CVDec 23, 2025
LiDARDraft: Generating LiDAR Point Cloud from Versatile InputsHaiyun Wei, Fan Lu, Yunwei Zhu et al.
Generating realistic and diverse LiDAR point clouds is crucial for autonomous driving simulation. Although previous methods achieve LiDAR point cloud generation from user inputs, they struggle to attain high-quality results while enabling versatile controllability, due to the imbalance between the complex distribution of LiDAR point clouds and the simple control signals. To address the limitation, we propose LiDARDraft, which utilizes the 3D layout to build a bridge between versatile conditional signals and LiDAR point clouds. The 3D layout can be trivially generated from various user inputs such as textual descriptions and images. Specifically, we represent text, images, and point clouds as unified 3D layouts, which are further transformed into semantic and depth control signals. Then, we employ a rangemap-based ControlNet to guide LiDAR point cloud generation. This pixel-level alignment approach demonstrates excellent performance in controllable LiDAR point clouds generation, enabling "simulation from scratch", allowing self-driving environments to be created from arbitrary textual descriptions, images and sketches.
CLMay 23, 2025
The Staircase of Ethics: Probing LLM Value Priorities through Multi-Step Induction to Complex Moral DilemmasYa Wu, Qiang Sheng, Danding Wang et al.
Ethical decision-making is a critical aspect of human judgment, and the growing use of LLMs in decision-support systems necessitates a rigorous evaluation of their moral reasoning capabilities. However, existing assessments primarily rely on single-step evaluations, failing to capture how models adapt to evolving ethical challenges. Addressing this gap, we introduce the Multi-step Moral Dilemmas (MMDs), the first dataset specifically constructed to evaluate the evolving moral judgments of LLMs across 3,302 five-stage dilemmas. This framework enables a fine-grained, dynamic analysis of how LLMs adjust their moral reasoning across escalating dilemmas. Our evaluation of nine widely used LLMs reveals that their value preferences shift significantly as dilemmas progress, indicating that models recalibrate moral judgments based on scenario complexity. Furthermore, pairwise value comparisons demonstrate that while LLMs often prioritize the value of care, this value can sometimes be superseded by fairness in certain contexts, highlighting the dynamic and context-dependent nature of LLM ethical reasoning. Our findings call for a shift toward dynamic, context-aware evaluation paradigms, paving the way for more human-aligned and value-sensitive development of LLMs.
CVMay 29, 2025
UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric PriorsTianhang Wang, Fan Lu, Sanqing Qu et al.
Existing neural rendering-based urban scene reconstruction methods mainly focus on the Interpolated View Synthesis (IVS) setting that synthesizes from views close to training camera trajectory. However, IVS can not guarantee the on-par performance of the novel view outside the training camera distribution (\textit{e.g.}, looking left, right, or downwards), which limits the generalizability of the urban reconstruction application. Previous methods have optimized it via image diffusion, but they fail to handle text-ambiguous or large unseen view angles due to coarse-grained control of text-only diffusion. In this paper, we design UrbanCraft, which surmounts the Extrapolated View Synthesis (EVS) problem using hierarchical sem-geometric representations serving as additional priors. Specifically, we leverage the partially observable scene to reconstruct coarse semantic and geometric primitives, establishing a coarse scene-level prior through an occupancy grid as the base representation. Additionally, we incorporate fine instance-level priors from 3D bounding boxes to enhance object-level details and spatial relationships. Building on this, we propose the \textbf{H}ierarchical \textbf{S}emantic-Geometric-\textbf{G}uided Variational Score Distillation (HSG-VSD), which integrates semantic and geometric constraints from pretrained UrbanCraft2D into the score distillation sampling process, forcing the distribution to be consistent with the observable scene. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS problem.