Jaesik Park

CV
h-index15
80papers
5,495citations
Novelty53%
AI Score61

80 Papers

CVSep 23, 2024Code
KISS-Matcher: Fast and Robust Point Cloud Registration Revisited

Hyungtae Lim, Daebeom Kim, Gunhee Shin et al.

While global point cloud registration systems have advanced significantly in all aspects, many studies have focused on specific components, such as feature extraction, graph-theoretic pruning, or pose solvers. In this paper, we take a holistic view on the registration problem and develop an open-source and versatile C++ library for point cloud registration, called KISS-Matcher. KISS-Matcher combines a novel feature detector, Faster-PFH, that improves over the classical fast point feature histogram (FPFH). Moreover, it adopts a $k$-core-based graph-theoretic pruning to reduce the time complexity of rejecting outlier correspondences. Finally, it combines these modules in a complete, user-friendly, and ready-to-use pipeline. As verified by extensive experiments, KISS-Matcher has superior scalability and broad applicability, achieving a substantial speed-up compared to state-of-the-art outlier-robust registration pipelines while preserving accuracy. Our code will be available at https://github.com/MIT-SPARK/KISS-Matcher.

CVMar 9, 2023
Scaling up GANs for Text-to-Image Synthesis

Minguk Kang, Jun-Yan Zhu, Richard Zhang et al.

The recent success of text-to-image synthesis has taken the world by storm and captured the general public's imagination. From a technical standpoint, it also marked a drastic change in the favored architecture to design generative image models. GANs used to be the de facto choice, with techniques like StyleGAN. With DALL-E 2, auto-regressive and diffusion models became the new standard for large-scale generative models overnight. This rapid shift raises a fundamental question: can we scale up GANs to benefit from large datasets like LAION? We find that naÏvely increasing the capacity of the StyleGAN architecture quickly becomes unstable. We introduce GigaGAN, a new GAN architecture that far exceeds this limit, demonstrating GANs as a viable option for text-to-image synthesis. GigaGAN offers three major advantages. First, it is orders of magnitude faster at inference time, taking only 0.13 seconds to synthesize a 512px image. Second, it can synthesize high-resolution images, for example, 16-megapixel pixels in 3.66 seconds. Finally, GigaGAN supports various latent space editing applications such as latent interpolation, style mixing, and vector arithmetic operations.

CVJun 19, 2022Code
StudioGAN: A Taxonomy and Benchmark of GANs for Image Synthesis

Minguk Kang, Joonghyuk Shin, Jaesik Park

Generative Adversarial Network (GAN) is one of the state-of-the-art generative models for realistic image synthesis. While training and evaluating GAN becomes increasingly important, the current GAN research ecosystem does not provide reliable benchmarks for which the evaluation is conducted consistently and fairly. Furthermore, because there are few validated GAN implementations, researchers devote considerable time to reproducing baselines. We study the taxonomy of GAN approaches and present a new open-source library named StudioGAN. StudioGAN supports 7 GAN architectures, 9 conditioning methods, 4 adversarial losses, 12 regularization modules, 3 differentiable augmentations, 7 evaluation metrics, and 5 evaluation backbones. With our training and evaluation protocol, we present a large-scale benchmark using various datasets (CIFAR10, ImageNet, AFHQv2, FFHQ, and Baby/Papa/Granpa-ImageNet) and 3 different evaluation backbones (InceptionV3, SwAV, and Swin Transformer). Unlike other benchmarks used in the GAN community, we train representative GANs, including BigGAN and StyleGAN series in a unified training pipeline and quantify generation performance with 7 evaluation metrics. The benchmark evaluates other cutting-edge generative models (e.g., StyleGAN-XL, ADM, MaskGIT, and RQ-Transformer). StudioGAN provides GAN implementations, training, and evaluation scripts with the pre-trained weights. StudioGAN is available at https://github.com/POSTECH-CVLab/PyTorch-StudioGAN.

LGMay 25, 2022Code
A Rotated Hyperbolic Wrapped Normal Distribution for Hierarchical Representation Learning

Seunghyuk Cho, Juyong Lee, Jaesik Park et al.

We present a rotated hyperbolic wrapped normal distribution (RoWN), a simple yet effective alteration of a hyperbolic wrapped normal distribution (HWN). The HWN expands the domain of probabilistic modeling from Euclidean to hyperbolic space, where a tree can be embedded with arbitrary low distortion in theory. In this work, we analyze the geometric properties of the diagonal HWN, a standard choice of distribution in probabilistic modeling. The analysis shows that the distribution is inappropriate to represent the data points at the same hierarchy level through their angular distance with the same norm in the Poincaré disk model. We then empirically verify the presence of limitations of HWN, and show how RoWN, the proposed distribution, can alleviate the limitations on various hierarchical datasets, including noisy synthetic binary tree, WordNet, and Atari 2600 Breakout. The code is available at https://github.com/ml-postech/RoWN.

CVAug 31, 2022Code
Style-Agnostic Reinforcement Learning

Juyong Lee, Seokjun Ahn, Jaesik Park

We present a novel method of learning style-agnostic representation using both style transfer and adversarial learning in the reinforcement learning framework. The style, here, refers to task-irrelevant details such as the color of the background in the images, where generalizing the learned policy across environments with different styles is still a challenge. Focusing on learning style-agnostic representations, our method trains the actor with diverse image styles generated from an inherent adversarial style perturbation generator, which plays a min-max game between the actor and the generator, without demanding expert knowledge for data augmentation or additional class labels for adversarial training. We verify that our method achieves competitive or better performances than the state-of-the-art approaches on Procgen and Distracting Control Suite benchmarks, and further investigate the features extracted from our model, showing that the model better captures the invariants and is less distracted by the shifted style. The code is available at https://github.com/POSTECH-CVLab/style-agnostic-RL.

LGJun 22, 2022
Learning Debiased Classifier with Biased Committee

Nayeong Kim, Sehyun Hwang, Sungsoo Ahn et al.

Neural networks are prone to be biased towards spurious correlations between classes and latent attributes exhibited in a major portion of training data, which ruins their generalization capability. We propose a new method for training debiased classifiers with no spurious attribute label. The key idea is to employ a committee of classifiers as an auxiliary module that identifies bias-conflicting data, i.e., data without spurious correlation, and assigns large weights to them when training the main classifier. The committee is learned as a bootstrapped ensemble so that a majority of its classifiers are biased as well as being diverse, and intentionally fail to predict classes of bias-conflicting data accordingly. The consensus within the committee on prediction difficulty thus provides a reliable cue for identifying and weighting bias-conflicting data. Moreover, the committee is also trained with knowledge transferred from the main classifier so that it gradually becomes debiased along with the main classifier and emphasizes more difficult data as training progresses. On five real-world datasets, our method outperforms prior arts using no spurious attribute label like ours and even surpasses those relying on bias labels occasionally.

CVMar 25, 2023
Instant Domain Augmentation for LiDAR Semantic Segmentation

Kwonyoung Ryu, Soonmin Hwang, Jaesik Park

Despite the increasing popularity of LiDAR sensors, perception algorithms using 3D LiDAR data struggle with the 'sensor-bias problem'. Specifically, the performance of perception algorithms significantly drops when an unseen specification of LiDAR sensor is applied at test time due to the domain discrepancy. This paper presents a fast and flexible LiDAR augmentation method for the semantic segmentation task, called 'LiDomAug'. It aggregates raw LiDAR scans and creates a LiDAR scan of any configurations with the consideration of dynamic distortion and occlusion, resulting in instant domain augmentation. Our on-demand augmentation module runs at 330 FPS, so it can be seamlessly integrated into the data loader in the learning framework. In our experiments, learning-based approaches aided with the proposed LiDomAug are less affected by the sensor-bias issue and achieve new state-of-the-art domain adaptation performances on SemanticKITTI and nuScenes dataset without the use of the target domain data. We also present a sensor-agnostic model that faithfully works on the various LiDAR configurations.

CVMay 24, 2022
Learning to Assemble Geometric Shapes

Jinhwi Lee, Jungtaek Kim, Hyunsoo Chung et al.

Assembling parts into an object is a combinatorial problem that arises in a variety of contexts in the real world and involves numerous applications in science and engineering. Previous related work tackles limited cases with identical unit parts or jigsaw-style parts of textured shapes, which greatly mitigate combinatorial challenges of the problem. In this work, we introduce the more challenging problem of shape assembly, which involves textureless fragments of arbitrary shapes with indistinctive junctions, and then propose a learning-based approach to solving it. We demonstrate the effectiveness on shape assembly tasks with various scenarios, including the ones with abnormal fragments (e.g., missing and distorted), the different number of fragments, and different rotation discretization.

CVJun 20, 2023
Stable and Consistent Prediction of 3D Characteristic Orientation via Invariant Residual Learning

Seungwook Kim, Chunghyun Park, Yoonwoo Jeong et al.

Learning to predict reliable characteristic orientations of 3D point clouds is an important yet challenging problem, as different point clouds of the same class may have largely varying appearances. In this work, we introduce a novel method to decouple the shape geometry and semantics of the input point cloud to achieve both stability and consistency. The proposed method integrates shape-geometry-based SO(3)-equivariant learning and shape-semantics-based SO(3)-invariant residual learning, where a final characteristic orientation is obtained by calibrating an SO(3)-equivariant orientation hypothesis using an SO(3)-invariant residual rotation. In experiments, the proposed method not only demonstrates superior stability and consistency but also exhibits state-of-the-art performances when applied to point cloud part segmentation, given randomly rotated inputs.

LGOct 3, 2022
Budget-Aware Sequential Brick Assembly with Efficient Constraint Satisfaction

Seokjun Ahn, Jungtaek Kim, Minsu Cho et al.

We tackle the problem of sequential brick assembly with LEGO bricks to create combinatorial 3D structures. This problem is challenging since this brick assembly task encompasses the characteristics of combinatorial optimization problems. In particular, the number of assemblable structures increases exponentially as the number of bricks used increases. To solve this problem, we propose a new method to predict the scores of the next brick position by employing a U-shaped sparse 3D convolutional neural network. Along with the 3D convolutional network, a one-initialized brick-sized convolution filter is used to efficiently validate assembly constraints between bricks without training itself. By the nature of this one-initialized convolution filter, we can readily consider several different brick types by benefiting from modern implementation of convolution operations. To generate a novel structure, we devise a sampling strategy to determine the next brick position considering the satisfaction of assembly constraints. Moreover, our method is designed for either budget-free or budget-aware scenario where a budget may confine the number of bricks and their types. We demonstrate that our method successfully generates a variety of brick structures and outperforms existing methods with Bayesian optimization, deep graph generative model, and reinforcement learning.

88.0CVMay 28
Why Far Looks Up: Probing Spatial Representation in Vision-Language Models

Cheolhong Min, Jaeyun Jung, Daeun Lee et al.

Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.

CVJun 12, 2023
Fill-Up: Balancing Long-Tailed Data with Generative Models

Joonghyuk Shin, Minguk Kang, Jaesik Park

Modern text-to-image synthesis models have achieved an exceptional level of photorealism, generating high-quality images from arbitrary text descriptions. In light of the impressive synthesis ability, several studies have exhibited promising results in exploiting generated data for image recognition. However, directly supplementing data-hungry situations in the real-world (e.g. few-shot or long-tailed scenarios) with existing approaches result in marginal performance gains, as they suffer to thoroughly reflect the distribution of the real data. Through extensive experiments, this paper proposes a new image synthesis pipeline for long-tailed situations using Textual Inversion. The study demonstrates that generated images from textual-inverted text tokens effectively aligns with the real domain, significantly enhancing the recognition ability of a standard ResNet50 backbone. We also show that real-world data imbalance scenarios can be successfully mitigated by filling up the imbalanced data with synthetic images. In conjunction with techniques in the area of long-tailed recognition, our method achieves state-of-the-art results on standard long-tailed benchmarks when trained from scratch.

CVJul 9, 2022
Learning to Register Unbalanced Point Pairs

Kanghee Lee, Junha Lee, Jaesik Park

Point cloud registration methods can effectively handle large-scale, partially overlapping point cloud pairs. Despite its practicality, matching the unbalanced pairs in terms of spatial extent and density has been overlooked and rarely studied. We present a novel method, dubbed UPPNet, for Unbalanced Point cloud Pair registration. We propose to incorporate a hierarchical framework that effectively finds inlier correspondences by gradually reducing search space. The proposed method first predicts subregions within target point cloud that are likely to be overlapped with query. Then following super-point matching and fine-grained refinement modules predict accurate inlier correspondences between the target and query. Additional geometric constraints are applied to refine the correspondences that satisfy spatial compatibility. The proposed network can be trained in an end-to-end manner, predicting the accurate rigid transformation with a single forward pass. To validate the efficacy of the proposed method, we create a carefully designed benchmark, named KITTI-UPP dataset, by augmenting the KITTI odometry dataset. Extensive experiments reveal that the proposed method not only outperforms state-of-the-art point cloud registration methods by large margins on KITTI-UPP benchmark, but also achieves competitive results on the standard pairwise registration benchmark including 3DMatch, 3DLoMatch, ScanNet, and KITTI, thus showing the applicability of our method on various datasets. The source code and dataset will be publicly released.

CVJun 13, 2023
Binary Radiance Fields

Seungjoo Shin, Jaesik Park

In this paper, we propose \textit{binary radiance fields} (BiRF), a storage-efficient radiance field representation employing binary feature encoding that encodes local features using binary encoding parameters in a format of either $+1$ or $-1$. This binarization strategy lets us represent the feature grid with highly compact feature encoding and a dramatic reduction in storage size. Furthermore, our 2D-3D hybrid feature grid design enhances the compactness of feature encoding as the 3D grid includes main components while 2D grids capture details. In our experiments, binary radiance field representation successfully outperforms the reconstruction performance of state-of-the-art (SOTA) efficient radiance field models with lower storage allocation. In particular, our model achieves impressive results in static scene reconstruction, with a PSNR of 32.03 dB for Synthetic-NeRF scenes, 34.48 dB for Synthetic-NSVF scenes, 28.20 dB for Tanks and Temples scenes while only utilizing 0.5 MB of storage space, respectively. We hope the proposed binary radiance field representation will make radiance fields more accessible without a storage bottleneck.

CVJun 14, 2023
Extending CLIP's Image-Text Alignment to Referring Image Segmentation

Seoyeon Kim, Minguk Kang, Dongwon Kim et al.

Referring Image Segmentation (RIS) is a cross-modal task that aims to segment an instance described by a natural language expression. Recent methods leverage large-scale pretrained unimodal models as backbones along with fusion techniques for joint reasoning across modalities. However, the inherent cross-modal nature of RIS raises questions about the effectiveness of unimodal backbones. We propose RISCLIP, a novel framework that effectively leverages the cross-modal nature of CLIP for RIS. Observing CLIP's inherent alignment between image and text features, we capitalize on this starting point and introduce simple but strong modules that enhance unimodal feature extraction and leverage rich alignment knowledge in CLIP's image-text shared-embedding space. RISCLIP exhibits outstanding results on all three major RIS benchmarks and also outperforms previous CLIP-based methods, demonstrating the efficacy of our strategy in extending CLIP's image-text alignment to RIS.

CVOct 22, 2022
Instance-Aware Image Completion

Jinoh Cho, Minguk Kang, Vibhav Vineet et al.

Image completion is a task that aims to fill in the missing region of a masked image with plausible contents. However, existing image completion methods tend to fill in the missing region with the surrounding texture instead of hallucinating a visual instance that is suitable in accordance with the context of the scene. In this work, we propose a novel image completion model, dubbed ImComplete, that hallucinates the missing instance that harmonizes well with - and thus preserves - the original context. ImComplete first adopts a transformer architecture that considers the visible instances and the location of the missing region. Then, ImComplete completes the semantic segmentation masks within the missing region, providing pixel-level semantic and structural guidance. Finally, the image synthesis blocks generate photo-realistic content. We perform a comprehensive evaluation of the results in terms of visual quality (LPIPS and FID) and contextual preservation scores (CLIPscore and object detection accuracy) with COCO-panoptic and Visual Genome datasets. Experimental results show the superiority of ImComplete on various natural images.

LGOct 15, 2022
Substructure-Atom Cross Attention for Molecular Representation Learning

Jiye Kim, Seungbeom Lee, Dongwoo Kim et al.

Designing a neural network architecture for molecular representation is crucial for AI-driven drug discovery and molecule design. In this work, we propose a new framework for molecular representation learning. Our contribution is threefold: (a) demonstrating the usefulness of incorporating substructures to node-wise features from molecules, (b) designing two branch networks consisting of a transformer and a graph neural network so that the networks fused with asymmetric attention, and (c) not requiring heuristic features and computationally-expensive information from molecules. Using 1.8 million molecules collected from ChEMBL and PubChem database, we pretrain our network to learn a general representation of molecules with minimal supervision. The experimental results show that our pretrained network achieves competitive performance on 11 downstream tasks for molecular property prediction.

CVJul 15, 2024
3D Geometric Shape Assembly via Efficient Point Cloud Matching

Nahyuk Lee, Juhong Min, Junha Lee et al.

Learning to assemble geometric shapes into a larger target structure is a pivotal task in various practical applications. In this work, we tackle this problem by establishing local correspondences between point clouds of part shapes in both coarse- and fine-levels. To this end, we introduce Proxy Match Transform (PMT), an approximate high-order feature transform layer that enables reliable matching between mating surfaces of parts while incurring low costs in memory and computation. Building upon PMT, we introduce a new framework, dubbed Proxy Match TransformeR (PMTR), for the geometric assembly task. We evaluate the proposed PMTR on the large-scale 3D geometric shape assembly benchmark dataset of Breaking Bad and demonstrate its superior performance and efficiency compared to state-of-the-art methods. Project page: https://nahyuklee.github.io/pmtr.

CVAug 24, 2022
PeRFception: Perception using Radiance Fields

Yoonwoo Jeong, Seungjoo Shin, Junha Lee et al.

The recent progress in implicit 3D representation, i.e., Neural Radiance Fields (NeRFs), has made accurate and photorealistic 3D reconstruction possible in a differentiable manner. This new representation can effectively convey the information of hundreds of high-resolution images in one compact format and allows photorealistic synthesis of novel views. In this work, using the variant of NeRF called Plenoxels, we create the first large-scale implicit representation datasets for perception tasks, called the PeRFception, which consists of two parts that incorporate both object-centric and scene-centric scans for classification and segmentation. It shows a significant memory compression rate (96.4\%) from the original dataset, while containing both 2D and 3D information in a unified form. We construct the classification and segmentation models that directly take as input this implicit format and also propose a novel augmentation technique to avoid overfitting on backgrounds of images. The code and data are publicly available in https://postech-cvlab.github.io/PeRFception .

CVSep 13, 2024
InstantDrag: Improving Interactivity in Drag-based Image Editing

Joonghyuk Shin, Daehyeon Choi, Jaesik Park

Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of accurately reflecting user interaction while maintaining image content. Some existing approaches rely on computationally intensive per-image optimization or intricate guidance-based methods, requiring additional inputs such as masks for movable regions and text prompts, thereby compromising the interactivity of the editing process. We introduce InstantDrag, an optimization-free pipeline that enhances interactivity and speed, requiring only an image and a drag instruction as input. InstantDrag consists of two carefully designed networks: a drag-conditioned optical flow generator (FlowGen) and an optical flow-conditioned diffusion model (FlowDiffusion). InstantDrag learns motion dynamics for drag-based image editing in real-world video datasets by decomposing the task into motion generation and motion-conditioned image generation. We demonstrate InstantDrag's capability to perform fast, photo-realistic edits without masks or text prompts through experiments on facial video datasets and general scenes. These results highlight the efficiency of our approach in handling drag-based image editing, making it a promising solution for interactive, real-time applications.

52.5CVMay 19
Distribution Matching Distillation without Fake Score Network

Youngjoong Kim, Deokyeong Lee, Jaesik Park

Distribution Matching Distillation (DMD) provides an effective distribution-level correction for few-step generation, while relying on an auxiliary fake-score network to track the evolving generative distribution. Recent work combines DMD-style objectives with flow-map generators to exploit both forward-divergence training and reverse-divergence correction. The fake-score estimator remains an additional component with memory and update overhead. In this work, we study whether this explicit tracker can be avoided when the generator itself has a flow-map structure. We propose Fake-Score-network-Free DMD (FSF-DMD), a DMD formulation for flow-map generators that replaces the auxiliary fake-score estimator with a generator-induced pseudo-velocity surrogate. The key observation is that the endpoint pseudo-velocity of a flow-map generator provides a tractable proxy for fake-velocity estimation, allowing the generator itself to supply the reverse-divergence signal. Building on this observation, we derive a practical objective, extend it with flow-map-consistent backward simulation, and introduce a self-teacher variant for training from scratch. In our ImageNet-1K $256 \times 256$ experiments, FSF-DMD improves flow-map baselines, reaches lower FID than the listed DMD2 comparisons in the flow-map-initialized setting, and remains effective under flow-matching initialization and training from scratch.

CVMar 11, 2025Code
TRACE: Your Diffusion Model is Secretly an Instance Edge Detector

Sanghyun Jo, Ziseok Lee, Wooyeol Lee et al.

High-quality instance and panoptic segmentation has traditionally relied on dense instance-level annotations such as masks, boxes, or points, which are costly, inconsistent, and difficult to scale. Unsupervised and weakly-supervised approaches reduce this burden but remain constrained by semantic backbone constraints and human bias, often producing merged or fragmented outputs. We present TRACE (TRAnsforming diffusion Cues to instance Edges), showing that text-to-image diffusion models secretly function as instance edge annotators. TRACE identifies the Instance Emergence Point (IEP) where object boundaries first appear in self-attention maps, extracts boundaries through Attention Boundary Divergence (ABDiv), and distills them into a lightweight one-step edge decoder. This design removes the need for per-image diffusion inversion, achieving 81x faster inference while producing sharper and more connected boundaries. On the COCO benchmark, TRACE improves unsupervised instance segmentation by +5.1 AP, and in tag-supervised panoptic segmentation it outperforms point-supervised baselines by +1.7 PQ without using any instance-level labels. These results reveal that diffusion models encode hidden instance boundary priors, and that decoding these signals offers a practical and scalable alternative to costly manual annotation. Code is available at https://github.com/shjo-april/DiffEGG.

CVMar 11, 2025Code
BUFFER-X: Towards Zero-Shot Point Cloud Registration in Diverse Scenes

Minkyun Seo, Hyungtae Lim, Kanghee Lee et al.

Recent advances in deep learning-based point cloud registration have improved generalization, yet most methods still require retraining or manual parameter tuning for each new environment. In this paper, we identify three key factors limiting generalization: (a) reliance on environment-specific voxel size and search radius, (b) poor out-of-domain robustness of learning-based keypoint detectors, and (c) raw coordinate usage, which exacerbates scale discrepancies. To address these issues, we present a zero-shot registration pipeline called BUFFER-X by (a) adaptively determining voxel size/search radii, (b) using farthest point sampling to bypass learned detectors, and (c) leveraging patch-wise scale normalization for consistent coordinate bounds. In particular, we present a multi-scale patch-based descriptor generation and a hierarchical inlier search across scales to improve robustness in diverse scenes. We also propose a novel generalizability benchmark using 11 datasets that cover various indoor/outdoor scenarios and sensor modalities, demonstrating that BUFFER-X achieves substantial generalization without prior information or manual parameter tuning for the test datasets. Our code is available at https://github.com/MIT-SPARK/BUFFER-X.

84.3CVMar 31
Extend3D: Town-Scale 3D Generation

Seungwoo Yoon, Jinmo Kim, Jaesik Park

In this paper, we propose Extend3D, a training-free pipeline for 3D scene generation from a single image, built upon an object-centric 3D generative model. To overcome the limitations of fixed-size latent spaces in object-centric models for representing wide scenes, we extend the latent space in the $x$ and $y$ directions. Then, by dividing the extended latent space into overlapping patches, we apply the object-centric 3D generative model to each patch and couple them at each time step. Since patch-wise 3D generation with image conditioning requires strict spatial alignment between image and latent patches, we initialize the scene using a point cloud prior from a monocular depth estimator and iteratively refine occluded regions through SDEdit. We discovered that treating the incompleteness of 3D structure as noise during 3D refinement enables 3D completion via a concept, which we term under-noising. Furthermore, to address the sub-optimality of object-centric models for sub-scene generation, we optimize the extended latent during denoising, ensuring that the denoising trajectories remain consistent with the sub-scene dynamics. To this end, we introduce 3D-aware optimization objectives for improved geometric structure and texture fidelity. We demonstrate that our method yields better results than prior methods, as evidenced by human preference and quantitative experiments.

CVSep 23, 2024
Deep Cost Ray Fusion for Sparse Depth Video Completion

Jungeon Kim, Soongjin Kim, Jaesik Park et al.

In this paper, we present a learning-based framework for sparse depth video completion. Given a sparse depth map and a color image at a certain viewpoint, our approach makes a cost volume that is constructed on depth hypothesis planes. To effectively fuse sequential cost volumes of the multiple viewpoints for improved depth completion, we introduce a learning-based cost volume fusion framework, namely RayFusion, that effectively leverages the attention mechanism for each pair of overlapped rays in adjacent cost volumes. As a result of leveraging feature statistics accumulated over time, our proposed framework consistently outperforms or rivals state-of-the-art approaches on diverse indoor and outdoor datasets, including the KITTI Depth Completion benchmark, VOID Depth Completion benchmark, and ScanNetV2 dataset, using much fewer network parameters.

CVNov 3, 2025
MotionStream: Real-Time Video Generation with Interactive Motion Controls

Joonghyuk Shin, Zhengqi Li, Richard Zhang et al.

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS streaming generation on a single GPU. Our approach begins by augmenting a text-to-video model with motion control, which generates high-quality videos that adhere to the global text prompt and local motion guidance, but does not perform inference on the fly. As such, we distill this bidirectional teacher into a causal student through Self Forcing with Distribution Matching Distillation, enabling real-time streaming inference. Several key challenges arise when generating videos of long, potentially infinite time-horizons: (1) bridging the domain gap from training on finite length and extrapolating to infinite horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without incurring growth in computational cost due to increasing context windows. A key to our approach is introducing carefully designed sliding-window causal attention, combined with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we properly simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Our models achieve state-of-the-art results in motion following and video quality while being two orders of magnitude faster, uniquely enabling infinite-length streaming. With MotionStream, users can paint trajectories, control cameras, or transfer motion, and see results unfold in real-time, delivering a truly interactive experience.

CVMar 3
Direct Reward Fine-Tuning on Poses for Single Image to 3D Human in the Wild

Seunguk Do, Minwoo Huh, Joonghyuk Shin et al.

Single-view 3D human reconstruction has achieved remarkable progress through the adoption of multi-view diffusion models, yet the recovered 3D humans often exhibit unnatural poses. This phenomenon becomes pronounced when reconstructing 3D humans with dynamic or challenging poses, which we attribute to the limited scale of available 3D human datasets with diverse poses. To address this limitation, we introduce DrPose, Direct Reward fine-tuning algorithm on Poses, which enables post-training of a multi-view diffusion model on diverse poses without requiring expensive 3D human assets. DrPose trains a model using only human poses paired with single-view images, employing a direct reward fine-tuning to maximize PoseScore, which is our proposed differentiable reward that quantifies consistency between a generated multi-view latent image and a ground-truth human pose. This optimization is conducted on DrPose15K, a novel dataset that was constructed from an existing human motion dataset and a pose-conditioned video generative model. Constructed from abundant human pose sequence data, DrPose15K exhibits a broader pose distribution compared to existing 3D human datasets. We validate our approach through evaluation on conventional benchmark datasets, in-the-wild images, and a newly constructed benchmark, with a particular focus on assessing performance on challenging human poses. Our results demonstrate consistent qualitative and quantitative improvements across all benchmarks. Project page: https://seunguk-do.github.io/drpose.

69.5CVApr 1
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting

Suwoong Yeom, Joonsik Nam, Seunggyu Choi et al.

Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal fragmentation, forcing primitives to be repeatedly eliminated and regenerated to track complex nonlinear dynamics. This makeshift approximation eliminates the long-term temporal identity of objects and causes an inevitable proliferation of Gaussians, hindering scalability to extended video sequences. To address this, we propose TRiGS, a novel 4D representation that utilizes unified, continuous geometric transformations. By integrating $SE(3)$ transformations, hierarchical Bezier residuals, and learnable local anchors, TRiGS models geometrically consistent rigid motions for individual primitives. This continuous formulation preserves temporal identity and effectively mitigates unbounded memory growth. Extensive experiments demonstrate that TRiGS achieves high fidelity rendering on standard benchmarks while uniquely scaling to extended video sequences (e.g., 600 to 1200 frames) without severe memory bottlenecks, significantly outperforming prior works in temporal stability.

CVOct 4, 2025Code
Optimized Minimal 4D Gaussian Splatting

Minseo Lee, Byeonghyeon Lee, Lucas Yunkyu Lee et al.

4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challenge of storage overhead, as millions of Gaussians are required for high-fidelity reconstruction. While several studies have attempted to alleviate this memory burden, they still face limitations in compression ratio or visual quality. In this work, we present OMG4 (Optimized Minimal 4D Gaussian Splatting), a framework that constructs a compact set of salient Gaussians capable of faithfully representing 4D Gaussian models. Our method progressively prunes Gaussians in three stages: (1) Gaussian Sampling to identify primitives critical to reconstruction fidelity, (2) Gaussian Pruning to remove redundancies, and (3) Gaussian Merging to fuse primitives with similar characteristics. In addition, we integrate implicit appearance compression and generalize Sub-Vector Quantization (SVQ) to 4D representations, further reducing storage while preserving quality. Extensive experiments on standard benchmark datasets demonstrate that OMG4 significantly outperforms recent state-of-the-art methods, reducing model sizes by over 60% while maintaining reconstruction quality. These results position OMG4 as a significant step forward in compact 4D scene representation, opening new possibilities for a wide range of applications. Our source code is available at https://minshirley.github.io/OMG4/.

CVOct 2, 2025Code
Holistic Order Prediction in Natural Scenes

Pierre Musacchio, Hyunmin Lee, Jaesik Park

Even in controlled settings, understanding instance-wise geometries is a challenging task for a wide range of visual models. Although specialized systems exist, modern arts rely on expensive input formats (category labels, binary segmentation masks) and inference costs (a quadratic amount of forward passes). We mitigate these limitations by proposing InstaFormer, a network capable of holistic order prediction. That is, solely given an input RGB image, InstaFormer returns the full occlusion and depth orderings for all the instances in the scene in a single forward pass. At its core, InstaFormer relies on interactions between object queries and latent mask descriptors that semantically represent the same objects while carrying complementary information. We comprehensively benchmark and ablate our approach to highlight its effectiveness. Our code and models are open-source and available at this URL: https://github.com/SNU-VGILab/InstaOrder.

CVNov 1, 2021Code
Rebooting ACGAN: Auxiliary Classifier GANs with Stable Training

Minguk Kang, Woohyeon Shim, Minsu Cho et al.

Conditional Generative Adversarial Networks (cGAN) generate realistic images by incorporating class information into GAN. While one of the most popular cGANs is an auxiliary classifier GAN with softmax cross-entropy loss (ACGAN), it is widely known that training ACGAN is challenging as the number of classes in the dataset increases. ACGAN also tends to generate easily classifiable samples with a lack of diversity. In this paper, we introduce two cures for ACGAN. First, we identify that gradient exploding in the classifier can cause an undesirable collapse in early training, and projecting input vectors onto a unit hypersphere can resolve the problem. Second, we propose the Data-to-Data Cross-Entropy loss (D2D-CE) to exploit relational information in the class-labeled dataset. On this foundation, we propose the Rebooted Auxiliary Classifier Generative Adversarial Network (ReACGAN). The experimental results show that ReACGAN achieves state-of-the-art generation results on CIFAR10, Tiny-ImageNet, CUB200, and ImageNet datasets. We also verify that ReACGAN benefits from differentiable augmentations and that D2D-CE harmonizes with StyleGAN2 architecture. Model weights and a software package that provides implementations of representative cGANs and all experiments in our paper are available at https://github.com/POSTECH-CVLab/PyTorch-StudioGAN.

CVAug 31, 2021Code
Self-Calibrating Neural Radiance Fields

Yoonwoo Jeong, Seokjun Ahn, Christopher Choy et al.

In this work, we propose a camera self-calibration algorithm for generic cameras with arbitrary non-linear distortions. We jointly learn the geometry of the scene and the accurate camera parameters without any calibration objects. Our camera model consists of a pinhole model, a fourth order radial distortion, and a generic noise model that can learn arbitrary non-linear camera distortions. While traditional self-calibration algorithms mostly rely on geometric constraints, we additionally incorporate photometric consistency. This requires learning the geometry of the scene, and we use Neural Radiance Fields (NeRF). We also propose a new geometric loss function, viz., projected ray distance loss, to incorporate geometric consistency for complex non-linear camera models. We validate our approach on standard real image datasets and demonstrate that our model can learn the camera intrinsics and extrinsics (pose) from scratch without COLMAP initialization. Also, we show that learning accurate camera models in a differentiable manner allows us to improve PSNR over baselines. Our module is an easy-to-use plugin that can be applied to NeRF variants to improve performance. The code and data are currently available at https://github.com/POSTECH-CVLab/SCNeRF.

CVJun 23, 2020Code
ContraGAN: Contrastive Learning for Conditional Image Generation

Minguk Kang, Jaesik Park

Conditional image generation is the task of generating diverse images using class label information. Although many conditional Generative Adversarial Networks (GAN) have shown realistic results, such methods consider pairwise relations between the embedding of an image and the embedding of the corresponding label (data-to-class relations) as the conditioning losses. In this paper, we propose ContraGAN that considers relations between multiple image embeddings in the same batch (data-to-data relations) as well as the data-to-class relations by using a conditional contrastive loss. The discriminator of ContraGAN discriminates the authenticity of given samples and minimizes a contrastive objective to learn the relations between training images. Simultaneously, the generator tries to generate realistic images that deceive the authenticity and have a low contrastive loss. The experimental results show that ContraGAN outperforms state-of-the-art-models by 7.3% and 7.7% on Tiny ImageNet and ImageNet datasets, respectively. Besides, we experimentally demonstrate that contrastive learning helps to relieve the overfitting of the discriminator. For a fair comparison, we re-implement twelve state-of-the-art GANs using the PyTorch library. The software package is available at https://github.com/POSTECH-CVLab/PyTorch-StudioGAN.

CVApr 16, 2020Code
Combinatorial 3D Shape Generation via Sequential Assembly

Jungtaek Kim, Hyunsoo Chung, Jinhwi Lee et al.

Sequential assembly with geometric primitives has drawn attention in robotics and 3D vision since it yields a practical blueprint to construct a target shape. However, due to its combinatorial property, a greedy method falls short of generating a sequence of volumetric primitives. To alleviate this consequence induced by a huge number of feasible combinations, we propose a combinatorial 3D shape generation framework. The proposed framework reflects an important aspect of human generation processes in real life -- we often create a 3D shape by sequentially assembling unit primitives with geometric constraints. To find the desired combination regarding combination evaluations, we adopt Bayesian optimization, which is able to exploit and explore efficiently the feasible regions constrained by the current primitive placements. An evaluation function conveys global structure guidance for an assembly process and stability in terms of gravity and external forces simultaneously. Experimental results demonstrate that our method successfully generates combinatorial 3D shapes and simulates more realistic generation processes. We also introduce a new dataset for combinatorial 3D shape generation. All the codes are available at \url{https://github.com/POSTECH-CVLab/Combinatorial-3D-Shape-Generation}.

CVJan 30, 2018Code
Open3D: A Modern Library for 3D Data Processing

Qian-Yi Zhou, Jaesik Park, Vladlen Koltun

Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community.

CVDec 1, 2025
OpenBox: Annotate Any Bounding Boxes in 3D

In-Jae Lee, Mungyeom Kim, Kwonyoung Ryu et al.

Unsupervised and open-vocabulary 3D object detection has recently gained attention, particularly in autonomous driving, where reducing annotation costs and recognizing unseen objects are critical for both safety and scalability. However, most existing approaches uniformly annotate 3D bounding boxes, ignore objects' physical states, and require multiple self-training iterations for annotation refinement, resulting in suboptimal quality and substantial computational overhead. To address these challenges, we propose OpenBox, a two-stage automatic annotation pipeline that leverages a 2D vision foundation model. In the first stage, OpenBox associates instance-level cues from 2D images processed by a vision foundation model with the corresponding 3D point clouds via cross-modal instance alignment. In the second stage, it categorizes instances by rigidity and motion state, then generates adaptive bounding boxes with class-specific size statistics. As a result, OpenBox produces high-quality 3D bounding box annotations without requiring self-training. Experiments on the Waymo Open Dataset, the Lyft Level 5 Perception dataset, and the nuScenes dataset demonstrate improved accuracy and efficiency over baselines.

49.0CVMar 11
Taking Shortcuts for Categorical VQA Using Super Neurons

Pierre Musacchio, Jaeyi Jeong, Dahun Kim et al.

Sparse Attention Vectors (SAVs) have emerged as an excellent training-free alternative to supervised finetuning or low-rank adaptation to improve the performance of Vision Language Models (VLMs). At their heart, SAVs select a few accurate attention heads for a task of interest and use them as classifiers, rather than relying on the model's prediction. In a similar spirit, we find that directly probing the raw activations of the VLM, in the form of scalar values, is sufficient to yield accurate classifiers on diverse visually grounded downstream tasks. Shifting focus from attention vectors to scalar activations dramatically increases the search space for accurate parameters, allowing us to find more discriminative neurons immediately from the first generated token. We call such activations Super Neurons (SNs). In this probing setting, we discover that enough SNs appear in the shallower layers of the large language model to allow for extreme early exiting from the first layer of the model at the first generated token. Compared to the original network, SNs robustly improve the classification performance while achieving a speedup of up to 5.10x.

LGJan 30
Stabilizing Consistency Training: A Flow Map Analysis and Self-Distillation

Youngjoong Kim, Duhoe Kim, Woosung Kim et al.

Consistency models have been proposed for fast generative modeling, achieving results competitive with diffusion and flow models. However, these methods exhibit inherent instability and limited reproducibility when training from scratch, motivating subsequent work to explain and stabilize these issues. While these efforts have provided valuable insights, the explanations remain fragmented, and the theoretical relationships remain unclear. In this work, we provide a theoretical examination of consistency models by analyzing them from a flow map-based perspective. This joint analysis clarifies how training stability and convergence behavior can give rise to degenerate solutions. Building on these insights, we revisit self-distillation as a practical remedy for certain forms of suboptimal convergence and reformulate it to avoid excessive gradient norms for stable optimization. We further demonstrate that our strategy extends beyond image generation to diffusion-based policy learning, without reliance on a pretrained diffusion model for initialization, thereby illustrating its broader applicability.

CVDec 29, 2025
SpatialMosaic: A Multiview VLM Dataset for Partial Visibility

Kanghee Lee, Injae Lee, Minseok Kwak et al.

The rapid progress of Multimodal Large Language Models (MLLMs) has unlocked the potential for enhanced 3D scene understanding and spatial reasoning. However, existing approaches often rely on pre-constructed 3D representations or off-the-shelf reconstruction pipelines, which constrain scalability and real-world applicability. A recent line of work explores learning spatial reasoning directly from multi-view images, enabling Vision-Language Models (VLMs) to understand 3D scenes without explicit 3D reconstructions. Nevertheless, key challenges that frequently arise in real-world environments, such as partial visibility, occlusion, and low-overlap conditions that require spatial reasoning from fragmented visual cues, remain under-explored. To address these limitations, we propose a scalable multi-view data generation and annotation pipeline that constructs realistic spatial reasoning QAs, resulting in SpatialMosaic, a comprehensive instruction-tuning dataset featuring 2M QA pairs. We further introduce SpatialMosaic-Bench, a challenging benchmark for evaluating multi-view spatial reasoning under realistic and challenging scenarios, consisting of 1M QA pairs across 6 tasks. In addition, we present SpatialMosaicVLM, a hybrid framework that integrates 3D reconstruction models as geometry encoders within VLMs for robust spatial reasoning. Extensive experiments demonstrate that our proposed dataset and VQA tasks effectively enhance spatial reasoning under challenging multi-view conditions, validating the effectiveness of our data generation pipeline in constructing realistic and diverse QA pairs. Code and dataset will be available soon.

47.9CVMay 5
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles

Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim et al.

The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic understanding of the underlying principles challenging. In this paper, we perform a comprehensive analysis of these hidden factors to provide a clearer perspective on the 4DGS framework. We first establish a controlled baseline, FreeTimeGS_ours, by formalizing and reproducing the heuristics of the state-of-the-art FreeTimeGS. Using this framework, we dissect 4DGS along its fundamental axes and uncover key secrets, including the emergent temporal partitioning driven by Gaussian durations and the discrepancy between photometric fidelity and spatiotemporal consistency. Based on these insights, we propose FreeTimeGS++, a principled method that employs gated marginalization and neural velocity fields to achieve superior stability and robust dynamic representations. Our approach yields reproducible results with reduced run-to-run variance. We will release our implementation to provide a reliable foundation for future 4DGS research.

CVFeb 6, 2024
3Doodle: Compact Abstraction of Objects with 3D Strokes

Changwoon Choi, Jaeah Lee, Jaesik Park et al.

While free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for arbitrary viewpoints, making it hard to catch 3D shapes. We propose 3Dooole, generating descriptive and view-consistent sketch images given multi-view images of the target object. Our method is based on the idea that a set of 3D strokes can efficiently represent 3D structural information and render view-consistent 2D sketches. We express 2D sketches as a union of view-independent and view-dependent components. 3D cubic B ezier curves indicate view-independent 3D feature lines, while contours of superquadrics express a smooth outline of the volume of varying viewpoints. Our pipeline directly optimizes the parameters of 3D stroke primitives to minimize perceptual losses in a fully differentiable manner. The resulting sparse set of 3D strokes can be rendered as abstract sketches containing essential 3D characteristic shapes of various objects. We demonstrate that 3Doodle can faithfully express concepts of the original images compared with recent sketch generation approaches.

CVJan 10, 2025
Locality-aware Gaussian Compression for Fast and High-quality Rendering

Seungjoo Shin, Jaesik Park, Sunghyun Cho

We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement. On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance. Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6$\times$ to 96.6$\times$ compressed storage size and from 2.1$\times$ to 2.4$\times$ rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4$\times$ higher rendering speed than the state-of-the-art compression method with comparable compression performance.

CVFeb 23
SEAL-pose: Enhancing 3D Human Pose Estimation via a Learned Loss for Structural Consistency

Yeonsung Kim, Junggeun Do, Seunguk Do et al.

3D human pose estimation (HPE) is characterized by intricate local and global dependencies among joints. Conventional supervised losses are limited in capturing these correlations because they treat each joint independently. Previous studies have attempted to promote structural consistency through manually designed priors or rule-based constraints; however, these approaches typically require manual specification and are often non-differentiable, limiting their use as end-to-end training objectives. We propose SEAL-pose, a data-driven framework in which a learnable loss-net trains a pose-net by evaluating structural plausibility. Rather than relying on hand-crafted priors, our joint-graph-based design enables the loss-net to learn complex structural dependencies directly from data. Extensive experiments on three 3D HPE benchmarks with eight backbones show that SEAL-pose reduces per-joint errors and improves pose plausibility compared with the corresponding backbones across all settings. Beyond improving each backbone, SEAL-pose also outperforms models with explicit structural constraints, despite not enforcing any such constraints. Finally, we analyze the relationship between the loss-net and structural consistency, and evaluate SEAL-pose in cross-dataset and in-the-wild settings.

CVApr 17, 2024
Learning SO(3)-Invariant Semantic Correspondence via Local Shape Transform

Chunghyun Park, Seungwook Kim, Jaesik Park et al.

Establishing accurate 3D correspondences between shapes stands as a pivotal challenge with profound implications for computer vision and robotics. However, existing self-supervised methods for this problem assume perfect input shape alignment, restricting their real-world applicability. In this work, we introduce a novel self-supervised Rotation-Invariant 3D correspondence learner with Local Shape Transform, dubbed RIST, that learns to establish dense correspondences between shapes even under challenging intra-class variations and arbitrary orientations. Specifically, RIST learns to dynamically formulate an SO(3)-invariant local shape transform for each point, which maps the SO(3)-equivariant global shape descriptor of the input shape to a local shape descriptor. These local shape descriptors are provided as inputs to our decoder to facilitate point cloud self- and cross-reconstruction. Our proposed self-supervised training pipeline encourages semantically corresponding points from different shapes to be mapped to similar local shape descriptors, enabling RIST to establish dense point-wise correspondences. RIST demonstrates state-of-the-art performances on 3D part label transfer and semantic keypoint transfer given arbitrarily rotated point cloud pairs, outperforming existing methods by significant margins.

CVApr 23, 2025
Subject-driven Video Generation via Disentangled Identity and Motion

Daneul Kim, Jingxu Zhang, Wonjoon Jin et al.

We propose to train a subject-driven customized video generation model through decoupling the subject-specific learning from temporal dynamics in zero-shot without additional tuning. A traditional method for video customization that is tuning-free often relies on large, annotated video datasets, which are computationally expensive and require extensive annotation. In contrast to the previous approach, we introduce the use of an image customization dataset directly on training video customization models, factorizing the video customization into two folds: (1) identity injection through image customization dataset and (2) temporal modeling preservation with a small set of unannotated videos through the image-to-video training method. Additionally, we employ random image token dropping with randomized image initialization during image-to-video fine-tuning to mitigate the copy-and-paste issue. To further enhance learning, we introduce stochastic switching during joint optimization of subject-specific and temporal features, mitigating catastrophic forgetting. Our method achieves strong subject consistency and scalability, outperforming existing video customization models in zero-shot settings, demonstrating the effectiveness of our framework.

CVMar 26, 2025
Recovering Dynamic 3D Sketches from Videos

Jaeah Lee, Changwoon Choi, Young Min Kim et al.

Understanding 3D motion from videos presents inherent challenges due to the diverse types of movement, ranging from rigid and deformable objects to articulated structures. To overcome this, we propose Liv3Stroke, a novel approach for abstracting objects in motion with deformable 3D strokes. The detailed movements of an object may be represented by unstructured motion vectors or a set of motion primitives using a pre-defined articulation from a template model. Just as a free-hand sketch can intuitively visualize scenes or intentions with a sparse set of lines, we utilize a set of parametric 3D curves to capture a set of spatially smooth motion elements for general objects with unknown structures. We first extract noisy, 3D point cloud motion guidance from video frames using semantic features, and our approach deforms a set of curves to abstract essential motion features as a set of explicit 3D representations. Such abstraction enables an understanding of prominent components of motions while maintaining robustness to environmental factors. Our approach allows direct analysis of 3D object movements from video, tackling the uncertainty that typically occurs when translating real-world motion into recorded footage. The project page is accessible via: https://jaeah.me/liv3stroke_web

CVMay 2, 2025
Improving Editability in Image Generation with Layer-wise Memory

Daneul Kim, Jaeah Lee, Jaesik Park

Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.

CVJan 23, 2025
One-cycle Structured Pruning with Stability Driven Structure Search

Deepak Ghimire, Dayoung Kil, Seonghwan Jeong et al.

Existing structured pruning typically involves multi-stage training procedures that often demand heavy computation. Pruning at initialization, which aims to address this limitation, reduces training costs but struggles with performance. To address these challenges, we propose an efficient framework for one-cycle structured pruning without compromising model performance. In this approach, we integrate pre-training, pruning, and fine-tuning into a single training cycle, referred to as the `one cycle approach'. The core idea is to search for the optimal sub-network during the early stages of network training, guided by norm-based group saliency criteria and structured sparsity regularization. We introduce a novel pruning indicator that determines the stable pruning epoch by assessing the similarity between evolving pruning sub-networks across consecutive training epochs. Also, group sparsity regularization helps to accelerate the pruning process and results in speeding up the entire process. Extensive experiments on datasets, including CIFAR-10/100, and ImageNet, using VGGNet, ResNet, MobileNet, and ViT architectures, demonstrate that our method achieves state-of-the-art accuracy while being one of the most efficient pruning frameworks in terms of training time. The source code will be made publicly available.

65.4CVMar 13
Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass

Sangmin Kim, Minhyuk Hwang, Geonho Cha et al.

Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings requires additional overhead modules or preprocessed data. To this end, we present CHROMM, a unified framework that jointly estimates cameras, scene point clouds, and human meshes from multi-person multi-view videos without relying on external modules or preprocessing. We integrate strong geometric and human priors from Pi3X and Multi-HMR into a single trainable neural network architecture, and introduce a scale adjustment module to solve the scale discrepancy between humans and the scene. We also introduce a multi-view fusion strategy to aggregate per-view estimates into a single representation at test-time. Finally, we propose a geometry-based multi-person association method, which is more robust than appearance-based approaches. Experiments on EMDB, RICH, EgoHumans, and EgoExo4D show that CHROMM achieves competitive performance in global human motion and multi-view pose estimation while running over 8x faster than prior optimization-based multi-view approaches. Project page: https://nstar1125.github.io/chromm.

CVNov 21, 2025
SVRecon: Sparse Voxel Rasterization for Surface Reconstruction

Seunghun Oh, Jaesung Choe, Dongjae Lee et al.

We extend the recently proposed sparse voxel rasterization paradigm to the task of high-fidelity surface reconstruction by integrating Signed Distance Function (SDF), named SVRecon. Unlike 3D Gaussians, sparse voxels are spatially disentangled from their neighbors and have sharp boundaries, which makes them prone to local minima during optimization. Although SDF values provide a naturally smooth and continuous geometric field, preserving this smoothness across independently parameterized sparse voxels is nontrivial. To address this challenge, we promote coherent and smooth voxel-wise structure through (1) robust geometric initialization using a visual geometry model and (2) a spatial smoothness loss that enforces coherent relationships across parent-child and sibling voxel groups. Extensive experiments across various benchmarks show that our method achieves strong reconstruction accuracy while having consistently speedy convergence. The code will be made public.