1.8LGJan 17, 2022
Sequential Item Recommendation in the MOBA Game Dota 2Alexander Dallmann, Johannes Kohlmann, Daniel Zoller et al.
Multiplayer Online Battle Arena (MOBA) games such as Dota 2 attract hundreds of thousands of players every year. Despite the large player base, it is still important to attract new players to prevent the community of a game from becoming inactive. Entering MOBA games is, however, often demanding, requiring the player to learn numerous skills at once. An important factor of success is buying the correct items which forms a complex task depending on various in-game factors such as already purchased items, the team composition, or available resources. A recommendation system can support players by reducing the mental effort required to choose a suitable item, helping, e.g., newer players or players returning to the game after a longer break, to focus on other aspects of the game. Since Sequential Item Recommendation (SIR) has proven to be effective in various domains (e.g. e-commerce, movie recommendation or playlist continuation), we explore the applicability of well-known SIR models in the context of purchase recommendations in Dota 2. To facilitate this research, we collect, analyze and publish Dota-350k, a new large dataset based on recent Dota 2 matches. We find that SIR models can be employed effectively for item recommendation in Dota 2. Our results show that models that consider the order of purchases are the most effective. In contrast to other domains, we find RNN-based models to outperform the more recent Transformer-based architectures on Dota-350k.
0.2CLApr 16, 2018
ClaiRE at SemEval-2018 Task 7 - Extended VersionLena Hettinger, Alexander Dallmann, Albin Zehe et al.
In this paper we describe our post-evaluation results for SemEval-2018 Task 7 on clas- sification of semantic relations in scientific literature for clean (subtask 1.1) and noisy data (subtask 1.2). This is an extended ver- sion of our workshop paper (Hettinger et al., 2018) including further technical details (Sec- tions 3.2 and 4.3) and changes made to the preprocessing step in the post-evaluation phase (Section 2.1). Due to these changes Classification of Relations using Embeddings (ClaiRE) achieved an improved F1 score of 75.11% for the first subtask and 81.44% for the second.
12.1IRJun 30, 2017
Improving Session Recommendation with Recurrent Neural Networks by Exploiting Dwell TimeAlexander Dallmann, Alexander Grimm, Christian Pölitz et al.
Recently, Recurrent Neural Networks (RNNs) have been applied to the task of session-based recommendation. These approaches use RNNs to predict the next item in a user session based on the previ- ously visited items. While some approaches consider additional item properties, we argue that item dwell time can be used as an implicit measure of user interest to improve session-based item recommen- dations. We propose an extension to existing RNN approaches that captures user dwell time in addition to the visited items and show that recommendation performance can be improved. Additionally, we investigate the usefulness of a single validation split for model selection in the case of minor improvements and find that in our case the best model is not selected and a fold-like study with different validation sets is necessary to ensure the selection of the best model.