Libo Zhang

LG
h-index14
4papers
30citations
Novelty55%
AI Score40

4 Papers

10.6CVJul 27, 2022Code
AutoTransition: Learning to Recommend Video Transition Effects

Yaojie Shen, Libo Zhang, Kai Xu et al.

Video transition effects are widely used in video editing to connect shots for creating cohesive and visually appealing videos. However, it is challenging for non-professionals to choose best transitions due to the lack of cinematographic knowledge and design skills. In this paper, we present the premier work on performing automatic video transitions recommendation (VTR): given a sequence of raw video shots and companion audio, recommend video transitions for each pair of neighboring shots. To solve this task, we collect a large-scale video transition dataset using publicly available video templates on editing softwares. Then we formulate VTR as a multi-modal retrieval problem from vision/audio to video transitions and propose a novel multi-modal matching framework which consists of two parts. First we learn the embedding of video transitions through a video transition classification task. Then we propose a model to learn the matching correspondence from vision/audio inputs to video transitions. Specifically, the proposed model employs a multi-modal transformer to fuse vision and audio information, as well as capture the context cues in sequential transition outputs. Through both quantitative and qualitative experiments, we clearly demonstrate the effectiveness of our method. Notably, in the comprehensive user study, our method receives comparable scores compared with professional editors while improving the video editing efficiency by \textbf{300\scalebox{1.25}{$\times$}}. We hope our work serves to inspire other researchers to work on this new task. The dataset and codes are public at \url{https://github.com/acherstyx/AutoTransition}.

4.2CLSep 13, 2024Code
AIPO: Improving Training Objective for Iterative Preference Optimization

Yaojie Shen, Xinyao Wang, Yulei Niu et al.

Preference Optimization (PO), is gaining popularity as an alternative choice of Proximal Policy Optimization (PPO) for aligning Large Language Models (LLMs). Recent research on aligning LLMs iteratively with synthetic or partially synthetic data shows promising results in scaling up PO training for both academic settings and proprietary trained models such as Llama3. Despite its success, our study shows that the length exploitation issue present in PO is even more severe in Iterative Preference Optimization (IPO) due to the iterative nature of the process. In this work, we study iterative preference optimization with synthetic data. We share the findings and analysis along the way of building the iterative preference optimization pipeline. More specifically, we discuss the length exploitation issue during iterative preference optimization and propose our training objective for iterative preference optimization, namely Agreement-aware Iterative Preference Optimization (AIPO). To demonstrate the effectiveness of our method, we conduct comprehensive experiments and achieve state-of-the-art performance on MT-Bench, AlpacaEval 2.0, and Arena-Hard. Our implementation and model checkpoints will be made available at https://github.com/bytedance/AIPO.

4.1LGAug 3, 2025
Inferring Reward Machines and Transition Machines from Partially Observable Markov Decision Processes

Yuly Wu, Jiamou Liu, Libo Zhang

Partially Observable Markov Decision Processes (POMDPs) are fundamental to many real-world applications. Although reinforcement learning (RL) has shown success in fully observable domains, learning policies from traces in partially observable environments remains challenging due to non-Markovian observations. Inferring an automaton to handle the non-Markovianity is a proven effective approach, but faces two limitations: 1) existing automaton representations focus only on reward-based non-Markovianity, leading to unnatural problem formulations; 2) inference algorithms face enormous computational costs. For the first limitation, we introduce Transition Machines (TMs) to complement existing Reward Machines (RMs). To develop a unified inference algorithm for both automata types, we propose the Dual Behavior Mealy Machine (DBMM) that subsumes both TMs and RMs. We then introduce DB-RPNI, a passive automata learning algorithm that efficiently infers DBMMs while avoiding the costly reductions required by prior work. We further develop optimization techniques and identify sufficient conditions for inferring the minimal correct automata. Experimentally, our inference method achieves speedups of up to three orders of magnitude over SOTA baselines.

10.6LGApr 29, 2021
Adversarial Inverse Reinforcement Learning for Mean Field Games

Yang Chen, Libo Zhang, Jiamou Liu et al.

Mean field games (MFGs) provide a mathematically tractable framework for modelling large-scale multi-agent systems by leveraging mean field theory to simplify interactions among agents. It enables applying inverse reinforcement learning (IRL) to predict behaviours of large populations by recovering reward signals from demonstrated behaviours. However, existing IRL methods for MFGs are powerless to reason about uncertainties in demonstrated behaviours of individual agents. This paper proposes a novel framework, Mean-Field Adversarial IRL (MF-AIRL), which is capable of tackling uncertainties in demonstrations. We build MF-AIRL upon maximum entropy IRL and a new equilibrium concept. We evaluate our approach on simulated tasks with imperfect demonstrations. Experimental results demonstrate the superiority of MF-AIRL over existing methods in reward recovery.