h-index20
8papers
62citations
Novelty58%
AI Score55

8 Papers

84.8ROJun 2
GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation

Xinhai Li, Xiaotao Zhang, Yuehao Huang et al.

Embodied navigation connects intelligent agents with the physical world and is fundamental for general robotic intelligence. Limited availability and quality of navigation data have constrained Vision-and-Language Navigation (VLN) systems' generalization and long-horizon capabilities. To address this, we curate diverse 3D scenes and develop an automated pipeline for large-scale navigation data, resulting in the GN-Matrix dataset. Building on a 3D Gaussian Splatting (3DGS) engine, we introduce a high-fidelity simulation platform supporting interactive roaming and collision-aware navigation. We further propose GN-Bench, the first BEV-based benchmark incorporating dynamic 3DGS avatars for human-robot interaction evaluation. To leverage the simulator, we develop an RL-driven navigation foundation model, Break and Establish (BAE). After supervised learning, DAgger exposes the model to rollout-induced states, breaking narrow expert-centric distributions and enabling downstream RL exploration. This unified VLN paradigm integrates map-based and map-free tasks, including instruction following, human following, and goal navigation. GN-BAE formalizes high-fidelity 3DGS-rendered Bird's Eye View representations as compact memory, unlocking latent spatial reasoning in VLMs. Extensive evaluations on GN-Bench and VLN-CE show that GN0 outperforms state-of-the-art VLN methods. Overall, GN-Matrix offers a unified framework spanning data, simulation, and learning, advancing embodied navigation in research and industrial applications.

CVMar 22, 2023
UMC: A Unified Bandwidth-efficient and Multi-resolution based Collaborative Perception Framework

Tianhang Wang, Guang Chen, Kai Chen et al.

Multi-agent collaborative perception (MCP) has recently attracted much attention. It includes three key processes: communication for sharing, collaboration for integration, and reconstruction for different downstream tasks. Existing methods pursue designing the collaboration process alone, ignoring their intrinsic interactions and resulting in suboptimal performance. In contrast, we aim to propose a Unified Collaborative perception framework named UMC, optimizing the communication, collaboration, and reconstruction processes with the Multi-resolution technique. The communication introduces a novel trainable multi-resolution and selective-region (MRSR) mechanism, achieving higher quality and lower bandwidth. Then, a graph-based collaboration is proposed, conducting on each resolution to adapt the MRSR. Finally, the reconstruction integrates the multi-resolution collaborative features for downstream tasks. Since the general metric can not reflect the performance enhancement brought by MCP systematically, we introduce a brand-new evaluation metric that evaluates the MCP from different perspectives. To verify our algorithm, we conducted experiments on the V2X-Sim and OPV2V datasets. Our quantitative and qualitative experiments prove that the proposed UMC greatly outperforms the state-of-the-art collaborative perception approaches.

98.2CVMay 25
Channel-wise Vector Quantization

Wei Song, Tianhang Wang, Yitong Chen et al.

We present Channel-wise Vector Quantization (CVQ), a novel image tokenization paradigm that replaces patch-wise tokens with channel-wise tokens. Unlike conventional vector quantization, which assigns a discrete token to each patch feature vector, CVQ quantizes each channel of the feature map. This formulation represents an image as discrete levels of visual details, rather than as a grid of spatial patches. Based on CVQ, we introduce a new visual autoregressive framework with "next-channel prediction". Instead of rendering images patch by patch in raster order, our Channel-wise Autoregressive (CAR) model predicts image channels sequentially, producing progressively enriched visual details. Specifically, it first sketches global structure and then refines fine-grained attributes, akin to a human artist's workflow. Empirically, we show that: (1) CVQ achieves 100% codebook utilization with a 16K+ codebook size without any bells and whistles, and substantially improves reconstruction quality over conventional VQ; and (2) CAR attains a DPG score of 86.7 and a GenEval score of 0.79, demonstrating strong effectiveness for text-to-image generation.

CVFeb 12
DeepGen 1.0: A Lightweight Unified Multimodal Model for Advancing Image Generation and Editing

Dianyi Wang, Ruihang Li, Feng Han et al.

Current unified multimodal models for image generation and editing typically rely on massive parameter scales (e.g., >10B), entailing prohibitive training costs and deployment footprints. In this work, we present DeepGen 1.0, a lightweight 5B unified model that achieves comprehensive capabilities competitive with or surpassing much larger counterparts. To overcome the limitations of compact models in semantic understanding and fine-grained control, we introduce Stacked Channel Bridging (SCB), a deep alignment framework that extracts hierarchical features from multiple VLM layers and fuses them with learnable 'think tokens' to provide the generative backbone with structured, reasoning-rich guidance. We further design a data-centric training strategy spanning three progressive stages: (1) Alignment Pre-training on large-scale image-text pairs and editing triplets to synchronize VLM and DiT representations, (2) Joint Supervised Fine-tuning on a high-quality mixture of generation, editing, and reasoning tasks to foster omni-capabilities, and (3) Reinforcement Learning with MR-GRPO, which leverages a mixture of reward functions and supervision signals, resulting in substantial gains in generation quality and alignment with human preferences, while maintaining stable training progress and avoiding visual artifacts. Despite being trained on only ~50M samples, DeepGen 1.0 achieves leading performance across diverse benchmarks, surpassing the 80B HunyuanImage by 28% on WISE and the 27B Qwen-Image-Edit by 37% on UniREditBench. By open-sourcing our training code, weights, and datasets, we provide an efficient, high-performance alternative to democratize unified multimodal research.

CVFeb 2
UniReason 1.0: A Unified Reasoning Framework for World Knowledge Aligned Image Generation and Editing

Dianyi Wang, Chaofan Ma, Feng Han et al.

Unified multimodal models often struggle with complex synthesis tasks that demand deep reasoning, and typically treat text-to-image generation and image editing as isolated capabilities rather than interconnected reasoning steps. To address this, we propose UniReason, a unified framework that harmonizes these two tasks through a dual reasoning paradigm. We formulate generation as world knowledge-enhanced planning to inject implicit constraints, and leverage editing capabilities for fine-grained visual refinement to further correct visual errors via self-reflection. This approach unifies generation and editing within a shared representation, mirroring the human cognitive process of planning followed by refinement. We support this framework by systematically constructing a large-scale reasoning-centric dataset (~300k samples) covering five major knowledge domains (e.g., cultural commonsense, physics, etc.) for planning, alongside an agent-generated corpus for visual self-correction. Extensive experiments demonstrate that UniReason achieves advanced performance on reasoning-intensive benchmarks such as WISE, KrisBench and UniREditBench, while maintaining superior general synthesis capabilities.

78.1ROApr 14
DeCoNav: Dialog enhanced Long-Horizon Collaborative Vision-Language Navigation

Sunyao Zhou, Yunzi Wu, Tianhang Wang et al.

Long-horizon collaborative vision-language navigation (VLN) is critical for multi-robot systems to accomplish complex tasks beyond the capability of a single agent. CoNavBench takes a first step by introducing the first collaborative long-horizon VLN benchmark with relay-style multi-robot tasks, a collaboration taxonomy, along with graph-grounded generation and evaluation to model handoffs and rendezvous in shared environments. However, existing benchmarks and evaluations often do not enforce strictly synchronized dual-robot rollout on a shared world timeline, and they typically rely on static coordination policies that cannot adapt when new cross-agent evidence emerges. We present Dialog enhanced Long-Horizon Collaborative Vision-Language Navigation (DeCoNav), a decentralized framework that couples event-triggered dialogue with dynamic task allocation and replanning for real-time, adaptive coordination. In DeCoNav, robots exchange compact semantic states via dialogue without a central controller. When informative events such as new evidence, uncertainty, or conflicts arise, dialogue is triggered to dynamically reassign subgoals and replan under synchronized execution. Implemented in DeCoNavBench with 1,213 tasks across 176 HM3D scenes, DeCoNav improves the both-success rate (BSR) by 69.2%, demonstrating the effectiveness of dialogue-driven, dynamically reallocated planning for multi-robot collaboration.

79.5CVMay 21
DecQ: Detail-Condensing Queries for Enhanced Reconstruction and Generation in Representation Autoencoders

Tianhang Wang, Yitong Chen, Wei Song et al.

Representation Autoencoders (RAEs) leverage frozen vision foundation models (VFMs) as tokenizer encoders, providing robust high-level representations that facilitate fast convergence and high-quality generation in latent diffusion models. However, freezing the VFM inherently constrains its spatial reconstruction capacity, limiting fine-grained generation and image editing; in contrast, incorporating reconstruction-oriented signals via fine-tuning disrupts the pretrained semantic space and degrades generative fidelity. To address this trade-off, we propose DecQ, a simple yet effective framework for RAEs. Specifically, DecQ introduces lightweight detail-condensing queries that extract fine-grained information from intermediate VFM features through condenser modules. These queries are incorporated into the decoder to support reconstruction and are jointly generated with patch tokens during generative modeling. By aggregating information from both shallow and deep layers, DecQ effectively mitigates the reconstruction--generation trade-off, improving both reconstruction quality and generative performance. Our experiments demonstrate that: (1) with only 8 additional queries and 3.9% extra computation, DecQ improves reconstruction over the frozen DINOv2-based RAE, increasing PSNR from 19.13 dB to 22.76 dB; and (2) for generative modeling, DecQ achieves 3.3$\times$ faster convergence than RAE, attaining an FID of 1.41 without guidance and 1.05 with guidance.

CVMay 29, 2025
UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors

Tianhang Wang, Fan Lu, Sanqing Qu et al.

Existing neural rendering-based urban scene reconstruction methods mainly focus on the Interpolated View Synthesis (IVS) setting that synthesizes from views close to training camera trajectory. However, IVS can not guarantee the on-par performance of the novel view outside the training camera distribution (\textit{e.g.}, looking left, right, or downwards), which limits the generalizability of the urban reconstruction application. Previous methods have optimized it via image diffusion, but they fail to handle text-ambiguous or large unseen view angles due to coarse-grained control of text-only diffusion. In this paper, we design UrbanCraft, which surmounts the Extrapolated View Synthesis (EVS) problem using hierarchical sem-geometric representations serving as additional priors. Specifically, we leverage the partially observable scene to reconstruct coarse semantic and geometric primitives, establishing a coarse scene-level prior through an occupancy grid as the base representation. Additionally, we incorporate fine instance-level priors from 3D bounding boxes to enhance object-level details and spatial relationships. Building on this, we propose the \textbf{H}ierarchical \textbf{S}emantic-Geometric-\textbf{G}uided Variational Score Distillation (HSG-VSD), which integrates semantic and geometric constraints from pretrained UrbanCraft2D into the score distillation sampling process, forcing the distribution to be consistent with the observable scene. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS problem.