Yongbin Jin

2papers

2 Papers

73.3ROJun 4
TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion

Peizhuo Li, Hongyi Li, Mingfeng Fan et al.

Agile humanoid locomotion across diverse challenging terrain demands both wide perceptual coverage and precise local geometry understanding. Motivated by the way humans selectively look at relevant terrain during locomotion, we introduce TAGA, a Terrain-aware Active Gaze learning framework for Attention-based humanoid control. By fusing vision, proprioception, and motion commands, our framework guides the model to learn anticipatory cues and actively attend to specific areas of the height scan, selectively using these informative regions for the downstream network. This adaptively increases the information density of observations under tight onboard computational constraints, thus enabling fine-grained perceptive locomotion over larger-scale terrains. We find that such gaze behaviors can naturally emerge through reinforcement learning alone, without requiring additional supervision or explicit guidance, significantly improve training efficiency. As a result, the trained policy demonstrates robust and generalizable locomotion in simulation and on hardware, including reliable terrain-aware foothold selection, elevated-platform traversal, competitive sparse-foothold traversal, and the largest reported real-world gap traversal distance of 1.2m among perceptive humanoid locomotion systems, while maintaining stability under severe perceptual disturbances and environmental interference.

ROJan 1, 2022
Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controller

Yecheng Shao, Yongbin Jin, Xianwei Liu et al.

Gaits and transitions are key components in legged locomotion. For legged robots, describing and reproducing gaits as well as transitions remain longstanding challenges. Reinforcement learning has become a powerful tool to formulate controllers for legged robots. Learning multiple gaits and transitions, nevertheless, is related to the multi-task learning problems. In this work, we present a novel framework for training a simple control policy for a quadruped robot to locomote in various gaits. Four independent phases are used as the interface between the gait generator and the control policy, which characterizes the movement of four feet. Guided by the phases, the quadruped robot is able to locomote according to the generated gaits, such as walk, trot, pacing and bounding, and to make transitions among those gaits. More general phases can be used to generate complex gaits, such as mixed rhythmic dancing. With the control policy, the Black Panther robot, a medium-dog-sized quadruped robot, can perform all learned motor skills while following the velocity commands smoothly and robustly in natural environment.