonlinearity of the logistic model, and $K$ is the maximum number of base arms a super arm can trigger. This result improves on prior work by a factor of $\tilde{O}(\sqrtκ)$. We then enhance CLogUCB with a variance-adaptive version, VA-CLogUCB, which attains a regret bound of $\tilde{O}(d\sqrt{KT})$ under the same 1-norm TPM condition, improving another $\tilde{O}(\sqrtκ)$ factor. VA-CLogUCB shows even greater promise under the stronger triggering probability and variance modulated (TPVM) condition, achieving a leading $\tilde{O}(d\sqrt{T})$ regret, thus removing the additional dependency on the action-size $K$. Furthermore, we enhance the computational efficiency of VA-CLogUCB by eliminating the nonconvex optimization process when the context feature map is time-invariant while maintaining the tight $\tilde{O}(d\sqrt{T})$ regret. Finally, experiments on synthetic and real-world datasets demonstrate the superior performance of our algorithms compared to benchmark algorithms.

LGOct 14, 2025
HiLoRA: Adaptive Hierarchical LoRA Routing for Training-Free Domain Generalization

Ziyi Han, Huanyu Wang, Zeyu Zhang et al. · uw

Low-Rank Adaptation (LoRA) has emerged as a widely used technique for adapting large language models (LLMs) to new domains, due to its modular design and broad availability on platforms such as HuggingFace. This availability has motivated efforts to reuse existing LoRAs for domain generalization. However, existing methods often rely on explicit task labels or additional training, which are impractical for deployment. Moreover, they typically activate a fixed number of entire LoRA modules, leading to parameter redundancy or insufficiency that degrade performance. In this paper, we propose \texttt{HiLoRA}, a training-free framework that performs adaptive hierarchical routing over LoRA pools. Drawing on structural properties of LoRA, we define rank-one components (ROCs), in which each rank parameter is regarded as an independent unit. For a given input sequence, \texttt{HiLoRA} first adaptively selects a subset of LoRAs and determines their ROC allocation based on Gaussian likelihoods at the sequence level. At the token level, it further refines routing by activating only the most informative ROCs. We further provide theoretical guarantees that \texttt{HiLoRA} selects the most relevant LoRAs with high probability. Extensive experiments show that \texttt{HiLoRA} achieves substantial improvements in domain generalization, with accuracy gains of up to {\small $55\%$} over state-of-the-art baselines, while maintaining comparable inference throughput.

LGJan 31, 2025
Offline Learning for Combinatorial Multi-armed Bandits

Xutong Liu, Xiangxiang Dai, Jinhang Zuo et al. · uw

The combinatorial multi-armed bandit (CMAB) is a fundamental sequential decision-making framework, extensively studied over the past decade. However, existing work primarily focuses on the online setting, overlooking the substantial costs of online interactions and the readily available offline datasets. To overcome these limitations, we introduce Off-CMAB, the first offline learning framework for CMAB. Central to our framework is the combinatorial lower confidence bound (CLCB) algorithm, which combines pessimistic reward estimations with combinatorial solvers. To characterize the quality of offline datasets, we propose two novel data coverage conditions and prove that, under these conditions, CLCB achieves a near-optimal suboptimality gap, matching the theoretical lower bound up to a logarithmic factor. We validate Off-CMAB through practical applications, including learning to rank, large language model (LLM) caching, and social influence maximization, showing its ability to handle nonlinear reward functions, general feedback models, and out-of-distribution action samples that excludes optimal or even feasible actions. Extensive experiments on synthetic and real-world datasets further highlight the superior performance of CLCB.

LGSep 24, 2025
Faster, Smaller, and Smarter: Task-Aware Expert Merging for Online MoE Inference

Ziyi Han, Xutong Liu, Ruiting Zhou et al. · uw

Sparse Mixture of Experts (SMoE) has become a preferred architecture for scaling Transformer capacity without increasing computational cost, as it activates only a small subset of experts for each input. However, deploying such an approach for \textit{online inference} remains challenging due to the large size of a full SMoE model and the complexity of expert routing, especially in resource-constrained edge networks. Moreover, during the online inference, task information is often unavailable, making the task-level routing error-prone. In this work, we propose a novel tree-structured adaptive neural bandit router, \texttt{Tanbr}, to enable efficient and reliable online MoE inference. Instead of relying on explicit task tags, \texttt{Tanbr} estimates the task distribution over time from historical data and uses it to guide task-aware expert merging within a given pre-trained MoE. To handle the large continuous space of merging weights, \texttt{Tanbr} employs a binary tree to progressively partition the space and generate finer candidate weights. It then applies a neural bandit to learn the non-linear mapping from merging weight to model performance and decides optimal expert merging. We prove that \texttt{Tanbr} achieves a sublinear regret bound of {\small $\mathcal{O}(\sqrt{T} \log(T))$} over {\small $T$} rounds, despite operating over a continuous decision space, matching regret bounds compared to existing methods. Extensive experiments show that \texttt{Tanbr} reduces inference latency by at least {\small $45\%$} and memory usage by up to {\small $25\%$}, while maintaining a high accuracy compared to many state-of-the-art methods.

LGAug 11, 2025
Semantic Caching for Low-Cost LLM Serving: From Offline Learning to Online Adaptation

Xutong Liu, Baran Atalar, Xiangxiang Dai et al. · uw

Large Language Models (LLMs) are revolutionizing how users interact with information systems, yet their high inference cost poses serious scalability and sustainability challenges. Caching inference responses, allowing them to be retrieved without another forward pass through the LLM, has emerged as one possible solution. Traditional exact-match caching, however, overlooks the semantic similarity between queries, leading to unnecessary recomputation. Semantic caching addresses this by retrieving responses based on semantic similarity, but introduces a fundamentally different cache eviction problem: one must account for mismatch costs between incoming queries and cached responses. Moreover, key system parameters, such as query arrival probabilities and serving costs, are often unknown and must be learned over time. Existing semantic caching methods are largely ad-hoc, lacking theoretical foundations and unable to adapt to real-world uncertainty. In this paper, we present a principled, learning-based framework for semantic cache eviction under unknown query and cost distributions. We formulate both offline optimization and online learning variants of the problem, and develop provably efficient algorithms with state-of-the-art guarantees. We also evaluate our framework on a synthetic dataset, showing that our proposed algorithms perform matching or superior performance compared with baselines.

LGAug 8, 2025
Near-Optimal Regret for Efficient Stochastic Combinatorial Semi-Bandits

Zichun Ye, Runqi Wang, Xutong Liu et al.

The combinatorial multi-armed bandit (CMAB) is a cornerstone of sequential decision-making framework, dominated by two algorithmic families: UCB-based and adversarial methods such as follow the regularized leader (FTRL) and online mirror descent (OMD). However, prominent UCB-based approaches like CUCB suffer from additional regret factor $\log T$ that is detrimental over long horizons, while adversarial methods such as EXP3.M and HYBRID impose significant computational overhead. To resolve this trade-off, we introduce the Combinatorial Minimax Optimal Strategy in the Stochastic setting (CMOSS). CMOSS is a computationally efficient algorithm that achieves an instance-independent regret of $O\big( (\log k)^2\sqrt{kmT}\big )$ under semi-bandit feedback, where $m$ is the number of arms and $k$ is the maximum cardinality of a feasible action. Crucially, this result eliminates the dependency on $\log T$ and matches the established $Ω\big( \sqrt{kmT}\big)$ lower bound up to $O\big((\log k)^2\big)$. We then extend our analysis to show that CMOSS is also applicable to cascading feedback. Experiments on synthetic and real-world datasets validate that CMOSS consistently outperforms benchmark algorithms in both regret and runtime efficiency.

LGMay 28, 2025
A Unified Online-Offline Framework for Co-Branding Campaign Recommendations

Xiangxiang Dai, Xiaowei Sun, Jinhang Zuo et al. · uw

Co-branding has become a vital strategy for businesses aiming to expand market reach within recommendation systems. However, identifying effective cross-industry partnerships remains challenging due to resource imbalances, uncertain brand willingness, and ever-changing market conditions. In this paper, we provide the first systematic study of this problem and propose a unified online-offline framework to enable co-branding recommendations. Our approach begins by constructing a bipartite graph linking ``initiating'' and ``target'' brands to quantify co-branding probabilities and assess market benefits. During the online learning phase, we dynamically update the graph in response to market feedback, while striking a balance between exploring new collaborations for long-term gains and exploiting established partnerships for immediate benefits. To address the high initial co-branding costs, our framework mitigates redundant exploration, thereby enhancing short-term performance while ensuring sustainable strategic growth. In the offline optimization phase, our framework consolidates the interests of multiple sub-brands under the same parent brand to maximize overall returns, avoid excessive investment in single sub-brands, and reduce unnecessary costs associated with over-prioritizing a single sub-brand. We present a theoretical analysis of our approach, establishing a highly nontrivial sublinear regret bound for online learning in the complex co-branding problem, and enhancing the approximation guarantee for the NP-hard offline budget allocation optimization. Experiments on both synthetic and real-world co-branding datasets demonstrate the practical effectiveness of our framework, with at least 12\% improvement.

LGMay 25, 2025
Offline Clustering of Linear Bandits: The Power of Clusters under Limited Data

Jingyuan Liu, Zeyu Zhang, Xuchuang Wang et al.

Contextual multi-armed bandit is a fundamental learning framework for making a sequence of decisions, e.g., advertising recommendations for a sequence of arriving users. Recent works have shown that clustering these users based on the similarity of their learned preferences can accelerate the learning. However, prior work has primarily focused on the online setting, which requires continually collecting user data, ignoring the offline data widely available in many applications. To tackle these limitations, we study the offline clustering of bandits (Off-ClusBand) problem, which studies how to use the offline dataset to learn cluster properties and improve decision-making. The key challenge in Off-ClusBand arises from data insufficiency for users: unlike the online case where we continually learn from online data, in the offline case, we have a fixed, limited dataset to work from and thus must determine whether we have enough data to confidently cluster users together. To address this challenge, we propose two algorithms: Off-C2LUB, which we show analytically and experimentally outperforms existing methods under limited offline user data, and Off-CLUB, which may incur bias when data is sparse but performs well and nearly matches the lower bound when data is sufficient. We experimentally validate these results on both real and synthetic datasets.

LGApr 22, 2025
Fusing Reward and Dueling Feedback in Stochastic Bandits

Xuchuang Wang, Qirun Zeng, Jinhang Zuo et al.

This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient algorithm may incur only the smaller among the reward and dueling-based regret for each individual arm. We propose two fusion approaches: (1) a simple elimination fusion algorithm that leverages both feedback types to explore all arms and unifies collected information by sharing a common candidate arm set, and (2) a decomposition fusion algorithm that selects the more effective feedback to explore the corresponding arms and randomly assigns one feedback type for exploration and the other for exploitation in each round. The elimination fusion experiences a suboptimal multiplicative term of the number of arms in regret due to the intrinsic suboptimality of dueling elimination. In contrast, the decomposition fusion achieves regret matching the lower bound up to a constant under a common assumption. Extensive experiments confirm the efficacy of our algorithms and theoretical results.

LGFeb 11, 2025
Heterogeneous Multi-agent Multi-armed Bandits on Stochastic Block Models

Mengfan Xu, Liren Shan, Fatemeh Ghaffari et al.

We study a novel heterogeneous multi-agent multi-armed bandit problem with a cluster structure induced by stochastic block models, influencing not only graph topology, but also reward heterogeneity. Specifically, agents are distributed on random graphs based on stochastic block models - a generalized Erdos-Renyi model with heterogeneous edge probabilities: agents are grouped into clusters (known or unknown); edge probabilities for agents within the same cluster differ from those across clusters. In addition, the cluster structure in stochastic block model also determines our heterogeneous rewards. Rewards distributions of the same arm vary across agents in different clusters but remain consistent within a cluster, unifying homogeneous and heterogeneous settings and varying degree of heterogeneity, and rewards are independent samples from these distributions. The objective is to minimize system-wide regret across all agents. To address this, we propose a novel algorithm applicable to both known and unknown cluster settings. The algorithm combines an averaging-based consensus approach with a newly introduced information aggregation and weighting technique, resulting in a UCB-type strategy. It accounts for graph randomness, leverages both intra-cluster (homogeneous) and inter-cluster (heterogeneous) information from rewards and graphs, and incorporates cluster detection for unknown cluster settings. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ under sub-Gaussian rewards. Importantly, our regret bounds capture the degree of heterogeneity in the system (an additional layer of complexity), exhibit smaller constants, scale better for large systems, and impose significantly relaxed assumptions on edge probabilities. In contrast, prior works have not accounted for this refined problem complexity, rely on more stringent assumptions, and exhibit limited scalability.

LGJun 3, 2024
Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond

Xutong Liu, Siwei Wang, Jinhang Zuo et al.

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.

LGJun 9, 2021
Multi-layered Network Exploration via Random Walks: From Offline Optimization to Online Learning

Xutong Liu, Jinhang Zuo, Xiaowei Chen et al.

Multi-layered network exploration (MuLaNE) problem is an important problem abstracted from many applications. In MuLaNE, there are multiple network layers where each node has an importance weight and each layer is explored by a random walk. The MuLaNE task is to allocate total random walk budget $B$ into each network layer so that the total weights of the unique nodes visited by random walks are maximized. We systematically study this problem from offline optimization to online learning. For the offline optimization setting where the network structure and node weights are known, we provide greedy based constant-ratio approximation algorithms for overlapping networks, and greedy or dynamic-programming based optimal solutions for non-overlapping networks. For the online learning setting, neither the network structure nor the node weights are known initially. We adapt the combinatorial multi-armed bandit framework and design algorithms to learn random walk related parameters and node weights while optimizing the budget allocation in multiple rounds, and prove that they achieve logarithmic regret bounds. Finally, we conduct experiments on a real-world social network dataset to validate our theoretical results.

SEFeb 5, 2021
Mutant reduction evaluation: what is there and what is missing?

Peng Zhang, Yang Wang, Xutong Liu et al.

Background. Many mutation reduction strategies, which aim to reduce the number of mutants, have been proposed. Problem. It is important to measure the ability of a mutation reduction strategy to maintain test suite effectiveness evaluation. However, existing evaluation indicators are unable to measure the "order-preserving ability". Objective. We aim to propose evaluation indicators to measure the "order-preserving ability" of a mutation reduction strategy, which is important but missing in our community. Method. Given a test suite on a Software Under Test (SUT) with a set of original mutants, we leverage the test suite to generate a group of test suites that have a partial order relationship in fault detecting potential. When evaluating a reduction strategy, we first construct two partial order relationships among the generated test suites in terms of mutation score, one with the original mutants and another with the reduced mutants. Then, we measure the extent to which the two partial order relationships are consistent. The more consistent the two partial order relationships are, the stronger the Order Preservation (OP) of the mutation reduction strategy is, and the more effective the reduction strategy is. Furthermore, we propose Effort-aware Relative Order Preservation (EROP) to measure how much gain a mutation reduction strategy can provide compared with a random reduction strategy. Result. The experimental results show that OP and EROP are able to efficiently measure the "order-preserving ability" of a mutation reduction strategy. As a result, they have a better ability to distinguish various mutation reduction strategies compared with the existing evaluation indicators. Conclusion. We suggest, for the researchers, that OP and EROP should be used to measure the effectiveness of a mutant reduction strategy.

LGJun 24, 2020
Online Competitive Influence Maximization

Jinhang Zuo, Xutong Liu, Carlee Joe-Wong et al.

Online influence maximization has attracted much attention as a way to maximize influence spread through a social network while learning the values of unknown network parameters. Most previous works focus on single-item diffusion. In this paper, we introduce a new Online Competitive Influence Maximization (OCIM) problem, where two competing items (e.g., products, news stories) propagate in the same network and influence probabilities on edges are unknown. We adopt a combinatorial multi-armed bandit (CMAB) framework for OCIM, but unlike the non-competitive setting, the important monotonicity property (influence spread increases when influence probabilities on edges increase) no longer holds due to the competitive nature of propagation, which brings a significant new challenge to the problem. We provide a nontrivial proof showing that the Triggering Probability Modulated (TPM) condition for CMAB still holds in OCIM, which is instrumental for our proposed algorithms OCIM-TS and OCIM-OFU to achieve sublinear Bayesian and frequentist regret, respectively. We also design an OCIM-ETC algorithm that requires less feedback and easier offline computation, at the expense of a worse frequentist regret bound. Experimental evaluations demonstrate the effectiveness of our algorithms.

LGOct 7, 2018
Graphlet Count Estimation via Convolutional Neural Networks

Xutong Liu, Yu-Zhen Janice Chen, John C. S. Lui et al.

Graphlets are defined as k-node connected induced subgraph patterns. For an undirected graph, 3-node graphlets include close triangle and open triangle. When k = 4, there are six types of graphlets, e.g., tailed-triangle and clique are two possible 4-node graphlets. The number of each graphlet, called graphlet count, is a signature which characterizes the local network structure of a given graph. Graphlet count plays a prominent role in network analysis of many fields, most notably bioinformatics and social science. However, computing exact graphlet count is inherently difficult and computational expensive because the number of graphlets grows exponentially large as the graph size and/or graphlet size k grow. To deal with this difficulty, many sampling methods were proposed to estimate graphlet count with bounded error. Nevertheless, these methods require large number of samples to be statistically reliable, which is still computationally demanding. Moreover, they have to repeat laborious counting procedure even if a new graph is similar or exactly the same as previous studied graphs. Intuitively, learning from historic graphs can make estimation more accurate and avoid many repetitive counting to reduce computational cost. Based on this idea, we propose a convolutional neural network (CNN) framework and two preprocessing techniques to estimate graphlet count. Extensive experiments on two types of random graphs and real world biochemistry graphs show that our framework can offer substantial speedup on estimating graphlet count of new graphs with high accuracy.