Bolei Zhou

h-index1
2papers
1citation

2 Papers

6.6LGJul 23, 2023
Improving Out-of-Distribution Robustness of Classifiers via Generative Interpolation

Haoyue Bai, Ceyuan Yang, Yinghao Xu et al.

Deep neural networks achieve superior performance for learning from independent and identically distributed (i.i.d.) data. However, their performance deteriorates significantly when handling out-of-distribution (OoD) data, where the training and test are drawn from different distributions. In this paper, we explore utilizing the generative models as a data augmentation source for improving out-of-distribution robustness of neural classifiers. Specifically, we develop a simple yet effective method called Generative Interpolation to fuse generative models trained from multiple domains for synthesizing diverse OoD samples. Training a generative model directly on the source domains tends to suffer from mode collapse and sometimes amplifies the data bias. Instead, we first train a StyleGAN model on one source domain and then fine-tune it on the other domains, resulting in many correlated generators where their model parameters have the same initialization thus are aligned. We then linearly interpolate the model parameters of the generators to spawn new sets of generators. Such interpolated generators are used as an extra data augmentation source to train the classifiers. The interpolation coefficients can flexibly control the augmentation direction and strength. In addition, a style-mixing mechanism is applied to further improve the diversity of the generated OoD samples. Our experiments show that the proposed method explicitly increases the diversity of training domains and achieves consistent improvements over baselines across datasets and multiple different distribution shifts.

13.1CVJun 9, 2025
Dreamland: Controllable World Creation with Simulator and Generative Models

Sicheng Mo, Ziyang Leng, Leon Liu et al.

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We propose Dreamland, a hybrid world generation framework combining the granular control of a physics-based simulator and the photorealistic content output of large-scale pretrained generative models. In particular, we design a layered world abstraction that encodes both pixel-level and object-level semantics and geometry as an intermediate representation to bridge the simulator and the generative model. This approach enhances controllability, minimizes adaptation cost through early alignment with real-world distributions, and supports off-the-shelf use of existing and future pretrained generative models. We further construct a D3Sim dataset to facilitate the training and evaluation of hybrid generation pipelines. Experiments demonstrate that Dreamland outperforms existing baselines with 50.8% improved image quality, 17.9% stronger controllability, and has great potential to enhance embodied agent training. Code and data will be made available.