Lode Jorissen

CV
h-index6
6papers
130citations
Novelty53%
AI Score34

6 Papers

13.5CVSep 3, 2024
PRoGS: Progressive Rendering of Gaussian Splats

Brent Zoomers, Maarten Wijnants, Ivan Molenaers et al.

Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's individual data must be stored. While compression techniques offer a potential solution by reducing the memory footprint, they still necessitate retrieving the entire scene before any part of it can be rendered. In this work, we introduce a novel approach for progressively rendering such scenes, aiming to display visible content that closely approximates the final scene as early as possible without loading the entire scene into memory. This approach benefits both on-device rendering applications limited by memory constraints and streaming applications where minimal bandwidth usage is preferred. To achieve this, we approximate the contribution of each Gaussian to the final scene and construct an order of prioritization on their inclusion in the rendering process. Additionally, we demonstrate that our approach can be combined with existing compression methods to progressively render (and stream) 3DGS scenes, optimizing bandwidth usage by focusing on the most important splats within a scene. Overall, our work establishes a foundation for making remotely hosted 3DGS content more quickly accessible to end-users in over-the-top consumption scenarios, with our results showing significant improvements in quality across all metrics compared to existing methods.

13.0GRJul 6
SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting

Kristof Overdulve, Lode Jorissen, Nick Michiels

Novel View Synthesis (NVS) methods, such as 3D Gaussian Splatting (3DGS), rely heavily on the assumption of clean, multi-view consistent, posed input images. Real-world captures can violate this assumption due to screen-space artifacts-static occlusions fixed to the 2D image plane rather than to the 3D world. Common examples include physical sensor defects, environmental obstructions (such as rain or mud on the lens enclosure), capture obstructions (such as a thumb over the camera sensor or a dashboard visible in dashcam footage), and digital overlays (such as watermarks or UI elements). When present, they are erroneously baked into the 3D geometry as "floaters" or near-camera artifacts, degrading the quality of novel-view rendering. In this work, we propose SSA-3DGS, an unsupervised framework that jointly optimizes a 3D scene and a learnable 2D overlay to recover a clean 3D scene and the corrupting artifacts. By exploiting geometric consensus across views, our method effectively disentangles static artifacts from the 3D scene geometry without supervision or manual input. Across diverse synthetic corruptions and a self-captured real-world dataset, SSA-3DGS improves reconstruction fidelity by up to 9 dB PSNR over 3DGS trained on the same corrupted inputs, while faithfully preserving the corrupting artifact.

10.4CVJul 1
Dataset Biases and Shortcut Learning in Motion-Based AI-Generated Video Detection

Joren Michels, Lode Jorissen, Nick Michiels

The visual quality of AI-generated videos has improved drastically in recent years, making it increasingly difficult for humans to distinguish between real and synthetic media. In this work, we evaluate the robustness and applicability of four state-of-the-art motion-based AI-generated video detectors. We identify significant preprocessing and sampling biases in these methods and demonstrate that they account for a substantial portion of their reported performance. Furthermore, we find that these detectors are highly sensitive to motion patterns specific to their evaluation datasets, where AI-generated videos generally exhibit less inter-frame movement than real videos. We show that for all detectors, performance collapses to near-random levels when evaluated on a dataset that does not contain this motion bias. Additionally, through dataset rebalancing and the application of simple spatial augmentations, we observe severe performance degradation across all evaluated models. In contrast, we find that an existing frequency-based detector maintains strong performance across all evaluated datasets, suggesting that frequency-based approaches may offer a more generalizable path forward for AI-generated video detection. We hope that our work raises awareness towards these vulnerabilities and encourages the development of more representative, unbiased datasets and more robust evaluation protocols.

4.3GRJun 30
Practical High-Fidelity Novel-View Synthesis of Mounted Lepidoptera

Kristof Overdulve, Lode Jorissen, Nick Michiels

Mounted butterflies are among the most striking objects in natural history collections. However, their beauty is notoriously hard to digitize in 3D: they are small and fragile, with microscopic hairs and vein structures. Capturing them in sufficient detail, therefore, requires a macro lens, which has a very limited Depth of Field (DoF). Moreover, a camera body cannot be maneuvered beneath a pinned specimen to photograph its ventral surface (the underside of the wings). We introduce an end-to-end pipeline that resolves these challenges to turn such specimens into photo-realistic 3D models viewable from every direction. It combines three ingredients: handheld focus stacking for all-in-focus macro capture without a tripod, a non-contact first-surface mirror system that exposes the ventral surface without touching the specimen, and a segmentation-free, mirror-aware 3D Gaussian Splatting extension. We validate the reconstructions on four diverse specimens.

6.2CVFeb 17, 2025
Real-time Neural Rendering of LiDAR Point Clouds

Joni Vanherck, Brent Zoomers, Tom Mertens et al.

Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render photorealistic images of such scans without any expensive preprocessing or training of a scene-specific model. A naive projection of the point cloud to the output view using 1x1 pixels is fast and retains the available detail, but also results in unintelligible renderings as background points leak in between the foreground pixels. The key insight is that these projections can be transformed into a realistic result using a deep convolutional model in the form of a U-Net, and a depth-based heuristic that prefilters the data. The U-Net also handles LiDAR-specific problems such as missing parts due to occlusion, color inconsistencies and varying point densities. We also describe a method to generate synthetic training data to deal with imperfectly-aligned ground truth images. Our method achieves real-time rendering rates using an off-the-shelf GPU and outperforms the state-of-the-art in both speed and quality.

3.6CVNov 20, 2025
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering

Joni Vanherck, Steven Moonen, Brent Zoomers et al.

Accurate camera localization is crucial for robotics and Extended Reality (XR), enabling reliable navigation and alignment of virtual and real content. Existing visual methods often suffer from drift, scale ambiguity, and depend on fiducials or loop closure. This work introduces a real-time method for localizing a camera within a pre-captured, highly accurate colored LiDAR point cloud. By rendering synthetic views from this cloud, 2D-3D correspondences are established between live frames and the point cloud. A neural rendering technique narrows the domain gap between synthetic and real images, reducing occlusion and background artifacts to improve feature matching. The result is drift-free camera tracking with correct metric scale in the global LiDAR coordinate system. Two real-time variants are presented: Online Render and Match, and Prebuild and Localize. We demonstrate improved results on the ScanNet++ dataset and outperform existing SLAM pipelines.