CVNov 30, 2023Code
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesKristen Grauman, Andrew Westbury, Lorenzo Torresani et al. · cmu, gatech
We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/
HCAug 24, 2023
Project Aria: A New Tool for Egocentric Multi-Modal AI ResearchJakob Engel, Kiran Somasundaram, Michael Goesele et al. · mit
Egocentric, multi-modal data as available on future augmented reality (AR) devices provides unique challenges and opportunities for machine perception. These future devices will need to be all-day wearable in a socially acceptable form-factor to support always available, context-aware and personalized AI applications. Our team at Meta Reality Labs Research built the Aria device, an egocentric, multi-modal data recording and streaming device with the goal to foster and accelerate research in this area. In this paper, we describe the Aria device hardware including its sensor configuration and the corresponding software tools that enable recording and processing of such data.
LGSep 29, 2023Code
FedAIoT: A Federated Learning Benchmark for Artificial Intelligence of ThingsSamiul Alam, Tuo Zhang, Tiantian Feng et al.
There is a significant relevance of federated learning (FL) in the realm of Artificial Intelligence of Things (AIoT). However, most existing FL works do not use datasets collected from authentic IoT devices and thus do not capture unique modalities and inherent challenges of IoT data. To fill this critical gap, in this work, we introduce FedAIoT, an FL benchmark for AIoT. FedAIoT includes eight datasets collected from a wide range of IoT devices. These datasets cover unique IoT modalities and target representative applications of AIoT. FedAIoT also includes a unified end-to-end FL framework for AIoT that simplifies benchmarking the performance of the datasets. Our benchmark results shed light on the opportunities and challenges of FL for AIoT. We hope FedAIoT could serve as an invaluable resource to foster advancements in the important field of FL for AIoT. The repository of FedAIoT is maintained at https://github.com/AIoT-MLSys-Lab/FedAIoT.
CVFeb 20, 2024Code
Aria Everyday Activities DatasetZhaoyang Lv, Nicholas Charron, Pierre Moulon et al.
We present Aria Everyday Activities (AEA) Dataset, an egocentric multimodal open dataset recorded using Project Aria glasses. AEA contains 143 daily activity sequences recorded by multiple wearers in five geographically diverse indoor locations. Each of the recording contains multimodal sensor data recorded through the Project Aria glasses. In addition, AEA provides machine perception data including high frequency globally aligned 3D trajectories, scene point cloud, per-frame 3D eye gaze vector and time aligned speech transcription. In this paper, we demonstrate a few exemplar research applications enabled by this dataset, including neural scene reconstruction and prompted segmentation. AEA is an open source dataset that can be downloaded from https://www.projectaria.com/datasets/aea/. We are also providing open-source implementations and examples of how to use the dataset in Project Aria Tools https://github.com/facebookresearch/projectaria_tools.
CVMay 30, 2025
Reading Recognition in the WildCharig Yang, Samiul Alam, Shakhrul Iman Siam et al.
To enable egocentric contextual AI in always-on smart glasses, it is crucial to be able to keep a record of the user's interactions with the world, including during reading. In this paper, we introduce a new task of reading recognition to determine when the user is reading. We first introduce the first-of-its-kind large-scale multimodal Reading in the Wild dataset, containing 100 hours of reading and non-reading videos in diverse and realistic scenarios. We then identify three modalities (egocentric RGB, eye gaze, head pose) that can be used to solve the task, and present a flexible transformer model that performs the task using these modalities, either individually or combined. We show that these modalities are relevant and complementary to the task, and investigate how to efficiently and effectively encode each modality. Additionally, we show the usefulness of this dataset towards classifying types of reading, extending current reading understanding studies conducted in constrained settings to larger scale, diversity and realism.
CVOct 13, 2021
Ego4D: Around the World in 3,000 Hours of Egocentric VideoKristen Grauman, Andrew Westbury, Eugene Byrne et al.
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/
CVMay 20, 2021
Egocentric Activity Recognition and Localization on a 3D MapMiao Liu, Lingni Ma, Kiran Somasundaram et al.
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes the action based on the video and contextual cues surrounding its potential locations. To evaluate our model, we conduct extensive experiments on the subset of Ego4D dataset, in which both human naturalistic actions and photo-realistic 3D environment reconstructions are captured. Our method demonstrates strong results on both action recognition and 3D action localization across seen and unseen environments. We believe our work points to an exciting research direction in the intersection of egocentric vision, and 3D scene understanding.
ROMar 29, 2017
An End-to-End System for Crowdsourced 3d Maps for Autonomous Vehicles: The Mapping ComponentOnkar Dabeer, Radhika Gowaikar, Slawomir K. Grzechnik et al.
Autonomous vehicles rely on precise high definition (HD) 3d maps for navigation. This paper presents the mapping component of an end-to-end system for crowdsourcing precise 3d maps with semantically meaningful landmarks such as traffic signs (6 dof pose, shape and size) and traffic lanes (3d splines). The system uses consumer grade parts, and in particular, relies on a single front facing camera and a consumer grade GPS. Using real-time sign and lane triangulation on-device in the vehicle, with offline sign/lane clustering across multiple journeys and offline Bundle Adjustment across multiple journeys in the backend, we construct maps with mean absolute accuracy at sign corners of less than 20 cm from 25 journeys. To the best of our knowledge, this is the first end-to-end HD mapping pipeline in global coordinates in the automotive context using cost effective sensors.