Joe Sharratt

h-index15
2papers

2 Papers

23.6LGMay 21Code
ThriftAttention: Selective Mixed Precision for Long-Context FP4 Attention

Joe Sharratt

Efficient attention algorithms are critical to mitigate the quadratic cost of attention in long-context workloads. Prior work utilises block-scaled quantisation techniques on Blackwell GPUs to move attention computation to 4-bit precision to accelerate inference. However, these techniques result in significant quality degradation in long-context settings. We show that the output impact of quantisation error is highly non-uniform and increases with the importance of each query-key interaction, concentrating functionally relevant error in a small number of attention blocks that contain the most important tokens. We propose ThriftAttention, a low-bit attention variant that delivers near-FP16 long-context quality at FP4 inference efficiency. This approach proceeds in two stages. First, a heuristic rapidly selects a small number of important query-key block pairs for FP16 precision. Second, the selected blocks are computed in FP16 and the remaining blocks in FP4, with both paths merged via online softmax into a single output. We demonstrate across long-context benchmarks and model families that by computing only 5% of query-key blocks in FP16, ThriftAttention recovers on average 89.1% of the FP4-to-FP16 performance gap. We show ThriftAttention's advantage grows with sequence length, mitigating the systematic FP4 quality degradation observed at longer contexts. The code is available at https://github.com/joesharratt1229/ThriftAttention.

LGMay 30, 2025
REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards

Zafir Stojanovski, Oliver Stanley, Joe Sharratt et al.

We introduce Reasoning Gym (RG), a library of reasoning environments for reinforcement learning with verifiable rewards. It provides over 100 data generators and verifiers spanning multiple domains including algebra, arithmetic, computation, cognition, geometry, graph theory, logic, and various common games. Its key innovation is the ability to generate virtually infinite training data with adjustable complexity, unlike most previous reasoning datasets, which are typically fixed. This procedural generation approach allows for continuous evaluation across varying difficulty levels. Our experimental results demonstrate the efficacy of RG in both evaluating and reinforcement learning of reasoning models.