h-index34
24papers
91citations
Novelty59%
AI Score56

24 Papers

LGFeb 15, 2023
On-Demand Communication for Asynchronous Multi-Agent Bandits

Yu-Zhen Janice Chen, Lin Yang, Xuchuang Wang et al. · uw

This paper studies a cooperative multi-agent multi-armed stochastic bandit problem where agents operate asynchronously -- agent pull times and rates are unknown, irregular, and heterogeneous -- and face the same instance of a K-armed bandit problem. Agents can share reward information to speed up the learning process at additional communication costs. We propose ODC, an on-demand communication protocol that tailors the communication of each pair of agents based on their empirical pull times. ODC is efficient when the pull times of agents are highly heterogeneous, and its communication complexity depends on the empirical pull times of agents. ODC is a generic protocol that can be integrated into most cooperative bandit algorithms without degrading their performance. We then incorporate ODC into the natural extensions of UCB and AAE algorithms and propose two communication-efficient cooperative algorithms. Our analysis shows that both algorithms are near-optimal in regret.

LGApr 28, 2022
Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications

Xuchuang Wang, Hong Xie, John C. S. Lui

Multi-player multi-armed bandits (MMAB) study how decentralized players cooperatively play the same multi-armed bandit so as to maximize their total cumulative rewards. Existing MMAB models mostly assume when more than one player pulls the same arm, they either have a collision and obtain zero rewards, or have no collision and gain independent rewards, both of which are usually too restrictive in practical scenarios. In this paper, we propose an MMAB with shareable resources as an extension to the collision and non-collision settings. Each shareable arm has finite shareable resources and a "per-load" reward random variable, both of which are unknown to players. The reward from a shareable arm is equal to the "per-load" reward multiplied by the minimum between the number of players pulling the arm and the arm's maximal shareable resources. We consider two types of feedback: sharing demand information (SDI) and sharing demand awareness (SDA), each of which provides different signals of resource sharing. We design the DPE-SDI and SIC-SDA algorithms to address the shareable arm problem under these two cases of feedback respectively and prove that both algorithms have logarithmic regrets that are tight in the number of rounds. We conduct simulations to validate both algorithms' performance and show their utilities in wireless networking and edge computing.

LGJun 17, 2022
Multiple-Play Stochastic Bandits with Shareable Finite-Capacity Arms

Xuchuang Wang, Hong Xie, John C. S. Lui

We generalize the multiple-play multi-armed bandits (MP-MAB) problem with a shareable arm setting, in which several plays can share the same arm. Furthermore, each shareable arm has a finite reward capacity and a ''per-load'' reward distribution, both of which are unknown to the learner. The reward from a shareable arm is load-dependent, which is the "per-load" reward multiplying either the number of plays pulling the arm, or its reward capacity when the number of plays exceeds the capacity limit. When the "per-load" reward follows a Gaussian distribution, we prove a sample complexity lower bound of learning the capacity from load-dependent rewards and also a regret lower bound of this new MP-MAB problem. We devise a capacity estimator whose sample complexity upper bound matches the lower bound in terms of reward means and capacities. We also propose an online learning algorithm to address the problem and prove its regret upper bound. This regret upper bound's first term is the same as regret lower bound's, and its second and third terms also evidently correspond to lower bound's. Extensive experiments validate our algorithm's performance and also its gain in 5G & 4G base station selection.

LGAug 8, 2023
Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication Costs

Lin Yang, Xuchuang Wang, Mohammad Hajiesmaili et al.

Recently, there has been extensive study of cooperative multi-agent multi-armed bandits where a set of distributed agents cooperatively play the same multi-armed bandit game. The goal is to develop bandit algorithms with the optimal group and individual regrets and low communication between agents. The prior work tackled this problem using two paradigms: leader-follower and fully distributed algorithms. Prior algorithms in both paradigms achieve the optimal group regret. The leader-follower algorithms achieve constant communication costs but fail to achieve optimal individual regrets. The state-of-the-art fully distributed algorithms achieve optimal individual regrets but fail to achieve constant communication costs. This paper presents a simple yet effective communication policy and integrates it into a learning algorithm for cooperative bandits. Our algorithm achieves the best of both paradigms: optimal individual regret and constant communication costs.

LGJun 13, 2023
Multi-Fidelity Multi-Armed Bandits Revisited

Xuchuang Wang, Qingyun Wu, Wei Chen et al.

We study the multi-fidelity multi-armed bandit (MF-MAB), an extension of the canonical multi-armed bandit (MAB) problem. MF-MAB allows each arm to be pulled with different costs (fidelities) and observation accuracy. We study both the best arm identification with fixed confidence (BAI) and the regret minimization objectives. For BAI, we present (a) a cost complexity lower bound, (b) an algorithmic framework with two alternative fidelity selection procedures, and (c) both procedures' cost complexity upper bounds. From both cost complexity bounds of MF-MAB, one can recover the standard sample complexity bounds of the classic (single-fidelity) MAB. For regret minimization of MF-MAB, we propose a new regret definition, prove its problem-independent regret lower bound $Ω(K^{1/3}Λ^{2/3})$ and problem-dependent lower bound $Ω(K\log Λ)$, where $K$ is the number of arms and $Λ$ is the decision budget in terms of cost, and devise an elimination-based algorithm whose worst-cost regret upper bound matches its corresponding lower bound up to some logarithmic terms and, whose problem-dependent bound matches its corresponding lower bound in terms of $Λ$.

LGAug 16, 2024
Stochastic Bandits Robust to Adversarial Attacks

Xuchuang Wang, Jinhang Zuo, Xutong Liu et al. · uw

This paper investigates stochastic multi-armed bandit algorithms that are robust to adversarial attacks, where an attacker can first observe the learner's action and {then} alter their reward observation. We study two cases of this model, with or without the knowledge of an attack budget $C$, defined as an upper bound of the summation of the difference between the actual and altered rewards. For both cases, we devise two types of algorithms with regret bounds having additive or multiplicative $C$ dependence terms. For the known attack budget case, we prove our algorithms achieve the regret bound of ${O}((K/Δ)\log T + KC)$ and $\tilde{O}(\sqrt{KTC})$ for the additive and multiplicative $C$ terms, respectively, where $K$ is the number of arms, $T$ is the time horizon, $Δ$ is the gap between the expected rewards of the optimal arm and the second-best arm, and $\tilde{O}$ hides the logarithmic factors. For the unknown case, we prove our algorithms achieve the regret bound of $\tilde{O}(\sqrt{KT} + KC^2)$ and $\tilde{O}(KC\sqrt{T})$ for the additive and multiplicative $C$ terms, respectively. In addition to these upper bound results, we provide several lower bounds showing the tightness of our bounds and the optimality of our algorithms. These results delineate an intrinsic separation between the bandits with attacks and corruption models [Lykouris et al., 2018].

LGOct 30, 2025
Offline Clustering of Preference Learning with Active-data Augmentation

Jingyuan Liu, Fatemeh Ghaffari, Xuchuang Wang et al.

Preference learning from pairwise feedback is a widely adopted framework in applications such as reinforcement learning with human feedback and recommendations. In many practical settings, however, user interactions are limited or costly, making offline preference learning necessary. Moreover, real-world preference learning often involves users with different preferences. For example, annotators from different backgrounds may rank the same responses differently. This setting presents two central challenges: (1) identifying similarity across users to effectively aggregate data, especially under scenarios where offline data is imbalanced across dimensions, and (2) handling the imbalanced offline data where some preference dimensions are underrepresented. To address these challenges, we study the Offline Clustering of Preference Learning problem, where the learner has access to fixed datasets from multiple users with potentially different preferences and aims to maximize utility for a test user. To tackle the first challenge, we first propose Off-C$^2$PL for the pure offline setting, where the learner relies solely on offline data. Our theoretical analysis provides a suboptimality bound that explicitly captures the tradeoff between sample noise and bias. To address the second challenge of inbalanced data, we extend our framework to the setting with active-data augmentation where the learner is allowed to select a limited number of additional active-data for the test user based on the cluster structure learned by Off-C$^2$PL. In this setting, our second algorithm, A$^2$-Off-C$^2$PL, actively selects samples that target the least-informative dimensions of the test user's preference. We prove that these actively collected samples contribute more effectively than offline ones. Finally, we validate our theoretical results through simulations on synthetic and real-world datasets.

AIMay 7
Best Arm Identification in Generalized Linear Bandits via Hybrid Feedback

Qirun Zeng, Xuchuang Wang, Jiayi Shen et al.

We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio--based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish $δ$-correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.

LGNov 3, 2023
Adversarial Attacks on Cooperative Multi-agent Bandits

Jinhang Zuo, Zhiyao Zhang, Xuchuang Wang et al.

Cooperative multi-agent multi-armed bandits (CMA2B) consider the collaborative efforts of multiple agents in a shared multi-armed bandit game. We study latent vulnerabilities exposed by this collaboration and consider adversarial attacks on a few agents with the goal of influencing the decisions of the rest. More specifically, we study adversarial attacks on CMA2B in both homogeneous settings, where agents operate with the same arm set, and heterogeneous settings, where agents have distinct arm sets. In the homogeneous setting, we propose attack strategies that, by targeting just one agent, convince all agents to select a particular target arm $T-o(T)$ times while incurring $o(T)$ attack costs in $T$ rounds. In the heterogeneous setting, we prove that a target arm attack requires linear attack costs and propose attack strategies that can force a maximum number of agents to suffer linear regrets while incurring sublinear costs and only manipulating the observations of a few target agents. Numerical experiments validate the effectiveness of our proposed attack strategies.

GTFeb 12
Bandit Learning in Matching Markets with Interviews

Amirmahdi Mirfakhar, Xuchuang Wang, Mengfan Xu et al.

Two-sided matching markets rely on preferences from both sides, yet it is often impractical to evaluate preferences. Participants, therefore, conduct a limited number of interviews, which provide early, noisy impressions and shape final decisions. We study bandit learning in matching markets with interviews, modeling interviews as \textit{low-cost hints} that reveal partial preference information to both sides. Our framework departs from existing work by allowing firm-side uncertainty: firms, like agents, may be unsure of their own preferences and can make early hiring mistakes by hiring less preferred agents. To handle this, we extend the firm's action space to allow \emph{strategic deferral} (choosing not to hire in a round), enabling recovery from suboptimal hires and supporting decentralized learning without coordination. We design novel algorithms for (i) a centralized setting with an omniscient interview allocator and (ii) decentralized settings with two types of firm-side feedback. Across all settings, our algorithms achieve time-independent regret, a substantial improvement over the $O(\log T)$ regret bounds known for learning stable matchings without interviews. Also, under mild structured markets, decentralized performance matches the centralized counterpart up to polynomial factors in the number of agents and firms.

LGNov 4, 2025
Online Learning to Rank under Corruption: A Robust Cascading Bandits Approach

Fatemeh Ghaffari, Siddarth Sitaraman, Xutong Liu et al.

Online learning to rank (OLTR) studies how to recommend a short ranked list of items from a large pool and improves future rankings based on user clicks. This setting is commonly modeled as cascading bandits, where the objective is to maximize the likelihood that the user clicks on at least one of the presented items across as many timesteps as possible. However, such systems are vulnerable to click fraud and other manipulations (i.e., corruption), where bots or paid click farms inject corrupted feedback that misleads the learning process and degrades user experience. In this paper, we propose MSUCB, a robust algorithm that incorporates a novel mean-of-medians estimator, which to our knowledge is applied to bandits with corruption setting for the first time. This estimator behaves like a standard mean in the absence of corruption, so no cost is paid for robustness. Under corruption, the median step filters out outliers and corrupted samples, keeping the estimate close to its true value. Updating this estimate at every round further accelerates empirical convergence in experiments. Hence, MSUCB achieves optimal logarithmic regret in the absence of corruption and degrades gracefully under corruptions, with regret increasing only by an additive term tied to the total corruption. Comprehensive and extensive experiments on real-world datasets further demonstrate that our approach consistently outperforms prior methods while maintaining strong robustness. In particular, it achieves a \(97.35\%\) and a \(91.60\%\) regret improvement over two state-of-the-art methods.

LGMay 1
Unlearning Offline Stochastic Multi-Armed Bandits

Zichun Ye, Runqi Wang, Xuchuang Wang et al.

Machine unlearning aims to unlearn data points from a learned model, offering a principled way to process data-deletion requests and mitigate privacy risks without full retraining. Prior work has mainly studied unsupervised / supervised machine unlearning, leaving unlearning for sequential decision-making systems far less understood. We initiate the first study of a foundational sequential decision-making problem: offline stochastic multi-armed bandits (MAB). We formalize the privacy constraint for offline MAB and measure utility by the post-unlearning decision quality. We conduct a systematic study of both single- and multi-source unlearning scenarios under two data-generation models, the fixed-sample model and the distribution model. For these settings, our algorithmic design is built on two canonical base algorithms: Gaussian mechanism and rollback, and we propose adaptive algorithms that switch between them according to the data regime and privacy constraint. We further introduce a mixing procedure that elucidates the rationale behind these baselines. We provide performance guarantees across the above settings and establish lower bounds under both dataset models. Experiments validate the predicted tradeoffs and demonstrate the effectiveness of the proposed methods.

HCJan 3, 2025
A Multi-Agent Conversational Bandit Approach to Online Evaluation and Selection of User-Aligned LLM Responses

Xiangxiang Dai, Yuejin Xie, Maoli Liu et al.

Prompt-based offline methods are commonly used to optimize large language model (LLM) responses, but evaluating these responses is computationally intensive and often fails to accommodate diverse response styles. This study introduces a novel online evaluation framework that employs a multi-agent conversational bandit model to select optimal responses while aligning with user preferences dynamically. To tackle challenges such as high-dimensional features, large response sets, adaptive conversational needs, and multi-device access, we propose MACO, Multi-Agent Conversational Online Learning, which comprises two key components: (1) \texttt{MACO-A}: Executed by local agents, it employs an online elimination mechanism to filter out low-quality responses. (2) \texttt{MACO-S}: Executed by the cloud server, it adaptively adjusts selection strategies based on aggregated preference data. An adaptive preference mechanism triggers asynchronous conversations to enhance alignment efficiency. Theoretical analysis demonstrates that MACO achieves near-optimal regret bounds, matching state-of-the-art performance in various degenerate cases. Extensive experiments utilizing Google and OpenAI text embedding models on the real-world datasets with different response styles, combined with Llama and GPT-4o, show that MACO consistently outperforms baseline methods by at least 8.29\% across varying response set sizes and numbers of agents.

NIJun 14, 2025
Learning Best Paths in Quantum Networks

Xuchuang Wang, Maoli Liu, Xutong Liu et al.

Quantum networks (QNs) transmit delicate quantum information across noisy quantum channels. Crucial applications, like quantum key distribution (QKD) and distributed quantum computation (DQC), rely on efficient quantum information transmission. Learning the best path between a pair of end nodes in a QN is key to enhancing such applications. This paper addresses learning the best path in a QN in the online learning setting. We explore two types of feedback: "link-level" and "path-level". Link-level feedback pertains to QNs with advanced quantum switches that enable link-level benchmarking. Path-level feedback, on the other hand, is associated with basic quantum switches that permit only path-level benchmarking. We introduce two online learning algorithms, BeQuP-Link and BeQuP-Path, to identify the best path using link-level and path-level feedback, respectively. To learn the best path, BeQuP-Link benchmarks the critical links dynamically, while BeQuP-Path relies on a subroutine, transferring path-level observations to estimate link-level parameters in a batch manner. We analyze the quantum resource complexity of these algorithms and demonstrate that both can efficiently and, with high probability, determine the best path. Finally, we perform NetSquid-based simulations and validate that both algorithms accurately and efficiently identify the best path.

LGOct 22, 2024
Combinatorial Logistic Bandits

Xutong Liu, Xiangxiang Dai, Xuchuang Wang et al. · uw

We introduce a novel framework called combinatorial logistic bandits (CLogB), where in each round, a subset of base arms (called the super arm) is selected, with the outcome of each base arm being binary and its expectation following a logistic parametric model. The feedback is governed by a general arm triggering process. Our study covers CLogB with reward functions satisfying two smoothness conditions, capturing application scenarios such as online content delivery, online learning to rank, and dynamic channel allocation. We first propose a simple yet efficient algorithm, CLogUCB, utilizing a variance-agnostic exploration bonus. Under the 1-norm triggering probability modulated (TPM) smoothness condition, CLogUCB achieves a regret bound of $\tilde{O}(d\sqrt{κKT})$, where $\tilde{O}$ ignores logarithmic factors, $d$ is the dimension of the feature vector, $κ$ represents the nonlinearity of the logistic model, and $K$ is the maximum number of base arms a super arm can trigger. This result improves on prior work by a factor of $\tilde{O}(\sqrtκ)$. We then enhance CLogUCB with a variance-adaptive version, VA-CLogUCB, which attains a regret bound of $\tilde{O}(d\sqrt{KT})$ under the same 1-norm TPM condition, improving another $\tilde{O}(\sqrtκ)$ factor. VA-CLogUCB shows even greater promise under the stronger triggering probability and variance modulated (TPVM) condition, achieving a leading $\tilde{O}(d\sqrt{T})$ regret, thus removing the additional dependency on the action-size $K$. Furthermore, we enhance the computational efficiency of VA-CLogUCB by eliminating the nonconvex optimization process when the context feature map is time-invariant while maintaining the tight $\tilde{O}(d\sqrt{T})$ regret. Finally, experiments on synthetic and real-world datasets demonstrate the superior performance of our algorithms compared to benchmark algorithms.

LGFeb 22, 2025
Heterogeneous Multi-Agent Bandits with Parsimonious Hints

Amirmahdi Mirfakhar, Xuchuang Wang, Jinhang Zuo et al.

We study a hinted heterogeneous multi-agent multi-armed bandits problem (HMA2B), where agents can query low-cost observations (hints) in addition to pulling arms. In this framework, each of the $M$ agents has a unique reward distribution over $K$ arms, and in $T$ rounds, they can observe the reward of the arm they pull only if no other agent pulls that arm. The goal is to maximize the total utility by querying the minimal necessary hints without pulling arms, achieving time-independent regret. We study HMA2B in both centralized and decentralized setups. Our main centralized algorithm, GP-HCLA, which is an extension of HCLA, uses a central decision-maker for arm-pulling and hint queries, achieving $O(M^4K)$ regret with $O(MK\log T)$ adaptive hints. In decentralized setups, we propose two algorithms, HD-ETC and EBHD-ETC, that allow agents to choose actions independently through collision-based communication and query hints uniformly until stopping, yielding $O(M^3K^2)$ regret with $O(M^3K\log T)$ hints, where the former requires knowledge of the minimum gap and the latter does not. Finally, we establish lower bounds to prove the optimality of our results and verify them through numerical simulations.

LGNov 12, 2024
Multi-Agent Stochastic Bandits Robust to Adversarial Corruptions

Fatemeh Ghaffari, Xuchuang Wang, Jinhang Zuo et al.

We study the problem of multi-agent multi-armed bandits with adversarial corruption in a heterogeneous setting, where each agent accesses a subset of arms. The adversary can corrupt the reward observations for all agents. Agents share these corrupted rewards with each other, and the objective is to maximize the cumulative total reward of all agents (and not be misled by the adversary). We propose a multi-agent cooperative learning algorithm that is robust to adversarial corruptions. For this newly devised algorithm, we demonstrate that an adversary with an unknown corruption budget $C$ only incurs an additive $O((L / L_{\min}) C)$ term to the standard regret of the model in non-corruption settings, where $L$ is the total number of agents, and $L_{\min}$ is the minimum number of agents with mutual access to an arm. As a side-product, our algorithm also improves the state-of-the-art regret bounds when reducing to both the single-agent and homogeneous multi-agent scenarios, tightening multiplicative $K$ (the number of arms) and $L$ (the number of agents) factors, respectively.

LGOct 8, 2025
Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision

Daoyuan Zhou, Xuchuang Wang, Lin Yang et al.

We study the stochastic Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards. Collisions occur when two or more players select the same arm, resulting in no reward, and are observed by the players involved. We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback. We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $\mathcal{O}(\log\log T)$. Our experiments demonstrate significant performance improvements over existing baselines. Compared to state-of-the-art (SOTA) methods, our approach achieves a notable reduction in individual regret. Finally, we extend our approach to a periodic asynchronous setting, proving the lower bound for this problem and presenting an algorithm that achieves logarithmic regret.

LGJul 21, 2025
Competitive Algorithms for Multi-Agent Ski-Rental Problems

Xuchuang Wang, Bo Sun, Hedyeh Beyhaghi et al.

This paper introduces a novel multi-agent ski-rental problem that generalizes the classical ski-rental dilemma to a group setting where agents incur individual and shared costs. In our model, each agent can either rent at a fixed daily cost, or purchase a pass at an individual cost, with an additional third option of a discounted group pass available to all. We consider scenarios in which agents' active days differ, leading to dynamic states as agents drop out of the decision process. To address this problem from different perspectives, we define three distinct competitive ratios: overall, state-dependent, and individual rational. For each objective, we design and analyze optimal deterministic and randomized policies. Our deterministic policies employ state-aware threshold functions that adapt to the dynamic states, while our randomized policies sample and resample thresholds from tailored state-aware distributions. The analysis reveals that symmetric policies, in which all agents use the same threshold, outperform asymmetric ones. Our results provide competitive ratio upper and lower bounds and extend classical ski-rental insights to multi-agent settings, highlighting both theoretical and practical implications for group decision-making under uncertainty.

LGMay 28, 2025
Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection

Qirun Zeng, Eric He, Richard Hoffmann et al.

Adversarial attacks on stochastic bandits have traditionally relied on some unrealistic assumptions, such as per-round reward manipulation and unbounded perturbations, limiting their relevance to real-world systems. We propose a more practical threat model, Fake Data Injection, which reflects realistic adversarial constraints: the attacker can inject only a limited number of bounded fake feedback samples into the learner's history, simulating legitimate interactions. We design efficient attack strategies under this model, explicitly addressing both magnitude constraints (on reward values) and temporal constraints (on when and how often data can be injected). Our theoretical analysis shows that these attacks can mislead both Upper Confidence Bound (UCB) and Thompson Sampling algorithms into selecting a target arm in nearly all rounds while incurring only sublinear attack cost. Experiments on synthetic and real-world datasets validate the effectiveness of our strategies, revealing significant vulnerabilities in widely used stochastic bandit algorithms under practical adversarial scenarios.

LGMay 25, 2025
Offline Clustering of Linear Bandits: The Power of Clusters under Limited Data

Jingyuan Liu, Zeyu Zhang, Xuchuang Wang et al.

Contextual multi-armed bandit is a fundamental learning framework for making a sequence of decisions, e.g., advertising recommendations for a sequence of arriving users. Recent works have shown that clustering these users based on the similarity of their learned preferences can accelerate the learning. However, prior work has primarily focused on the online setting, which requires continually collecting user data, ignoring the offline data widely available in many applications. To tackle these limitations, we study the offline clustering of bandits (Off-ClusBand) problem, which studies how to use the offline dataset to learn cluster properties and improve decision-making. The key challenge in Off-ClusBand arises from data insufficiency for users: unlike the online case where we continually learn from online data, in the offline case, we have a fixed, limited dataset to work from and thus must determine whether we have enough data to confidently cluster users together. To address this challenge, we propose two algorithms: Off-C2LUB, which we show analytically and experimentally outperforms existing methods under limited offline user data, and Off-CLUB, which may incur bias when data is sparse but performs well and nearly matches the lower bound when data is sufficient. We experimentally validate these results on both real and synthetic datasets.

LGApr 22, 2025
Fusing Reward and Dueling Feedback in Stochastic Bandits

Xuchuang Wang, Qirun Zeng, Jinhang Zuo et al.

This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient algorithm may incur only the smaller among the reward and dueling-based regret for each individual arm. We propose two fusion approaches: (1) a simple elimination fusion algorithm that leverages both feedback types to explore all arms and unifies collected information by sharing a common candidate arm set, and (2) a decomposition fusion algorithm that selects the more effective feedback to explore the corresponding arms and randomly assigns one feedback type for exploration and the other for exploitation in each round. The elimination fusion experiences a suboptimal multiplicative term of the number of arms in regret due to the intrinsic suboptimality of dueling elimination. In contrast, the decomposition fusion achieves regret matching the lower bound up to a constant under a common assumption. Extensive experiments confirm the efficacy of our algorithms and theoretical results.

LGFeb 11, 2025
Heterogeneous Multi-agent Multi-armed Bandits on Stochastic Block Models

Mengfan Xu, Liren Shan, Fatemeh Ghaffari et al.

We study a novel heterogeneous multi-agent multi-armed bandit problem with a cluster structure induced by stochastic block models, influencing not only graph topology, but also reward heterogeneity. Specifically, agents are distributed on random graphs based on stochastic block models - a generalized Erdos-Renyi model with heterogeneous edge probabilities: agents are grouped into clusters (known or unknown); edge probabilities for agents within the same cluster differ from those across clusters. In addition, the cluster structure in stochastic block model also determines our heterogeneous rewards. Rewards distributions of the same arm vary across agents in different clusters but remain consistent within a cluster, unifying homogeneous and heterogeneous settings and varying degree of heterogeneity, and rewards are independent samples from these distributions. The objective is to minimize system-wide regret across all agents. To address this, we propose a novel algorithm applicable to both known and unknown cluster settings. The algorithm combines an averaging-based consensus approach with a newly introduced information aggregation and weighting technique, resulting in a UCB-type strategy. It accounts for graph randomness, leverages both intra-cluster (homogeneous) and inter-cluster (heterogeneous) information from rewards and graphs, and incorporates cluster detection for unknown cluster settings. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ under sub-Gaussian rewards. Importantly, our regret bounds capture the degree of heterogeneity in the system (an additional layer of complexity), exhibit smaller constants, scale better for large systems, and impose significantly relaxed assumptions on edge probabilities. In contrast, prior works have not accounted for this refined problem complexity, rely on more stringent assumptions, and exhibit limited scalability.

LGJun 3, 2024
Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond

Xutong Liu, Siwei Wang, Jinhang Zuo et al.

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.